User Score
8.0

Generally favorable reviews- based on 207 Ratings

User score distribution:
  1. Negative: 19 out of 207
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  1. Oct 21, 2022
    9
    Prica je glupava ali je igrica stvarno znaimljiva i bio sam totalno fokus u njoj, kampanja nije ni prelaka ni preteska. Iskreno bas mi se svidelo ali nije ono top top ali mi je izmedju 8-9 ali zanimljiva realno.
  2. Sep 21, 2015
    10
    My favorite RTS game ever !
    Don't need to rush everytime and click everywhere on the screen .. Just sense of strategy and a brain will be required to have fun.
  3. Feb 25, 2015
    8
    Not as much marketing budget as Starcraft II, nor an International eSport event as SCII, nor as well balanced as SCII, not even as glamour as SCII, but a great slower paced RTS !
  4. Jul 22, 2013
    10
    The Best Game Ever! R.U.S.E is the most underrated game ever imo. Perhaps more succesful if released by another publisher, this game is absolutely fantastic.

    Was buggy at release and it still is. Ubisoft gave up support for this game after about 6months which is an absolute shame. Looking at developers Eugen Systems giving such excellent support to their wargame franchise togetter with
    The Best Game Ever! R.U.S.E is the most underrated game ever imo. Perhaps more succesful if released by another publisher, this game is absolutely fantastic.

    Was buggy at release and it still is. Ubisoft gave up support for this game after about 6months which is an absolute shame. Looking at developers Eugen Systems giving such excellent support to their wargame franchise togetter with Focus Home Interactive, I dont even dare to imagine how good this game could have been with decent support.

    The campgain is ok,nothing amazing. Ruse really shines in its multiplayer with 7 nations to play as and over 12 ruse cards to pick from.
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  5. Jun 25, 2013
    0
    alot of hype for a very bad game, the ad campaign showed it to be a innovative strategy game it defiantly had new things its too bad they were not good things
  6. Mar 12, 2013
    10
    Wow, late at the party because I've waited till it was in steam bargain bin to purchase, can't believe the amount of sheer intellectual dishonesty that was spilt on this gem... Micro-management is well and good... but there are those of use who appreciate the finesse of good planning and good thinking instead of just reflexes... sure the campaign isn't necessarily the most original (aWow, late at the party because I've waited till it was in steam bargain bin to purchase, can't believe the amount of sheer intellectual dishonesty that was spilt on this gem... Micro-management is well and good... but there are those of use who appreciate the finesse of good planning and good thinking instead of just reflexes... sure the campaign isn't necessarily the most original (a narrative picking up on the rich elements of ww2 which has been seens before but probably still has a market for it), and there could be a pace management widget... but many people fail to appreciate the subtlety of its mechanics...

    Most underrated game ever, do yourself a favor and go read the worst critics, then buy the game, if your smart enough to laugh your a** off at their lack of taste and discerning... you should love this game...
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  7. Feb 14, 2013
    0
    Very crappy game. Slow, unorganized, sloppy HUD, "cute" little mouse-over icons and outlines, god awful voice acting, poor map layout, no sense of scale or management stuck in a "hold-your-hand" and a "look what you can do!" limbo where you never actually get to a manageable point where you are in control... Just buy Company of Heroes...
  8. Jan 5, 2013
    6
    Ruse has nice graphics, but the mechanics of the game, based on the missions, it is too "strong." The feeling is that have to respond to the orders of the PC to complete the missions, instead that >your troops> to respond to your orders. It lacks of freedom to achieve the objectives of the mission in your own way.
  9. Oct 4, 2012
    4
    Caveat, I have not played this online multiplayer since I disliked the single campaign so much, so I may well be missing the main reason for the high scores elsewhere. It fails as a single player campaign or skirmish game for me. Storyline, WWII, so nothing original there at all to keep the interest. So lazy. The tutorials are built into the campaign, which I really dislike. As theCaveat, I have not played this online multiplayer since I disliked the single campaign so much, so I may well be missing the main reason for the high scores elsewhere. It fails as a single player campaign or skirmish game for me. Storyline, WWII, so nothing original there at all to keep the interest. So lazy. The tutorials are built into the campaign, which I really dislike. As the campaign progresses, you get more options. Seriously, why 5 levels down the road am I now only getting a new unit to use. Why not all options from the outset - if you were serious about keeping it realistic, then give me units that existed at that time? The maps may look 3D with mountains and all, but they are flat in gameplay terms, you can't go over anything, not even into towns. And your units increase in viewing size as you zoom out (until draught type icons for top zoom), so you feel like your moving monsters around, not real size units. Viewing close then far is smooth, but on far your units become draught pieces. Supreme Commander had the same type idea. The problem with that? Well, who are you suppose to be in the game, the unit on the ground fighting, or the commander in HQ looking at a map and moving around pieces of wood for tanks. I just don't like that at all, be one character or the other, and when you choose one, your control over what the other character can do is minimal. And finally, the Ruses, e.g. how is seeing the enemy units a ruse - isn't that what spotter planes do? I just could not get into this game at all, it made me think of Sudden Strike, how good that was and that was 2001. or Panzsers (2004 release) where you cared about the main single unit (usually the captain). Alas, RUSE just didn't have a storyline character to care about, and a look and feel that was smooth but lacking grit. Expand
  10. Jul 31, 2012
    9
    You will get the 'great experience' between micro combat zone and huge battle zone. This is most exciting 2nd world war game ever. Even include easy xbox360 controller UI.
  11. Mar 13, 2012
    5
    The best way to explain RUSE is that it's a fun game but not one to keep you interested. It has quite a bit of originality but nothing special to make it stand out. It has balance issues, limited selection, but has a simple concept, is easy to learn, and is fun to play now and then. I wouldn't say it's a masterpiece, but I wouldn't say it's a failure either. Overall it's a good game andThe best way to explain RUSE is that it's a fun game but not one to keep you interested. It has quite a bit of originality but nothing special to make it stand out. It has balance issues, limited selection, but has a simple concept, is easy to learn, and is fun to play now and then. I wouldn't say it's a masterpiece, but I wouldn't say it's a failure either. Overall it's a good game and fun, though I wouldn't recommend purchasing it unless you think you'll end up playing a good amount of it. Expand
  12. Jan 29, 2012
    10
    RUSE is one of the greatest games ever made. I played the betas and bought the game on both PC and PS3. RUSE is a great strategy game that will have your mind going a hundred miles an hour trying to keep up with everything going on in the game.
  13. Dec 22, 2011
    6
    This is a very unique WWII game, and a very unique strategy game aswell for that matter. Unlike other RTS games, such as Starcraft, the game focuses heavily on real strategy (instead of multi-tasking, base building and the studying of stats) aswell aas deception. My problem with it however, is partly the lack of content (few maps, worthless singleplayer etc), but mainly how unbalanced theThis is a very unique WWII game, and a very unique strategy game aswell for that matter. Unlike other RTS games, such as Starcraft, the game focuses heavily on real strategy (instead of multi-tasking, base building and the studying of stats) aswell aas deception. My problem with it however, is partly the lack of content (few maps, worthless singleplayer etc), but mainly how unbalanced the game is, often it is just about building the most amount of tanks, back it up with some artillery and charge the enemy. Deception and planning doesn't really make that much difference, atleast not in the games I've played. A mediocre game overall. Expand
  14. Dec 20, 2011
    9
    I hate these kinds of games, where you have to micro-manage little units on a battlefield, and don't get to experience any of the action yourself. However, for some reason I found myself gleefully positioning anti-tank guns into forests, hiding an airfield of spitfires, sending fake tanks into the enemy's base, parachuting troops into an empty town, building a lot of tanks ... reminds meI hate these kinds of games, where you have to micro-manage little units on a battlefield, and don't get to experience any of the action yourself. However, for some reason I found myself gleefully positioning anti-tank guns into forests, hiding an airfield of spitfires, sending fake tanks into the enemy's base, parachuting troops into an empty town, building a lot of tanks ... reminds me of the days of playing C&C on the Playstation at Uni. However, this game moves at a pace that actually gives you a moment to think. Whereas something like Starcraft 2 will have you pulling your hair out with frustration, RUSE is definitely much more of a strategic game. Quite a lot of the strategy is based on second-guessing what the enemy is up to. Each unit really does feel like it has its own unique strengths and weaknesses. For example, doesn't matter how many planes you have, they will all get shot to pieces if you fly over a fortified anti-air position. So that means you can't build a ton of planes and send them over to knock out the enemy's key buildings. It's also really hard infiltrating a base with some parachute troops. What this means is that you have to fight a largely ground battle, with air-support, and you have to have the right balance of units in order to win and make progress. I suppose that's like most games, but with RUSE you feel like your unit build and positioning decisions actually have impact. Not since World in Conflict have I enjoyed a top-down real-time war strategy game so much. Expand
  15. Dec 6, 2011
    8
    WARNING: This game is not for those who like "click per minute" victories. As someone who thinks that real time strategy has become an oxymoron over the past 12 years, this game is a breath of fresh air. Firstly though its STRATEGIC NOT TACTICAL. You don't micromanage troops. Eisenhower, Montgomery et al didn't sit there thinking "we need 12 men in that foxhole over there facing south westWARNING: This game is not for those who like "click per minute" victories. As someone who thinks that real time strategy has become an oxymoron over the past 12 years, this game is a breath of fresh air. Firstly though its STRATEGIC NOT TACTICAL. You don't micromanage troops. Eisenhower, Montgomery et al didn't sit there thinking "we need 12 men in that foxhole over there facing south west "..that's TACTICS..this game is STRATEGY. RTS as a genre is badly named.
    Ok this game offers strategy. a great rock paper scissors dynamic and excellent subterfuge twist. Having the right balance of troops in the right place a tthe right time will win you the game not the number of times you can click "repair" or "make new unit" or "harvest this resource" and then double click a location. It's not a ten though. There are turn based games that o this better, but it's great to have a real time, STRATEGIC, game that actually requires more thought than reflexes.
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  16. Nov 16, 2011
    10
    RUSE is absolutely the best RTS in my opionion. It has the right balance of Macro managing and Micro managing. Some other RTS's such as Starcraft have too much hero and unit management and while that isn't bad, its just not my style of managing an army.

    What makes RUSE great is the game mechanic. Units are highly detailed in specs, from Range, Speed, Multiple weapons (each weapon has
    RUSE is absolutely the best RTS in my opionion. It has the right balance of Macro managing and Micro managing. Some other RTS's such as Starcraft have too much hero and unit management and while that isn't bad, its just not my style of managing an army.

    What makes RUSE great is the game mechanic. Units are highly detailed in specs, from Range, Speed, Multiple weapons (each weapon has a different damage output per type of target and range), Armor, and Target types. So you can imagine that it will take some time to really master RUSE. The lvl cap is 100, but levels don't necessarily indicate skill, but does give a hint to experience. However, to better gage skill is to look at one's RUSE hours played on Steam.

    The map choices are great. Some maps are arena style, and just a few are historical style. Most maps are fair and symmetrical, but when you want something different, you can play D-Day, where it isnt necessarily a fair positioning. A strategy of one of the defense positions on this map could result in falling back to survive, instead of defending your position as this position is set up for a double team to begin with.

    The IRISzoom engine is beautiful. Zooming in and out is a pleasure as there are no pop-in textures and everything is super smooth. Units turn into stacks of pins as if you were looking at a war map.

    I'm lovin RUSE and I've gotten over 300 hours in so far with much more to come.
    Looking forward to European Escalation.
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  17. Oct 12, 2011
    0
    I dont know how i managed to submit a 10 previously. That certainly was not my intent. For me this was all marketing, hype, and zero delivery in terms of gameplay.
  18. Jul 20, 2011
    10
    R.U.S.E. is one of the best games I've ever played. I first downloaded the demo and I found it absolutely thrilling ! ... the story is great, graphics are fluent and scenarios quite realistic. The war playing is realistic too and the units movement is easy and effective. I strongly recommend it as one of the best strategy games ever.
  19. Jun 24, 2011
    10
    I never had any interest for RTS.

    R.U.S.E changed that. This game is incredibly innovative, and got such a classy interface. This game deserved the best, but come on, videogames audience is just a bunch of no-brain StarCraft 1.5 followers. Buy it. Now, you won't regret. One of my top 10 games ever.
  20. Jun 8, 2011
    9
    Ruse a solid real time strategy title focused on large scale 'chess like' strategy with the aid the use of 'Ruses' rather than micromanagement. The single player campaign is long with the story unfolding mainly through cut scenes and missions spreading across war torn Europe. On top of this is multiplayer that includes several different modes and a large number of maps to play on. SeveralRuse a solid real time strategy title focused on large scale 'chess like' strategy with the aid the use of 'Ruses' rather than micromanagement. The single player campaign is long with the story unfolding mainly through cut scenes and missions spreading across war torn Europe. On top of this is multiplayer that includes several different modes and a large number of maps to play on. Several factions each with there own units and unique advantages add a lot more variety to the game but can sometimes make matches turn into 'rock, paper, scissors' game, which can sometimes just mean impending doom for a team. Along with the other two modes is challenge mode, including single player and co-op mission that pit you against greater odds with often limited resources, although this mode is lacking missions compared with the other two more has since been added with dlc.

    Overall Ruse is a fresh look into the real time strategy genre being set on a grand scale and then bringing innovative new features this will keep you entertained for hours, although multiplayer is what will make you go back and play again and again.
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  21. May 8, 2011
    10
    In an ideal world, one could have a strategy game where an arbitrary number of units may be not only produced, but also managed. There should be no necessity for "population caps", since AI would nicely manage these units, and a modern CPU would be easily able to handle any number you may produce during a course of the game.

    There would be also a nice interface, that would automatically
    In an ideal world, one could have a strategy game where an arbitrary number of units may be not only produced, but also managed. There should be no necessity for "population caps", since AI would nicely manage these units, and a modern CPU would be easily able to handle any number you may produce during a course of the game.

    There would be also a nice interface, that would automatically merge units into "stacks" of forces so that your view of the battlefield would be unobstructed.

    One would desire that the game is both not too long (30 mins or an hour) and at the same time enjoys surprise manoevers and strategic depth, instead of simple click-fest, so that user can enjoy himself instead of thinking about actions-per-minute and such...

    Finally one would like to always be able to completely zoom out in order to see units in a context of whole map, and also zoom in so that one may immerse in details of combat and realistic graphics.

    Did you really thing such a strategy could not yet exist because of hardware limitations or lack of engineer manpower? Think again, because this is exactly what R.U.S.E. is.

    I must admit that after playing this game, the other RTS titles seem a bit flat, if not impoverished, both in user interface, but also in strategic depth. Play it, and you discover that traditional RTS seem to just enjoy interface that feels like RPG with more units that gets bogged down into micromanagement, instead of bringing you the strategic depth, and tactical surprise by either rapid change of action, and explicitly facilitates subterfuge.

    It is also one of few real-time strategy games that can meaningfully simulated intentional deception by much more than just a fog of war.

    Players may easily manipulate appearance of their units, and also hide them altogether for a short time ("Radio Silence") in order to strike at a most surprising point.

    I recommend this RTS as a best game of the year, and also a striking example of how novel game mechanics, may re-create a genre.
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  22. Jan 7, 2011
    9
    This review contains spoilers, click expand to view. Bonjour,

    Pour ceux qui desirent un apercu du jeu, je tiens a dire que le jeu deborde de critiques ( bonnes comme mauvaises )
    Pour ce qui est des points négatifs :

    - Une campagne beaucoup trop courte en mode solo ( J'avoue ne pas avoir chercher si une extension etait de sortie.. gratuite ou non .. )

    - La synchronisation de certaines parties fait défaut on peut vite se retrouver a 1 contre 3 en multiplayers du fait d'un petit bug, il vaut mieux etre equipé d'une bonne connection.

    - Chose bete, le nombre de joueurs .. Ruse est un jeu qui se developpe mais cela peut etre lassant d'attendre le lancement d'une partie pendant quelques minutes..

    - Pour les Hardgamers, l'abscence d'une league E-sport..

    Les points positifs :

    - La vision du jeu est juste exceptionnelle ( Zoom ), pouvoir voir l'animation des differentes unités au plus prés est un plaisir. ( Plaisir limité en multiplayers ou vous n'avez pas le temps de prendre du temps, tellement il faut etre réactif :) )

    - La stratégie : Pour ceux qui n'apprécient pas du fait de la lenteur du jeu, je dirais plutot que le jeu est même trop rapide. On parle de stratégie, les nations proposées disposent chacune de qualités differentes et c'est ce qui en fait un jeu a part entiere. ( nous ne sommes plus dans la version GDI / NOD de command and conquer ) - L'origninalité des ruses permettant de rendre une partie encore plus attrayante.

    - La variété des unités.

    - Le jeu dispose de nombreux modes de combat "escarmouche" dans lequel on trouve differentes spécificités selon le mode.. Ce qui permet de ne pas tomber sur un type de jeu stéréotypé. Non il ne suffira pas de "rusher" avec une dizaine de tanks", non il ne suffira pas de faire une dizaine de tours defensives pour stopper une attaque. :)
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  23. Dec 30, 2010
    10
    This game is a fresh revision to the world of RTS which has been flooded by the Command and Conquer series which hasn't given us anything new. And lets be honest, Starcraft 2 is the same gameplay it was 10 years ago.

    R.U.S.E. is a fresh update to the series, the likes that we haven't seen since Company of Heroes. Those who complain there is no micro managing are those who didn't play
    This game is a fresh revision to the world of RTS which has been flooded by the Command and Conquer series which hasn't given us anything new. And lets be honest, Starcraft 2 is the same gameplay it was 10 years ago.

    R.U.S.E. is a fresh update to the series, the likes that we haven't seen since Company of Heroes. Those who complain there is no micro managing are those who didn't play the game, or didn't play it enough to understand how complex the game really is.

    In this game, you get abilities called RUSE, which are abilities you activate such as a spy in an area who will report any enemies he sees in the area. There is the decoy army, which you can say to send a fake air force to fly at the enemy and they will shoot at them. Combine this with your real army, and the enemy wont know the fake units from the real units, thus increasing the survivability of the real units.

    Thrown on top is the balance the game throws in. There is no ultimate unite, such as we see in the Command and Conquer franchise. You start off with building your base, whether it be Anti Tank, Infantry, Artillery, Tanks, or Air Base. Nothing is so powerful that there isn't a good unit to take it out. AT are ineffective vs infantry, yet infantry are easily taken out by anti air, which are easily taken out by tanks, etc etc etc.

    Not to mention you need to manage unit upgrades, such as upgrading from being able to build tiger tanks, to king tiger tanks. Or from being able to build B-25 bombers, to B-17 bombers.

    Another great aspect of this game is the amount of nations you can be, and how they are all very different from each other. Britain has a good amount of air power, Germany has some of the best anti tank capabilities, the French have some of the best defense structures, and so forth and so forth.

    This game also requires a lot of strategy, which is one reason I think people have a hard time with it. Remember to hide units like artillery and anti air in towns so the enemy cant find them as easy, remember to keep air recon units up so you can spot incoming enemies and targeting them, and knowing when to use choice points like bridges to set up ambushes.

    Forrest and Cities are your best friends for sneaking up on enemies and place ambushes. Place anti air in the forest, and then place AT guns and Infantry in cities, and ambush enemies on their way to you.

    The game doesn't have as much micro managing as other RTSes, but it requires a lot more strategy. It adds a sense of realism in how you would command a military as opposed to just doing rush tactics, which don't work by the way. People who like this are the people who like games like Company of Heroes, and Iron Hearts 3.
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  24. Dec 20, 2010
    10
    What game some of these so called "critics" were playing is beyond me. I quote from GameZone " undone by dull pacing, too smart AI and enormous maps". Complaining the AI is "too smart" when there are multiple difficulty levels and you can even set the enemies style of play is an amateur comment. Also, there is a wide variety of map sizes enabling you to have 10 minute games, or two hourWhat game some of these so called "critics" were playing is beyond me. I quote from GameZone " undone by dull pacing, too smart AI and enormous maps". Complaining the AI is "too smart" when there are multiple difficulty levels and you can even set the enemies style of play is an amateur comment. Also, there is a wide variety of map sizes enabling you to have 10 minute games, or two hour epics depending on your mood. And with a 25 minute time limit on ranked games anyway, the pacing can hardy be pinned as dull. Some of these critics need to be sent to their own office for review and play the games properly before their higher valued opinion is allowed to bias the scores of genuinely innovative games such as R.U.S.E. Expand
  25. Nov 8, 2010
    9
    Ruse is innovative strategy game in a genre that has been the same as long as it has existed. It's design is fresh and everything is well done. Some people seem to think that its lack of micromanagement is a bad thing, and that its unrealistic, but I beg to differ. What kind of commander has time to tell each little unit what to do? They don't. Its up to the people on the ground toRuse is innovative strategy game in a genre that has been the same as long as it has existed. It's design is fresh and everything is well done. Some people seem to think that its lack of micromanagement is a bad thing, and that its unrealistic, but I beg to differ. What kind of commander has time to tell each little unit what to do? They don't. Its up to the people on the ground to micromanage. To any fans of RTS or WWII, I would highly recommend this game. Expand
  26. Oct 23, 2010
    9
    Great Rts game of its kind. Other than a little balance with usa its a great and fun game. Online and campaign. I cant keep my friends off my cpu to play this game. Its like they become addicted. Even when their not here they are thinking about it. Thanks Ruse
  27. alh
    Oct 15, 2010
    9
    It's very unusual and fresh game. And it's really a strategy game. It's a bit unusual, but it's worthy to spend some time to adapt to interface and gameplay, because real multiplayer games are very interesting.
  28. Oct 7, 2010
    0
    While the game itself is about average. The fact that you need to be on-line and the servers available launch the game & to play a game against the computer is the biggest downfall of the whole game.
    I have been trying for about an hour to start the game so I can play against the computer but because Stream servers are temporarily unavailable I can't.. This is a big negative to this
    While the game itself is about average. The fact that you need to be on-line and the servers available launch the game & to play a game against the computer is the biggest downfall of the whole game.
    I have been trying for about an hour to start the game so I can play against the computer but because Stream servers are temporarily unavailable I can't.. This is a big negative to this game. I would not recommend it to anyone because of this.
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  29. Sep 26, 2010
    10
    Despite the fact that the game lacks popularity, it makes up in originality. With limiting time, and wealth combined with deceptive factors (ruses) creates completely different scenarios of strategy each time. I am convinced that it is impossible to repeat a winning same strategy due to the changing conditions the opponent generates. However, the campaign is somewhat dull but I believeDespite the fact that the game lacks popularity, it makes up in originality. With limiting time, and wealth combined with deceptive factors (ruses) creates completely different scenarios of strategy each time. I am convinced that it is impossible to repeat a winning same strategy due to the changing conditions the opponent generates. However, the campaign is somewhat dull but I believe the best part of a RTS game is the multiplayer experience. R.U.S.E. provides the key nations in WW2 (except Japan) that differentiate in strengths and weaknesses. The graphics provide an extraordinary experience in the fighting, being able to see the action in vivid detail in real time. I would strongly recommend purchasing this game if you are an adherent RTS gamer. Expand
  30. Sep 23, 2010
    10
    Very addictive and innovative game, strategic and tactical thinking more important than speed and this game is really fun to play. Ruses allowing lot of combination to fool the enemy
Metascore
76

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 33
  2. Negative: 0 out of 33
  1. Jan 15, 2011
    67
    If you're still not tired of WWII-themed RTS games, give R.U.S.E. a chance. It's a nice alternative to Order of War, but don't expect it to dethrone Company of Heroes.
  2. PC Format
    Dec 25, 2010
    86
    Appealing to both the single and multiplayer real-time strategist, although R.U.S.E. will be a hard mistress online. [Issue#245, p.102]
  3. Ruse is very entertaining both in its campaign and multiplayer mode. Unfortunately the story is not very engaging and feels unnecessary. The depth of the game is what makes it different from the rest of the pack. There are lots of room for clever moves and lengthy battles.