User Score
7.6

Generally favorable reviews- based on 166 Ratings

User score distribution:
  1. Negative: 24 out of 166

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  1. Dec 1, 2020
    3
    Souls-like платформер, который по началу интересен, но к середине как то поднаскучил.
  2. Apr 20, 2017
    3
    S&S is pretty much advertised as '2D Dark Souls', but it falls short of it's 3D inspiration on many accounts. The graphics are mediocre mid to upper flash game tier. Forget about feeling something like immersion in this game. The general theme of the background music, if present at all, alternates between repetitive and repetitive & annoying.
    Weapon and armor balance is probably S&S's
    S&S is pretty much advertised as '2D Dark Souls', but it falls short of it's 3D inspiration on many accounts. The graphics are mediocre mid to upper flash game tier. Forget about feeling something like immersion in this game. The general theme of the background music, if present at all, alternates between repetitive and repetitive & annoying.
    Weapon and armor balance is probably S&S's weakest part. Items are tiered from 1 to 5. High tier weapons are awkwardly placed and mostly useless filler - by the time you get to craft tier 3/4 stuff you can already access tier 5, making the former pointless. Lower tier weapons are simply not worth upgrading, unlike in dark souls. Lore consists of RPG boilerplate mediocrity sprinkled with the expected DS references - same for level design. It's not bad, but nothing really stands out as innovative or memorable either.
    Combat.... sigh. It quickly becomes cheap and unrewarding - there is only so much you can do in this regard in a 2D engine. Total opposite to the original. There are enemies that pounce you or have some other lockdown (in some cases instant kill) mechanic if you get close, enemies that have long range melee which you need to evade between attacks ( rinse and repeat) and various projectile attacks. The parrying system is a bit easier than in DS. High HP pools on the mob side combined with limited HP and few opportunities to attack on your side feel like something in between an attempt between a ramped up version of Dark Souls difficulty. Bosses basically require learning of patterns as well as their faster alternates which trigger once the 50% HP mark is reached, making for very drawn out fights. If that's your thing, or if you enjoy spending hours just getting through one boss pretty much every single time, this might be the one thing that will give you some enjoyment in this game. But if you think ornstein and smough or manus type fights felt least rewarding about DS, chances are you wont enjoy the boss fights in S&S because 'fast and aggressive' is the common theme here.
    Blending out the copious boss fights there's actually pretty little content in the game. Excusable because there are only two devs from what I've heard but it's another thing that makes the game feel a bit too much like something that evolved from a cheap flash game hobby project. Which makes you wonder why you had to pay to play it.
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  3. May 25, 2016
    3
    Una auténtica lástima.

    Desearía que me gustara este juego, pero no va a ser posible. Salt and Sanctuary solo se ha dedicado a matarme injustamente y a robarme mis merecidas almas; pero el mayor pecado de SaS es, sin duda, el olvidar que SaS es otro juego, no un remake de Dark Souls en 2D. Había jugado en el pasado un remake de DS para Spectrum, un pequeño juego hecho en coña
    Una auténtica lástima.

    Desearía que me gustara este juego, pero no va a ser posible. Salt and Sanctuary solo se ha dedicado a matarme injustamente y a robarme mis merecidas almas; pero el mayor pecado de SaS es, sin duda, el olvidar que SaS es otro juego, no un remake de Dark Souls en 2D.

    Había jugado en el pasado un remake de DS para Spectrum, un pequeño juego hecho en coña parodiando el original. Ese remake para Spectrum, aún siendo una parodia hecha por un fan, aportó elementos en su jugabilidad que no se habían visto en el DS original, no muchos, pero algo nuevo metió.

    Esto no lo ha hecho SaS, se ha olvidado de su propia identidad, y se ha limitado a calcarlo todo de DS, solo dejando sin copiar los elementos imposibles en un entorno 2D. Además, ha fallado al entender porqué DS funciona, lo que tampoco le ayudó a copiarlo bien.

    Es una auténtica lástima, insisto, llevo siguiendo este juego durante años y lo he jugado ahora solo para llevarme un batacazo y una decepción, con todo lo que prometía.

    Tal vez, no sé, los developers ahora hagan un DLC arreglando el juego básico y añadiendo más contenido, copiando lo que ocurrió con DS 2, pero algo me dice que no va a ser así, y que este juego llamado SaS que parece un prototipo, seguirá siendo un prototipo toda la eternidad.

    Insisto, una verdadera lástima.
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  4. Aug 12, 2020
    3
    bored, no funny, not interesting and very colourless. why am i playing this game? for only boss fight or something?
  5. Jan 4, 2022
    0
    Да какого хрена у противников не прерываются атаки и каст спеллов, а мувсеты у боссов начинаются практически одинаково? И кто-то всерьёз ставит этому шлаку что-то больше ноля не видя, что даже основная механика сломана к чертям!Да какого хрена у противников не прерываются атаки и каст спеллов, а мувсеты у боссов начинаются практически одинаково? И кто-то всерьёз ставит этому шлаку что-то больше ноля не видя, что даже основная механика сломана к чертям!
  6. Mar 16, 2022
    0
    Update: As it seems that the developers have made the regrettable choice to commit to EGS exclusivity (even if it only ends up being temporary) I can't stand by my previous score of 10/10 and have updated it accordingly. Original review as follows:

    With 200+ hours in S&S and 600+ across all 3 Dark Souls games, this is about as close to it as you can get without actually playing Dark
    Update: As it seems that the developers have made the regrettable choice to commit to EGS exclusivity (even if it only ends up being temporary) I can't stand by my previous score of 10/10 and have updated it accordingly. Original review as follows:

    With 200+ hours in S&S and 600+ across all 3 Dark Souls games, this is about as close to it as you can get without actually playing Dark Souls. Beautiful art, music is meh with a few exceptions, and fun gameplay.
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Metascore
84

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. May 27, 2016
    85
    Salt and Sanctuary is a wonderful and honest tribute to Souls series. With great mechanics, a well designed dark world and dozens of hours of fun is a great game for every Dark Souls player.
  2. May 26, 2016
    85
    Salt and Sanctuary doesn’t want to innovate and doesn’t deny its inspirations. But once you accept this fact, you’ll find a more than solid game, full of challenges and death. It’s basically like a Dark Souls in 2D.
  3. May 25, 2016
    86
    Almost every mechanic from Dark Souls is – in some form or another - implemented into Salt & Sanctuary. But in this specific case that is far from being something negative. I might even be a little addicted to the game’s concept: uncovering secrets, defeating humongous bosses and diving deep into the lore of the game. All of that manages to entertain me for dozens of hours. The only complaints I have with the game are the subpar German voice acting, the somewhat confusing skill-tree and – at least for my taste – boss-fights, which lack a certain challenge. However Salt & Sanctuary will undoubtedly bring a lot of joy to every fan of the Dark Souls-franchise, while people, who aren’t really into those, won’t be won over by this game either.