User Score
7.9

Generally favorable reviews- based on 703 Ratings

User score distribution:
  1. Negative: 60 out of 703
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  1. Aug 2, 2013
    8
    This isn't really a 'rogue like' game at all.

    With that giant lie out of the way. This is a nifty platformer game, with dynamically (not really random) designed dungeons, that fit together in many many many different rooms and orders. It is limited in enemy types of under 10 different types of enemies, that grow stronger (and bigger and meaner). Plus 4 boss mobs, and a new game+ mode
    This isn't really a 'rogue like' game at all.

    With that giant lie out of the way. This is a nifty platformer game, with dynamically (not really random) designed dungeons, that fit together in many many many different rooms and orders. It is limited in enemy types of under 10 different types of enemies, that grow stronger (and bigger and meaner). Plus 4 boss mobs, and a new game+ mode for even more fun!!
    Seriously with all the negatives out of the way, I just found myself playing it, and losing track of time. It is frustrating and hard, but you get better at it and instead of clearing the first 3 rooms, soon you start clearing huge areas on each run.
    Addictive 2d platform game that makes the other platform games you've played recently look to be frank. Bad. This game using a simple interface that works and is fun. It isn't overly complicated, with several different spells you can use and only one sword attack, yet it works and it works well.
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  2. Aug 2, 2013
    9
    Great game, Hard but fair with a ton of replay, it gets really fun about two hours in, then it slows a little, and gets really fun mid New Game Word of advice, play with a controller, much much better with a controller.
  3. Aug 1, 2013
    7
    I have done everything in this game, aside from go beyond New Game +5. I have all the gear, upgrades, and runes unlocked. I have become proficient in every class, and I know how all the traits and spells interact. So, do I feel like I got enough value from Rogue Legacy?

    Yes, of course! The initial exploration and the detailed character progression provides a lot of fun times. The first
    I have done everything in this game, aside from go beyond New Game +5. I have all the gear, upgrades, and runes unlocked. I have become proficient in every class, and I know how all the traits and spells interact. So, do I feel like I got enough value from Rogue Legacy?

    Yes, of course! The initial exploration and the detailed character progression provides a lot of fun times. The first few runs, you will struggle to survive. But you will find that exciting and fun since knowing each death is one step closer to victory. Once you start to struggle less, you it gets really good. You start to figure out how to clear rooms not easily, but handily with some skill involved. And each character plays a bit differently, shifting your tactics. Even long into the game, you're still exploring to find new items, unlock better stats, and defeat new deadlier versions of enemies.

    But it's not all sunshine. The game begins to drag around when you start New Game +2. At this point, the new enemies are not so much different as they are positively annoying. Many rooms will see you wading through impossible bullet hells as each enemy fires off ridiculous amounts of shots. Most of these shots go through walls, so you have literally nowhere to hide for a reprieve. A couple of powerful abilities can counter this, like time freeze and mist form, but it's quite a shame that many characters essentially become obsolete later in the game due to poor balancing.

    The controls are a mixed bag. They are generally tight and responsive. Both the keyboard and the Xbox controller I used worked well, though the controller is a bit more comfortable for me in these types of games. There are several annoying decisions Cellar Games made with character control though. For one, your character doesn't turn left-to-right (and vice versa) as you would expect. They actually step backwards a bit, as if wheeling around, which can lead to the character being slightly out of position from where you think he/she should be. Plus, you can't turn around at all while attacking. This can lead to times when you'll be furiously attacking in the wrong direction despite mashing the correct direction.

    One final control problem I've encountered is the lack of mid-air recovery from hits. It doesn't matter how many air jumps or how much flight you have left. When you get hit, you fall aaaaall the way to the bottom of the room. This presents an extra challenge to certain rooms, but with later level design being all but unfair, it turns every single hit into a frustrating ordeal.

    At this point, I have no more desire to play the game. I've gotten many hours of enjoyment from it, but it does not persist like a true rogue-like such as The Binding of Isaac. The latter has its own balance and control issues (though far less game-breaking), but it sticks around due to the amazing amount of interesting and game-changing items to be found in every playthrough. Rogue Legacy by comparison only has a handful of classes (some become obsolete), spells (some are not very useful), and traits (many are pointless or even to be avoided).

    If Rogue Legacy want to remain relevant, Cellar Door Games needs to update it with:
    1. Redesigned late-game enemies and new enemies for more variety.
    2. More interesting spells, traits, abilities, and in-game pick-ups. A *lot* more.
    3. New-Game+ feature should unlock more upgrades/equipment/runes to buy.
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  4. Jul 31, 2013
    7
    This is an alright game with a good amount of replay, but in my opinion it does fall slightly short as a rogue-like. If I'm comparing it against Binding of Isaac, they are somewhat similar in that they loosely follow some old-school well known games (in BoS it was Zelda, here in RL it is castlevania).

    My first complaint and complement are intertwined and it has to do with the
    This is an alright game with a good amount of replay, but in my opinion it does fall slightly short as a rogue-like. If I'm comparing it against Binding of Isaac, they are somewhat similar in that they loosely follow some old-school well known games (in BoS it was Zelda, here in RL it is castlevania).

    My first complaint and complement are intertwined and it has to do with the character selection screen. You get a choice between 3 different characters, each of which has different "traits" (can be positive things like larger knockback, or negative things like hallucinating enemies that aren't really there), and each of which is a different class (if you've unlocked them). What I like about that: different traits. This is a cool concept. What I don't like about it why can't I just choose which class I want to play? If you've unlocked a class, it shouldn't be random whether or not you get to play them. This game would be infinitely more fun if I could do successive playthroughs getting better with one class at a time. The classes are so vastly different in how they're played that it makes it TONS more difficult than it needs to be to ramp up in skill, because you're constantly having to switch between classes that have completely different skill sets.

    My next complaint would be the controls. They are not atrocious but they are not great. The downward slash move is very inconsistent and random in both when it wants to hit and how high it's going to fling you after hitting. I'm fine with it being a hard move to pull off, but the difficulty of it should not be in the awful control of it, and that's what it currently is.

    On each playthrough you earn coins that you basically use to purchase "upgrades" and unlock new things such as classes, weapons, and powerups for your characters. You can also "lock" down a dungeon for the price of 75% of all gold you make, which is a cool feature. You lose all the gold you don't spend once you re-enter the dungeon on each playthrough. There is an expensive upgrade you can get which lessens how much you pay to enter the dungeon, but it is an absolute joke of an upgrade and in all honestly even fully upgraded you'd still be paying all your money back essentially.

    So this sort of leads in to my main qualm with this game. It's not really a "rogue-like" to me. The only rogue-like aspect of the game is that when you die, you're dead, and that the levels are randomly generated. One would think that's all it takes to be a rogue-like, but playing this game made me realize that's just not what makes a rogue-like a rogue-like. Rogue Legacy is a game that you basically have no chance of beating on your first play through. This is because you have no upgrades to handle anything past the first 2 "stages" of the game. You'll get to areas where enemies just 1-hit you, only because you didn't get the "stats" required to do that area.

    This to me is not a quality of a rogue-like. You basically have to play the game over and over and over again, until your stats get to a point where everything is just easy to you. Along with that, the bosses are not random, and once you kill them (there are only 4, 1 for each "stage", then some final post-game bosses) they are dead for good, and you never face them again on the "stage" on subsequent playthroughs. That is just who thought that was a good idea? The bosses aren't that great either, compared to the bosses in Binding of Isaac it's night and day in terms of how well they are designed. The bosses are a very "low" point for rogue legacy.

    Also as you advance in stages, every enemy is just a rehash of a previous one, so variety is not a strong suit of the game either.

    All in all, rogue legacy is a game that you probably won't regret purchasing, you'll get many hours of fun/frustration out of it and it is solid for the most part. It's no binding of isaac but in terms of side scroller "rogue-likes" (I use the term loosely) it's probably your best option at this point.
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  5. Jul 29, 2013
    7
    it's really fun gets a little repetitive but the infinite character possibilities helps over shadow that. the game takes a lot of trial and error but when you beat it you feel like you conquer the world.
  6. Jul 29, 2013
    8
    This is a fantastic title for anyone that grew up with side scroller games. It does have its annoyances though, but if you are willing to take the time to immerse yourself into this game you'll rise above them.

    The game is very simple in terms of combat and goals. Although there is a loose story around the game and an end boss, the initial goal will be to unlock upgrades, armor, and
    This is a fantastic title for anyone that grew up with side scroller games. It does have its annoyances though, but if you are willing to take the time to immerse yourself into this game you'll rise above them.

    The game is very simple in terms of combat and goals. Although there is a loose story around the game and an end boss, the initial goal will be to unlock upgrades, armor, and runes to ultimately help you achieve a full clear. Basically it boils down to this, pick a character out of a choice of three with the most favorable set of traits you prefer, enter the castle, clear rooms and collect enough money before you die to purchase the next upgrade. Of course as you get more upgrades, the enemies get tougher too so expect to die.... a lot!

    Because the castle is randomly generated, this means that you can't memories the levels and enemy placement. This forces you to actually learn the patterns and behavior of your foes, and adds a strategic element for planning out your attack order in a room filled with baddies. If you just run in and blindly start attacking the first thing you see, you may find yourself trapped in a crossfire of steel and magic that will quickly end your life.

    Some people may hate how challenging this can make the game. At times it can be downright frustrating, but unlike true rogue-like games this one actually has a sort of character progression. Even though the enemies will get tougher, as you gain levels you'll have more margin for error. Combine that with mastering the enemy behavior, and soon you'll find the game easy enough to clear most rooms, but still challenging enough to keep you on your toes.

    My only major complaints with the game is that it really only has four areas to explore. Although it is randomly generated, the limited themes and music grow tired before long. It's easy to overlook though if you enjoy the gameplay, and it has a huge amount of upgrades to obtain. If you are the type of person that like to unlock stuff, that should be enough to keep you coming back to this game for quite awhile.

    Fifteen dollars may seem like a steep price when most games of similar budget and quality are in the five to ten dollar range, but this one has enough replay value to make it worth the money. If you're looking for a game that actually has gameplay, and not cutscenes and quicktime events every couple of minutes, give this one a try. Its oldschool arcade feeling goodness at its best.
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  7. Jul 28, 2013
    9
    WARNING This game isn't for new gen peeps who like hand holding.
    Yes this game is hard, but that just makes it more rewarding.
    I have 12 hours on it, and I keep going back to it.
  8. Jul 28, 2013
    7
    Interesting and humorous game mechanics in this game with the generation class selection thing. It's a solid platformer. Some of the upgrades are ridiculously expensive for what you get. The game is hard, and it's a time sink, you don't have to commit more than 15 minutes to it or you can play all day if you want. It's good in between playing some of my multiplayer games.
  9. Jul 25, 2013
    10
    I like this game a lot. It's not as punishing as other rogue-likes, so it's a lot more accessible. Every life, you have to pick between 3 children, and each child has different classes and traits, so you're forced to learn the nuances of game as opposed to just learning 1 small subset, which is refreshing.
  10. Jul 24, 2013
    10
    An amazing game well worth the purchase. Loads of replay-ability. If you like a challenge and don't rage-quit because you suck at video games, then you should have no troubles playing this game. It's a blast and not one to be missed.
  11. Jul 20, 2013
    8
    I liked this game and played it pretty much to "completion" (I've all the steam achievements and I played it to legacy +7 or +8. At this point the game becomes very broken but most of it I enjoyed before that. The bosses are a bit easy in face they're easier than the normal monsters after completing the game for the first time. Nevertheless I had fun with the game and enjoyed jumping andI liked this game and played it pretty much to "completion" (I've all the steam achievements and I played it to legacy +7 or +8. At this point the game becomes very broken but most of it I enjoyed before that. The bosses are a bit easy in face they're easier than the normal monsters after completing the game for the first time. Nevertheless I had fun with the game and enjoyed jumping and killing and the different variations of the game.

    Pros:
    + I really liked the RPG aspects of this game. Upgrading your castle to upgrade your character and to do so in other ways as well was what kept me going for 20h+, which for me was money's worth for this game.
    + I liked the music, background and the nice events the dungeon had to offer. In addition the character traits were a fun addition.
    + Changing the class was fun way to play the game in different ways and there were even class-specific challenges for rewards throughout the castle.
    + This game didn't need a story and neither did it really have one. It was fun to play.

    Cons:
    - I felt that the scaling of your character is really bad since monsters do scale with levels. Your character doesn't and you'll pretty much get 1-2 shotted at the point of game where I am by some of the monsters. Also most classes become useless later on taking some of the fun away.
    - The animation of the sword (arc of the slash and length of the sword) don't match the actual hitbox of the sword which I found frustrating at times.
    - In my taste it should have had more zones, bosses and events.
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  12. Jul 19, 2013
    8
    I can't remember the last time I played a single-player at least a couple of times every day over the course of a few weeks. Rogue Legacy's tight controls, engaging gameplay, challenging (randomly generated) dungeons, and extensive skill tree roped me in, and it is not likely to let go anytime soon. I find myself returning at an alarmingly high frequency to sit down for half hour sessionsI can't remember the last time I played a single-player at least a couple of times every day over the course of a few weeks. Rogue Legacy's tight controls, engaging gameplay, challenging (randomly generated) dungeons, and extensive skill tree roped me in, and it is not likely to let go anytime soon. I find myself returning at an alarmingly high frequency to sit down for half hour sessions to relax and get a small amount of progress, or sit in for longer sessions trying to plow my way through my 2nd new game (the challenge increases with every NG+).

    Little needs to be said about this game, for it succeeds on so many levels. With that being said, I've found some issues with hitboxes, glitches, and general jankiness (enemies turning invisible, how terrible the "Vertigo" trait is, etc) so this is not quite a perfect score from me.

    Pick up this game, though. It is completely worth it.

    4/5
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  13. Jul 19, 2013
    1
    I am an extreme fan of roguelike games. ADOM, DC, IVAN, even DF(more or less roguelike). This game is not what a true rl game should be. Now I'll expand on that thought.

    First requirement for the rl game is a permadeath. Well this game doesn't have it. Instead it "fakes" death in order to reroll some of the stats in a way that usually doesn't change a single thing. Character doesn't
    I am an extreme fan of roguelike games. ADOM, DC, IVAN, even DF(more or less roguelike). This game is not what a true rl game should be. Now I'll expand on that thought.

    First requirement for the rl game is a permadeath. Well this game doesn't have it. Instead it "fakes" death in order to reroll some of the stats in a way that usually doesn't change a single thing. Character doesn't loose progress, as this game's only progressing parts are upgrades. He simply gets reborn as a farting balding female...

    However the one thing that gets lost is money, which makes the game all the more frustrating. As frankly you will die well over a hundred times w/o having a chance to upgrade anything, often being 1 or 2 gold short of the damned n k gold upgrades. Even more times you will have more than enough money to buy all the equipment you have already bought several times over, wishing you found a new blueprint or rune during the last run.

    Deaths may have been less often if the controls were actually precise or at least semi-accurate. Yet again, there is a huge "NO" painted all over the screen. You will bump into monsters, fall on the spikes, miss your aerial drop-hits and "enjoy" deathscreens again and again. Game doesn't challenge you with monsters hard to fight, it challenges you with controls that make monsters hard to fight.

    To make it worse, after dying you let your heir wander the castle. Going through exactly the same places, just in the different order. And again. And again. And again. And again. Quite fun isn't it? And again. And again. Getting slightly boring? Nah... And again. And again. And again. RAAAGE. Thats what the game feels like after a few hours of playing. Very soon player gets the idea that there is NO exploration at all. Maya at the top forest to the right, dungeon below. Now just wander through around 100 similar rooms bam! game ended, there is the King slayer. Unless you enjoy heavy-duty grinding most likely you will have to quit for a bit, maybe look out of the window to make sure world outside is actually diverse.

    But thats not all there is. Classes are the same. Absolutely. Ninja/Archmage/Paladin who cares? You will not get to use different play-styles. Its all the same jump-hack-spell routine. And there is only a little handful of overall useless spells. The ones that actually matter cost a lot of mana and make you burn through your bar in mere moments.

    Boss fights. You will be hit. It is impossible to kill bosses without being hit. So if your gear is low you won't be able to outskill them. It is simply not possible. So in order to kill them you have to have a gear of at least level n, where n was set by devs. And yeah, it won't work trying to go up from start, or left, or down for that matter. You MUST level to win. And to level you need gold... and so on, etc., etc.

    Overall I severely disliked the game. While I was waiting for an interesting roguelike sidecrawler, I got an annoying boring meatgrinder with terrible controls, somewhat nice graphics and almost impossible to notice music.
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  14. Jul 18, 2013
    9
    Castlevania? Check. Rogue-like mechanics? Check. Awesome graphic style? Check. Amazing music? Check. Check. Incredibly challenging? Funny gimmick to make that less frustrating? Check. Replay value? Check. At least an excuse plot? Check, and then add some. This game is brilliant in many, many ways. All my praises would be a list of what the game is. It's fun and it's a challenge, andCastlevania? Check. Rogue-like mechanics? Check. Awesome graphic style? Check. Amazing music? Check. Check. Incredibly challenging? Funny gimmick to make that less frustrating? Check. Replay value? Check. At least an excuse plot? Check, and then add some. This game is brilliant in many, many ways. All my praises would be a list of what the game is. It's fun and it's a challenge, and that's a rare combination. Just go play it. It's like they reinvented one of my favorite games to enhance it. Even "farming" here is a challenge, it's really well made, that's all there is to say on the matter. (side complaints: it has some very minor stupid things, but they are very rare and compared to other games of the genre it's almost irrelevant: I found myself dead due to unavoidable spike balls upon entering a room from above, floating wizards that can't decide wether their projectiles pass through walls or don't, and a somewhat arbirtary relation between dashing lancers and slopes. also the vampire equipment set needs tweaking) Expand
  15. Jul 18, 2013
    7
    You come from a long line of VERY stubborn knights who are chasing an immortal traitor in a castle that changes for every generation that enters. The game takes it's mechanics and even puts a nice back story on why each subsequent character you make in a lineage matters. You grind through generations of a family until finally one offspring can have the skills and equipment needed to bestYou come from a long line of VERY stubborn knights who are chasing an immortal traitor in a castle that changes for every generation that enters. The game takes it's mechanics and even puts a nice back story on why each subsequent character you make in a lineage matters. You grind through generations of a family until finally one offspring can have the skills and equipment needed to best the castle, and by the time you finally win you'll feel it is much deserved. That said, this game is a great title for spending 15 minutes to an hour here and there, grinding and learning, until you (randomly) get a castle you can actually beat. I'd rank the game higher, but the controls are not as tight as I'd like, especially for a game that demands immense precision sometimes. Expand
  16. Jul 16, 2013
    7
    First of all, when diving into this game, you have to mentally prepare yourself because you are going to die, many, many times.
    The gameplay is simple to learn, but hard to master as it has you fighting numerous enemies while dodging projectiles and booby traps. The controls are, unfortunately clunky and awkward if a keyboard is used I used one) and it takes longer than it should to be
    First of all, when diving into this game, you have to mentally prepare yourself because you are going to die, many, many times.
    The gameplay is simple to learn, but hard to master as it has you fighting numerous enemies while dodging projectiles and booby traps. The controls are, unfortunately clunky and awkward if a keyboard is used I used one) and it takes longer than it should to be able to learn the basics. Mainly because up is not jump and I am used to that in side scroller games.
    All enemies in the game are challenging and different strategies have to be used to defeat each one. But the lack of variety of goons is overwhelming. Even the bosses are variations of the weaker enemies you fight through out the castle (eg: eye that fires one projectile, eye that fires 6 projectiles and (boss) eye that fires projectiles in a circumference) and the stronger variations are punishingly harder than their counterpart making ignoring them and pass by them the best strategy even if you are strong.
    The level design and platforming part of this game are genius and very entertaining and adding some very interesting sections like the fairy chests that can only be unlocked by reaching it in 5 seconds or not taking any damage (between many) although these can be ludicrously difficult for what they give.
    The re-playability is huge, there is a lot to unlock buy and improve. From the beginning you are presented with your manor, a place where you improve stats, unlock classes and level them. It is here where you will be spending most of your money earned in your previous run. There is also a blacksmith, an enchantress and an architect which respectively sell you armor, runes they improve stats and give the ability to dash and double jump) and offer you the chance to keep the castle from randomly generating for one attempt for 70% of the gold you receive that attempt.
    Now, the legacy part of the game. Everytime you die you are presented with a screen showing how well your characters have done by nicknames, from Useless to Legendary. Next you will have to choose your heir from a "roster" of three, each having it's own name, traits and spells falling into classes that you have unlocked. It is great and some of the traits are hilarious and funny but, there is one slight problem.
    Quoting UnclearImage you upgrade certain types of charas (knights, mages, or barbarians) and the game still won't let you specifically pick that type. So you die and get a knave (nothing at all) a bard and a mage, but you've been leveling knights.... Basically you're gonna just spawn, run into castle and die because playing that class is pointless.". Because there are only 3 children to choose from, not all classes can be choosed and that leads to unneeded frustration and killing off characters.
    Rogue Legacy has an average, but very well delivered story that helps you become more determined to finish. Journals of the man who first entered the castle can be found randomly throughout your runs. These give a purpose to what you are doing and have tips if you are having trouble finding out what to do.
    This game is fun, but hard, sometimes too hard. It is the kind of game that is fun but you should never play more than 30 min 1 h to avoid raging.
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  17. Jul 14, 2013
    2
    Rogue Legacy is a side scrolling randomly-generated hack and slash that brims with lots of unique ideas but the execution falls flat. The hero and his long line of decedents are on the quest to track down and kill Johannes; the immortal traitor who escaped into a shape shifting castle and cannot escape. Seems strange to go after him, but the family-line seems too vengeful to care. ButRogue Legacy is a side scrolling randomly-generated hack and slash that brims with lots of unique ideas but the execution falls flat. The hero and his long line of decedents are on the quest to track down and kill Johannes; the immortal traitor who escaped into a shape shifting castle and cannot escape. Seems strange to go after him, but the family-line seems too vengeful to care. But story doesn’t matter much here, it’s all about gameplay! Let’s see how this fish flops.
    In the grand tradition of rogue-likes you have one life. However, this one life is not meant to last you the game. Instead it’s a money-bag. Your goal is to loot the castle for as much money and upgrades as you stuff in a suit of armor. Instead of attempting to beat the game on one life, you are expected to die until you amassed enough gold to purchase the best equipment available and smite everything in yawn-inducing short fashion. However, gold cannot be horded as Charon, the castle guardian, demands that you fork over all your hard earned coin as an entrance fee. This means ill-fated runs that fail to produce a new upgrade mean nothing. In a game where you are expected to increase in power steadily, multiple "empty" runs can be particularly disheartening.
    But wait! It wouldn’t be rouge-like without something random, right? Characters are randomly generated before each play through and have 0-2 traits and a class. Traits may be anything from P.A.D, which disables traps, to Baldness, which changes a few in game texts, to vertigo, which renders the game nearly unplayable. Classes have a few advantage and disadvantages to mold to an archetype like “mage” or “barbarian”. Mages have good magic attack but crummy physical stats. Barbarians can take more damage, but don’t have poor magic stats.
    Despite the "randomly generated" dungeons, the room-types are in short supply. It feels more like the rooms are shuffled rather than generating a whole new set of challenges. Within an hour of play, I came across all the rooms available in the first stage. In addition, the game gives the illusion that you can choose different routes to play different states in whatever order you like a la Megaman. The reality is that it is best to go in a set pattern as enemies can evaporate the hero in a single hit if not upgraded properly.
    Enemies are rather dull and fall into two types- laughably easy melee beefcakes or projectile spamming cannons. As the game progresses you fight the same enemies with more beef and more projectile. Patterns are simple, which isn't bad, but most enemies have little thought in placement and are punching bags riding on player error in order to sneak a sword swing or a projectile in.
    Bosses are as exciting as the enemies and simply regurgitate large heavy-hitting projectiles and enemies in easily avoidable patterns. Like the enemies, they bank on human error rather than having the player learn a set of patterns or have gamepad dexterity and reaction. The final Boss is an exception and does prove to be moderately fun.
    In the end, the game is not challenging but punishing. The game punishes a player for not having “stats X” or dieing too early. The game can be summed as one giant grindfest where the bosses are gear checks and little skill is needed on the player’s part once enough upgrades and equipment have been acquired. This game is for those who enjoy grinding for hours to work up to point where a player can easily smash through the game in a laughable fashion. For me, not only is this magic play though too little in entertainment value, but asks for too much time.
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  18. Jul 13, 2013
    10
    Really challenging and fun game, super ghouls and ghosts meets castlevania SOTN. I highly recommend getting an xbox gamepad for your PC for this. Unfortunately this is the only controller that I've read works, but I think they're trying to change that. If they haven't done so already, you may need to dig around for a 3rd party program like xpadder to map your joystick buttons to yourReally challenging and fun game, super ghouls and ghosts meets castlevania SOTN. I highly recommend getting an xbox gamepad for your PC for this. Unfortunately this is the only controller that I've read works, but I think they're trying to change that. If they haven't done so already, you may need to dig around for a 3rd party program like xpadder to map your joystick buttons to your keyboard buttons, that's what I ended up needing to do. Definitely worth the trouble, though! Expand
  19. Jul 13, 2013
    9
    Rogue Legacy is a great game with many hours of gameplay. If you like Infinity Blade for IOS, this will be one of your favorite games. With the fact that you have heirs when you die, considering they have different traits and classes, it's endless at the amounts of possible heros. You can build your manor and unlock new classes, increase stats, and more.

    I think this is well worth
    Rogue Legacy is a great game with many hours of gameplay. If you like Infinity Blade for IOS, this will be one of your favorite games. With the fact that you have heirs when you die, considering they have different traits and classes, it's endless at the amounts of possible heros. You can build your manor and unlock new classes, increase stats, and more.

    I think this is well worth the 15$. And everyone should try it
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  20. Jul 13, 2013
    10
    This little game is just packed full of AWESOME! The rogue-lite system is great where you have to start over if you die but your heir can use the gold you collected and the bonuses you've unlocked so you get stronger and stronger. Rogue with progression.
    Traits are fun. ADHD makes you faster, dyslexia makes you unable to read, nostalgia makes the game sepia toned and gay makes just about
    This little game is just packed full of AWESOME! The rogue-lite system is great where you have to start over if you die but your heir can use the gold you collected and the bonuses you've unlocked so you get stronger and stronger. Rogue with progression.
    Traits are fun. ADHD makes you faster, dyslexia makes you unable to read, nostalgia makes the game sepia toned and gay makes just about no difference what so ever....awesome!

    So, look beyond the 8bit-like graphics and have some pure fun with this game!

    (best played with a controller)
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  21. Jul 12, 2013
    8
    A rather difficult but rewarding game, It gives you a sense of great accomplishment at times but it can also be quite frustratingly hard. Its rather simple but with with layers of complexity to keep you interested and invested. Defiantly a must buy game for those looking for a challenge.
  22. Jul 12, 2013
    9
    Awesome game, very addictive even after you beat all the bosses, just to unlock all makes it very rewarding. controls are very responsive the rune equip stats classes makes a lot of fun to try different mixes.
  23. Jul 11, 2013
    10
    A brutally hard, incredibly fun RPG in the style of Castlevania:SotN. Multiple classes, traits, each with pros and cons, user controled stat growth through the multiple branched upgrade systems (Tower, blacksmith, and Enchantress).

    A controller isn't required, but helps tremendously due to the game type. Xbox controller support natively.
  24. Jul 11, 2013
    9
    Super fun and addictive game, definitely skill based, and one of my favorite rogue-like games out there. Only thing a little off about it is the controls for the keyboard, honestly.
  25. Jul 8, 2013
    7
    great idea, but excercised only decently...
    it is too difficult to progress your characters, drop-rates are too low and everythinbg is much too expensive-
    IF these 2 last things were changed just a little bit, the game would be a straight 10/10! but, since these flaws are small, yet have a devastating effect, I cannot rate this game too high. It is clearly above average, possibly
    great idea, but excercised only decently...
    it is too difficult to progress your characters, drop-rates are too low and everythinbg is much too expensive-
    IF these 2 last things were changed just a little bit, the game would be a straight 10/10!

    but, since these flaws are small, yet have a devastating effect, I cannot rate this game too high.

    It is clearly above average, possibly even a good game, but unfortunately it is so maddening to understand that only minor changes would make for a perfect game...

    7/10 it is if one of the next updates/patches changes the drop-rates and/or makes building your hero a bit more affordable, I'd have to revise my rating to a 9/10.
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  26. Jul 8, 2013
    8
    Easy to learn, but pleasant game. If you have 30 minutes to spend it's excellent choice. If you have 5 hours it is also excellent choice.

    + addictive game play
    + easy controls
    + nice, old school music
    + rpg-like elements

    - may be boring after some time (I didn't achieve this point yet after 8h of playing)
  27. Jul 8, 2013
    9
    BUY A 360 CONTROLLER BEFORE YOU BUY IT.

    As somebody that usually hates platformers, after watching some trailers of Rogue Legacy, I thought it had a lot of humour in it. But what really captured my attention was the tons of equipment and upgrades. The game is difficult, but as you progress, and learn the controls and actions of the mobs, it becomes fast paced, fluid, and most of all:
    BUY A 360 CONTROLLER BEFORE YOU BUY IT.

    As somebody that usually hates platformers, after watching some trailers of Rogue Legacy, I thought it had a lot of humour in it. But what really captured my attention was the tons of equipment and upgrades. The game is difficult, but as you progress, and learn the controls and actions of the mobs, it becomes fast paced, fluid, and most of all: intense.

    I've been playing it for hours and hours, and I feel like you just can't stop playing. It's so exciting and fast paced. It's very, very rewarding when you get loot, and come back knowing you're able to upgrade your castle(stat upgrades), and buy equipment.

    Great game.

    Buy it.
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  28. Jul 8, 2013
    8
    The game is lots of fun, and very addicting. Its offers that just one more round kind of game play.

    There is also a new game+ mode that keeps you going after your beat it the first time.
  29. Jul 7, 2013
    8
    It is a great game! Prepare to be addicted and to die alot!

    Yes, the game is repetitive and unforgiving but perfecting your skills and improving
    your heir through upgrading your gear is tons of fun.
  30. Jul 7, 2013
    3
    I really don't know how people can give this 10 of 10 possible points. Rogue Legacy is one of the worst attempts to have someone playing a game more than it takes to "beat it" or to see everything the game has to offer. If you die, you can only spend the gold that you have, otherwise you'll lose it at the point you enter the castle. Long story short: you grind. If you'd invest the time inI really don't know how people can give this 10 of 10 possible points. Rogue Legacy is one of the worst attempts to have someone playing a game more than it takes to "beat it" or to see everything the game has to offer. If you die, you can only spend the gold that you have, otherwise you'll lose it at the point you enter the castle. Long story short: you grind. If you'd invest the time in a MMO-RPG you'd be more successful with your character there. The only positive thing about that game is that it's not pay to win.

    How can you give a game like that perfect score? Rogue Legacy is the worst try to bind someone on his PC for a long time. While the artstyle is really nice to see and the people creating the sound really did a great work, neither the game mechanics nor the gameplay are innovative or "new" as some people here mention. Briefly, at a certain point the game you realize that all you do is grinding around senselessly, hit things with your weapon and wait for the gold to drop because that's the only thing this game is about. Getting the gold together to buy new weapons problem: you lose the gold as you enter a new run through the castle. Actually the only positive thing I can say about this game ist that it's not pay to win and 4 of 10 points is really well-meant. If you want a challenge, go play Super Ghouls 'n Ghosts instead..
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Metascore
85

Generally favorable reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Pelit (Finland)
    Mar 11, 2014
    86
    If you look up the word addiction in a dictionary, you will find out what that word means. But the dictionary might just as well display a picture of Rogue Legacy. [Dec 2013]
  2. Dec 9, 2013
    85
    Amazing old-school mechanics meet modern conventions.
  3. Oct 16, 2013
    100
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.