Many critics have compared this to Diablo. NO! Under no circumstances this is Diablo or Diablo 2 (Diablo 3 is not really a diablo anyway). Sacred Gold tries hard to be like a fast-paced action based RPG. But it simply cannot keep up with the dynamic. It's really simple things like lagging after you press "attack" and the sword movement of your hero that pull this game down. I mean,Many critics have compared this to Diablo. NO! Under no circumstances this is Diablo or Diablo 2 (Diablo 3 is not really a diablo anyway). Sacred Gold tries hard to be like a fast-paced action based RPG. But it simply cannot keep up with the dynamic. It's really simple things like lagging after you press "attack" and the sword movement of your hero that pull this game down. I mean, come on - when you press the left mouse button you want an instant slash, blood, and sound of sword ripping through the gutted monster! Sacred Gold fails to bring us this. And these little failures continue through out the game - inventory that is transparent to such an extent that you can neither see your hero, nor the items that you are buying; lack of instant journey to a town, portal, or a check point - you need to travel all the way to the place where you have been slain; weird characteristic statistics - Strength for example develops your hit points and melee damage, but to what extent is a mystery, since there are no stat changes in the game shown for your convenience.
Sacred Gold tries, really tries to be a good slasher-looter, but cannot accomplish it mainly due to its lazy, laggy dynamic.… Expand