User Score
7.3

Mixed or average reviews- based on 30 Ratings

User score distribution:
  1. Positive: 18 out of 30
  2. Negative: 5 out of 30

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  1. Sep 18, 2017
    6
    Rollers of the Realm is a pinball game with RPG elements, thereby proving that absolutely anything can have RPG elements attached to it. The characters in the game are represented by pinballs, and the levels are pinball tables, with enemies standing around in them and environments to navigate via the power of flippers.

    The game is, at its heart, pretty simple mechanically – you can flip
    Rollers of the Realm is a pinball game with RPG elements, thereby proving that absolutely anything can have RPG elements attached to it. The characters in the game are represented by pinballs, and the levels are pinball tables, with enemies standing around in them and environments to navigate via the power of flippers.

    The game is, at its heart, pretty simple mechanically – you can flip the left-hand flippers or right-hand flippers, there’s a button for pulling back the spring and shooting the ball into the system, that same button is used for deploying special abilities, and the movement of the ball can be influenced by pushing to the side on the control sticks.

    Where the game gets interesting is in the balls themselves; each of the represents a different character, and each has somewhat different characteristics. The balls aren’t all of the same size – two are smaller than the rest, and two are larger. Some of the balls have ranged attacks, making it so that they deal damage to enemies merely by going nearby – but they don’t just deal damage in an aura, they fire an attack every so often at enemies as they fly on by. Some deal more damage to enemies if they hit them in the back; others will gather more mana from the environment. Each ball also has a unique special ability, be it summoning multiple balls, creating a stopper on the bottom of the screen to stop the ball from falling off, or powering up the ball in some way to make it deal more damage or be more maneuverable.

    Like an RPG, the player has a mana bar, which is incremented by hitting various objects in the environment, as well as some character abilities creating mana by attacking enemies. Rather than having a conventionally limited number of lives, every time a ball ends up falling out the bottom of the map, the player temporarily loses access to the character whose ball just rolled out. Characters can be swapped between while the ball is trapped on a flipper or in the spring launcher, and many missions are much easier if you use the right balls to solve your problems.

    The enemies themselves don’t just twiddle their thumbs in all cases, either – some of them will actively attack the flippers in various ways, breaking them and making them smaller (and thus, making it much harder to keep yours in play). The player will generally want to avoid this as much as possible, and some of the pinballs also have various healing abilities to repair the flippers. These attacks range from enemies walking down to the bottom of the screen and physically attacking the paddles, to throwing ranged attacks at them (which can be intercepted by your balls, though it will deflect the balls), to throwing flaming fireballs down which burn the paddles when they touch them but which can be shot back into the playing field like normal balls.

    The goal of most maps is to kill all the enemies, but some of the maps mix this up by instead requiring you to navigate a hard-to-navigate section, make a few trick shots, break through a wall by repeatedly hitting it with a ball, or otherwise navigate through the levels. The maps also often include secrets, which give extra gold to the player for completing them, as well as a unique item for a character which can’t be bought in stores.

    Between missions, gold can be spent on the characters to upgrade their abilities, and you can also hire new balls (i.e. new characters) to add to your team.

    The game has a fairly decent variety of balls in a sense, but ultimately the game really breaks down into four kinds of balls – ranged attack balls, melee balls, highly maneuverable balls, and healing balls. While there are ten characters all told, I mostly ended up using just a few of the balls to complete the game, with the rest mostly serving as backup lives in case I lost a bunch of balls.

    All of the above might describe what the game is like, but is it actually fun? I have to admit I found myself enjoying it – pinball has always been interesting to me, and the blend of RPG mechanics with pinball was an interesting idea. Some of the maps are kind of bland, but others are pretty interesting, and lead to some interesting navigational challenges or otherwise pushing me to attack the enemies. There are a few boss fights in the game, and the last couple in particular felt fairly interesting – the very final battle is actually a three part boss fight, where the player must figure out how to beat each increasingly more difficult stage.

    If I had a complaint, it would be that the game has a few overly long levels – in particular, one level where enemies carrying torches attack a castle requires you to navigate through the level’s first half, then hold off the enemies for a while. If you fail at the end, you have to start the whole thing over again, which is a bit tedious.

    The game also spikes up a bit in difficulty at the end, which encourages the player to grind a bit, which is a bit boring.
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  2. Jan 9, 2015
    5
    If the execution on this title were half as good as the concept, it would be one of the best games of 2014. Sadly, Rollers of the Realm is a collection of not quite realized ideas, and malnourished game play. The pinball side of it dominates everything, of course, but, as a pinball game, the tables are never very interesting. Even the worst digital pinball tables in existence (like Zen'sIf the execution on this title were half as good as the concept, it would be one of the best games of 2014. Sadly, Rollers of the Realm is a collection of not quite realized ideas, and malnourished game play. The pinball side of it dominates everything, of course, but, as a pinball game, the tables are never very interesting. Even the worst digital pinball tables in existence (like Zen's Civil War table from Pinball Fx2/Zen Pinball) are far, far more engaging than any of the many tables in Rollers. The assets for this title all look like they were originally designed for the 3DO, and ported up to modern systems, and it's all done in an art style which is so generic it's painful. The overall result plays like something you'd do for free, on your phone, for the twenty minutes it took you to find and download a better game.

    It's genuinely disappointing; most mediocre games are from saturated genres, so the loss of any one title to developer incompetence is minimal damage, but, in this case, the fact that this game sucks means that the entire genre of "pinball RPGs" is bad. That's a shame, especially for a game that was developed as a portfolio piece, meant to send its creators on to bigger and better projects. Rollers of the Realm proves, with remarkable efficacy, that no one at Phantom Compass is ready for prime time.
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  3. Dec 10, 2014
    6
    This is a quirky game with a great concept and a ton going for it (including its humour, characters, and really interesting RPG elements), but much of the level design is just terrible. Many of the levels are sectioned off in such a way that you can get knocked back to the previous section. You won't know why you've succeeded or failed in a particular instance, and that makes it almostThis is a quirky game with a great concept and a ton going for it (including its humour, characters, and really interesting RPG elements), but much of the level design is just terrible. Many of the levels are sectioned off in such a way that you can get knocked back to the previous section. You won't know why you've succeeded or failed in a particular instance, and that makes it almost impossible to duplicate the action you need to do to advance the game. Having to go back and do that section again is a grind, contributes nothing to the game or your score, and utterly boring.

    I recommend this game for those who want to support an interesting mixture of ideas in the Indie community and like quirky games/pinball games, but I can't recommend this for anyone just wanting to have a fun experience since the grinding will sap the fun out of their experience quickly.
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Metascore
68

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 19
  2. Negative: 1 out of 19
  1. Jan 25, 2015
    50
    There's some potential to an RPG/pinball mash-up, in fact, Zen Pinball has a table that shows that this is a viable mix, but unfortunately Rollers of the Realm is not the game to realize that potential.
  2. Jan 15, 2015
    80
    Rollers of the Realm manages to say something new in the pinball genre.
  3. Jan 6, 2015
    80
    Rollers of the Realm gets points for its unique play style and responsive, approachable play. It’s definitely not an easily mastered mix of genres, but it’s well-done enough that it takes more skill and concentration than it does luck.