Shadow Ops: Red Mercury Image
Metascore
61

Mixed or average reviews - based on 16 Critic Reviews

User Score
5.4

Mixed or average reviews- based on 16 Ratings

Summary: Race against time and terrorism as a member of the elite Delta Force in this all-out first person shooter. From the hostile streets of the middle-east, where danger can come from any direction, to the landmarks of a major European city. Your duty is to hunt down a terrorist overlord carrying a nuclear device before untold disaster is unleashed. The most realistic, immersive, shell-shocked battlefield experience ever. Modes include: plant the bomb, VIP escort, capture the flag and more. Take a seat in military vehicles to speed your way to victory (also available in multiplayer mode). Mix all-out assault with stealth infiltration in your mission to prevent disaster. Incredible plot that sees YOU on the trail of lethal terrorists. Join forces with other elite fighting units from the USA and Europe. Makes use of enhanced Unreal engine technology for unparalleled graphical realism. Places and sounds modeled on real-world locations for total immersion. Hollywood production values ? music, sound and scanning technology as used by the biggest blockbusters. Motion capture moves provided by ex-Special Forces operatives. [Atari]
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Rating: T
Developer: Zombie Studios
Genre(s): Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade
Number of Players:1-32 Players
ESRB Descriptors:Violence
Offline Modes:Team Oriented
Connectivity:Local Area Network Online
Online Modes:Competitive
Cast Credit
Peter Zinda Sound Design
Paul Steed Character Art & Animation
Paul Steed Character Art & Animation
Mike Bell Programmer
Trent Martinez Level Design
Bill Black Casting Director
John E. Williamson Lead Designer
Shane Moura Character Art & Animation
Shane Moura Character Art & Animation
Bill Wright Technical Director
Richard Starr Lead Level Designer
Joe Zajonc Audio Director
Steve Klett Character Art & Animation
Steve Klett Character Art & Animation
Eric Eye Lead Texture Artist
Daniel Sipes Associate Producer
Daniel Sipes Character Art & Animation
Daniel Sipes Character Art & Animation
Shawn Mulanix Art Director
Marcin Wieczorek Programmer
Nate Hall Level Design
Neil Alphonso Lead Gameplay Scripter
John Young Sound Designer
Levi Hopkins Character Art & Animation
Levi Hopkins Character Art & Animation
Kevin Dalziel Character Art & Animation
Kevin Dalziel Character Art & Animation
Russell Nelson Lead Programmer
Matt Rapelje Lead 3d Artist
Jay Parker Programmer
Rob Faison Programmer
Wes Cumberland Programmer
Mark Teo Programmer
Kristofel Munson Programmer
John Lykins Programmer
Paul Furio Programmer
Patrick Hackett Programmer
William Perone Programmer
Patrick Sebring Programmer
Derek Chatwood Level Design
Mike Rice Level Design
Erik Bretz Level Design
Eric Rueter Level Design
Richard Dormer Level Design
Michael Gehri Cinematics Artist
Julian DePuma Character Art & Animation
Julian DePuma Character Art & Animation
Laureen Lafave Texture Artist
Mark Long Producer
Doug Stone Casting Director
Doug Stone Casting Director
Mark Long Producer
Designer/Producer/Programmer credits provided by GameFAQs.
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