- Publisher: Enlight Software
- Release Date: Nov 4, 2004
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Few games hit the shelves with as much panache and style, and as an entertaining romp through an original world it excels.
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I was honestly expecting a really neat experience out of Scrapland, but the tedium and ultimate lack of innovation just left me flustered.
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Computer Games MagazineStylistically, Scrapland looks amazing. The characters have a cartoon-y, "Futurama" groove going, and the city itself is the kind of visionary, noirish setting Ridley Scott might have used in "Blade Runner" if he hadn't been so in love with rain and grime. [Feb 2005, p.67]
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Too many repetitive missions and clunky AI limit the overall experience for the player though. Scrapland’s concept is unique enough and there are enough quirks in the game to keep most players occupied.
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BoomtownThe lack of variation with the missions, and with very few things we haven’t seen before, Scrapland tries admirably, but fails just short of the mark of being fully recommendable.
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There is a slightness about Scrapland that actually appeals in this day and age.
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It’s sort of like saying you loved a really bad movie (like "Plan 9 From Outer Space") or saying you really hated a great movie (like "Gone With The Wind").
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It is worth your time and money, as it offers gamers an experience never played before, even with the subtle similarities to "GTA". In the end, this is no "GTA," good or bad, this is Scrapland and in a league all by itself.
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PC GamerTries to be two games in one, and ends up doing neither terribly well. [Jan 2005, p.80]
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But it definitely falls short of its potential, skimping on voice talent, mission variance and structure, and that principal fusion that makes the whole game feel like one big ball of fun.
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Pelit (Finland)Wonderful in presentation, original in style. Sadly, the action (outdoor fighting) sucks and ruins what otherwise would have been a good game. [Feb. 05]
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There's no heart in the design. It's a beautiful world with enjoyable characters and it's engaging for a while, but it runs out of ideas way too soon to be any lasting fun. [Jan 2005, p.89]
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All of the mechanics for a great game are there, yet the more intangible aspects of great game making seem to have been overlooked entirely.
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Game InformerI really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls? [Dec 2004, p.188]
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Without more variety in the missions, consistency and depth to the characters, and a purpose to the expansive and pretty scenery, there are far better games to pick from this year.
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As cool as the visuals can be, they're ultimately like a flashy paintjob on a car without much under the hood. The amount of unimaginative busywork and lame repetition in this game is really unfortunate.
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It's a serviceable game, but it doesn't excel in any regard.
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But it's a very linear tale, which typically seems to require D-Tritus to explore gigantic areas in search of a single person to talk to. Each area is often extremely large.
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AceGamezYou'd think that nowadays when games companies have to compete with more and more high-end products, that developers would try and at least make their game worthy of the entry fee.
Awards & Rankings
User score distribution:
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Positive: 39 out of 55
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Mixed: 11 out of 55
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Negative: 5 out of 55
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Dec 4, 2012
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Jul 28, 2012
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Nov 21, 2020Good stuff! It's a very graphically impressive game for that time, nowadays not so much. Hoping they remake it with raytracing!