User Score
6.6

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 5 out of 11
  2. Negative: 1 out of 11

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  1. Sep 29, 2016
    8
    A nice and, for me, long anticipated roguelite/dungeon crawler with town build elements. It has very nice and clever mechanics and it's quite addictive!

    A gave it a 9/10, but I had to lower my rate to 8/10 because of one thing: They should have given more love to the avatar and the items appearance. You have no visual customization options over your toon and all items of each type look
    A nice and, for me, long anticipated roguelite/dungeon crawler with town build elements. It has very nice and clever mechanics and it's quite addictive!

    A gave it a 9/10, but I had to lower my rate to 8/10 because of one thing: They should have given more love to the avatar and the items appearance. You have no visual customization options over your toon and all items of each type look the same. Also, body armour, boots and hats don't show on your character. This does not interfere with the mechanics but it's always nice to see your avatar change; it gives you the satisfaction of progress. Also it's boring to look at the same exact model for so many hours when everything on you has supposedly changed!
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  2. Oct 12, 2017
    8
    Hi guys, let's discuss Rogue Wizards for a bit here shall we..

    First of all, this game reminds me greatly of the 'Braveland Trilogy' and that being said you can already create a pretty good idea about, ''if you're actually going to like it or not'' because i know such games might be a bit too boring for some.. I'm a bit of a geek so i guess i couldn't go wrong with owning a copy of this
    Hi guys, let's discuss Rogue Wizards for a bit here shall we..

    First of all, this game reminds me greatly of the 'Braveland Trilogy' and that being said you can already create a pretty good idea about, ''if you're actually going to like it or not'' because i know such games might be a bit too boring for some.. I'm a bit of a geek so i guess i couldn't go wrong with owning a copy of this nice looking and fun to play game.
    But again, it's just like i said before, you'll either going to love or hate it but that doesn't make this a bad game if you don't like it.
    And that's precisely why i'm letting you guys know, why i personally like this game a lot.

    Let's talk about the graphics: The game looks pretty nice and cartooney (like Braveland and such) and the animations are nicely done although don't expect blitzes all over the screen or bright flashes because this game is by all means not a AAA graphical masterpiece! But all in all, it looks pretty nice, it doesn't glitch and it works well with everything else.. So what's not good about that, right?
    Let's talk about the music/sound: The music for this game is pretty much kept simple although the tunes are catchy and the animation/effects etc all sound just as one would expect from such a game. It works pretty well together impo.
    Now let's talk about the gameplay: The gameplay is set up in turnbased mode as soon as you encounter enemies or obstacles such as hidden traps etc. The grid/map is also devided in tiles, so each step you make will be on one of those tiles each turn. While in battle (outside battle those limitations are absent) you'll need to do some planning as to whether to move, change weapons, cast spells or heal yourself during the turn/time you're given. Everything is done in steps so make note of that when you're used to playing a dungeon crawler and you like to rush in like Rambo because this is not such a game.. You will be whimpy at first, but soon enough you'll be wearing nice armor, wielding massive weapons and using destructive spells (you can explore, craft/sell stuff) all at the same time which i personally think is a really nice way to let you as a player experiment freely. Also you'll earn a ton of experience along the many main and sub quests, so each time you earn a level up you can invest those points into 3 separate skills such as Power, Finesse, and Stamina. (and you'll unlock more buildings along the way too that upgrade/sell you all kinds of neat stuff..)

    There are 3 primary character based skills, namely: 'Power, Finesse and Stamina'..
    Power: Speaks for itself as it will allow the player to boost the strength of the character, including increasing the damage output for all his attacks.
    Finesse: Is your basic dodge, shield, luck counter that will affect pretty much everything you do so don't ignore that skill!
    Stamina: Works hand in hand with Power, because both make sure you can remain longer in tough battles while making it possible to dish out a world of hurt to those that seek to end you (it's a Roguelike right)..
    However, you're always accompanied by 1 or two minions etc that can usually hold their own pretty well, unless cornered by bosses or packs of poisonous blobs etc.
    After completing missions you will be rewarded by gaining additional magic points that you can freely spend in the magic skills department which is always helpful when you would or better said will be encountering tougher enemies and bosses. Note that each enemy has resistances and weaknesses so make sure to spend those points at the earliest sign you're encountering foes that are immune to your current skill/weapon sets etc.
    Don't worry though, because you can freely adjust your character within any level so just keep your eyes open when you're facing an enemy because it will be made clearly visible as to what his/her strengths and weaknesses are.

    I can say much more about this fun game, but it is probably best that i don't spoil you guys too much and so all that's really left for me to say is, get the game at a sales and play it just like i did and hopefully you'll enjoy it as much as i do too.

    Personal/Value Score 82/100
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Metascore
67

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 0 out of 8
  1. Nov 22, 2016
    60
    Rogue Wizards starts out very interesting, but the lack of variety in gameplay strikes a little bit too soon and the side quests are here just to stretch the game even further. Spellbind Studios' game looks nice, but won't hold your attention to the very end.
  2. Oct 20, 2016
    70
    As fun as it was, playing through Rogue Wizards left me with an ever-expanding wish list: I wished the characters (who are unvoiced and under-written) were more distinctive and that combat and environments were more varied. I wished player characters would visually change throughout the game and the darn tiles would stop dropping in. But, I also know that the small team at Spellbind Studios also got a lot right, and that Rogue Wizards is still full of depth, charm and promise.
  3. Oct 19, 2016
    68
    Only for the most devoted roguelike fans who want a quick fix.