- Publisher: Cellar Door Games
- Release Date: Jun 27, 2013
- Also On: iPhone/iPad, PlayStation 3, PlayStation 4, PlayStation Vita, Switch, Xbox One
User Score
Generally favorable reviews- based on 703 Ratings
User score distribution:
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Positive: 496 out of 703
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Mixed: 147 out of 703
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Negative: 60 out of 703
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- Most helpful
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Jun 29, 2013
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Aug 11, 2013
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Jul 19, 2013
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Sep 20, 2013
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Jul 6, 2013
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Mar 9, 2014Game is OK but it is basically TOO HARD to be enjoyable. This is made worse by the way the map resets after each death. With each death accumulated (money) progress is lost so the game basically wastes your time by denying any progress. You might die 20-30 times before you luck-out and get enough money to get an upgrade. Don't waste your time with this garbage.
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Jul 3, 2013
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Jul 14, 2013
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Jul 6, 2013
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Jul 7, 2013
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Nov 30, 2013
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Feb 17, 2014
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Jul 2, 2013
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Jul 7, 2014
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Dec 22, 2013Full fledged rogue game ie a twitch game for masochists.
Don't let the "legacy" fool you it's not any bit more accessible then a traditional rogue game.
Some sort of 2D dark souls that I wasted money on. -
Jul 29, 2014Such a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really fun experience.
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Mar 8, 2014
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Dec 14, 2017
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Aug 27, 2014
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Aug 8, 2015I know a lot of people saying this is the King of Rougelikes, while others say this is a **** stain on the highly regarded Rougelike genre. And unfortunately, my opinion falls in the latter statement. Clunky controls, bland levels, and the worst jump arc/jump delay I've ever seen in any videogame. This feels less like a Rougelike and more like a ****ty Metroid-Vania port.
Awards & Rankings
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Pelit (Finland)Mar 11, 2014If you look up the word addiction in a dictionary, you will find out what that word means. But the dictionary might just as well display a picture of Rogue Legacy. [Dec 2013]
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Dec 9, 2013Amazing old-school mechanics meet modern conventions.
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Oct 16, 2013Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.