Metascore
61

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 14
  2. Negative: 1 out of 14
  1. 80
    While it's not perfect, Road to India is a stylish and imaginative adventure game.
  2. All in all, Road to India spins a good yarn, it looks nice, and it's fun to play ... but it is most assuredly too short and too easy.
  3. While the game isn't very long (somewhere around 10 hours) and doesn't offer much replay value thanks to its essentially linear progression, it's a fine example of old-school adventure gaming with a modern presentation.
  4. It can't touch my all-time favorite adventure games, but it goes down nice and easy, like a midnight snack.
  5. A short game. A very short game. It wouldn’t be at all difficult to complete it within one sitting, and experienced adventure gamers may zip through within an hour or two. As a comparison, it gives Full Throttle a run for its money for World’s Shortest Adventure Game.
  6. The game is short and simplistic, but it provides quick-moving action that suits the game's pulp novel feel—likely just what the game's designers had in mind.
  7. A pleasant five-hour distraction, but nothing more.
  8. There is no real choice or variation however, as gamers must exhaust all the dialogue options before they are able to stop talking to someone.
  9. 60
    More like a short story where you can count the characters and locations on one hand. It's not an ambitious project, but still has a fairly high entertainment value.
  10. Although it's an interesting chase it could have been so much better with more things going on, more twists in the plot so that the player gets more of a sense of solving problems and progressing under their own steam.
  11. No singing, no punch lines, no double entendres. Just rats, dark alleys, murderous thugs, and mysterious religious cults. Thank goodness Road to India is a short game or I may have sacrificed myself to an eight-armed deity just for the comedic relief.
  12. 52
    Entertaining, but much too brief. The puzzles are simplistic. Yes, the graphics are a sight, but do not make up for everything else lacking.
  13. While a part of the gameplay is absorbing, and the graphics and puzzles are noteworthy, there is no lasting impression communicated, so you never really care much about the outcome.
  14. Computer Gaming World
    20
    It’s shorter than most game demos. It’s shorter than most game installations. [Jan 2002, p.119]