“Ambition is not a dirty word. Piss on compromise. Go for the throat.” wrote Steven Erikson in the preface of his book, Gardens of the Moon. Without the ambition and talent of its creators, I would never have enjoyed a game like Serpent in the Staglands. Good games deserve to be played, so, if you too have interest in unique and challenging RPG, allow me to share my impressions in my“Ambition is not a dirty word. Piss on compromise. Go for the throat.” wrote Steven Erikson in the preface of his book, Gardens of the Moon. Without the ambition and talent of its creators, I would never have enjoyed a game like Serpent in the Staglands. Good games deserve to be played, so, if you too have interest in unique and challenging RPG, allow me to share my impressions in my first review here.
Serpent in the Staglands is system driven. Using the ruleset and your wits, you're free to explore a strongly reactive, harsh yet beautiful world. Expect no hand holding.
Your party will fight in real-time with pause, and while I prefer turn based combat, here it works reasonably well, served by a good pacing and clarity. The varied encounter design, as well as the fact that difference between life and death is often matter of a few hits, will never left you feel bored. Last but not least, the AI is competent, being quite smart when choosing or changing its targets.
But combat is not the only challenge you'll face in the world of Vol. In order to progress and unravel the many mysteries behind the Moon Lord's story, you'll have to pay attention to details and be creative, both when facing a puzzle or a decision. You're never explicitly told where to go and what to do.
Speaking of story, here you won't find the blandness of the tired struggles of a chosen one, battling some bored ancient evil. Let me just say that it felt surprisingly human, in a sense of facing a world where few things are clearly right or wrong, but where your decisions always have consequences. A world often shaped by selfish motivations.
Another strength of the game is its setting, inspired by Eastern European past yet alien. In fact, I haven't met this otherworldly feeling in an RPG since Morrowind.
Great lore deserves great presentation, and here, you won't be disappointed. I cannot but admire the use of colors, the composition and the balance between details and abstraction in one of the greatest pixel art I ever saw. On your way to some mysterious ruins, you will just pause and look at the snow falling on some giant mushrooms in a strange forest, while listening the excellent and fitting soundtrack.
Reading my opinions, you already know how much I loved my journey in the Staglands. Yet I know that this isn't a game for everybody. It is demanding, it won't let you switch your brain off and feel awesome. But if you think that you deserve more than hollow compromise, if you don't lack ambition in what you read, what you see or what you play, then go for the throat.… Expand