Metascore
72

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 15
  2. Negative: 1 out of 15
  1. Oct 1, 2021
    70
    With Halloween season at the doors already, Rogue Lords can offer some nice time in the company of ghouls, zombies and vampires. The battles will be tough for sure, but don't fret because Devil will always play by his own rules.
  2. Sep 30, 2021
    70
    Rogue Lords is a fine lead-up to the spooky season, with a genuinely addictive gameplay loop and a satisfying combat system. The ability to mess with the game’s own mechanics as the Devil is an absolutely inspired idea, and the experience is only made less than perfect by a few glitches that need patching out. The game would feel a little more complete if there were more to do in each chapter’s overworld, but what is there is a delightfully challenging roguelike. The inability to lower the difficulty may turn some people away, but other people will relish the challenge.
  3. Sep 30, 2021
    65
    While charming in its use of gothic horror themes and tropes, Rogue Lords barely does enough to stand out from previous turn-based dungeon crawlers.
  4. Oct 8, 2021
    60
    Rogue Lords needs a lot more polish before I could feel comfortable recommending it. The UI's messy, the pacing is off, and it makes itself hard to get into, with overcomplicated mechanics presented in obscure, difficult-to-interpret ways. I like its atmosphere and the glee it takes in letting you be evil, but if I wasn't reviewing it, I probably would've dropped Rogue Lords after the first hour. There's fun to be had here if you can push through it, but like a lot of Eurojank games, it doesn't feel like it's entirely finished.
  5. Oct 12, 2021
    50
    The terror and hindrance effects make each run feel uniquely challenging, and the story events and Disciple traits are where Rogue Lords really shines. Unfortunately, as it stands, Rogue Lords suffers significantly from its lack of balance and the repetitive nature of both runs and combat. It can be difficult to strategize when RNG constantly feels stacked against the player, and being forced to restart a book after a surprise, impossible boss fight is demoralizing. With some retuning, however, Rogue Lords could better capitalize on its great ideas and innovate for the roguelike genre.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. If you need a Spire-like fix, this is a good place to get it. With more variety, a spot of balancing, and a, um, functional second half, it could be a great one.
User Score
3.9

Generally unfavorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 4 out of 13
  2. Negative: 8 out of 13
  1. Oct 2, 2021
    0
    Why make a lot of characters when in the end you will not use them becasue they are just worse then the others?
    Loading screens everywhere.
    Why make a lot of characters when in the end you will not use them becasue they are just worse then the others?
    Loading screens everywhere. Every time you click a event you have a loading screen.
    Why must I walk on the map? Its just to make it take longer time and they can say "ooh look at how many hours you can play"

    I love roguelikes and there are so (too) many so why settle for less?

    This game is just not good and when you implement useless yimesinks you get a 0 from me.
    Full Review »
  2. Oct 3, 2021
    1
    While the artists did a pretty good job, the people behind the actual game design didn't.

    I'm normally a fan of rogue-likes + lites and
    While the artists did a pretty good job, the people behind the actual game design didn't.

    I'm normally a fan of rogue-likes + lites and turn based combat as well but too much was designed badly with this one. The way you upgrade your heroes is up to RNG of what abilities are offered, on top of that for some odd reason you have to get multiples of a single ability in order to level that ability up. On top of that, abilities not only have cooldowns but you have to spend resources refreshing your abilities so you can use them again. Seem like a tiresome waste of time? it is. On top of that the game is balanced around "Devil Mode" which basically gives you a finite resource that you have to spend to cheat during combat. So it becomes less about building a good team with well thought out abilities and becomes more about cheesing the fights as efficiently as possible using Devil Mode. (Use as little devil mode as possible to get the biggest bang for your buck) Now if the game was balanced around it not existing, then it'd just be a little cherry on top, but it's balanced around being forced to use it if you want any chance at victory. Then as others have complained the map is just a giant waste of time, having your guy run across it is pointless when it could've just been icons you click on.

    They didn't really listen to much feedback about the game prior to release so I don't see them changing anything, to fix it they'd also have to basically scrap the entire combat system they came up with in order to create a better balanced + fun system.
    Full Review »
  3. May 10, 2023
    0
    Great game. Love the characters, the design, the difficulty. They patched it a year ago and broke it to the point of being unplayable withGreat game. Love the characters, the design, the difficulty. They patched it a year ago and broke it to the point of being unplayable with serious game breaking bugs and ignored all attempts by players to have it reviewed and fixed. Basically a dead game no chance of it being fixed. Don't bother. Full Review »