User Score
7.9

Generally favorable reviews- based on 703 Ratings

User score distribution:
  1. Negative: 60 out of 703
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  1. Aug 24, 2023
    7
    Not a big fan of rogue-like games but...

    Pros.:
    - Family manor and many upgrades.
    - Gameplay is quite simple. Easy to navigate.
    - Map and its design.

    Cons.:
    - Some bosses are quite annoying even with good lvl.
    - High lvl of adjustment. You kind of need to like this type of games to play it. Otherwise, it gets boring too fast.
  2. Jun 13, 2023
    9
    Rogue's Legacy: A Challenging and Addictive Adventure

    Rating: ★★★★☆ Rogue's Legacy is a captivating and challenging indie game that brings together elements of roguelike and platforming genres to create a truly addictive experience. Developed by Cellar Door Games, this title offers a refreshing take on the genre, delivering a unique blend of exploration, combat, and persistent
    Rogue's Legacy: A Challenging and Addictive Adventure

    Rating: ★★★★☆

    Rogue's Legacy is a captivating and challenging indie game that brings together elements of roguelike and platforming genres to create a truly addictive experience. Developed by Cellar Door Games, this title offers a refreshing take on the genre, delivering a unique blend of exploration, combat, and persistent progression.

    One of the standout features of Rogue's Legacy is its dynamic and ever-changing castle. With procedurally generated levels, each playthrough feels fresh and unpredictable, ensuring that no two runs are alike. Every room and corridor holds a surprise, whether it's a hidden treasure, a deadly trap, or a formidable enemy waiting to strike. This randomness adds a layer of excitement and replayability to the game, as you're constantly discovering new secrets and strategies.

    The game's combat system is well-crafted, striking a fine balance between challenge and satisfaction. You'll face a wide array of enemies, each with their own attack patterns and weaknesses. Precision and timing are key as you engage in intense sword fights, unleash powerful spells, and dodge incoming projectiles. The tight controls and responsive gameplay make every encounter feel intense and rewarding, despite the game's inherent difficulty.

    One of the most intriguing aspects of Rogue's Legacy is its unique inheritance system. After each failed attempt, you'll take control of a new descendant who possesses different traits, abilities, and classes. Some may be nearsighted, others may suffer from vertigo, and some might even have extraordinary skills. This inheritance mechanic not only adds variety but also forces you to adapt your playstyle and approach to each run. It's a constant juggling act, deciding which descendant's traits best suit your current goals and challenges.

    The game's pixel art style is charming and nostalgic, capturing the essence of classic retro games. While the graphics may not be groundbreaking, they contribute to the game's overall atmosphere and charm. The soundtrack is equally delightful, with a mix of energetic tracks and haunting melodies that perfectly complement the game's various moods and environments.

    However, Rogue's Legacy does have a few minor shortcomings. Occasionally, the procedurally generated levels can feel a bit repetitive, and the difficulty spike can be frustrating for some players. Additionally, the progression system, while rewarding, may feel slow at times, requiring significant time and effort to unlock new abilities and upgrades.

    Overall, Rogue's Legacy is an exceptional indie game that successfully combines challenging gameplay, dynamic exploration, and a captivating inheritance mechanic. Its addictive nature will keep you hooked for hours as you strive to overcome its trials and tribulations. If you're a fan of roguelikes and platformers, this title is definitely worth checking out. Prepare yourself for a journey of countless deaths and triumphant victories in the ever-changing castle of Rogue's Legacy.
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  3. Jun 9, 2023
    8
    Really solid roguelike platformer. Its challenging but it has a cool incremental upgrade system centered on building a family legacy. Its challenging but there's good class variety and the controls are responsive, so boss fights and chaotic rooms can be a lot of fun.
  4. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  5. Apr 29, 2023
    6
    Fairly fun rogue-lite game with decent platforming and interesting builds in the late game. Did not hold my interest until the end tho.
  6. Feb 25, 2023
    7
    nice game
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  7. Oct 15, 2022
    5
    Этот Рыгалик заебал нет никакого чувства прогресса , помер качнулся помер качнулся
  8. Oct 8, 2022
    8
    An absolute blast. The many "genetic" buffs and debuffs keep every run feeling fresh.
  9. May 13, 2022
    8
    good good good good good good good good good good good good good good good good good
  10. May 5, 2022
    7
    Довольно неплохой рогалик с не самой лучшей кривой сложности, на мой взгляд.
    Получилось в неё влиться только с 3 раза, и то после прохождения второй части, где с этим гораздо лучше обстоят дела и такого резкого скачка сложности со старта не ощущалось, а даже наоборот, после неё достаточно быстро пробежал на все ачивки (25 часов - НГ++).
    Второй ступор в этой кривой случился на НГ++, где
    Довольно неплохой рогалик с не самой лучшей кривой сложности, на мой взгляд.
    Получилось в неё влиться только с 3 раза, и то после прохождения второй части, где с этим гораздо лучше обстоят дела и такого резкого скачка сложности со старта не ощущалось, а даже наоборот, после неё достаточно быстро пробежал на все ачивки (25 часов - НГ++).
    Второй ступор в этой кривой случился на НГ++, где все враги превратились в мини-боссов, и будет очень грустно, если у вас неправильная прокачка или вы просто прошли НГ+ слишком рано, т.к. именно на НГ++ в силу вышесказанного сложность слишком резко повышается.
    Лично мне сначала приходилось убивать по 5 врагов за забег, собирать копейки и по 1 уровню повышать замок, прежде чем я смог как самолет пролетать все локации, аннигилируя все на своем пути.
    И третья ложка дегтя из этого же разряда - боссы становятся слишком простыми уже с НГ+, да и в обычном НГ они гораздо проще некоторых комнат, в которых рандом шаманит абсолютный буллет-хелл.
    Внимания заслуживают только нео-боссы - с ними пришлось попотеть, но все проходится.
    Еще не понравилась примерно половина представленного саундтрека. Не то, чтобы "обычно", а именно "не понравилось". Уж больно некоторые композиции на репите начинают давить на уши.
    В остальном достаточно простой в плане наполнения и игровых механик рогалик с малым количеством контента, который для некоторых растягивается за счет высокой сложности.
    ПС: для меня ситуация оказалась схожей с серией Dark Souls, где точкой входа в прохождение всей серии послужила именно 3 часть за счет более главного "введения" сложности в игрока)
    ПСС: если вам не понравилась первая часть - это не причина не пробовать вторую. Она просто прекрасна почти во всем, а в чем не очень - разработчики активно прислушиваются к сообществу и исправляют недочеты.
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  11. May 2, 2022
    10
    Oyun çok iyi.Özellikle 2d platform aksiyon ariyosaniz.İkincisi de çıktı o daha çok daha iyi
  12. Aug 27, 2021
    6
    A tube bagel with my favorite medieval atmosphere, a good leveling system and bosses
  13. Jul 22, 2021
    8
    good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good rl
  14. Jan 3, 2021
    8
    "A great Legacy"

    Technical analysis summary Graphics: 7.5 Sound: 7.5 Playability: 8.5 Longevity: 7.5 Impact: 8.0 Pro + Good game mechanics in classic roguelike style + Quickly addictive and suitable for fleeting gaming sessions + Simple yet enjoyable story with funny and stylish touches + The love of the developers in the creation of this game is tangible in every single
    "A great Legacy"

    Technical analysis summary

    Graphics: 7.5
    Sound: 7.5
    Playability: 8.5
    Longevity: 7.5
    Impact: 8.0

    Pro
    + Good game mechanics in classic roguelike style
    + Quickly addictive and suitable for fleeting gaming sessions
    + Simple yet enjoyable story with funny and stylish touches
    + The love of the developers in the creation of this game is tangible in every single pixel and musical note

    Cons
    - Lack of enemy variety
    - A few visual glitches here and there
    - The music tracks, despite being good, are not so many
    - Not so many game/graphics settings

    Overall Verdict

    7.8: A pleasant roguelike with a more than valid technical sector. The captivating and entertaining gameplay will push most of the players to proceed with the runs to enhance the character and dissect the details of the story. It could be repetitive for non-lovers of the genre. The graphic style and music of the game exude all the passion of the developers. A little gem.

    _______________

    PC Optimization, support and updates as of 03/03/2021

    [tested with Win 10 Pro - 64 bit - Version 20H2 - OS Build 19042.685, MoBo MSI Z170A Gaming Pro - FW Build 1.G0, Intel i7 6700k, Gigabyte GeForce GTX 1070 Windforce OC - Driver Version 460.89, Kingston Hyper X Fury 32 (8x4) GB 2666 MHz, game installed on Western Digital Blue 4TB model WD40EZRZ-00GXCB0 and steam client installed on Samsung SSD 860 EVO 500GB - FW Build RVT04B6Q]

    The game runs flawlessly at 1080p but, even if not fundamental at all, it lacks 4K support.
    A mod has been released, and supported to this date, by the developers.
    All in all a well optimized and supported game.
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  15. Jul 28, 2020
    9
    Rogue Legacy - прекрасный рогалик. Для меня, это была самая первая игра в жанре rogue-like, и она мне понравилась! Я не знаю что тут писать, но если вам нравится рогалики, спокойно покупайте и ждите 2 части. Очень приятная игра(хоть и жопа немного у меня горела, а я еще игру не до конца прошел), рекомендую всем!Rogue Legacy - прекрасный рогалик. Для меня, это была самая первая игра в жанре rogue-like, и она мне понравилась! Я не знаю что тут писать, но если вам нравится рогалики, спокойно покупайте и ждите 2 части. Очень приятная игра(хоть и жопа немного у меня горела, а я еще игру не до конца прошел), рекомендую всем!
  16. Jul 23, 2020
    8
    Two of the most satisfying accomplishments you can achieve in a game are overcoming a difficult challenge and getting progressively stronger. Sure, that can describe any number of games, but often that is the main drive behind people continuing to play a game that they enjoy. For as difficult as a game may be, they want to keep playing because of the gut feeling that tells them, "Okay,Two of the most satisfying accomplishments you can achieve in a game are overcoming a difficult challenge and getting progressively stronger. Sure, that can describe any number of games, but often that is the main drive behind people continuing to play a game that they enjoy. For as difficult as a game may be, they want to keep playing because of the gut feeling that tells them, "Okay, this time I got this". Rogue Legacy is one of these games.

    Rogue Legacy is a rogue-like platformer where you traverse through four sections of a procedurally generated castle, slicing through enemies, defeating bosses and gaining loot. What helps set this game apart from other games of its kind is in its progression. Each time you die (which is constantly), the next family member in your lineage takes over for the previous one, each with their own class and quirks, and attempts to succeed where their ancestor has failed. Unlike most traditional rogue-like games you also don't start from scratch each time you die. You will continuously level up and use the gold that you have collected (your inheritance, basically) to add and upgrade your weapons and abilities, class types, and just building up your estate. The more that you upgrade, the easier it will be to traverse the castle. Some classes will be better than others depending on your circumstances. If you are more comfortable with high defense, choose a barbarian class. Looking for a glass cannon? Get the Shogun/Hokage. Need the extra gold? Then spelunkers are your best bet. The classes get randomized each time you die, as well as the various traits that come with them, so you'll need to adjust accordingly.

    One of the things I love the most about this game is just how charming and silly the whole thing is. I've already mentioned that, in addition to each character having specific classes, they also have unique traits and quirks about them. Some of them can directly effect gameplay like having random muscle spasms, being giant, glaucoma, blurry vision and ADHD. Others are cosmetic like The One and monochrome, while others are just there to be humorous like IBS, balding or gay. The simple, yet affective graphical style also perfectly reflects the non-serious nature of this game.

    The core gameplay itself, while rather simplistic, is solid. Like in a Castlevania game, you have a primary weapon and sub weapons that you can use to defeat the various denizens of the castle. No matter which class you play, the control will still remain wickedly smooth, making any platforming or dodging a breeze to pull off. While there are many repeating and familiar layouts, what order they appear in and what enemies occupy it are different (unless you lock down the layout). The enemies themselves pose a threat because of not only your frail nature, but often one of the biggest challenges comes from just avoiding projectiles as recognizing enemy attack patterns is pretty simple to do. Aside from encountering a few new enemies, you'll pretty much have seen everything the game has to offer in the first few hours, so it can feel monotonous. However, the drive to inch further into the castle, getting close to beating that boss and getting stronger characters is this game's biggest driving force to keep going. The mark of any good rogue-like game.

    I've poured dozens of hours into Rogue Legacy. Not just because of me constantly dying and retrying, but simply because how addictive the game is. It's never just playing for a few minutes, it was always playing for close to an entire day. If you are even slightly interested in these types of games or just want a hearty challenge, this comes highly recommended.
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  17. Jan 11, 2020
    9
    Original review after spending 1 hour with the game:
    A little too hard for a everyday player. I took an hour to learn its secrets and wound up with dying after every few rooms. Some rooms are generated in a way that makes you die instantly. Not fun. Items are too expensive and the drop rates so low, that you can spend 15 minutes earning absolutely nothing. Awkward fighting controls means
    Original review after spending 1 hour with the game:
    A little too hard for a everyday player. I took an hour to learn its secrets and wound up with dying after every few rooms. Some rooms are generated in a way that makes you die instantly. Not fun. Items are too expensive and the drop rates so low, that you can spend 15 minutes earning absolutely nothing. Awkward fighting controls means this is more of a puzzle game to hit the enemies instead of a entertaining platformer. Repetitive design that owes to everlasting respawning made me abandon it too early. What a shame. A few changes and this would be an instant classic.

    New review after spending 20+ hours with the game:
    The game is very hard at first. The more you play it and the more you learn it, it becomes much much easier. Tight controls help much. It really deserves the high scores others are giving it. You just have to have patience and a bit of skill with platformers to really enjoy it. One of the best games of 2013. Period.
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  18. Jan 6, 2020
    8
    A great game, made with some flaws. Despite this, the gameplay is stellar and a wonderful game to look at. The backgroud and foreground elements are clear and I appreciate that as many pixel art styles over do things and you can't tell what is scenery and what is going to kill you or get in your way. The upgrade system is satisfying, although some upgrades are pointless, and balance isA great game, made with some flaws. Despite this, the gameplay is stellar and a wonderful game to look at. The backgroud and foreground elements are clear and I appreciate that as many pixel art styles over do things and you can't tell what is scenery and what is going to kill you or get in your way. The upgrade system is satisfying, although some upgrades are pointless, and balance is terrible. Forget being a magic user. The fun part is each time you restart you pick one of 3 characters with random genetic traits, some detrimental, some helpful, others just humorous that don't change gameplay.

    What I like is that you can choose which level of difficulty you tackle after going through the first level of difficulty, and to kill the 4 sub bosses in each area of difficulty before going for the end game. So you don't have to worry about slogging through too much over and over, it is more about getting enough money to upgrade enough for you to beat everything, and hey, if you are really good you can quickly beat the game with more of a difficult go at things.

    A forgiving game, that isn't too hard, but how you tackle the game allows you to make it harder or easier on yourself. I just wish they would make a sequel with some expanded choices, new enemies, and better balance of abilites, upgrades etc.
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  19. Sep 27, 2019
    9
    Original review after spending 1 hour with the game:
    A little too hard for a everyday player. I took an hour to learn its secrets and wound up with dying after every few rooms. Some rooms are generated in a way that makes you die instantly. Not fun. Items are too expensive and the drop rates so low, that you can spend 15 minutes earning absolutely nothing. Awkward fighting controls means
    Original review after spending 1 hour with the game:
    A little too hard for a everyday player. I took an hour to learn its secrets and wound up with dying after every few rooms. Some rooms are generated in a way that makes you die instantly. Not fun. Items are too expensive and the drop rates so low, that you can spend 15 minutes earning absolutely nothing. Awkward fighting controls means this is more of a puzzle game to hit the enemies instead of a entertaining platformer. Repetitive design that owes to everlasting respawning made me abandon it too early. What a shame. A few changes and this would be an instant classic.

    New review after spending 20+ hours with the game:
    The game is very hard at first. The more you play it and the more you learn it, it becomes much much easier. Tight controls help much. It really deserves the high scores others are giving it. You just have to have patience and a bit of skill with platformers to really enjoy it. One of the best games of 2013. Period.
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  20. Jul 14, 2019
    5
    I do not understand the over rating in this game.
    It s an ok platform game but it is NOT a ROGUE like game where jumping, avoiding thing n slashing n stuff should not take place like this. Many games like this and thism this one is not bad but not particularly good.
  21. Jun 25, 2019
    9
    Rogue Legacy is a truly fun game. Like, it's something that very easily gobble up your time, as you learn enemy patterns, gets more equipment and stats and has quite a few cool boss fights.
  22. May 22, 2019
    9
    It's an action rogue-like where your skill might actually be more important than your luck. If that's not enough to make you want it, the developers managed to make an explanation for why do you resurrect from death every time, and WHY you keep all your money after dying.
    Praise your family!
  23. Apr 3, 2018
    10
    Simple game, super addictive!
    Rogue Legacy is a rogue like adventure where you command a knight and enter a randomly generated castle-dungeon to get gold to buy more equipment, classes and abilities. Whenever you die, you can choose between 3 of the past hero sons to take on the fight, each son will have perks, some positive like super-strength, and some negative like myopia( everything
    Simple game, super addictive!
    Rogue Legacy is a rogue like adventure where you command a knight and enter a randomly generated castle-dungeon to get gold to buy more equipment, classes and abilities. Whenever you die, you can choose between 3 of the past hero sons to take on the fight, each son will have perks, some positive like super-strength, and some negative like myopia( everything far is blurred) making the choice of the class just as important as the perks his has.
    And that's it!!! There are four areas inside the castle with increasing difficulties each on having a boss, after you kill all of them, you go against the final boss.
    What makes you play again, again, again, again is the randomness of the game. Every time you play feels fresh and new. The game also posses New Game Plus and New Game Plus Plus.. for more difficulty if the player is interested.
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  24. Jan 8, 2018
    8
    Rogue Legacy is a 2D roguelite with rpg elements with an intresting choice in design:
    Your character changes everytime you die getting random perks that can be good or bad and a random class from a varying pool (Tank, Mage, Assassin ecc.)
    The gameplay is easy (you can just jump, attack and use a spell at first) but at the same time fun and rewarding. Death is only the start because dying
    Rogue Legacy is a 2D roguelite with rpg elements with an intresting choice in design:
    Your character changes everytime you die getting random perks that can be good or bad and a random class from a varying pool (Tank, Mage, Assassin ecc.)
    The gameplay is easy (you can just jump, attack and use a spell at first) but at the same time fun and rewarding. Death is only the start because dying you can upgrade your character and try to go further in the game in a "just one more time" mentality. Is good and worth the price. (15Euro on steam) If you want to end the game you'll have to play a LOT because it's hard (in a good way). Totally recomended.
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  25. Dec 14, 2017
    4
    This is one of those games that will appeal to a select minority. A veritable grind-fest, the game is super difficult in a very, very bad way. Instead of ramping up difficulty using clever level design and interesting enemies the devs decided that more enemies (boring enemies) is the only way to go. Everything has pretty much been said by other reviewers, so I will just quickly reiterateThis is one of those games that will appeal to a select minority. A veritable grind-fest, the game is super difficult in a very, very bad way. Instead of ramping up difficulty using clever level design and interesting enemies the devs decided that more enemies (boring enemies) is the only way to go. Everything has pretty much been said by other reviewers, so I will just quickly reiterate some of the key issues: difficulty through bad design, useless traits that are just gimmicks that become tedious after just one play, insanely grindy to the point of being savagely boring unless you are a grind fan, random level design promising endless hours of fun is indeed random, but the original boring design makes randomness also boring, floatiness and response times make keyboard useless and some controllers needlessly hard to use (my Rumblepad 2 for example, good for pretty much any other game) and there is more but I am getting bored, just like with the game after 5 hours of playing. Good music, nice graphics, some clever ideas, but overall only for grind fans. Expand
  26. Oct 5, 2017
    7
    Really cool roguelike that has found an innovative way for your progress to carry over between iterations. My main qualm is that the controls aren't as nice as I would like, which leads to some deaths that feel pretty unfair.
  27. Aug 29, 2017
    8
    Spent about 80 hours in this game. You can beat it much faster, but I liked grinding, and upgrading my castle. The controlls are near perfect, and the first hours with the game was amazing. It got a little repetative after a while, but you can play the game as you would want.
  28. Feb 21, 2017
    10
    Love that game, I discovered a lot of diseases (some that can be used as abilities), that I had no idea that existed, the money's mechanic, not allowing infinite farming, is very well-made, and makes the game harder, the diseases is what makes the game work, without it it would be just a generic Castlevania-like game.
    Story is not very well-made, but I think it's not important for a
    Love that game, I discovered a lot of diseases (some that can be used as abilities), that I had no idea that existed, the money's mechanic, not allowing infinite farming, is very well-made, and makes the game harder, the diseases is what makes the game work, without it it would be just a generic Castlevania-like game.
    Story is not very well-made, but I think it's not important for a rogue-like game.
    I think i'm gonna play that game for very long before me to start getting sick of it.
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  29. Dec 12, 2016
    8
    This is the kind of game I put on my laptop and take to school to play when I have nothing better to do. The graphics are simple so it doesn't lag, the game is fast paced, and the characters are entertaining. The game has a lot of playtime that I haven't had the chance to fully explore but hopefully I can manage to complete the game in the upcoming months.
  30. Jun 22, 2016
    8
    Rogue Legacy is a roguelike hack-n-slash platformer with very challenging gameplay, that rewards mastery of movement controls above all else. However, every run through the shifting castle dungeon gets you a little further- any gold you earn can be used by your next character to purchase upgrades and gear. The game has a sort of heritage system, in each run you choose a child of yourRogue Legacy is a roguelike hack-n-slash platformer with very challenging gameplay, that rewards mastery of movement controls above all else. However, every run through the shifting castle dungeon gets you a little further- any gold you earn can be used by your next character to purchase upgrades and gear. The game has a sort of heritage system, in each run you choose a child of your previous character, who can be one of several classes and may have any number of beneficial, harmful or completely benign medical conditions, another element of randomization atop the expected ones: randomized dungeon layout and loot. Character customization is extensive, with various gear setups of weapons and armor, and skill runes that add things like extra jumps or air dashes. I died many, many times over the course of my playthrough, especially during the very difficult (perhaps even cheap) boss fights, but unlike some roguelikes the game never really punishes you for that. You're even able to "lock" the castle and reenter the same layout as your next character, expediting your progress to say, a boss room. I found myself addicted to the game, wanting to go on "just one more run" to get another upgrade before moving on to something else. The game has decent music and a charming art style as well, which clashes nicely with its rather grim lore. The game delivered strongly on that "what's in the next room?!" factor that I love about these sorts of games, including action roguelikes like Diablo and its derivatives. Rogue Legacy was persistently entertaining throughout and I can recommend it to most, even those who would normally shy away from a roguelike. Expand
  31. Apr 19, 2016
    8
    I've always wanted to like Roguelikes more than I enjoy them. I love the idea of randomly generated challenges and disposable characters. This game made the genre work for me, though I wished for more characterization and humor.
  32. Dec 15, 2015
    10
    A pretty awesome 2d rogue-like RPG platformer. Every gamer should play this very awesome game, because it's charming, fun, addictive and so awesome. It also has a kick ass soundtrack, don't forget that.
  33. Oct 4, 2015
    6
    Enjoyable game for those who appreciate the genre (platformer+roguelike). This title can provide some good hours of mindless fun, don't expect a deep story. It can feel a bit too grindy at times.
    The gamplay is not bad, but sadly the graphic/sound departments are pretty weak and that brings down my score. Rogue Legacy is not bad, but could have been better. I'm looking forward for the next title.
  34. Aug 8, 2015
    1
    I know a lot of people saying this is the King of Rougelikes, while others say this is a **** stain on the highly regarded Rougelike genre. And unfortunately, my opinion falls in the latter statement. Clunky controls, bland levels, and the worst jump arc/jump delay I've ever seen in any videogame. This feels less like a Rougelike and more like a ****ty Metroid-Vania port.
  35. May 26, 2015
    9
    Pros:
    Very rewarding
    Challenging
    New every time (rogue-like)

    Cons:
    Later in the game when you unlock more characters, you'll have trouble playing a character class that you like
    The persistent items (but not spells) aren't that interesting
  36. May 22, 2015
    8
    A roguelike game like no other, with a perfect balance between difficulty and fun. You start off with a random character each time you die, ranging from a short-sighted midget to a dyslexic giant who is colourblind. The controls in the game felt floaty, which is actually what makes the game hard. Very simple controls with very few buttons, but still fun to play. The game also introduces aA roguelike game like no other, with a perfect balance between difficulty and fun. You start off with a random character each time you die, ranging from a short-sighted midget to a dyslexic giant who is colourblind. The controls in the game felt floaty, which is actually what makes the game hard. Very simple controls with very few buttons, but still fun to play. The game also introduces a whole new side to the genre. Every time you die, to get back in the castle you have to give up all the money from the previous dungeon. As always, you enter a randomly generated castle with 3 other locations to explore and each one features a different difficulty for each one. Yes, the game is so hard that it will leave you buying a new keyboard, but there is something about it that makes you want to keep playing. There is also a large variety of enemies in the game, all with different attacks and powers depending on their level. You need a lot of skill to be able to beat the game and you need to master the strategy for each enemy to win. There are 4 bosses each with different attacks, but god are they hard especially when your just starting out. The game has a LOT of upgrades to choose from, and the amount of time you can put into this game is insane. The game is difficult so you don't get all the upgrades too soon, but so fun that it really wont bother you much. In my opinion, this game is the heart of roguelikes and a game like this really should get more recognition than it currently does. If you're fond of roguelikes, give this one a shot, I'm sure you will love it. Expand
  37. DDP
    May 3, 2015
    10
    Fast and fun, on top of that hard to leave XD. This game is one of the best examples of 2D games and manages to reach levels of fun you would have got only with the Ghost and Goblins games! One of the best purchases ever made!
  38. Mar 12, 2015
    8
    Brilliant little gem of a game. However you need to put the time in to reap the rewards. Get through an hour of gaming and it will all make sense. Highly addictive and very fun.
  39. Jan 21, 2015
    7
    This is one fairly addictive game. It is hard to put down some times, as you want to continue and explore it all. To gain gold and buy upgrades. I would recommend it to every fan of the old school 2d games - it has great ideas, polished and fluid game-play. Now on to the criticism - it didn't last for me, - yes I might easily have killed over 10 hours with it, but then suddenly it feltThis is one fairly addictive game. It is hard to put down some times, as you want to continue and explore it all. To gain gold and buy upgrades. I would recommend it to every fan of the old school 2d games - it has great ideas, polished and fluid game-play. Now on to the criticism - it didn't last for me, - yes I might easily have killed over 10 hours with it, but then suddenly it felt old and boring and even unfair - I did sooo many upgrades and my powers and armor were very strong now. My level was at least 120 (which sounds insane), but the game difficulty was almost the same - again sometimes it took over 2 hits to kill a common enemy with paladin class - it felt almost exactly like I was level 1 and just beginning this game. So there you have it - I feel cheated by the game progress system.
    Overall: the game was well worth my time trying it out and I had a lot of fun with it.
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  40. Nov 22, 2014
    7
    I knew the game was going to have some grind elements to it, but I wasn't quite expecting it to really hit so hard in the last quarter of the game. Everything about the game's feel works pretty nicely, but the "economy" of upgrades feels a little off. After about 12 hours into the game, I basically was at a point where the only way to make progress was to go into the castle and hunt downI knew the game was going to have some grind elements to it, but I wasn't quite expecting it to really hit so hard in the last quarter of the game. Everything about the game's feel works pretty nicely, but the "economy" of upgrades feels a little off. After about 12 hours into the game, I basically was at a point where the only way to make progress was to go into the castle and hunt down enough gold to get a single upgrade and then repeat the process.

    The controls felt tight and I never felt like I died a cheap death from bad platforming. I like the novelty of using death as a regular aspect of the game along with all the traits. Somewhere, there's a story, but I honestly wasn't following it; the final boss's monologue tries to wrap it all up, but none of it seemed to really be engaging. There's a lot of meta jokes and developer commentary in the game which I appreciated a lot. Overall everything was fun and I was satisfied with the entire package, but after beating the final boss, I don't plan on pursuing New Game+.
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  41. Nov 15, 2014
    6
    Not a terrible game by any means, but the level design is average at best and in place of any genuine challenge there is level-grinding and gold-farming

    That's what ultimately bothers me about Rogue Legacy. The game treats its audience to a 'Skinner Box' experience, and when you strip away all the bells and whistles, all the rogue and rpg elements - all you're left with is a rather
    Not a terrible game by any means, but the level design is average at best and in place of any genuine challenge there is level-grinding and gold-farming

    That's what ultimately bothers me about Rogue Legacy. The game treats its audience to a 'Skinner Box' experience, and when you strip away all the bells and whistles, all the rogue and rpg elements - all you're left with is a rather underwhelming platformer.
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  42. Oct 6, 2014
    9
    Rogue Legacy is a 2D roguelike platformer, and one of the best roguelikes I've played. It's polished, with great visuals, sound, music, and game mechanics.

    Permadeath adds a lot of great dynamics to games, but also comes with a lot of design challenges. If not done right permadeath can be both tedious and frustrating. Rogue Legacy handles this by making you keep most of your growth
    Rogue Legacy is a 2D roguelike platformer, and one of the best roguelikes I've played. It's polished, with great visuals, sound, music, and game mechanics.

    Permadeath adds a lot of great dynamics to games, but also comes with a lot of design challenges. If not done right permadeath can be both tedious and frustrating. Rogue Legacy handles this by making you keep most of your growth even after you die and start over, which is brilliant.

    Rogue Legacy has some of the most fun combat I've seen in a 2D platform game. The controls are smooth, the enemies are well designed to create a variety of interesting tactical challenges, and the player has a lot of flexibility in both attacking and dodging. You can do things like double jump over two enemies, hit each with your sword, and then mid-air dash to dodge a third enemy.

    Each time you start over with a new character, the character can have a wide variety of abilities *and weaknesses*! The weaknesses are creative and funny, like color-blindness, which makes the game a lot harder than I would have thought. Some weaknesses are also strengths, such as being small, which causes you to have a smaller sword that is harder to hit foes with, but also allows you to fit through narrow passages you normally couldn't fit through.

    The one downside to the way you keep your character development from game to game is that death almost feels trivialized. If you live just long enough to gain enough gold for the next upgrade you want, then dying after that point is not a big deal.
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  43. Sep 20, 2014
    9
    I had to make a counter review to Bunkerfox's because it is rated as too helpful. First he says the controls are bad. This is false. The controls are not intuitive, that is to say, they do not match the smoother feeling of Castlevania. However, this is remedied easily by sticking with the game for a few hours and you easily adjust. I had no trouble buffing myself to +50% speed andI had to make a counter review to Bunkerfox's because it is rated as too helpful. First he says the controls are bad. This is false. The controls are not intuitive, that is to say, they do not match the smoother feeling of Castlevania. However, this is remedied easily by sticking with the game for a few hours and you easily adjust. I had no trouble buffing myself to +50% speed and blitzing through the castle destroying everything in my path (loads of fun btw). So yes, the controls can be difficult to adjust to if you don't play a variety of games and are only used to one platforming style.

    The hero legacies are random, yes, but there's an upgrade you can purchase with gold to randomize them again. If you can't stand randomness at all, don't buy the game. The castle is randomly generated to a certain extent. The 1st area is always in the middle, the 2nd area to the right, 3rd to top, and 4th to bottom. You often will find rooms similar to ones you've played before, but each new map will be randomly laid out. The exploration phase of the game only lasts about 10-15 hours, once you've explored a whole castle, you're pretty much done exploring. It isn't like Castlevania with hidden or unlockable rooms or rooms you need to come back to after gaining a new ability. In other words, exploration is NOT a major feature of the game. The game is more about fighting, looting, and upgrading your stats.

    I loved upgrading my character and trying to beat my previous high score for gold collected in 1 run each time. If you upgrade your stats to maximum, you might feel like it's a grind, but it's totally up to you.

    Great sounds, decent music(gets annoying after a long time). As for the making fun of disabilities I don't think it's as serious as some make it out to be. Some aren't even real, and can be offensive if you have no sense of humor.

    Amazing game, very Castlevania-esque, gave me 50 hours of fun.
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  44. Sep 10, 2014
    7
    A well made side-scrolling plat-former with a unique twist on character advancement, this game is definitely worth the reasonable price-tag. It is a full game (no micro-transactions! Nice!), so you need not fear getting ripped off. It does get a little repetitive, with its grind-based design, but is still worth the effort. A few more environments and enemy diversity would have madeA well made side-scrolling plat-former with a unique twist on character advancement, this game is definitely worth the reasonable price-tag. It is a full game (no micro-transactions! Nice!), so you need not fear getting ripped off. It does get a little repetitive, with its grind-based design, but is still worth the effort. A few more environments and enemy diversity would have made this game a classic. Nonetheless, an excellent indie game. Expand
  45. Sep 6, 2014
    7
    Let me start this review off by saying that I'm not very good at this game. However, despite my sometimes colorful expressions after my character's death, Rogue Legacy still makes me want to keep playing.

    For the most part, Rogue Legacy is a retro throwback that attempts to capture an audience who grew up playing Ghosts 'n Goblins and Castlevania. Also for the most part, the game does
    Let me start this review off by saying that I'm not very good at this game. However, despite my sometimes colorful expressions after my character's death, Rogue Legacy still makes me want to keep playing.

    For the most part, Rogue Legacy is a retro throwback that attempts to capture an audience who grew up playing Ghosts 'n Goblins and Castlevania. Also for the most part, the game does very well, and provides a solid combination of RPG-like progression (in the form of stat upgrades and new classes,) side-scrolling gameplay, and sometimes brutal combat. This is where my biggest complaint about the game comes in. Combat sometimes feels like a chore, and can be frustrating due to enemy spawning and floaty jump controls. Also, a few of the added traits your character can have seem to have no point, sometimes impeding the gameplay more than adding a layer to it (I'm looking at you, upside down screen!)

    Overall, Rogue Legacy's flaws don't keep it from being a bad game by any stretch of the imagination. It's difficulty, while sometimes over-the-top for the average gamer, still adds replayability, and the price tag of $15 on Steam makes it worth your time.
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  46. Aug 27, 2014
    4
    I find that indie games receive a lot of praise and leniency, just for being an indie game that tried something uncommon. Games like FTL and Terraria, however, prove that we don't have to hold indie games to such low standards. For that reason, I'm going to tell it as it is: Rogue Legacy is mediocre. It consists of an interesting idea for a trait and progression system that is unimpressiveI find that indie games receive a lot of praise and leniency, just for being an indie game that tried something uncommon. Games like FTL and Terraria, however, prove that we don't have to hold indie games to such low standards. For that reason, I'm going to tell it as it is: Rogue Legacy is mediocre. It consists of an interesting idea for a trait and progression system that is unimpressive in its execution and delivered on top of a terrible platform game. I played enough of it to get a good taste (defeated the bosses etc), and I regret all of it. This is the worst kind of gaming there is: a progression system that compels you to start a new game, but the gameplay is so bad that you hate yourself every time. Expand
  47. Aug 13, 2014
    8
    I first played this game a few months ago and didn't like it at all, but only because I suck at platformers. Later I was convinced to give it another try, and woah if it blew my mind. Rogue Legacy is the Dark Souls of platformers: once you get used to its dying and rebirth routine you'll spend hours with it and love the sense of progression. A fantastic game.
  48. Jul 29, 2014
    0
    Such a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really fun experience.
  49. Jul 14, 2014
    9
    Rogue Legacy is a great new take on a Metroidvania style game. It's a roguelike but you get to use your gold and loot to purchase and unlock persistent upgrades across all your characters (makes it much more fun than the normal roguelike in my opinion). A very challenging game with really solid gameplay.
  50. Jul 7, 2014
    0
    im sorry but i hate this game with a passion
    first off peopole who love it need to go play castlevania or ninja gaiden then come back to this
    second off the games difficulty is the major problem i have no problem with hard games i love broforce castlevania ninja gaiden yggdra union and there hard as balls but this game instead of using challenging and good level design decides to instead
    im sorry but i hate this game with a passion
    first off peopole who love it need to go play castlevania or ninja gaiden then come back to this
    second off the games difficulty is the major problem i have no problem with hard games i love broforce castlevania ninja gaiden yggdra union and there hard as balls but this game instead of using challenging and good level design decides to instead just throw a crap storm at you in order to get by as a chalenging game the platforming is mediocre to say the least its realy floaty and controls like crap the combat is also a major feature along with platforming and its just as bad you have 1 spell and you can swing your sword thats it nothing else also the spells are all stolen straight from castlevania except for the sword wall wich is useless
    however it does have some good features the graphics are very nice and building a legacy is interesting
    however the legacy is nothing more then upgrades and another major part building your manor is just a upgrade screen the classes are useless except the shinobi get the shinobi the only way to beat this game is with the shinobi the bosses are horrendus to there just bigger versions of normal enemies litteraly all of the bosses are upscaled versions of first off the visionarys second off the flaming skulls and so on and so forth the final is un original to with it just being a knight the story seems interesting at first but its a cop out and it should go burn along with this game over all the game just isnt good and by that is one of the worst its not bubsy 3d bad but its close
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  51. Jul 6, 2014
    10
    Rouge Legacy does everything Megaman with more variance. The constant change in weapons, characters, and skills require consistent adjustment of playstyle with each life. The heir continue system is a unique approach that keeps this platforming powerhouse fresh. Could not be happier. Full review later.
  52. Jun 26, 2014
    9
    I don't know why, but I'm addicted to this game. Is an old style platform with many modern elements that make it a joy to play.From the beginning to the end is probably too frustrating, but then you have that particular session in which everything goes right, and you feel you are playing one of the best games ever.
    I think it deserves a sequel with a bigger environment, now the levels
    I don't know why, but I'm addicted to this game. Is an old style platform with many modern elements that make it a joy to play.From the beginning to the end is probably too frustrating, but then you have that particular session in which everything goes right, and you feel you are playing one of the best games ever.
    I think it deserves a sequel with a bigger environment, now the levels graphic is flat and boring.
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  53. Jun 18, 2014
    9
    Great 2D side-scrolling game with rogue-lite system. You can buy equipment, runes even upgrade your castle for permanent improvements of your heroes. Yes, heroes, because every time you die, you choose your heir who will follow up your adventure. There are many classes of heroes, with different spells and characteristic (your heir can be colorblind, when everything is black'n'white, orGreat 2D side-scrolling game with rogue-lite system. You can buy equipment, runes even upgrade your castle for permanent improvements of your heroes. Yes, heroes, because every time you die, you choose your heir who will follow up your adventure. There are many classes of heroes, with different spells and characteristic (your heir can be colorblind, when everything is black'n'white, or farsighted, when thing close to your hero are blur). I recommend this game for everyone who from time to time wanna chill out with simple, relaxing but challenging game :) Expand
  54. Jun 13, 2014
    8
    Great difficulty curve. Great 2D side scroller game play. Very addicting. Doesn't do anything terribly original, (otehr than inherited traits which are fun, but not really game defining) but it nails the addicting rogue like formula. Very easy to get sucked in.
  55. Jun 10, 2014
    5
    Conceptualmente interesante pero no especialmente bien desarrollado sus mecánicas y el potencial que podría tener. Es interesante para verlo si se lo ha comprado un amigo.
  56. Jun 6, 2014
    6
    First of all, if you do not have a controller do not bother with this trash game. I would assume that this game would be pretty fantastic with a proper controller, however the default controls that come with it are some of the most ridiculous rubbish I've ever played with in my life. Common sense and my history of gaming make me wonder if the creator even played his own game beforeFirst of all, if you do not have a controller do not bother with this trash game. I would assume that this game would be pretty fantastic with a proper controller, however the default controls that come with it are some of the most ridiculous rubbish I've ever played with in my life. Common sense and my history of gaming make me wonder if the creator even played his own game before releasing it.

    So, with that tidbit out of the way, I will admit that I really WANT to like this game. It has a good premise for an indie game and the concept is solid. However the control scheme makes me tend to quit after about 2 playthroughs due to the sheer stupidity of it. Basically, this game is a side-scrolling Metroid-esque game with hack'n'slash features. What you see is what you get really. It has quite a lot of replay value as long as you have some alternate method of control or you enjoy being defeated due to poor control schemes (looking at you Resident Evil, can't run while shooting. Makes sense in a zombie game...)

    Basically you start out as some sort of 'knight' that has no real background or story and the main goal of the game is to wrack up as much gold as possible. The gold is used for progression AFTER dying. Yeah, you heard me, Not going to use that gold while you're alive. The only way to access the 'store' (dubbed 'The Manor') in which to spend all your hard (read: VERY HARD) earned gold is to perish. Once you perish, you get to pick one of three 'descendants' that have varying abilities and skills (called traits).

    There is a wide array of these traits that keep it fresh and replayability high and subsequence playthroughs amusing. After perishing you are brought back to 'The Manor', a series of unlockable options, such as a blacksmithy, more health or mana, additional abilities, etc. They build off one another, with the player unlocking one making it so that three more are able to be looked at and purchased.

    The monsters are pretty standard fare, hailing from NES and SNES times with predictable patterns and bullet-hell firing paths that are usually dodgable sans the terrible controls.
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  57. Mar 20, 2014
    10
    This game is cocaine. I always tell myself, just one more then im done. I'll do homework. I'll sleep. I'll eat something.
    You know what, that was a cheap death, one more. Okay, just one more.
    Sweet, just beat the game. Oh new game plus? maybe just one more playthrough... This game is incredibly addictive and challenging. I have seen people who suck terribly still trying to press
    This game is cocaine. I always tell myself, just one more then im done. I'll do homework. I'll sleep. I'll eat something.
    You know what, that was a cheap death, one more. Okay, just one more.

    Sweet, just beat the game.

    Oh new game plus? maybe just one more playthrough...

    This game is incredibly addictive and challenging. I have seen people who suck terribly still trying to press through this game. Must have for anyone and everyone.
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  58. Mar 17, 2014
    9
    This review contains spoilers, click expand to view. Sorry to break it to you, but if you like being spoon fed a victory, go elsewhere. This game is back in the old school, drag you through broken glass hard modes that have sadly been missing from games. This and other rogue-likes are getting more notoriety because there is a genuine challenge.

    Hate the random levels? use the architect to lock in a castle design.
    Hate your blondie hero? Well, its better than IBS.

    My major complaint is that it feels awkward with a keyboard. For a game being a rogue-like metroidvainia the controls should be tight as hell, but i think it conveys the desperation of one life well without making you feel like a fool for dying.

    as Sir Leopold said on his death,
    "$%^$#&"
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  59. Mar 15, 2014
    8
    Here comes a computer game from Cellar Door Games that not only advances the genre of the roguelike, but also add lots of replay value after you beat the game

    Using 2D side scrolling graphics, the game runs very smooth and without any hitches. The music, while dreary, adds a sense of ambiance to the game. What makes Rogue Legacy unique from your traditional Roguelike is that after your
    Here comes a computer game from Cellar Door Games that not only advances the genre of the roguelike, but also add lots of replay value after you beat the game

    Using 2D side scrolling graphics, the game runs very smooth and without any hitches. The music, while dreary, adds a sense of ambiance to the game. What makes Rogue Legacy unique from your traditional Roguelike is that after your character dies to any of the game's various monsters and traps, you get to pick from a random list of three heirs, with varying job classes and traits, with more job classes made available as you spend your hard-earned gold on new perks

    Just like any other roguelike, the game gets hard but the risk vs reward is well worth it. Rogue Legacy can be played with either the keyboard or a gamepad. I prefer the gamepad for this one.

    At the end of the day, Rogue Legacy is one of the better, if not the best, roguelike available on Steam and is worth checking out.
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  60. Mar 9, 2014
    1
    Game is OK but it is basically TOO HARD to be enjoyable. This is made worse by the way the map resets after each death. With each death accumulated (money) progress is lost so the game basically wastes your time by denying any progress. You might die 20-30 times before you luck-out and get enough money to get an upgrade. Don't waste your time with this garbage.
  61. Vel
    Mar 8, 2014
    4
    The Good: As far as platformers go, the graphics, sound effects, and comedy all work well. If you love platformers, this will be a pretty enjoyable game for you.

    The Bad: The controls are a bit wonky, the hit boxes are annoying, and the difficulty/cost of upgrades scales too quickly. If you are an expert at platformers and have the fast-twitch reflexes of a teenager in his/her prime,
    The Good: As far as platformers go, the graphics, sound effects, and comedy all work well. If you love platformers, this will be a pretty enjoyable game for you.

    The Bad: The controls are a bit wonky, the hit boxes are annoying, and the difficulty/cost of upgrades scales too quickly. If you are an expert at platformers and have the fast-twitch reflexes of a teenager in his/her prime, you may be able to advance through the game, but for the rest of us, you will probably never end up more than 6-12 rooms deep into any dungeon. The game simply lacks the balance and polish to make it fun.
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  62. Feb 26, 2014
    9
    Excellent game, very very enjoyable, I'm not a fan of rogue type games, but this one did a great job at being a bit random with tons of twists, it was easy to get very addicted to it, wanting to upgrade mansion fully and get all the things, I very much enjoyed all the time I've spent playing this!
  63. Feb 17, 2014
    3
    I expect game like Prehistoric 2 or Titus the Fox. But again fail. Good idea to have new character each game. You can choose clones of your previous character. It will be nice a seems to be promising idea, which allows you to make different after each death.
    But game play is like incorrectly finish student work. Terrible jumping, for simple tasks you need multiple keys what ruins
    I expect game like Prehistoric 2 or Titus the Fox. But again fail. Good idea to have new character each game. You can choose clones of your previous character. It will be nice a seems to be promising idea, which allows you to make different after each death.
    But game play is like incorrectly finish student work. Terrible jumping, for simple tasks you need multiple keys what ruins character control. enemies can shoot during walls, jump everywhere, fly everywhere. There is missing any way how to improve game difficulty. It's like last level of game with hard difficulty after first door. Is useless to buy new weapons, as they can do only small damage and you have to be close to enemy.
    Enemies are not colliding with you, you are transparent for them. If you hit them with weapon, they just blink and continue in movement to target - YOU. In reality you have only 1 hit to kill them, otherwise they will start killing you. Because your body is transparent, you have to jump away. And again you have to hit them once and jump away. And here is another black point - character control.
    There are sometimes only terrible platforms which is possible to activate only when you jump, release space, press down key and click left mouse button. I think is really hard to make control more complicated....
    And this is where I finished. I don't want to play game, where I have to fight with control. At this moment I can only say, very good idea was killed with terrible character control and wrong level/creature design. I'm going to play mark of ninja, limbo, trine 2, prehistoric 2, titus the fox. These game is no match for them.
    I want to have delete game from library button on Steam !
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  64. Feb 4, 2014
    9
    There is very little I don't like about this title. It's wise to use a game pad as the keyboard control is the only let down.

    Enemy design coupled with the random layouts make for interesting and unique challenges the retro platform lover will enjoy. The roguelike elements work well with the partnering of the skill trees and armor inheritance, so as to nullify some of the frustrations
    There is very little I don't like about this title. It's wise to use a game pad as the keyboard control is the only let down.

    Enemy design coupled with the random layouts make for interesting and unique challenges the retro platform lover will enjoy. The roguelike elements work well with the partnering of the skill trees and armor inheritance, so as to nullify some of the frustrations born from titles such as Dont Starve.

    Top class game. One of the most interesting gaming experiences I've had in the last 12 months.
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  65. Jan 27, 2014
    7
    Rogue Legacy is a combinination of Metroidvania and Rogue-like where you enter a randomly generated castle, try to get as far as you can before dying (with the ultimate goal being to kill 5 bosses), then repeat. This might sound like pretty standard fair, but where Rogue Legacy sets itself apart from its competition is its unusual character creation and its progression system.

    Character
    Rogue Legacy is a combinination of Metroidvania and Rogue-like where you enter a randomly generated castle, try to get as far as you can before dying (with the ultimate goal being to kill 5 bosses), then repeat. This might sound like pretty standard fair, but where Rogue Legacy sets itself apart from its competition is its unusual character creation and its progression system.

    Character Creation:
    When it comes to starting a new game Rogue Legacy offers up three random characters chosen from what basically amounts to a Mage class, a Warrior class, and a Roguish high critical rate class (later on a Lich class is also unlocked). Each is given a random spell, sometimes a special skill, and a couple of rather peculiar traits. Maybe your character is colorblind (the game will be in black & white); or your character can't see in 3D (meaning all the enemies look paper thin); or is short-sighting (everything far away is blurry); or maybe he just has gas and can't stop farting. Very strange but kinda cool. It definitely gives the game a unique charm that you won't find anywhere else.

    Once you get in the gameplay feels really good; the level designs are simple yet effective; the controls feel just right; and the enemies/bosses have very balanced/fair AI to them. There is lots to explore and all kinds of treasures to find. Blueprints for new weapons/armor, runes for improving your character (ability to fly; triple jump; steal HP from enemies; etc.), or just little easter eggs like mini-games or developer goodies. It all makes for a fun platformer.

    Progression System:
    The second thing that makes Rogue Legacy different is when you die... you don't really die. This isn't permadeath like you'd find in other Rogue-likes. Nope, all the money, blacksmith blueprints, and runes you've collected in your previous run will transfer over to the next character you choose to play as. You take the money you've earned and use it to buy upgrades (more HP, more damage, more armor, more skills, higher critical % chance, etc.) At first, this sounds really really cool! Unfortunately, in about your 4th or 5th run you begin to realize exactly what this means. It means that future playthroughs are not about beating the game so much as its about farming and grinding for gold. Just like an MMO you are spending your time leveling your character up to the cap in the newbie areas over and over simply so you can participate in the end-game content later on. Not only does it become excruciatingly repetitive, but it has the adverse effect of devaluing your progression. You aren't making it further into the castle because you are getting better at the game or lucky breaks are going your way like other rogue-likes. No, you are getting further simply because your character is much stronger than the previous one. You'll be easily one-shotting enemies, regenerating your hitpoints like crazy, or just tanking hits with your armor that the game can lose its fun/challenge. It makes comparing how far you were able to get in one run with that of another useless and thus takes away one of the great appeals of the Rogue-like genre.

    All that said, if you can handle the grind, the game will keep you busy for a long time. Its not easy to beat with weak characters so you'll have to devote many hours to gold farming if you want to say you've beaten it. Final Score: 7/10

    One final note. There is something funky about this game's settings. Some controls and keyboard keys have been hardcoded into the game and thus unchangeable through keybinds. This goes for controllers as well. Why has the developer done this? Who the heII knows. You might even think you'll circumvent this limitation by using 3rd-party joy-2-key software, but you'll still run into problems. Its impossible to disable the in-game controller if you have one plugged in thus your custom 3rd party settings will always conflict with what the game has hardcoded in. ****in' retarded developers.
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  66. Jan 23, 2014
    10
    I hate Roguelikes. It's more of a personal preference than a legitimate concern, but I completely disagree with the concept of games that erase all your progress if something, ANYTHING goes wrong. Even old DOS games like Tyrian 2000 and NES games like Zelda reflected the knowledge that players liked challenge, but didn't like doing and redoing things they'd already done several times.I hate Roguelikes. It's more of a personal preference than a legitimate concern, but I completely disagree with the concept of games that erase all your progress if something, ANYTHING goes wrong. Even old DOS games like Tyrian 2000 and NES games like Zelda reflected the knowledge that players liked challenge, but didn't like doing and redoing things they'd already done several times. That's why they invented saving. Rogue Legacy, however, is marketed as a Rogue-Lite, and it makes a world of difference.

    The game is about a family of knights, each with a wide variety of unique traits, some beneficial (ambidextrous, OCD), some detrimental (vertigo, near-sighted), and some pure flavor (nostalgic, dyslexic) entering a randomly generated castle to find and defeat 4 bosses and one final boss. When one knight dies, one of his/her three children take his place and tries to accomplish the nearly impossible task.

    Instead of making death a hard-and-fast cutoff with no gain to be shown afterward, the game lets you keep weapons, armor, money, and even certain hidden treasures earned by the previous knight for the benefit of all future knights. At times in the game, I knew I wouldn't be able to reach the end, meaning my goal was to earn as much money as possible for my children before I died. This made the game a lot more than a slot machine to be spun repeatedly until the circumstance for victory were present. It was a long, slow climb to victory, with each and every death another step onward and upward. Granted, the final boss I ended up beating due equally to luck (ninja+gigantism) and experience from several other failed attempts, but since this was only the the final part of the game, and not the vast majority of it, as was the case with FTL and Delver, it didn't ruin the game.

    The gameplay is, at it's core, simple, but with lots of little complex details. You can dash forward or backward without changing direction in mid-air. When attacking, you can't change direction unless you have a specific trait. The downward attack requires proper timing to connect without damaging the player. And of course there are plenty of spells, class abilities, equipment, and modifiers to make your knight more powerful. there's even a way to make the castle keep a consistent layout, which takes the element of surprise away from the enemy.

    The graphics and audio are quite nice. The sprites are well done and consistently so. There are different themes for the different areas of the castle, and randomly placed jukeboxes that will let you change the bgm to any of the game's songs you want. I'm a fan of Pistol Shrimp, personally.

    Overall, while this game is just plain good and addicting, it's also worth noting that it's perfect for laptops, as it's not especially intensive and doesn't use the mouse at all. But really, even without those bonuses, Rogue Legacy is a great game and a thoroughly enjoyable take on the roguelike genre.
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  67. Dec 30, 2013
    9
    You can now play this game on Mac, using Steam. addictive (totally compatible with Xbox 360 gamepad on 2012 iMac 27")

    "One more and I stop"… no way, impossible Love this game.
  68. Dec 27, 2013
    9
    A great game, with an incredible adictive gameplay.
    80 hours gameplay, If you want to unlock everything. A excellent character progression system, a fun sense of humor.
    With the last update, the new remixed bosses, the new achievements, the game turns into a very hard challenge. Hardcore players will be satisfied.
    The only bad point, we need more variety of enemies!
  69. Dec 22, 2013
    6
    Let's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are also great, with a good bit of light-hearted humor thrown in.

    Now the rest: What could be a very fun game is ultimately doomed by its own rogue-like nature. You're stuck fighting the same 5 or 6 enemies. Rooms are randomized, but quickly start to all
    Let's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are also great, with a good bit of light-hearted humor thrown in.

    Now the rest: What could be a very fun game is ultimately doomed by its own rogue-like nature. You're stuck fighting the same 5 or 6 enemies. Rooms are randomized, but quickly start to all look the same. There's zero "legacy" from one hero to the next outside of the gold you inherit. Your character class choices for each new attempt are completely random. You could spend all your gold upgrading your favorite class and then not even see it as an option for the next few runs. Even after hours of playing, venturing into new areas or boss rooms leads a swift and unavoidable death. The real difficulty comes not from learning to recognize and adapt to enemy attacks, but from floaty controls and cheap hits. The cost of upgrades scales so sharply that you'll soon find that unless you have a series of simply amazing runs, you're unable to make any progress at all. It's a fun diversion for a night, but without the ability to steadily progress, it's hard to see myself coming back to it again and again.
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  70. Dec 22, 2013
    0
    Full fledged rogue game ie a twitch game for masochists.
    Don't let the "legacy" fool you it's not any bit more accessible then a traditional rogue game.
    Some sort of 2D dark souls that I wasted money on.
  71. Dec 11, 2013
    8
    As far as rogue-likes go this one is pretty great. While it looks repetitive the different character builds, items, and runes add a great variety. Roguelikes have become a bit more popular and with that they're also easier for most players to pick up and most play-throughs are shorter. Having said that this is not easy but it's still great to sit down and play a couple runs and not have toAs far as rogue-likes go this one is pretty great. While it looks repetitive the different character builds, items, and runes add a great variety. Roguelikes have become a bit more popular and with that they're also easier for most players to pick up and most play-throughs are shorter. Having said that this is not easy but it's still great to sit down and play a couple runs and not have to invest an hour into it without having to give up.

    It should be said that if platforming isn't your thing then the game should probably be passed on, it's responsible for the core mechanic. Also, later on the upgrades do slow down as they get more expensive but the idea is that by switching up different classes and traits you can go into each run with a goal in mind (taking a boss or finding plans/runes).

    All in all the game is quite enjoyable, it's a great mesh between a platformer and a roguelike.
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  72. Dec 2, 2013
    5
    Rogue Legacy is a 2D action platformer for the PC. The name is a play on the roguelike genre; in most roguelike games, every time you die, you start the game over from scratch. In Rogue Legacy, the central premise is that your character is the descendant of the previous character you were playing as, and you inherit their equipment, though you may not use the same fighting style or knowRogue Legacy is a 2D action platformer for the PC. The name is a play on the roguelike genre; in most roguelike games, every time you die, you start the game over from scratch. In Rogue Legacy, the central premise is that your character is the descendant of the previous character you were playing as, and you inherit their equipment, though you may not use the same fighting style or know the same class. Every time you die is a new opportunity to upgrade the next generation, and over the course of numerous deaths, you slowly unlock the entire castle and every ability and piece of equipment in the game. While the underlying idea of your character dying and your descendants carrying on in your place is an interesting one, the game itself is not good enough to make it interesting. Early on, it is too hard, and later on, it is too repetitive, making the overall experience bland. Expand
  73. Nov 30, 2013
    1
    Remember how frustratingly hard Super Ghouls & Ghosts was? Well what if a poor, starving indie dev took that idea, made everything in the game randomized, and made all the bosses larger versions of normal enemies? This sums up the over-hyped waste of hard drive space that Rogue Legacy is. I hate everything about this game from the dungeon being randomized every time you die, to your newRemember how frustratingly hard Super Ghouls & Ghosts was? Well what if a poor, starving indie dev took that idea, made everything in the game randomized, and made all the bosses larger versions of normal enemies? This sums up the over-hyped waste of hard drive space that Rogue Legacy is. I hate everything about this game from the dungeon being randomized every time you die, to your new characters having all randomized stats & classes, to the forced meme garbage and terrible attempts at humor.

    Rogue Legacy is what I have come to expect from recent indie garbage: a repetitive, over-randomized, bullet-hell spamfest with shoehorned "rogue-like" elements and hideous graphics that has no redeeming values apart from being a FOTM for streamers & Youtube "celebrities".
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  74. Nov 30, 2013
    10
    This is hands down one of the best platformers I have played. With the ability to upgrade yourself, gain access to new classes, and a ever changing dungeon, this game takes the cake. I purchased it on a Steam Sale and it has so far been my favorite purchase.

    The platforming system lends itself to be played by multiple people during game play without hurting your progress. Hands down,
    This is hands down one of the best platformers I have played. With the ability to upgrade yourself, gain access to new classes, and a ever changing dungeon, this game takes the cake. I purchased it on a Steam Sale and it has so far been my favorite purchase.

    The platforming system lends itself to be played by multiple people during game play without hurting your progress. Hands down, one of the easiest and best games to play when you're bored and want something fun and challenging.
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  75. Nov 29, 2013
    8
    Amazing game, certainly the best metroidvania I've seen in a while. Cellar Door Games have made a very entertaining popurri of the best RPG concepts in the industry. Rogue legacy is essentially a 2D patformer in the tradition of Symphony of the Night, you control a warrior that must investigate a really contrived castle full of enemies.

    You have many classes to choose from: knight,
    Amazing game, certainly the best metroidvania I've seen in a while. Cellar Door Games have made a very entertaining popurri of the best RPG concepts in the industry. Rogue legacy is essentially a 2D patformer in the tradition of Symphony of the Night, you control a warrior that must investigate a really contrived castle full of enemies.

    You have many classes to choose from: knight, barbarian, mage, rogue, ninja, lich, etc. Core game mechanics are very simmilar among them: you have 1 button to sword attack, another one to jump, and another one to use a spell; however, each class gets a special action assigned to a fourth button, and it may not sound like much, but believe me, it makes a huge difference in how you use each character. Each one also has specific stats, specializing each job for certain tactics. Eventually new layers come into play like runes, advanced classes and blacksmithing.

    The leveling scheme is pretty original, since you don't level a single character but more like your "bloodline". sequence goes like this: you take your warrior into the castle, advancing and looting as much gold as you can; your char will eventually die, it's inevitable, and he will be gone forever, but you retain the gold; 3 new "succesors" are displayed, allowing you to choose who will carry the mantle; using the gold you earned you start upgrading your "family", buying healt/damage upgrades, new classes, the blacksmith, runes, etc, etc, making your next adventure more manageable than the previous; you take your new warrior into the castle again, the whole castle is randomized and your remaining money is taken, effectivelly returning you to point 0; new warrior will eventually die, repeating the previous process.

    Overall an amazing game, It actually reminds me of the Souls series a lot, specially in it's unforgiving nature, in it's aproach to death (death is part of the experience after all), and in it's approach to currency as a way of leveling up (and loosing it all with each new try). This is nostalgia done right!!! a true homage to the SNES era in a new franchise, with bold and interesting mechanics; instead of predating old franchises into mediocre games to get a quick buck (I'm looking at you Double Dragon). Highly recommended!!
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  76. Nov 20, 2013
    9
    This game is a fun platformer. A rogue-like rpg through and through. Expect to die, quite a bit, in the beginning. If you stick with it you'll find a very engrossing and challenging game. The only problem is the end game. There is a lot of grinding that needs to take place before you can face the final boss. However, how many rogue-like games actually give you a way to beat the game? IThis game is a fun platformer. A rogue-like rpg through and through. Expect to die, quite a bit, in the beginning. If you stick with it you'll find a very engrossing and challenging game. The only problem is the end game. There is a lot of grinding that needs to take place before you can face the final boss. However, how many rogue-like games actually give you a way to beat the game? I recommend this game. At $15 I thought it was a bit overpriced, but honestly, it's more than a fair price. Expand
  77. Nov 16, 2013
    6
    Note: my true vote should be 6.5/10 but Metacritic doesn't permit that, so I give it a "6".

    Rogue Legacy is an addictive rogue-like game, but its lack of variety makes it boring quickly. The controls aren't extremely reactive and the gameplay isn't enough deep. Could have been better, but if you love the extremely hard games, you'll appreciate it. VIRTUALINN.IT
  78. Oct 13, 2013
    7
    Game Play- 10 ]
    controls 10 ]
    contactable easter Eggs 0 ]
    Innovation 8 ]
    graphics 4 ]
    sounds 1 ]
    replay Value 10 ]
    gaming Satisfaction 10 ]
    price playtime 8 ]
    technical Issues 10 ]
    ------------------------------------
    Over All 7.1
  79. Sep 24, 2013
    8
    One of the few games I've played to make "grinding" fun. Early in the game you are a wimp that will die. A lot. But the more gold you gather for your legacy, the stronger your characters get and you can survive slightly longer than the last one. The classes are just different enough to keep things interesting from life to life (aside from the newly-randomly-generated world). The game playsOne of the few games I've played to make "grinding" fun. Early in the game you are a wimp that will die. A lot. But the more gold you gather for your legacy, the stronger your characters get and you can survive slightly longer than the last one. The classes are just different enough to keep things interesting from life to life (aside from the newly-randomly-generated world). The game plays nicely on a gamepad, as all platformers should. If I could change anything about the game it would be to have a greater variety of enemies and cut back a bit on the spikes and traps. Expand
  80. Sep 20, 2013
    0
    Rogue Legacy is side scrolling grind fest with not much going for it. The graphics suck, and this is coming from someone who loves retro styled graphics, but Rogue Legacy's character and level designs just suck. If you like getting cheapshotted by traps and the endless amounts of flying enemies, then this game is perfect for you. The difficulty is punishing with absolutely no rewards forRogue Legacy is side scrolling grind fest with not much going for it. The graphics suck, and this is coming from someone who loves retro styled graphics, but Rogue Legacy's character and level designs just suck. If you like getting cheapshotted by traps and the endless amounts of flying enemies, then this game is perfect for you. The difficulty is punishing with absolutely no rewards for the player. Also, the price of this game is ridiculous. I got it at 66% off on Steam, and it was still $15, so you're not really getting value for money. You probably won't want to play this game for hours on end, it's really only playable in ten to twenty minutes bursts, which makes it a crappy non-portable game. I am seriously getting tired of developers choosing to make games punishingly difficult with no reward in it for the player and/or not adding more difficulty levels. I would have given this game a 7 if they had added difficulty levels. Expand
  81. Sep 19, 2013
    7
    I love hard platformers with upgradey/RPG elements Zelda 2, the Castlevania series, Megaman, Terraria, and so on. And I love roguelikes. This game is a great synthesis of all those. It takes many of the best features of a wide spectrum of games, puts them together, and adds its own spin. Awesome.

    It's really fun... for a while. BUT. Once you get over the initial learning curve
    I love hard platformers with upgradey/RPG elements Zelda 2, the Castlevania series, Megaman, Terraria, and so on. And I love roguelikes. This game is a great synthesis of all those. It takes many of the best features of a wide spectrum of games, puts them together, and adds its own spin. Awesome.

    It's really fun... for a while.

    BUT. Once you get over the initial learning curve finding out what all the items and classes do, and how each enemy type moves and attacks there's nothing more to the game than a repetitive, infinite grind.

    I don't play MMOs. This started out as a roguelike platformer/RPG (yay!) and turned into a grindy Korean-style MMO. Blehhh.
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  82. Sep 17, 2013
    9
    So, what makes Rogue Legacy worthy of your hard-earned money?

    First off, I wanted to state how excited I was in learning that the Rogue Legacy development team also created the classic text-controlled flash game "Don't Your Pants"! If you haven't played it, google it, and prepare for.. Well, the title says it all. Share it with your friends and watch them play for the first time. This
    So, what makes Rogue Legacy worthy of your hard-earned money?

    First off, I wanted to state how excited I was in learning that the Rogue Legacy development team also created the classic text-controlled flash game "Don't Your Pants"! If you haven't played it, google it, and prepare for.. Well, the title says it all. Share it with your friends and watch them play for the first time. This made me cry with laughter!

    Ok, down to the positives!

    1. Rogue Legacy has the feel of ye olde Super Nintendo titles. If you're looking for some 80s/90s nostalgia with the additional complex elements which we expect from game releases nowadays, you'll find them here!

    2. A glorious 'skill tree' and upgrade system. With every death comes more gold, which buys you new classes, improved stats, armor, weaponry, or magical runes! The rune system is an awesome idea, granting you faster base speed, health-stealing upon kills (recommended!), flight, or extra jumps, to name a few. These stack, meaning that with the proper runes, you could jump up to ~5 times before hitting the ground. Great system, with fun and cool unlocks as you journey through the generations!

    3. Challenging, but not ultra-frustrating. While the enemies are challenging, this makes defeating them even more fulfilling. You are expected to die, and very frequently, in Rogue Legacy. However, with every death also comes more opportunity for upgrades. You slowly make your way through the castle at first, but the gameplay doesn't stale. Your power grows with every new heir, and the castle is different every time you enter. I have rarely felt any 'deja vu' based on past castle explorations, and that displays to me that their game is well-constructed.

    4. It's humorous! You pick from 3 heirs every time you die, with most of them having some hilarious physical/mental health issues. These rarely hinder you in moving forward. As a matter of fact, they can help too. Your heirs may suffer from near-sighted/far-sighted/tunnel vision, ADHD, OCD, Dwarfism, Dyslexia, Insanity, or Irritable Bowel Syndrome. They may even be balding, homosexual, or hold an unhealthy fear of chickens. I love what this element adds to the adventure. Each disorder must be recognized for its pros or cons. You usually decide your heir based upon which of the three has traits of the least evil! You will learn to recognize how all of them affect your playtime, and how they help or hinder your progress within the castle walls. TIP: Sometimes you just have to pick the heir that seems the most messed up. Wondrous results: inevitable.

    Conclusions: It's worth your money and time. There is only one reason why I gave Rogue Legacy a 9 instead of a 10. I was slightly behind the storyline (told through journal entries) towards the end of the game. The monsters level with you, and from what I've gathered, each main character death connotes a level. This being my first play-through, I ended up accruing many horridly short lives. Basically, I was told the story before I had completed the objectives I supposedly should have already finished based on these entries. I was probably ~10-15 lives behind at all times.

    All-in-all, a lovely experience though! I have one suggestion for new players: Play through 10, maybe 15 lives, learn the mechanics and how to properly defeat each monster, then clear your save data via the game menu and start from scratch. It will save you the heart-ache of deleting a fairly worthless level 50 or 60 character, as I'm about to do I can't say it's not totally worth it!!

    Thanks for a great game, Cellar Door. Here's wishing you long existence. You built a world that brought me back to my younger years. I haven't felt such nostalgia since I last played Final Fantasy 4! I never expected I'd find such a diamond in the rough, but here it is! I'm very excited to see what your hard work brings next!
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  83. Sep 14, 2013
    7
    Rogue Legacy is simple in its mechanics and doesn’t bring a lot of variety but it works. The game is super addictive and can be very challenging if you want it to. Actually the first playthrough is not very hard and it just takes time but from new game (you can restart the game in a harder castle after each playthrough ad infinitum) it gets very hard.

    A must have for plateformers and
    Rogue Legacy is simple in its mechanics and doesn’t bring a lot of variety but it works. The game is super addictive and can be very challenging if you want it to. Actually the first playthrough is not very hard and it just takes time but from new game (you can restart the game in a harder castle after each playthrough ad infinitum) it gets very hard.

    A must have for plateformers and Metroid-like fans.
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  84. Sep 14, 2013
    10
    Old school side scrolling platformer with a twist. Family legacy based, each character you play has traits some beneficial and some negative, sometimes none at all. When you die you get a choice of children heirs to take your place each with different traits and class types. Almost everything is upgradable. Riches and upgrades follow you as you progress building a family tree ofOld school side scrolling platformer with a twist. Family legacy based, each character you play has traits some beneficial and some negative, sometimes none at all. When you die you get a choice of children heirs to take your place each with different traits and class types. Almost everything is upgradable. Riches and upgrades follow you as you progress building a family tree of characters that tried to defeat the castle. Every time you start you get to spend your money and whatever you don't spend you have to pay to death to enter the castle. Very fun game. Very well built. Boss fights are extremely challenging as they should be. Any negative reviews are mostly because the player sucks at games in general. Understand that dying is part of this game. Its intended to not be won in a single character. Each time you die you get to upgrade your characters by upgrading your castle or buying new weapons you acquired during your last characters travels. Magic enhancements like double jump or dash can be added and if you like you can lock the castle to the last version you entered for a percentage of your earned income this attempt through the castle. Good replay ability with randomly generated dungeons. Expand
  85. Sep 12, 2013
    7
    Kudos to the designers for trying something new; a rogue-like with progression from game to game. The graphics and feel of the game are very good. I was totally hooked for the first eight hours of play maybe... but the flaws of the design started to become apparent as I was preparing for the second boss. There is not enough content to keep the player entertained between frustratingKudos to the designers for trying something new; a rogue-like with progression from game to game. The graphics and feel of the game are very good. I was totally hooked for the first eight hours of play maybe... but the flaws of the design started to become apparent as I was preparing for the second boss. There is not enough content to keep the player entertained between frustrating deaths... this should be the highlight of the rogue-like, weird diverse content that keeps you surprised. Not a lot of surprises here. The character classes are bland, some of them entirely worthless. Gear progression is predictable and dull. Still deserves a high rating given the slick production, originality, and true thrill that the first third or so of the games presents. Expand
  86. Sep 10, 2013
    5
    the concept is sound, a fast paced, short lived and rather challenging experience for both the casual and the hardcore (more the hardcore though). there is good progression and feeling of improvement via upgrades.

    what i personally do not like is the art-style; but maybe i am just tired of the "wanne-be-nostalgic-retro-look" which just too often feels like they were too lazy or
    the concept is sound, a fast paced, short lived and rather challenging experience for both the casual and the hardcore (more the hardcore though). there is good progression and feeling of improvement via upgrades.

    what i personally do not like is the art-style; but maybe i am just tired of the "wanne-be-nostalgic-retro-look" which just too often feels like they were too lazy or uninspired to make it better looking. the 8 bit or is it 16 bit look does not do much to the game play other than being a reminder of games from another era. (yes, i know that was probably the intention)

    in terms of game play, i wished there was more attachment to my char. it is just a "bit" too short lived. i did not care for any of my chars like at all. and while it is an aspect of the game to go through heirs like nothing a little bit more attachment would have done nicely and with that in mind maybe a bit more longevity.

    also the balance between the classes and characteristics are not well enough. some are worthless, some are really just a joke. there was a feature wasted imo an AI that would evaluate the progression of what the player picks and determines a sort of evolution due to "survival of the fittest" along with a lot more characteristics.

    but in the end after a while, you start to wonder why you seem to grind as if it was an old school mmo. there is little to explore or be surprised about and it becomes a bit repetitive.
    but every game has flaws, every game can be better but for me, RL is but an average plat-former with very good ideas that are not fully realized.
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  87. Sep 9, 2013
    8
    I'd like to start out by saying this game is fantastic but it's clearly not meant for everyone. Secondly this game is ridiculously hard to just pick up and be good at. Now that those are out of the way here's some more in depth information, good and bad. The Best thing is infinite replayability to an extent, you can continue beating the game and upping the difficulty to your hearts contentI'd like to start out by saying this game is fantastic but it's clearly not meant for everyone. Secondly this game is ridiculously hard to just pick up and be good at. Now that those are out of the way here's some more in depth information, good and bad. The Best thing is infinite replayability to an extent, you can continue beating the game and upping the difficulty to your hearts content but you will eventually hit a wall because you reach a point where you can't grow your character in a readily available way because you max out the skill progression system. I'm also counting the difficulty as a plus because to be honest most games are made for everyone and present very minimal challenge to more hardcore gamers. The randomization of character from playthrough to playthrough is also refreshing in that the game makes it so you have to learn to play different styles and deal with different obstacles since you will most likely never get the exact same class and trait combination twice in a row. If you like 2d action platform games that are challenging this is a game you should consider. But now for the bad side. The randomization can mean that you get a character selection set that sucks and you have no option but to play one and die to get a better one. The only other really bad thing is just general bugginess, enemies spawning inside walls, enemies dropping gold inside walls, attacks hitting you when you're clearly out of range, random indestructible enemies exploding for no reason(floating spike balls), etc.
    Overall, great game with a few caveats.
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  88. r50
    Sep 8, 2013
    10
    I enjoyed this game very much. There's also not much else like it so I'd recommend it if you're interested in roguelikes and platforming. Feels a lot like Castlevania and Ghost & Goblins.
  89. Sep 4, 2013
    10
    Rogue Legacy is an extremely fun and challenging game that I have really enjoyed playing. I generally do not play games like RL, but decided to give it a try nonetheless. I have played seven hours so far, and I have to say that I won't be beating the game any time soon. To me this is a strength of the game. The fact that I can play seven hours of a game and feel like there is much leftRogue Legacy is an extremely fun and challenging game that I have really enjoyed playing. I generally do not play games like RL, but decided to give it a try nonetheless. I have played seven hours so far, and I have to say that I won't be beating the game any time soon. To me this is a strength of the game. The fact that I can play seven hours of a game and feel like there is much left for me to discover and find is truly a rarity in gaming these days. With the runes found in rooms that are difficult to complete, and the blacksmith blueprints, and even the skill tree, there is a lot to explore here. One of the best parts of Rogue Legacy is the randomly generated castle. There are multiple sections, and in order to win the game one must beat the four bosses from all the areas and then a final boss (if I'm not mistaken). So far, I haven't beaten one boss yet, but I feel as though I will soon be able to. The classes are another strength of the game. They are quite varied, with Shinobi having low health but dealing damage, the paladin being the well rounded class, and around five other classes (so far) that are available when you choose your heir. Overall, I recommend giving this game a shot regardless of what anyone may regularly play. The game is certainly funny, challenging, and deceivingly simple--in short, it's a blast. Expand
  90. Aug 30, 2013
    6
    Its a fun and mechanically difficult metroidvania-like game. I lost interest half-way through though because it just became too repetetive. You earn gold by looting chests and defeating enemies inside the castle which has 4 "settings". These settings with its rooms and enemies are randomized each time you die. You use the gold to unlock items, classes etc. and buy stats. All of this isIts a fun and mechanically difficult metroidvania-like game. I lost interest half-way through though because it just became too repetetive. You earn gold by looting chests and defeating enemies inside the castle which has 4 "settings". These settings with its rooms and enemies are randomized each time you die. You use the gold to unlock items, classes etc. and buy stats. All of this is fun, yes, but after 24 hours of playing it just feels like a grind and i cant find the motivation to complete it. Expand
  91. Aug 26, 2013
    8
    An easy to play, hard to master game. A funny and entertaining platformer. Combines multiple niche genres, albeit not all of them unique, for some fresh and enjoyable gameplay.
  92. Aug 17, 2013
    10
    Nothing to talk, it's Roger Galaxy. Only Brazilian people will understand, anyway, the game is awesome and you can play with your friends or brother/sister. The boss battles are fun and the game has a huge sense o humor.
  93. Aug 12, 2013
    9
    Rogue Legacy is funny, addicting, and has surprising hard game play. The boss fights are satisfying, my only problem with them is how few of them there are. Character progression is phenomenal, the way they implemented re-spawning system is clever and makes more sense than the typical systems. You get a new guy every time, a descendant of the person you had previously played. You chooseRogue Legacy is funny, addicting, and has surprising hard game play. The boss fights are satisfying, my only problem with them is how few of them there are. Character progression is phenomenal, the way they implemented re-spawning system is clever and makes more sense than the typical systems. You get a new guy every time, a descendant of the person you had previously played. You choose between 3 characters, each have a different play style and different traits. You can have a dwarf trait and be extremely small or gigantism and be very big. There are too many traits to list, some are funny and don't do anything. I recommend playing the game with a controller, I found it difficult to play on keyboard. Expand
  94. Aug 11, 2013
    4
    A boring, utterly dull game which feels fresh at first, but then boils down to ceaseless tedium. Go into the dungeon, die, go back into the dungeon, die, go into the dungeon, die. People have compared the game to Dark Souls, saying it's a 2D Dark Souls, but that, apart from the fact both games have poor keyboard controls, is an utter lie, as while Dark Souls for the most part is fair, andA boring, utterly dull game which feels fresh at first, but then boils down to ceaseless tedium. Go into the dungeon, die, go back into the dungeon, die, go into the dungeon, die. People have compared the game to Dark Souls, saying it's a 2D Dark Souls, but that, apart from the fact both games have poor keyboard controls, is an utter lie, as while Dark Souls for the most part is fair, and expects you to win the game as frequently as one would in another hard game, i.e System Shock 2, whereas Rogue Legacy expects you to die as part of the game. Expand
  95. Aug 9, 2013
    10
    Rogue Legacy Review -
    Originally posted on http://www.yeahyeahcool.com/2013/08/08/rogue-legacy-review/
    By: William Valdes @WTValdes Let’s go back in time nearly thirty years ago. The year was 1985. A hot new game from Capcom hit the arcades that September called ‘Ghouls ‘n Goblins’. You pop a quarter in the machine and your quest begins as Arthur, a knight in shining armor who must
    Rogue Legacy Review -
    Originally posted on http://www.yeahyeahcool.com/2013/08/08/rogue-legacy-review/

    By: William Valdes @WTValdes

    Let’s go back in time nearly thirty years ago. The year was 1985. A hot new game from Capcom hit the arcades that September called ‘Ghouls ‘n Goblins’. You pop a quarter in the machine and your quest begins as Arthur, a knight in shining armor who must battle armies of the evil undead to rescue the fair Princess and bring about peace to the entire kingdom. It becomes quickly apparent that this game is tough! You hack and slash your way through the 2D side-scrolling level until you meet your inevitable demise. Up to this point, Rogue Legacy is strikingly similar to Ghouls ‘n Goblins in many ways but it’s also where the similarities end and Rogue Legacy’s unique hook gets the spotlight.

    Once your character dies, you choose from one a few possible next-of-kin to continue on the quest. With a new generation, comes a huge variety of different classes, abilities, and traits. One moment you may get a female dwarf-barbarian with light feet that won’t trigger floor spike traps, another time, a giant male mage with color-blindness that turns your screen black and white. You also inherit all of the gold acquired in the previous run which can be used to level your character up with increased attributes or new weapons and armor. New abilities also empower your characters just as much as leveling does. A room filled with spike traps is made all the safer with double jumps and mid-air dashes. Enemies gradually become more difficult as you level up and the various area bosses are challenging but gratifying when you defeat them. The layout of the castle you explore is procedurally generated, so it resets with each new generation unless you’re willing to give up some gold to lock down the most recent layout.

    Fans of the 16-bit era will feel right at home with the look and feel of this game. This game has full controller support on Steam and like pretty much every platformer, it’s best played with one. The controls feel great, the game looks great and the gameplay is super addictive. Playing Rogue Legacy was one of those rare experiences for me where time just fly’s by while you’re in a deep gaming trance. I really like this game. A lot. One of the best games I’ve played all year.

    A
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  96. Aug 7, 2013
    9
    This game is pure awesome. So addictive! It is pretty challenging at first until you level up your abilities and get some decent gear but the difficulty is what makes it great. Just be nice if you could leave the dungeon and buy stuff/change gear without having to die. Also, the sounds affects are pretty naff and the music can get seriously annoying. Almost finished it 3 times throughThis game is pure awesome. So addictive! It is pretty challenging at first until you level up your abilities and get some decent gear but the difficulty is what makes it great. Just be nice if you could leave the dungeon and buy stuff/change gear without having to die. Also, the sounds affects are pretty naff and the music can get seriously annoying. Almost finished it 3 times through now and still can't get enough. Expand
  97. Aug 7, 2013
    8
    Fun game. You need a game pad to really enjoy it. Very hard. Throwback to the unforgiving games of the NES era. All the randomness is fun, the quick runs and near misses make you just wanna play one more game. Progression is fun, unlocking new features and upgrades.

    It can get a little frustrating at times as once you get into the game, you have to hit a minimum amount of gold for
    Fun game. You need a game pad to really enjoy it. Very hard. Throwback to the unforgiving games of the NES era. All the randomness is fun, the quick runs and near misses make you just wanna play one more game. Progression is fun, unlocking new features and upgrades.

    It can get a little frustrating at times as once you get into the game, you have to hit a minimum amount of gold for the run to be at all useful in unlocking upgrades, but that is the nature of "rouge like"

    Buy it if you like Ghost and Goblins type games, and have a game pad.
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  98. Aug 5, 2013
    6
    Play Spelunky instead. This game is not very good. How well you do depends 90% on the amount of upgrades and items you have collected in previous lives. It starts off impossible and gets easier over time. That is the opposite of how a game should be. They should start fairly easy and get harder once you beat the easier levels.
  99. Aug 5, 2013
    9
    Fascinating!
    Nice Graphics, good Gameplay, cool ...diseases? Really Fascinating at all!
    I will have to play this game for a long time "with a few issues"
  100. Aug 4, 2013
    5
    I'm sure Rogue Legacy is a really fun game, but having such horrible performance issues on a machine that plays 3D games quite decently is just a no-go. Playing in slow-motion with considerable control lag has a huge impact on my experience. And considering the technically simplistic nature of the graphics I really can't understand why the game performs so bad.

    Thus, a 5 is the best I
    I'm sure Rogue Legacy is a really fun game, but having such horrible performance issues on a machine that plays 3D games quite decently is just a no-go. Playing in slow-motion with considerable control lag has a huge impact on my experience. And considering the technically simplistic nature of the graphics I really can't understand why the game performs so bad.

    Thus, a 5 is the best I can give, until those issues are resolved.
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Metascore
85

Generally favorable reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Pelit (Finland)
    Mar 11, 2014
    86
    If you look up the word addiction in a dictionary, you will find out what that word means. But the dictionary might just as well display a picture of Rogue Legacy. [Dec 2013]
  2. Dec 9, 2013
    85
    Amazing old-school mechanics meet modern conventions.
  3. Oct 16, 2013
    100
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.