Summary:
Race against time and terrorism as a member of the elite Delta Force in this all-out first person shooter. From the hostile streets of the middle-east, where danger can come from any direction, to the landmarks of a major European city. Your duty is to hunt down a terrorist overlord carrying a nuclear device before untold disaster is unleashed. The most realistic, immersive, shell-shocked battlefield experience ever. Modes include: plant the bomb, VIP escort, capture the flag and more. Take a seat in military vehicles to speed your way to victory (also available in multiplayer mode). Mix all-out assault with stealth infiltration in your mission to prevent disaster. Incredible plot that sees YOU on the trail of lethal terrorists. Join forces with other elite fighting units from the USA and Europe. Makes use of enhanced Unreal engine technology for unparalleled graphical realism. Places and sounds modeled on real-world locations for total immersion. Hollywood production values ? music, sound and scanning technology as used by the biggest blockbusters. Motion capture moves provided by ex-Special Forces operatives. [Atari]
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| Rating: | T |
|---|---|
| Developer: | Zombie Studios |
| Genre(s): | Action, Shooter, Shooter, First-Person, Modern, Modern, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Violence |
| Offline Modes: | Team Oriented |
| Connectivity: | Local Area Network Online |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Peter Zinda | Sound Design |
| Paul Steed | Character Art & Animation |
| Paul Steed | Character Art & Animation |
| Mike Bell | Programmer |
| Trent Martinez | Level Design |
| Bill Black | Casting Director |
| John E. Williamson | Lead Designer |
| Shane Moura | Character Art & Animation |
| Shane Moura | Character Art & Animation |
| Bill Wright | Technical Director |
| Richard Starr | Lead Level Designer |
| Joe Zajonc | Audio Director |
| Steve Klett | Character Art & Animation |
| Steve Klett | Character Art & Animation |
| Eric Eye | Lead Texture Artist |
| Daniel Sipes | Associate Producer |
| Daniel Sipes | Character Art & Animation |
| Daniel Sipes | Character Art & Animation |
| Shawn Mulanix | Art Director |
| Marcin Wieczorek | Programmer |
| Nate Hall | Level Design |
| Neil Alphonso | Lead Gameplay Scripter |
| John Young | Sound Designer |
| Levi Hopkins | Character Art & Animation |
| Levi Hopkins | Character Art & Animation |
| Kevin Dalziel | Character Art & Animation |
| Kevin Dalziel | Character Art & Animation |
| Russell Nelson | Lead Programmer |
| Matt Rapelje | Lead 3d Artist |
| Jay Parker | Programmer |
| Rob Faison | Programmer |
| Wes Cumberland | Programmer |
| Mark Teo | Programmer |
| Kristofel Munson | Programmer |
| John Lykins | Programmer |
| Paul Furio | Programmer |
| Patrick Hackett | Programmer |
| William Perone | Programmer |
| Patrick Sebring | Programmer |
| Derek Chatwood | Level Design |
| Mike Rice | Level Design |
| Erik Bretz | Level Design |
| Eric Rueter | Level Design |
| Richard Dormer | Level Design |
| Michael Gehri | Cinematics Artist |
| Julian DePuma | Character Art & Animation |
| Julian DePuma | Character Art & Animation |
| Laureen Lafave | Texture Artist |
| Mark Long | Producer |
| Doug Stone | Casting Director |
| Doug Stone | Casting Director |
| Mark Long | Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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