Metascore
77

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 28
  2. Negative: 0 out of 28
  1. Sep 10, 2013
    70
    The second entry in the Sanctum series continues exploring the odd mix of tower defense and first person shooter. The mechanics in the sequel are solid if a bit too simple to invite a deeper engagement. Still as a co-op game it excels in places that few games do.
  2. May 29, 2013
    70
    Unlike its previous instalment this shooter and tower defense game mix is focusing on a player and their character building. Therefore your hands are tied from the tower building perspective, and the title is counting on its cooperative multiplayer game. On the other hand, if you've never played the original instalment or you are not afraid of the changes, feel free to venture into Sanctum 2.
  3. May 27, 2013
    70
    It looks like Sanctum and it sounds like Sanctum, but it plays totally differently. While the more devoted fans of the first game might take issue with a lot of the changes, and while it doesn't match up to that game's heights, there's still a lot to enjoy in Sanctum 2.
  4. May 21, 2013
    70
    As a whole, Sanctum 2 feels confused. It isn't quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading to a lot of guess-and-check strategies. The game remains a refreshing hybrid of genres, however, and many of the frustrations temporarily wash away as you lay witness to the last enemy in the last wave die, proving that your strategic planning and accurate shooting have paid off.
  5. Games Master UK
    Jun 26, 2013
    62
    Fine for newcomers. [Aug 2013, p.74]
  6. LEVEL (Czech Republic)
    Jul 9, 2013
    60
    A shooter and a tower defense games fit perfectly together. Sanctum 2 with its sci-fi setting creates great atmosphere. Damn its mediocre graphics. It has its easygoing gameplay, which is great. [Issue#231]
  7. Jul 9, 2013
    60
    Sanctum 2 is a jack of some trades, and while it doesn't master them it makes them a lot of fun.
User Score
7.6

Generally favorable reviews- based on 399 Ratings

User score distribution:
  1. Negative: 75 out of 399
  1. May 16, 2013
    6
    If you are a fan of the first Sanctum, read this before buying.

    Sanctum 2 is very different from the first. It's almost entirely different.
    If you are a fan of the first Sanctum, read this before buying.

    Sanctum 2 is very different from the first. It's almost entirely different. For one, it's main focus is just co-op, while the first was both single player AND co-op. This is proven by the different character selections. There are 4 different characters this time around, instead of just one. However, each character has one gun that is locked directly for them (The Assault Rifle, Rocket Launcher, Sniper rifle, and Shotgun are tied to one of the 4 characters). This is very different from the original, because in the original you could pick any 3 weapons no matter what type. This time around your first weapon is locked in, and you can only have one secondary weapon instead of two. You also cannot upgrade any weapons.

    It is also pro co-op in that some enemies have weak spots in their backs (like in the original), except this time around they attack you (and thus, face you). There is literally no way of getting around them to hit them in the weak spot. It was designed so one player would distract them while another attacks, which is not a good thing in single player.

    You can only build 10 towers as well. Now, this isn't 10 towers per player. You can only build 10 towers per map regardless if it's one of 4 players. You also do not get resources after every wave like the first. They are dropped down at the core, only only one player can pick them up. So that means if you find a bad player, they may be a resource hog and not let anyone else get anything. I find this to be an extremely poor choice in design on a game that's meant to be co-op based.

    It's also more boring than the first. The maps are a LOT smaller, and the enemies per-wave are puny compared to the first (Which looked like just a long line of enemies because there were so many).

    However, there is still fun to be had here. Just don't go into this thinking that it's going to be Sanctum but with new content, because it's not.
    Full Review »
  2. May 15, 2013
    8
    Sanctum 2 take most of what made Sanctum good and expand on it to become even better. There's now 4 characters you can choose from, you have aSanctum 2 take most of what made Sanctum good and expand on it to become even better. There's now 4 characters you can choose from, you have a level to get new guns/towers and perks, a lot of different maps (16 currently). Why it has 8 and not 10 is because we are very strictly limited on the number of tower (10) but the tower do makes a different but overall, i feel like this is too few for survival mode. There's also some improvements that could be made in co-op with the way resources are used and the way we select a game. All in all, I prefer this game to the previous one because enemy are more aware of you, the level system make you feel like you are progressing in the game and the sheer number of gun/tower/perk is pretty awesome IMO. Full Review »
  3. May 15, 2013
    3
    Every aspect of this game is a massive downgrade on the original Sanctum. While I like how many new towers and weapons there are, the newEvery aspect of this game is a massive downgrade on the original Sanctum. While I like how many new towers and weapons there are, the new characters and some pretty comics, everything else just feels like playing a crappier version of Sanctum 1. I haven't played this game for long, but I immediacies knew that this game isn't very good and was so bad that I have no intention of playing further to see if it gets better..

    For starters, resources aren't given to each player at the start of a build phase, a box full of them are dropped near the core, meaning whoever gets there first gets all the resources and blocks the towers go on. You can't upgrade your guns, which I loved about the first one. You also have a limited amount of towers, which is a idea, since they can barely be upgraded and being able to aim down the sight feels pointless.

    It has a perk and leveling system, something I never felt the original needed, while it might be pretty cool with some nifty unlocks, I never felt like it was something I needed to have. A problem with this is when joining other peoples game, they could be a might higher level than you, or they could be lower than you. This sucks because you can't just hop into a game and everyone be equal and the results are determined by the players skill and strategy, rather what level they are and what things they have unlocked.

    Pretty much everything about this game that differs from the first I feel is a downgrade. Play Sanctum 1 instead.
    Full Review »