- Publisher: Microids
- Release Date: Sep 16, 2001
- Critic score
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- By date
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While it's not perfect, Road to India is a stylish and imaginative adventure game.
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All in all, Road to India spins a good yarn, it looks nice, and it's fun to play ... but it is most assuredly too short and too easy.
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While the game isn't very long (somewhere around 10 hours) and doesn't offer much replay value thanks to its essentially linear progression, it's a fine example of old-school adventure gaming with a modern presentation.
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It can't touch my all-time favorite adventure games, but it goes down nice and easy, like a midnight snack.
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A short game. A very short game. It wouldnt be at all difficult to complete it within one sitting, and experienced adventure gamers may zip through within an hour or two. As a comparison, it gives Full Throttle a run for its money for Worlds Shortest Adventure Game.
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The game is short and simplistic, but it provides quick-moving action that suits the game's pulp novel feellikely just what the game's designers had in mind.
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A pleasant five-hour distraction, but nothing more.
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There is no real choice or variation however, as gamers must exhaust all the dialogue options before they are able to stop talking to someone.
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More like a short story where you can count the characters and locations on one hand. It's not an ambitious project, but still has a fairly high entertainment value.
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Although it's an interesting chase it could have been so much better with more things going on, more twists in the plot so that the player gets more of a sense of solving problems and progressing under their own steam.
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No singing, no punch lines, no double entendres. Just rats, dark alleys, murderous thugs, and mysterious religious cults. Thank goodness Road to India is a short game or I may have sacrificed myself to an eight-armed deity just for the comedic relief.
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Entertaining, but much too brief. The puzzles are simplistic. Yes, the graphics are a sight, but do not make up for everything else lacking.
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While a part of the gameplay is absorbing, and the graphics and puzzles are noteworthy, there is no lasting impression communicated, so you never really care much about the outcome.
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Computer Gaming WorldIts shorter than most game demos. Its shorter than most game installations. [Jan 2002, p.119]