User Score
7.3

Mixed or average reviews- based on 35 Ratings

User score distribution:
  1. Positive: 26 out of 35
  2. Negative: 8 out of 35

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  1. Jun 1, 2015
    1
    I saw this a couple months ago on a web site I frequent, It immediately made me interested; the game looked to have a new and unique progression system and was an RPG, my favorite genre of game,

    Things this game did well, I like the character design, to many games use stats to up the challenge combat and facilitate a constant sense of progression, this game takes the minimalist approach
    I saw this a couple months ago on a web site I frequent, It immediately made me interested; the game looked to have a new and unique progression system and was an RPG, my favorite genre of game,

    Things this game did well, I like the character design, to many games use stats to up the challenge combat and facilitate a constant sense of progression, this game takes the minimalist approach ala D&D style as in every point and skill counts. I'll add as well that the unique skill sets were well imagined
    and implemented.

    Things it did badly, after exploring the first and second area, it felt too linear, as well the game has no life;
    I felt like I was just moving a game sprite from point to point without any care for what my goal was, the npc characters had no meaning, the story was set up well at first and then stopped as interactions were sparse, I had more fun killing all the chickens then exploring.

    I died a lot, it seemed pretty skewed to me, I trained some goblins into the temple just to sacrifice the villagers and my one team mate to gear up from the drops, I still kept dying in 2-4 hits from everything but the chickens I so loved to kill.

    The interface, a game will always be killed by bad UI, you need to have key mapping, you need to have visible key bars, and the map needs to show the whole region, not to mention a zoom out so you can notice hostiles and prepare before hand; there are some other annoyances but not too big a deal.

    Pixillated grafix, bad choice if it was intended, this is not so much a game flaw as a direction the developer took, I personally put it up there with the shaky cam from the Blair Witch Project.

    This is Well thought out character system within a badly designed game, its worth playing to explore that aspect, but the game itself is a shell.
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Metascore
75

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jan 16, 2017
    74
    This extremely difficult indie RPG in the style of the 90s offers a lot of depth but no comfort features.
  2. Dec 8, 2016
    60
    If you crave an exploration-heavy, open-ended, lore driven game Serpent in the Staglands will satisfy that craving like few other games today. But take care to brace yourself for the jarring impact that will bring it all crashing down in the end.
  3. CD-Action
    Jul 27, 2015
    80
    It’s not a great exaggeration to compare Serpent in the Staglands to Pillars of Eternity (if you’re willing to turn a blind eye to numerous bugs, that is). [08/2015, p.73]