- Publisher: Cellar Door Games
- Release Date: Jun 27, 2013
- Also On: iPhone/iPad, PlayStation 3, PlayStation 4, PlayStation Vita, Switch, Xbox One
User Score
Generally favorable reviews- based on 703 Ratings
User score distribution:
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Positive: 496 out of 703
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Mixed: 147 out of 703
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Negative: 60 out of 703
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Jun 28, 2013
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Jun 29, 2013
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Jun 26, 2014
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Jun 29, 2013
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Mar 9, 2014Game is OK but it is basically TOO HARD to be enjoyable. This is made worse by the way the map resets after each death. With each death accumulated (money) progress is lost so the game basically wastes your time by denying any progress. You might die 20-30 times before you luck-out and get enough money to get an upgrade. Don't waste your time with this garbage.
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Jul 3, 2013
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Jun 30, 2013this game is fun at first but after you die a million times without accomplishing anything you realize that this game is unrealistically hard because theres no point to it. just a randomized castle with the goal to reach the end. if it was at a fair difficulty setting then this game would be beaten in 5 mins top
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Jul 14, 2013
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Jun 27, 2013
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Nov 16, 2013Note: my true vote should be 6.5/10 but Metacritic doesn't permit that, so I give it a "6".
Rogue Legacy is an addictive rogue-like game, but its lack of variety makes it boring quickly. The controls aren't extremely reactive and the gameplay isn't enough deep. Could have been better, but if you love the extremely hard games, you'll appreciate it. VIRTUALINN.IT -
Dec 15, 2015A pretty awesome 2d rogue-like RPG platformer. Every gamer should play this very awesome game, because it's charming, fun, addictive and so awesome. It also has a kick ass soundtrack, don't forget that.
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Jul 2, 2013
Awards & Rankings
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Pelit (Finland)Mar 11, 2014If you look up the word addiction in a dictionary, you will find out what that word means. But the dictionary might just as well display a picture of Rogue Legacy. [Dec 2013]
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Dec 9, 2013Amazing old-school mechanics meet modern conventions.
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Oct 16, 2013Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.