User Score
7.6

Generally favorable reviews- based on 399 Ratings

User score distribution:
  1. Negative: 75 out of 399

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  1. May 16, 2013
    6
    If you are a fan of the first Sanctum, read this before buying.

    Sanctum 2 is very different from the first. It's almost entirely different. For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one. However, each character has one
    If you are a fan of the first Sanctum, read this before buying.

    Sanctum 2 is very different from the first. It's almost entirely different. For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one. However, each character has one gun that is locked directly for them (The Assault Rifle, Rocket Launcher, Sniper rifle, and Shotgun are tied to one of the 4 characters). This is very different from the original, because in the original you could pick any 3 weapons no matter what type. This time around your first weapon is locked in, and you can only have one secondary weapon instead of two. You also cannot upgrade any weapons.

    It is also pro co-op in that some enemies have weak spots in their backs (like in the original), except this time around they attack you (and thus, face you). There is literally no way of getting around them to hit them in the weak spot. It was designed so one player would distract them while another attacks, which is not a good thing in single player.

    You can only build 10 towers as well. Now, this isn't 10 towers per player. You can only build 10 towers per map regardless if it's one of 4 players. You also do not get resources after every wave like the first. They are dropped down at the core, only only one player can pick them up. So that means if you find a bad player, they may be a resource hog and not let anyone else get anything. I find this to be an extremely poor choice in design on a game that's meant to be co-op based.

    It's also more boring than the first. The maps are a LOT smaller, and the enemies per-wave are puny compared to the first (Which looked like just a long line of enemies because there were so many).

    However, there is still fun to be had here. Just don't go into this thinking that it's going to be Sanctum but with new content, because it's not.
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  2. Loc
    May 16, 2013
    9
    The low user scores are not fair in my opinion, they pushed me to register here on Metacritic and give my own review.

    My first impression after playing 4 maps with my Sanctum veteran friends is really good. We had tons of fun figuring out how to play this new version of Sanctum. I agree it's quite different from S1, but that doesn't necessarily have to be a bad thing. You can expect
    The low user scores are not fair in my opinion, they pushed me to register here on Metacritic and give my own review.

    My first impression after playing 4 maps with my Sanctum veteran friends is really good. We had tons of fun figuring out how to play this new version of Sanctum. I agree it's quite different from S1, but that doesn't necessarily have to be a bad thing.

    You can expect beautiful and detailed map design, leveling up your character unlocking new stuff which is very motivating. One has to come up with new strategies now that enemies can attack you, pulling them to a lightening tower can be quite effective for example :)

    The ressource thing was no issue for us as we just did it round robin style, but I can imagine this being a problem in public games.

    Yeah you can only use 10 towers on a map, but the wave numbers have been reduced too, so I believe they thought this whole thing through, we will see at later levels or when adding perks. It comes down to more coordination, which is a great thing if you play with people you know.

    We all like it a lot so far (only 2 hours in) and I can absolutely recommend to buy it, especially at this low base price.
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  3. May 15, 2013
    10
    This is a great game, I love the way it improves on Sanctum 1 and tried to build on some story elements. I love the focus on upgrading towers and how it blends the FPS elements with the TD elements making neither one completely useless.

    I have still been able to sit back and watch my towers, however when I shoot something I now know that they feel it. The UI Seems to be vastly
    This is a great game, I love the way it improves on Sanctum 1 and tried to build on some story elements. I love the focus on upgrading towers and how it blends the FPS elements with the TD elements making neither one completely useless.

    I have still been able to sit back and watch my towers, however when I shoot something I now know that they feel it.

    The UI Seems to be vastly improved as well, cleaning up the rough edges around the first games UI and making it easier to track for newer player.

    I hope this is the start of a blossoming and wonderful Sanctum franchise branching into many areas for our enjoyment.
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  4. May 15, 2013
    8
    Sanctum 2 take most of what made Sanctum good and expand on it to become even better. There's now 4 characters you can choose from, you have a level to get new guns/towers and perks, a lot of different maps (16 currently). Why it has 8 and not 10 is because we are very strictly limited on the number of tower (10) but the tower do makes a different but overall, i feel like this is too fewSanctum 2 take most of what made Sanctum good and expand on it to become even better. There's now 4 characters you can choose from, you have a level to get new guns/towers and perks, a lot of different maps (16 currently). Why it has 8 and not 10 is because we are very strictly limited on the number of tower (10) but the tower do makes a different but overall, i feel like this is too few for survival mode. There's also some improvements that could be made in co-op with the way resources are used and the way we select a game. All in all, I prefer this game to the previous one because enemy are more aware of you, the level system make you feel like you are progressing in the game and the sheer number of gun/tower/perk is pretty awesome IMO. Expand
  5. May 16, 2013
    10
    sanctum 2 is like a chilled out steely dan song, seemingly shallow, but accessible, at first but dig deep into it and you find all sorts intricacies, grooves, earworms and love
  6. May 15, 2013
    8
    The game based on its own merits is a good one. The lambasting its getting because people are pissed off that it isn't just more of Sanctum 1 is unwarranted. I'm sorry, but if you think this is just Sanctum 1 "downgraded," you don't know about video games.

    1. Limited towers increases strategic placement. 2. Towers can only be upgraded 3 times, but resources can continually be dumped
    The game based on its own merits is a good one. The lambasting its getting because people are pissed off that it isn't just more of Sanctum 1 is unwarranted. I'm sorry, but if you think this is just Sanctum 1 "downgraded," you don't know about video games.

    1. Limited towers increases strategic placement.
    2. Towers can only be upgraded 3 times, but resources can continually be dumped into level 3 towers to increase their attack power.
    3. Having resources only going to 1 person, while on the surface seems bad, avoids the situation in Sanctum 1 where someone has nowhere to put their resources because they aren't using the same towers as someone else, and can't contribute to upgrade/building towers.
    4. Folks complaining about the FPS vs TD elements are just out of their minds. FINALLY in this game, the FPS element is balanced such that you don't become a useless "moving tower" in the final waves. You are always able to contribute to what's going on on the battlefield.

    I could go on, but I know I'm part of the "silent majority" that likes this game for what it is, and find it a large improvement in production value and gameplay.
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  7. May 15, 2013
    9
    Better gameplay than the first, but with strange dynamics that should not have been implemented.
    -set resources per wave
    -you have to collect resources at start of round -you can only have 10 towers However I do like the new level system and drop-in-drop-out multiplayer. Unlocks and perks are great and a ways to make the game even harder than it already is. Sanctum 2 had improved
    Better gameplay than the first, but with strange dynamics that should not have been implemented.
    -set resources per wave
    -you have to collect resources at start of round
    -you can only have 10 towers

    However I do like the new level system and drop-in-drop-out multiplayer. Unlocks and perks are great and a ways to make the game even harder than it already is.

    Sanctum 2 had improved in some areas, but failed in others though this does not make it any less addictive.
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  8. May 17, 2013
    9
    First Note: This review has been updated with the new patch and at the bottom is a re-edited version of my review. This game is so much better now. A (E) Will be put at the start of edited sentences.

    Sanctum 2 is a game I feel gets more slack than it deserves. People weren't expecting what it turned out to be and were expecting it to be DLC rather than an actual sequel. I think that
    First Note: This review has been updated with the new patch and at the bottom is a re-edited version of my review. This game is so much better now. A (E) Will be put at the start of edited sentences.

    Sanctum 2 is a game I feel gets more slack than it deserves. People weren't expecting what it turned out to be and were expecting it to be DLC rather than an actual sequel. I think that this game is perfectly fine. It's a good, hell, a great game! It still gives me the feeling I'm playing Sanctum and has some improvements that I think are for the best. However, I still am able to see some pretty flaws with the game that do somewhat sour the experience. First, the improved stuff. The gameplay has been changed quite a bit. There is a tower limit, weaker towers, and NPCs. I find this perfectly fine as the game now feels more like the game needs me rather than it could use my help on the rare occasion a sweet spot enemy strolls by. The game kinda has a story now, which is nice because it gives me something to think about as I play. There are new classes, allowing for you to choose your way of fighting, and you can actually die, allowing for you to feel more vulnerable. (E) The resources problem has been fixed with allowing everyone to get materials, improving Co-Op immensly. (E)The tower limit has been improved to 15, a much more manageable number however small it seems. The keyboard controls are a little stupid, considering the originals were much better. That's all I have to say on the matter and on the whole, I really liked Sanctum 2. It might not be so welcome to others, but I love it!

    In all, the new update raised my score and I think the game is just incredible now. The only parts that kick me is the controls and the lack of a server browser. Besides that, it's spectacular.
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  9. May 15, 2013
    3
    Every aspect of this game is a massive downgrade on the original Sanctum. While I like how many new towers and weapons there are, the new characters and some pretty comics, everything else just feels like playing a crappier version of Sanctum 1. I haven't played this game for long, but I immediacies knew that this game isn't very good and was so bad that I have no intention of playingEvery aspect of this game is a massive downgrade on the original Sanctum. While I like how many new towers and weapons there are, the new characters and some pretty comics, everything else just feels like playing a crappier version of Sanctum 1. I haven't played this game for long, but I immediacies knew that this game isn't very good and was so bad that I have no intention of playing further to see if it gets better..

    For starters, resources aren't given to each player at the start of a build phase, a box full of them are dropped near the core, meaning whoever gets there first gets all the resources and blocks the towers go on. You can't upgrade your guns, which I loved about the first one. You also have a limited amount of towers, which is a idea, since they can barely be upgraded and being able to aim down the sight feels pointless.

    It has a perk and leveling system, something I never felt the original needed, while it might be pretty cool with some nifty unlocks, I never felt like it was something I needed to have. A problem with this is when joining other peoples game, they could be a might higher level than you, or they could be lower than you. This sucks because you can't just hop into a game and everyone be equal and the results are determined by the players skill and strategy, rather what level they are and what things they have unlocked.

    Pretty much everything about this game that differs from the first I feel is a downgrade. Play Sanctum 1 instead.
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  10. May 15, 2013
    2
    Play Sanctum 1 instead. This game feels nothing like the original, just a FPS with towers added for kicks and giggles. There is a limit of 10 towers per map, limited number of blocks you can build for your maze (you'll pretty much never get a decent maze set up because of how limited these are), tower upgrades limited to level 3, no upgradable weapons, and timed build phase which takes outPlay Sanctum 1 instead. This game feels nothing like the original, just a FPS with towers added for kicks and giggles. There is a limit of 10 towers per map, limited number of blocks you can build for your maze (you'll pretty much never get a decent maze set up because of how limited these are), tower upgrades limited to level 3, no upgradable weapons, and timed build phase which takes out any possible planning. Basically, the devs have ripped apart the TD part of Sanctum 1 and built upon the FPS part. On the positive end, the player progression is a step in the right direction. You get new weapons, towers, and "perks" as you gain levels. There are also new enemy types and bosses. But that doesn't make up for the atrocities Coffee Stain Studios committed when the tore apart what made Sanctum 1 fun. Sanctum 2, at it's core, is a FPS horde mode with puny towers to a little bit of dps. Sanctum 1 fans should stay away from this title. Expand
  11. May 15, 2013
    2
    Sanctum 2 is a disaster. As a fan of the first episode (which was a tower defense with certain FPS aspects) I'm extremely disappointed by this sequel. The game has limitations everywhere limited time in building phase (which is horrible limited number of tower (max 10 limited number of block that you can place each wave, no more weapons upgrade, the towers now only upgrade to the thirdSanctum 2 is a disaster. As a fan of the first episode (which was a tower defense with certain FPS aspects) I'm extremely disappointed by this sequel. The game has limitations everywhere limited time in building phase (which is horrible limited number of tower (max 10 limited number of block that you can place each wave, no more weapons upgrade, the towers now only upgrade to the third level... I don't understand why did they had such features I'm always frustrated when playing the game because I don't have the freedom I had in the first episode. Sanctum 2 is a basic and stupid FPS, not a tower defense at all. If you're looking for a good tower defense game, don't buy Sanctum 2, but play the first Sanctum which is way better its sequel. Expand
  12. May 15, 2013
    1
    Sanctum 2 is an unbelievable disappointment of a game. The developers seemed to strip the original game of any sort of strategic tower defense gameplay and instead focused on changing the first-person shooting aspect to be more like a pale imitation of Call of Duty or Halo. Don't get me wrong, Call of Duty and Halo are decent games to play once in a while, but a large part of what made theSanctum 2 is an unbelievable disappointment of a game. The developers seemed to strip the original game of any sort of strategic tower defense gameplay and instead focused on changing the first-person shooting aspect to be more like a pale imitation of Call of Duty or Halo. Don't get me wrong, Call of Duty and Halo are decent games to play once in a while, but a large part of what made the original Sanctum great was the tower defense. Do not listen to the positive reviews of large gaming sites. As you can see with the massive amount of negative user reviews, fans of the original game are not satisfied with Sanctum 2. At very least, try it for yourself before you spend any money on it. Expand
  13. May 15, 2013
    2
    It's essentially Call of Duty: Sanctum Mod, with little resemblance at all to the first game. The gunplay is stiff and unsatisfying, maze and tower placement is clunky and stagnant, and you will spend your entire time just running from spawn point to spawn point to spawn point in claustrophobic maps. I'm not a graphics person, but the game aesthetically took a dive as well.

    -No
    It's essentially Call of Duty: Sanctum Mod, with little resemblance at all to the first game. The gunplay is stiff and unsatisfying, maze and tower placement is clunky and stagnant, and you will spend your entire time just running from spawn point to spawn point to spawn point in claustrophobic maps. I'm not a graphics person, but the game aesthetically took a dive as well.

    -No weapon upgrades (Perk system instead)
    -Ridiculously slow reload times (they prompt you to "Switch weapons!")
    -You have to run to the core to collect your resources in between rounds, which are limited.
    -Only one person in coop can place towers.

    It feels like a bad version of Halo with some perfunctory tower defenses. Buy Super Sanctum TD instead.
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  14. May 15, 2013
    1
    Very very poor sequel to sanctum 1 feels like a call of duty clone with a poor tower defense element attatched to it where towers feel as if they are firing BB pellets and walls that are completely useless seeing as your limited to 10 towers even on the larger multiflowing maps and multiplayer is poor due to no shared resources opening people to ninja resources
  15. May 15, 2013
    3
    I'm more or less surprised by how all the popular critics unanimously think it is amazing compared to the first meanwhile most other people are giving it realistic reviews based on how it is an empty shell of it's former self. If you truly want the Sanctum experience buy the first one.
  16. May 22, 2019
    7
    Got this one for free, played it with a friend, we finished it and it was fun. FPS mixed with tower defense stuff. Pickens approves!
  17. Sep 10, 2013
    5
    Looks like the developers are taking this once beloved game and turning it into Call of Duty with towers.
    the towers are practically useless. The deal so little damage that there is little point in building them. Basically buy this if you enjoy FPSs and shooting things that run in a line.
  18. Oct 27, 2013
    10
    It's like Halo, Call of Duty and tower defense all in one. With in depth RPG elements that make Dungeon Defenders look like pong, and an end game comparable to that of Diablo III. 10/10 would buy again.
  19. Oct 27, 2013
    10
    If dubstep were to music what the American revolution was to politics than this game is to video games what the Kama Sutra was for the asian population. Where should I start? The deep rpg elements? The fast paced realistic fps experience? The sense of accomplishment when you finish in co-op like an impotent man climaxing for the first time in years? This game has it all, and then some! TheIf dubstep were to music what the American revolution was to politics than this game is to video games what the Kama Sutra was for the asian population. Where should I start? The deep rpg elements? The fast paced realistic fps experience? The sense of accomplishment when you finish in co-op like an impotent man climaxing for the first time in years? This game has it all, and then some! The new dlc is phucking awesome, borderlands 2 and gearbox could learn a thing or two from this indie studio! I would definitely repurchase this game again! If only all my friends didn't already have it! Give it a try, change your life, kifloom! Expand
  20. Dec 3, 2013
    7
    I got this from the humble bundle. So meaning there wasn't much money involved buying this so I cant base my review on its worth of money.

    So lets start with the gameplay. Its different compared to the first. I like the perk system and I also love the campaign. it requires to think different and place certain towers in a different way where they are most useful. I do hope that the tower
    I got this from the humble bundle. So meaning there wasn't much money involved buying this so I cant base my review on its worth of money.

    So lets start with the gameplay. Its different compared to the first. I like the perk system and I also love the campaign. it requires to think different and place certain towers in a different way where they are most useful. I do hope that the tower limit will go up at some point but haven't seen it yet. 15 towers max is a bit of a disappointment especially in bigger maps. Also BOSS spawns!! This makes it a whole lotta more interesting and harder. What I do miss is that I need to take a good look how to build.. in sanctum 1 it took me quite some time to actually get the best maze. with sanctum 2 it feels kind of being hinted where to place what.

    The Graphics are "good" as what I would expect from coffee stain studios. Nothing special but nothing bad either.

    I do miss a few things from sanctum 1. So that's the reason why I give it a 7. If I can upgrade my guns, make slow plates on the ground instead of turrets and place more then 15 towers then yea it would get an 8 or a 9.
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  21. Jun 30, 2013
    5
    A complete 180 in game design for the worse. The original Sanctum was a great change of pace for tower defense games, putting you into the battlefield with upgradable weapons (a tower defense with shooting). Sanctum 2 takes the original's premise too far in the opposite direction in terms of game balance. Sadly, all the towers are too weak and this has become a first person shooter withA complete 180 in game design for the worse. The original Sanctum was a great change of pace for tower defense games, putting you into the battlefield with upgradable weapons (a tower defense with shooting). Sanctum 2 takes the original's premise too far in the opposite direction in terms of game balance. Sadly, all the towers are too weak and this has become a first person shooter with towers. With very limited resources and base blocks, you will be building or upgrading on average one tower per wave with mazes only becoming effective near the end of the map. Even when you do finally make a great maze that is somewhat defensible, many of the bosses can smash their way through your base blocks, destroying your towers and creating a free path for enemies. The worst part is the difficulty curve; the early levels are tutorial-esque cakewalks which quickly drop off into frustrating trial-and-error tests of endurance.

    The map design has improved significantly, including 16 levels with improved music and sound providing great atmosphere. While the drawn slideshow cutscenes are entertaining and provide some pretense for the missions, the story and characters are never really fleshed out. Sanctum 2 combines sub-par FPS elements with sub-par RPG elements and sub-par TD elements to create... a surprisingly mediocre game. This could've been a fantastic co-op game if they just built on the original's game design instead of going for the CoD/console audience.
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  22. Feb 17, 2014
    9
    Let me start off with a little something. I see a lot of people complaining about the differences between Sanctum 1 and Sanctum 2. I've played both of them, as well as Super Sanctum TD, and I have enjoyed all of them. I'm not going to argue with people who complain the game isn't exactly like the first one, as that is a legitimate concern. Imagine playing Halo 1 and 2, but instead you getLet me start off with a little something. I see a lot of people complaining about the differences between Sanctum 1 and Sanctum 2. I've played both of them, as well as Super Sanctum TD, and I have enjoyed all of them. I'm not going to argue with people who complain the game isn't exactly like the first one, as that is a legitimate concern. Imagine playing Halo 1 and 2, but instead you get Halo 3: ODST. I can understand that. But at the same time, if that does happen, take the new game on it's own freaking merits. I wouldn't give ODST a 0 because it's not like 1 and 2. I'd rate it on it's own. Rating a game on it's predecessors is okay, but at the same time, to weight the whole score on them is a mistake. Be comparative, but don't be unfair.

    Sanctum 2 is, even when compared to its previous installment, a great game. It's a lot of fun, just like Sanctum 1. There are a lot of changes, so I'd suggest a little personal research before making your final decision if you are a veteran of the first one, as they are quite extensive, but not necessarily bad. Some features were taken out and some more were added. But I would still recommend checking it out in any case. It takes a genre I am not that great at (TD) and adds in aspects of something I am good at (FPS), and allows me to supplement the TD aspects with my FPS capabilities, and in the process, produces a nice, but not impossible challenge, and a lot of fun. If possible, I would also suggest getting the DLC as well. One of the few games I would ever recommend getting DLC for.

    Also, a lot of the reviews from people on here seem to contain false information, such as resource amounts, tower caps, multiplayer experiences and so on, as if they played the tutorial level and nothing else. Not saying they are all wrong, but I've seen quite a few negative reviews with numbers and info I know to be absolutely wrong from playing constantly with friends recently.
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  23. Oct 12, 2013
    9
    Great graphics, great gun play, beautiful art style, challenging levels. Would strongly recommend it for fans of Tower Defense games and FPS games. The game makes you think, you need to do so much more than left clicking in order to beat the more challenging levels, and there are plenty levels like that.
  24. Oct 30, 2013
    10
    Well thought out and implemented sequel, doesn't just take new textures and add them to an old engine, OK the switch from Single Player & CO-OP to just CO-OP is a little bit off a loss but this game is an extremely worthy sequel.
  25. Nov 26, 2013
    8
    Sanctum 2 is really nice mix of styles. FPS and Tower Defense mix very effectively in this good game that will hook you if you are a fan of these genres. Not exactly a masterpiece, but a very enjoyable game that is worth its price. although some people that played the first one find this one much worst, I can almost assure you that this game will be a fun way to spent at least 15-20 hoursSanctum 2 is really nice mix of styles. FPS and Tower Defense mix very effectively in this good game that will hook you if you are a fan of these genres. Not exactly a masterpiece, but a very enjoyable game that is worth its price. although some people that played the first one find this one much worst, I can almost assure you that this game will be a fun way to spent at least 15-20 hours of your time, no matter what you expect of it.

    Good game 76/100
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  26. Dec 7, 2013
    10
    I picked up this game for cheap not really expecting much more than something to do while I was bored. This turned out to be one of the most enthralling game experiences (especially co-op with friends) that I have ever experienced. If you have friends who like the first person defense shooter strategy genre of games, then this will give you hours of fun. I played it for a solid 4 hoursI picked up this game for cheap not really expecting much more than something to do while I was bored. This turned out to be one of the most enthralling game experiences (especially co-op with friends) that I have ever experienced. If you have friends who like the first person defense shooter strategy genre of games, then this will give you hours of fun. I played it for a solid 4 hours straight with my friend last night and I couldn't wait to play it again today. This game might not be for everyone, but I absolutely loved it. Expand
  27. Dec 14, 2013
    10
    I don't see another game that combines shooter and tower defence.
    I think that very cool game: it's have good graphics, well story, single player and perfect multiplayer. And what else is needed for a good game?
    Especcialy pleassure play with friends!!!
  28. Jan 26, 2014
    10
    Very good hybrid. BEST GAME EVER! Not much more to say its a fps tower defence game. Pure genius and runs good graphics on bad computers. Some monsters get annoying but the quality of the game makes up for it
  29. Jan 29, 2014
    9
    It´s a great mixture of FPS and Tower Defense. You have unlockable weapons and towers which gives you a good longtime-motivation. You can play 4 characters (with the 4€ DLC 5) and a lot of maps. The only negative thing is the Matchmaking, somtimes you have a very bad Ping.
  30. Feb 13, 2014
    9
    Please, please, PLEASE DISREGARD THE REVIEWS of the whiny users who were horribly surprised that this is actually a DIFFERENT GAME than the original sanctum. They were obviously hooked on the original (which was an awesome game) and expected more of the same. YES, THIS GAME IS DIFFERENT. However, the developers capitalized on many of the unique features that made the first one great.Please, please, PLEASE DISREGARD THE REVIEWS of the whiny users who were horribly surprised that this is actually a DIFFERENT GAME than the original sanctum. They were obviously hooked on the original (which was an awesome game) and expected more of the same. YES, THIS GAME IS DIFFERENT. However, the developers capitalized on many of the unique features that made the first one great. While there is more FPS qualities in this game, the people who dislike that seem to forget that about 70-80% of all kill and damage are still attributed to towers. While the character's shooting plays a crucial role in surviving each wave, the towers and strategy are equally if not more important. IF YOU WANT A TOWER DEFENSE GAME, THEN GO AND BUY ONE. This game is a tower-defense, first-person shooter HYBRID. To me, it feels even more balanced than the original game. Additionally, the developers have fixed many of the issues that users didn't like, including expanding the tower cap to 15 and removing the location-based resource drops. This game loses one point because some of the bosses are a little overpowered, and some can even destroy your defenses. However, I loved this game, and it is totally worth buying. (Pro tip: if you turn the gamma way up, the colors become much more vivid and the whole thing looks awesome). Expand
Metascore
77

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 28
  2. Negative: 0 out of 28
  1. Sep 10, 2013
    70
    The second entry in the Sanctum series continues exploring the odd mix of tower defense and first person shooter. The mechanics in the sequel are solid if a bit too simple to invite a deeper engagement. Still as a co-op game it excels in places that few games do.
  2. Jul 18, 2013
    80
    Sanctum 2 is a good game, especially if you have friends to play it with, but if there is a Sanctum 3 in the future then I hope the developers take a more critical, iterative approach to their craft.
  3. Jul 17, 2013
    80
    While the first game was an enjoyable proof of concept, Sanctum 2 is that idea realized. A great experience all around, it brings the best of both the shooter and tower defense worlds together. Try to bring along a couple of friends for the adventure though, as they will make it exponentially more enjoyable.