Positive:
- varities of weapons.
- lots of levels.
Negative:
- lack of good music, 4-5 **** tracks that abruptly stop mid-level.
- WAY too much grinding required to advance. Namely, Intel.
- levels can start you surrounded by enemies, without items like cloaking device this will often lead to an near-instant death.
- super-boring level design, every level feels the same.
- badPositive:
- varities of weapons.
- lots of levels.
Negative:
- lack of good music, 4-5 **** tracks that abruptly stop mid-level.
- WAY too much grinding required to advance. Namely, Intel.
- levels can start you surrounded by enemies, without items like cloaking device this will often lead to an near-instant death.
- super-boring level design, every level feels the same.
- bad pacing of 'Safe rooms' where you can buy health, ammo and repair you gear. There's one or two levels before the first boss, and another level straight afterwards.
- the resource for upgrading your character, 'Intel', is too sparse, and if you quit your run you don't accumulate earned Intel.
- 'classes' have next to no difference except for starting gear with few exceptions.
- hacking minigame sucks, you have to hit green objects with a 8-bit-inspired character while you're being chased by a red mask while arrow-like enemies (inspired by Asteroid) spawn from the edges. Good luck trying to dodge them when the spawn almost on top of the green thingy, especially when you have to *face* it to hit it. Reward for hacking is some credits.
- if you don't get weapons, you're screwed.
- if you get certain items, you're screwed.
- medikits are almost as rare as unicorns. I went 21 levels (the longest I've gotten) without finding a single one.
- THE MUSIC! My god it started to piss me off after 20 minutes.… Expand