- Publisher: Harebrained Schemes LLC
- Release Date: Jul 25, 2013
- Also On: iPhone/iPad, PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X
User Score
Generally favorable reviews- based on 1042 Ratings
User score distribution:
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Positive: 638 out of 1042
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Mixed: 273 out of 1042
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Negative: 131 out of 1042
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Jul 25, 2013
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Aug 4, 2013
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Jul 26, 2013
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Jul 28, 2013
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Jul 27, 2013
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Jul 26, 2013
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Jul 26, 2013
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Jul 25, 2013
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Jul 28, 2013
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Jul 30, 2013
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Jul 26, 2013
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Jul 26, 2013
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Jul 28, 2013No manual saving. No VO. No choices with actual impact. Short. Mediocre combat thats a bad knockoff of XCOM. Poor writing with exposition dump load screens
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Jul 25, 2013This game is nothing but an XCOM enemy unknown clone and a bad one at that. The story is incredibly predictable, linear and there is no depth whatsoever. The game doesn't even have a save ability outside of an autosave that happens maybe once every 30 minutes to an hour. It is not worth anyone money unless you enjoy bad cloned iphone games.
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Jul 25, 2013
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Jul 25, 2013
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Jul 25, 2013It's a game designed with iOS in mind. UI is oversimplified. Moreover no manual save, no loot, no inventory, in a freaking RPG. All in all it seems very lackluster with the goal of being a quick money grab.
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Aug 15, 2013
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Aug 19, 2013
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Jul 31, 2013
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Aug 1, 2013
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Aug 2, 2013
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Aug 13, 2013
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Oct 18, 2013
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Jul 30, 2013
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Aug 22, 2013
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Nov 11, 2013Linear, only autosave, XCom clone, made for smartphones. That's about it.
I really, really love the artstyle though, and I just hope the Berlin campaign will improve everything, but since it's an iOS game and the devs are clearly focused on casual players and a quick cash grab, I highly doubt it. -
Aug 19, 2013Returned, but should have stayed buried. The originals were much more open-ended, had better save systems. No ammo? Pointless skills abound. Defenders keep talking about future player made content, but so what? We'll maybe get 1 or 2 stories that are worth playing..no to mention this isnt a rpg maker software, it is sold as a game
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Aug 8, 2013
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Aug 14, 2013
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Aug 1, 2013
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Dec 1, 2013
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Jul 30, 2013Having played 2 Shadowruns (SNES and Sega) I was really excited about this since it was announced last year. Very sad to see the game turned out to be way less than what I expected. This game is boring, *very* linear, without any incentive for replay, and the dialogue trees doesn't affect very much the outcome of the game. Shadowrun on the Genesis is way, way better despite it being 20 years old
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Jul 30, 2013
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Jul 30, 2013
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Sep 4, 2013
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Aug 4, 2013
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Aug 20, 2013
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Jul 28, 2013
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Jul 29, 20135 biggest NO of Shadowrun Returns: no open world, no loot, no save, unlimited ammo (O, no!), no matrix (and don't even tell me that i am wrong, matrix here is just identity xcom fight system)
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Jan 24, 2015buggy. don't pay for it unless you want to play the same stories over and over again until you can escape the bug somehow.
besides, it's the most linear story I've ever seen. not a good thing for a game that presented as a rpg. -
Jul 26, 2013
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Jul 28, 2013Been a fan of Shadowrun since early 90's and was looking forward to this game. As I can forgive the straightforward story where player only controls the fights, the worst thing in this game is that there is no save game option. So basic thing in gaming and devs "forgot" to include it.
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Sep 12, 2013
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Jan 29, 2014
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Jul 26, 2013
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Jul 27, 2013
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Aug 7, 2013Bad writing is and forever will be bad writing and Shadowrun Returns is just plain and simply poorly written. This might not be such a big problem if it weren't for it being the story that the developers intended to carry this work (the gameplay certainly can't) and as it stands it really drags the whole experience down.
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Jul 26, 2013
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Jul 27, 2013It would be great, unfortunately, it's id***-friendly improvements, mentioned many times: checkpoints! UNLIMITED AMMO! It's only 1/100 of what it could be.
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Jul 26, 2013
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Sep 20, 2013
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Jul 28, 2013The release of this game just made me sad. I saw it pop up on the steam store page and I'm like "Oh they made a sequel to that FPS game," but nope it's an rpg. I thought this was going to follow the cross-platform FPS that was really cool, but this is supposed to be like some really old Shadowrun SNES game. What a letdown
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Jul 28, 2013
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Mar 19, 2014Interesting rpg but pretty average. No voice acting, limited choice of equipment, no sidequests, bad combat system where you miss half of the time. Can't say I enjoyed it much.
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Dec 4, 2013
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Apr 3, 2014A fairly flawed game that I wanted to like, but the controls are so clunky and slow, and the game so 1-dimensional that I can't give it better than a 4.
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Sep 6, 2014Pile of garbage. If I have no stash I cannot buy **** for my characters. My main needs to be able to use what I buy because the stash disappears when I select another character. The thing is this **** over UGC too. Pistols are **** Oh and the graphics are ****
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Jul 12, 2014
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Oct 11, 2014
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Jun 22, 2018
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Jan 13, 2021What a f***ot game! The combat is trash. You cannot move and shoot and you stand there like an idiot while the enemy attacks. You always miss and when you do hit it is a very low attack. I'm glad I didn't pay money for this. Any positive review is a paid review.
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May 26, 2021
Awards & Rankings
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Pelit (Finland)Oct 5, 2013Shadowrun Returns is a bit more simplistic than I had hoped for, but at the same time it is not bad at all. [Sept 2013]
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Sep 13, 2013Shadowrun Returns is a faithful reinterpretation (and in a vague sense, sequel) to the SNES game from 20 years ago, maybe a bit too faithful. Though most aspects of the the wild and unruly Shadowrun world is included, the promise of this game lies more in the open embrace of the mod community than the included adventure.
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Sep 10, 2013Shadowrun Returns will probably please most fans if perhaps not blow anyone out of the water. The campaign is well written and serves as a good introduction for new players. The variety in combat and character creation and dialogue options is great but suffers from a badly implemented autosave system. With lots of new campaigns on the horizon Shadowrun Returns is well worth keeping an eye on.