- Publisher: The Adventure Company
- Release Date: Oct 30, 2006
- Also On: iPhone/iPad, Switch
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AceGamezI really wanted to love Secret Files but I walked away feeling disappointed. The moment I finished it, I cleared it off my hard drive, since there's practically no replay value and no part of the game that I enjoyed enough to replay.
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A highly-polished game, but suffers from an uninspired design. While it remains mostly pleasant to play, it is not as satisfying an experience as it ought to have been.
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Computer Games MagazineHowever, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
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Despite lacking any significant innovation, the game features solid gameplay that minimizes obtuse puzzle-solving in favor of object interactions.
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It makes some small progress in freeing point-and-click from the needless bonds of tradition but is it really a compelling, imaginative experience that proves mouse-based adventuring isn't dead? Nope. Not even close.
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Tunguska is one of those shining stars that even though it could have been better it is about the best that you can get for a game that you will only play once.
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It has a fine mixture of humorous moments, special effects and seemingly random solutions that are sure to make it a cult classic. All you need to get through it is a few old episodes of MacGyver, a spare mouse and a Nancy Drew mystery novel.
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MacGyver-esque inventory puzzles make this an acceptable, if exceedingly conventional, adventure.
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Even with the aid of the magnifying glass, the pacing of Tunguska's plot still crawls at a snail's pace.
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Tunguska is a decent adventure game, but one that doesn’t rise above the crowd in any significant way.
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The ability to search your surroundings is a much-needed feature in the genre, and makes the game, and the genre as a whole, a lot more enjoyable when you don’t have to continually search every pixel on the screen.
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It just doesn’t do anything to make it stand out from the crowd.
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PC GamerTunguska's lush, atmospheric background art and slick FMV cut-scenes add measurable value to the experience, but its terrible English voice dubbing--Nina sounds like a teenage Nancy Drew--and the puerile(and occasionally sexist)dialog are often excruciating. [Feb. 2007, p.70]
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PC Gamer UKA game so monotonous, it's inspired a new word - 'tediocre'. [Christmas 2006, p.90]
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PC Zone UKAn adequate and traditional (read 'hugely dated') point-and-click, and there's some charm to the puzzles and story. [Jan 2007, p.76]
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There are games out there that are five and six years old that do point and clicking better than this. That’s not to say that it’s distinctly flawed, because it runs along just nicely. It’s just not very good.
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Tunguska suffers from a lack of true writing quality, which in the end is what matters the most, and what made the classic LucasArts adventure games so much fun to play. One for genre fanatics only.
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And the story's intriguing.
Awards & Rankings
User score distribution:
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Positive: 34 out of 59
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Mixed: 20 out of 59
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Negative: 5 out of 59
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Jan 2, 2012
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AEDec 21, 2009
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SvenSomethingNov 9, 2008