- Publisher: Top Hat Studios Inc
- Release Date: Aug 25, 2020
- Also On: PlayStation 4, PlayStation Vita, Switch, Xbox One
User Score
Mixed or average reviews- based on 16 Ratings
User score distribution:
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Positive: 10 out of 16
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Mixed: 0 out of 16
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Negative: 6 out of 16
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Jan 4, 2021Pretty good so far.
Love having elements others shy away from while still having legitimate game play and story. -
Jan 5, 2021
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Jan 5, 2021Haven't completed the game yet.
But so far it has been enjoyable and a fun experience playing. definitely a worth -
Jun 17, 2021It look nice... while not moving, the studio has a long way to go in the animation department, and the game design is also very bad, the mechanics are just not polished enough. Being an indie studio is not enough to forgive the game's low quality, i've seen a lot of first games that play and look great
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Jun 9, 2021I really cannot find anything that this game does decent.
I just makes you go back and forth.
I uninstalled it the minute i lost and i had to go 30 minutes back, really? what is that some kind of souls or resident evil game?
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Dec 10, 2020Rallying in its final third to finish on a high note, Sense – A Cyberpunk Ghost Story just manages to overcome its earlier humdrum sections with a multilayered tale of deceased souls.
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Sep 21, 2020Sense: A Cyberpunk Ghost Story will cause several headaches after the many forehead palms players will endure through this cryptic adventure. The story will rarely make sense, and the haphazard nature of the puzzle design force many moments of aimless backtracking. This is a game that the developer seemed to make for themselves, and it shows in the design and layout. Still, there’s something here for a follow-up release, but I really hope that quality assurance is in the budget this time around.
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Sep 18, 2020Sense: A Cyberpunk Ghost Story nails the Cantonese-flavoured, paranormal horror aspect, but fails as an adventure game. Apart from the bugs, untrustworthy mechanics that can erase an hour of progress just because something didn't work as intended, and the lack of a decently told story, this is mainly hard to recommend because its main gameplay loop revolves around running back and forth between the same handful of rooms, trying to "convince" an item to be picked up, by first finding a reason to… even though you've already done so.