User Score
8.0

Generally favorable reviews- based on 2055 Ratings

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  1. Jan 28, 2016
    10
    Looking good so far ! Everything is perfect . Good port and excellent graphics. Story is ok close as first one. Feels like Lara is truly allive and like watching a movie.
  2. Jan 29, 2016
    1
    Game is very good - interesting, beautiful graphics. 1/10 because of:
    1. denuvo - craziest lags and freezes, although it can be cause no one can in to optimization of PC-ports.
    2. price just after release is 10% smaller than pre-sale price - wtf?.

    Square Enix wants to look like WB Games? Dumbest wish in the world.
  3. May 23, 2017
    7
    This review contains spoilers, click expand to view. the game is fine nice graphs , tombs and crypts to explore. (it feels like the old tomb raider series)
    had some crashes and bugs during the game. The story line is not that good. the game is a bit easy even on extreme survivor mode.
    Expand
  4. Jan 8, 2020
    6
    Сюжет у игры супер банальное говно, неудивительно, ведь писала его сама Рианна Прачетт, есть хорошие ребята, есть плохие ребята, которые ищут один очень интересный, необычный и небанальный артефакт ( нет) , на всю игру всего 2 твиста, и они, по правде говоря, не говно, имеют место быть, но в конечном итоге сюжет все равно постная хрень. Доп. квесты это тупо пойди, принеси, убей, интересСюжет у игры супер банальное говно, неудивительно, ведь писала его сама Рианна Прачетт, есть хорошие ребята, есть плохие ребята, которые ищут один очень интересный, необычный и небанальный артефакт ( нет) , на всю игру всего 2 твиста, и они, по правде говоря, не говно, имеют место быть, но в конечном итоге сюжет все равно постная хрень. Доп. квесты это тупо пойди, принеси, убей, интерес вызывает ток DLC с Бабой Ягой, но опять же, это не совсем доп. квест, это полноценное DLC, за доп. плату. Графоний отменный, все красиво, локации нарисованы классно,лица персонажей и анимации сделаны тоже сносно, вопросов к технической составляющей минимум. Боевка в игре скорее плохая, чем хорошая, оружие деревянное, стрелять неудобно, деревянно, крафтить взрывчатку и сейвить в рюкзак как в нормальных играх нельзя, вместо этого на поле боя валяются бутылки из которых Лара за 2 секунды делает молики, либо взрывчатку, тру стори. ИИ супер тупой, стелс в игре реализован, как говно, антагонист говно, охота скучна, да и в целом не нужна. Еще о нелепости сюжета: противники брали в плен нашего лучшего друга Иону раз 200, но ни разу не удосужились его прикончить, даже не попытались, тру стори. Экш сцены сделаны в целом нормально, не сказать, что отлично, но приемлимо. Некоторые персонажи в целом прописаны неплохо и им вполне себе сопереживаешь, даже удивительно, что Прачетт в данном аспекте не обосралась. Паркур и головоломки выполнены качественно, хоть Ларка иногда и тупит и прыгает не совсем туда, куда ты ее направляешь, из-за этого ты просто умираешь на ровном месте, что очень раздражает на максимальной сложности, благо у меня это случалось всего раза 2-3. Так же в игре очень нелепо решили приплести коммунистов, а точнее злых, бесчеловечных тварей-извергов, которые убивают людей и уводят детей просто потому что. Сибирь показана странно и не реалистично. Во время чтения фресок Ларка говорит совсем не то, что на них написано) Например, на фреске написано " Здесь был Леха", а Ларка прочтет это и скажет : "Здесь описывается путь к гробнице", ну очень нелепо, просто поленились сделать нормально. Финальные сцены это вообще апогей аутизма, вертолет, который залетел в пещеру, нужно сбить, стреляя по горящим камням. То есть ты стреляешь в горящий камень, и огонь с этого камня перебрасывается на верт, и так раза 3, просто гениально, ничего не скажешь. Финального босса можно убить только активировав 2 скрипта) Я пробовал забить его палкой, ударив раз 50 наверное, но ему было максимально плевать на мои удары, зато на 2 скриптованных удара, он отреагировал, просто кошмар. В общем и целом, игра максимально уныла, и поиграть в нее можно исключительно ради Ларки, головоломок и красивой графики. Expand
  5. Apr 7, 2018
    7
    A good solid entry in to the franchise, it has everything you want to keep you busy for a long time and a solid story. I struggled to really get pulled in to it though, the game isn't immersive though as it just has so much filler of collectibles and side missionstombs. Still well worth playing though.
  6. Dec 30, 2016
    8
    Fall from great heights simulator. But seriously, this game has some great animations, great acting and great action. The graphics are also very impressive. The thing i did not very much enjoy was the cliffhanger ending. But now I'm hyped for the next game in this series. Hope it doesn't take too long.
  7. Dec 27, 2017
    8
    A mediocre game I guess?
    Visuals is a huge step from Tomb Raider 2013.
    Mechanics is also fluid.
    Implemented some elements from other tomb raider titles.

    However, it feels lacking something that I cannot really tell / explain.

    NOTE:
    Once you finished the game you will be left with an expression of "Is that it? I already finished the game? OK then."
  8. Feb 9, 2016
    9
    Ok, so Lara is a murdering, antiquity vandalising, endangered species killing, manipulative, sociopathic thief with an inhuman ability to survive frequent plunges into near freezing cold water. She single handedly causes more damage than the combined efforts of a small invasion force without once loosing control of her perfectly rendered hair. Aside from that, this is brilliant fun!
  9. Oct 16, 2016
    6
    It's fun, isn't it? After Uncharted being so inspired in the original Tomb Raider series, it's so ironic that the new Tomb Raider era consists basically of trying to emulate Naughty Dog's hit. Unfortunately, where Square Enix did the right things in the 2013 decent reboot, here they deliver a generic, often boring and more of the same sequel. Where in the 2013 game, the characterIt's fun, isn't it? After Uncharted being so inspired in the original Tomb Raider series, it's so ironic that the new Tomb Raider era consists basically of trying to emulate Naughty Dog's hit. Unfortunately, where Square Enix did the right things in the 2013 decent reboot, here they deliver a generic, often boring and more of the same sequel. Where in the 2013 game, the character development of the new Lara, a normal person turning herself into a serial killer in order to survive in a mad island, here they deliver a mediocre storyline of a daddy issue suffering Lara that reminds the mediocre mid-2000s Tomb Raider games. Where she was more like a human being in the past game, here she's again just a rich person with nothing else to do, just **** around and obsessed with a discovery in a way that feels too similar (but not nearly as good) as Uncharted 3 storyline.

    Then all the random soviet guys in the storyline, the now-mandatory wanna-be-open-world / crafting / hunting moments (inspired by Far Cry success but here it just simply feel boring), it never feels detailed and I can't care for the characters. The combat is ridicously easy and casual even on the more difficult sessions too.

    The game is still casual fun, like a blockbuster action movie, but Uncharted is casual fun too (and with awful, Indiana-Jones ripped storylines too), but at least I have Drake and Sullivan who are among the finest modern characters in game and ND's level of detail, here you have a common AAA shooter which it happens to have legendary the Tomb Raider name on it.
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  10. Mar 29, 2016
    5
    I am slightly disappointed with this game and I am surprised with the high ratings in famous game magazines. It seems developers tried to make a lot of good work, but I almost couldn't finish this game especially because of boring story, characters, a lot of cloned enemies and sometimes crowded environment. I've played every TR game since first one and I think Rise of the Tomb RaiderI am slightly disappointed with this game and I am surprised with the high ratings in famous game magazines. It seems developers tried to make a lot of good work, but I almost couldn't finish this game especially because of boring story, characters, a lot of cloned enemies and sometimes crowded environment. I've played every TR game since first one and I think Rise of the Tomb Raider could be satisfying in previous decade, but not nowadays.

    Pros:
    ++ really amazing and scalable graphics
    ++ better "optional tombs" than in previous Tomb Raider
    ++ breathtaking views of nature and temples

    Cons:
    -- flat story and characters: good guy was only good guy, bad guy was bad guy, there was no surprise in any way like in "B movie", the storyline didn't have any "wow" effect, every plot twist was foreseeable
    -- dozens of same enemies is pure boredom in 2016, Tomb Raider is not Doom, it's not about quantity of enemies. Lara should have very low ammo whole game and I should think in every case, how to deal with particular enemy (in the similar way like it is in Alien:Isolation for example). This approach makes enemies more unique even when they are of the same type
    -- unrealistic in every possible way (Lara movements, story, enemies, environment...). Good games are unrealistic only in some parts, but this is usually balanced with strict realism in others parts (e.g. Stalker had unrealistic story and enemies, but very realistic weapons, characters behavior and buildings environment)
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  11. Feb 21, 2016
    7
    The Good>This game though graphically amazing. Combat is good, leveling up is pretty similar to the last game. level design is amazing, acting good!

    The Bad> it is lacking any sort of Decent puzzles and every single thing that is considered a puzzle is a joke because you are forced to use the Bow and Arrow to solve every single damn thing! its annoying an extremely repetitive.
    The Good>This game though graphically amazing. Combat is good, leveling up is pretty similar to the last game. level design is amazing, acting good!

    The Bad> it is lacking any sort of Decent puzzles and every single thing that is considered a puzzle is a joke because you are forced to use the Bow and Arrow to solve every single damn thing! its annoying an extremely repetitive. absolutely no creativity whatsoever the previous last gen tomb raider had puzzle design done very well very variety as they were all different

    NO classic Lara skin or duel pistols that is Lara crofts trade mark!!!, at least give player who are old school fan the option to choose such costumes.

    the story is very mediocre and terrible predictable

    my rating for this game is fair because it could have been so much better than it is!
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  12. Feb 8, 2016
    5
    The best looking and the most linear game I've ever played. If the developer doesn't want you to throw a Molotov at that thug, it will bounce harmlessly off. The melee combat is bad and feels really clunky. It makes Assassins Creed look like Batman Arkham City. Ammo is lying around everywhere so you can pretty much just shoot your way in anywhere and not worry about running out of ammo.The best looking and the most linear game I've ever played. If the developer doesn't want you to throw a Molotov at that thug, it will bounce harmlessly off. The melee combat is bad and feels really clunky. It makes Assassins Creed look like Batman Arkham City. Ammo is lying around everywhere so you can pretty much just shoot your way in anywhere and not worry about running out of ammo. The puzzles aren't good either. The gun customization system is good and it's pretty exciting discovering new weapon parts. The story is also pretty good, but overall I was pretty disappointed with this game. Expand
  13. Mar 24, 2016
    7
    After ~24 hours of gameplay, I can say that while the game has been good, a few things really detract from the enjoyment. They are:

    1. Buggy PC Controls: From time to time, Lara Croft will control herself, and usually fall off a cliff or start running in a random direction. That bug lasted the entire game. There was one instance where I was simply no longer able to use the mouse and
    After ~24 hours of gameplay, I can say that while the game has been good, a few things really detract from the enjoyment. They are:

    1. Buggy PC Controls: From time to time, Lara Croft will control herself, and usually fall off a cliff or start running in a random direction. That bug lasted the entire game. There was one instance where I was simply no longer able to use the mouse and had to relaunch the game.

    2. Buggy Tomb: One of the optional tombs appears to be broken due to a physics bug that does not allow you to climb to a certain space to continue. Thankfully, I was able to escape the tomb, but was not able to complete it.

    3. Lack of death scenes: I may be one for the few that enjoyed the harsh death scens of the previous game. Now everything just fades to black, and there is no dramatic end to Lara's life. I used to want to be careful, so as to not witness the jarring horrible death scenes, but now, I am no longer careful. I simply jump towards places I know I can't reach; attack bears I know I can't beat, etc.

    4. Too easy: The puzzles are far too easy.

    The game has many more positives than negatives. The graphics, the raiding of the tombs, the satisfaction of killing someone with your axe and stealth gameplay to name a few.
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  14. BFM
    Aug 26, 2016
    4
    To scripted. I expexted more freedom. Lara does everything on her own - if the game doesn`t take over control.

    The climbing is like in Assasins Creed - just hold forward and watch.
  15. Aug 12, 2016
    2
    Disgusting experience: a bad game scenario and, consequently, no story; boring gameplay; Some hideous physics objects, but in contrast, it is worth noting graphics, but it clearly does not cover the above-mentioned disadvantages.
  16. Apr 1, 2016
    7
    Game has some great elements, worth picking up.

    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........ Pros. Good graphics DIalogue is ok Alot of handholding via hints from avatar. Weapons are ok for the most part CONS Many stupid QTE events with firecrackers like a michael bay movie. Parkour is an
    Game has some great elements, worth picking up.

    I liked the game but towards endgame felt very annoyed lol...climbing here and there like some chick with a deathwish........

    Pros.
    Good graphics
    DIalogue is ok
    Alot of handholding via hints from avatar.
    Weapons are ok for the most part

    CONS
    Many stupid QTE events with firecrackers like a michael bay movie.
    Parkour is an assassins creed ripoff (Climb Climb climb -Towards endgame i was nauseated)
    Grinding- Whoa the grind is real
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  17. Mar 24, 2016
    6
    Pretty good graphics, and entertaining for the most part, but towards the end of the game it starts getting really boring, the few puzzles are so easy and repetitive and the climbing system seems like a very big assasins creed ripoff, nothing too exciting or great about this game, just an average game that won't be remembered in the history of Tomb Raider.
  18. Feb 26, 2020
    4
    Boring platforming stuff and grinding elements are a waste of time and effort
  19. Aug 15, 2016
    3
    A poor sequel to Tomb Raider 2013. TR 2013 achieved the same quality graphics with less strain on your graphic card. Story and challenges are poorly conceived, with bad physics.
  20. Feb 4, 2016
    7
    My judgment is positive on the title. (BUT) The graphics and the characters, all wonderful. The gameplay works perfectly, but why put so many barrels moltov bombs and traps in the maps . If you face the title at the maximum difficulty you will have no problems . The resources that you'll find around the map will be enough even for the next Tomb Raider. the online mode equal to residentMy judgment is positive on the title. (BUT) The graphics and the characters, all wonderful. The gameplay works perfectly, but why put so many barrels moltov bombs and traps in the maps . If you face the title at the maximum difficulty you will have no problems . The resources that you'll find around the map will be enough even for the next Tomb Raider. the online mode equal to resident evil raid but very poor and only Lara available. (
    Story- 7
    Graphics- 10
    Characters - 8
    Gameplay - 9
    Replayability - 2
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  21. Jun 22, 2017
    10
    This game is absolutely phenomenal. Crystal dynamics does an amazing job of bringing back Lara Croft almost perfectly and safely back into ours arms in the most surreal graphics unlike anything anywhere. The story cuts deep and the character are so well developed that it feels like her life is playing right in front of you. The gameplay is engaging and thrilling and at times leave youThis game is absolutely phenomenal. Crystal dynamics does an amazing job of bringing back Lara Croft almost perfectly and safely back into ours arms in the most surreal graphics unlike anything anywhere. The story cuts deep and the character are so well developed that it feels like her life is playing right in front of you. The gameplay is engaging and thrilling and at times leave you gasping for air at its brilliance. Work of art. Expand
  22. Mar 26, 2016
    3
    The gameplay is so easy and repetitive. The game doesn't require any skill or thinking to finish. For example: Lara goes stealth automatically, so you know well ahead that enemy is nearby. The game, of course, has been openworldified so you can do many uninteresting and repetitive side quests, that has absolutely no added value to the main story. The story is weak, gameplay is linear andThe gameplay is so easy and repetitive. The game doesn't require any skill or thinking to finish. For example: Lara goes stealth automatically, so you know well ahead that enemy is nearby. The game, of course, has been openworldified so you can do many uninteresting and repetitive side quests, that has absolutely no added value to the main story. The story is weak, gameplay is linear and very easy... All the puzzles in the game are based on the same physics scheme, there was one in particular where I had to think for a full minute to solve it.

    I liked to previous a lot more, I feel like this game was developed to the masses, and I see no progress here compared to 2013. Too bad.

    The graphics are excellent, but I wish it wasn’t: I have a 4670k+8GB RAM+SSD+R9 380 4GB, and have been experiencing terrible micro stutter. Tried various settings, low, medium, full screen, windows, previous AMD drivers etc., but the problem still persist.
    Expand
  23. Jan 30, 2016
    8
    If you liked 2013's Tomb Raider, you'll love this game. Rise of the Tomb Raider improves on its predecessor in almost every way, with better gameplay, better graphics, better sound design, better pacing and most importantly, more actual tombs to explore. Also, while it's not an open world game, you'll be able to explore the areas around you in a fairly free manner, unlike the previous gameIf you liked 2013's Tomb Raider, you'll love this game. Rise of the Tomb Raider improves on its predecessor in almost every way, with better gameplay, better graphics, better sound design, better pacing and most importantly, more actual tombs to explore. Also, while it's not an open world game, you'll be able to explore the areas around you in a fairly free manner, unlike the previous game which had an awfully linear design throughout. Naturally, with a more open structure comes a whole lot of side stuff. Completionists will have a field day with this game, as there are numerous collectibles, secrets and ruins to discover. Most of them are more filler than killer, though, and I personally don't feel the need to go looking for every single hidden cache or ancient artifact.

    The story's alright, I suppose. Nothing mind-blowing, but it's not bad either. It takes a lot of cues from Indiana Jones movies, particularly The Last Crusade. The voice acting is pretty good and the cutscenes are well done. The whole game looks gorgeous both in gameplay and during cutscenes, but you'll need a lot of horsepower if you want to crank all the settings up and get a stable 60fps.

    The PC port seems to have been made pretty well. There is a satisfying amount of options available and the overall optimisation is great, I haven't noticed any stuttering or weird drops in framerate. It's a demanding title, yes, but it's also one of the best looking games I've ever seen. I cannot say anything about the keyboard and mouse controls, since I've been using an Xbox controller to play this.

    Overall, it's a damn fine action/adventure game and in my opinion the best Lara Croft game to date. And all you awkward teen boys can stop worrying, Lara is still plenty hot even without her tight shorts and enormous breasts.
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  24. Feb 6, 2016
    7
    Instead of taking the approach used in Tomb Raider 9, Rise of the Tomb Raider turns out quite different in almost every way. Somehow this isn't without a downside.

    The combat has been drastically changed, straying from the guerrilla combat that was widely found favorable in the predecessor. Instead, most fights in Rise happen in a small alley and tends to dip you in a linear environment
    Instead of taking the approach used in Tomb Raider 9, Rise of the Tomb Raider turns out quite different in almost every way. Somehow this isn't without a downside.

    The combat has been drastically changed, straying from the guerrilla combat that was widely found favorable in the predecessor. Instead, most fights in Rise happen in a small alley and tends to dip you in a linear environment without as many covers as in TR9, especially the scene after Lara obtains her shotgun. For some more open combats, they mostly happen in restricted corridors with regularly-shaped construction and often symmetrically placed covers. Due to the new AI configuration that encourages the enemies to move in on you rather than stay behind a cover, you often find yourself overwhelmed by the heavily armored soldiers that are hard to kill with a few bullets. And sometimes the lack of covers or the lack of variety thereof cause a great deal of troubles in the attempts to flank, and because of the same reason you need to shoot more to win instead of using tactics. There are also many occasions where your aiming doesn't automatically fall on the correct side when you pop out from behind the cover, which was never a problem in TR9. Hence, the combat is rather disappointing at times.

    Another obvious change is that Rise is more RPG-oriented than ever before, and it is best evidenced through its many side quests, which unfortunately require the player to make many a back-tracking, which for sure gets boring over time, as you'll find yourself going along the same path as you did in a previous side quest or a main quest, and the difference is that this time you won't fight enemies along the way.

    The tombs are definitely a delightful comeback, but most of them are too simple to solve, as the puzzles either revolve around gravity or water physics, and there are rarely any thoughts out of the box. But aesthetically, they look excessively amazing and are absolutely among the most atmospheric tombs in the history of this franchise, but sadly the puzzles don't prove equal to the visual quality. Most of the tombs can be finished in less than 10 minutes, and the solution is often comprised of one single step.

    When it comes to storytelling, this time it's been much of an improvement thanks to the more cinematic style delivered under the new powerful engine, but the story arc of Lara herself is much weaker than in TR9. Apart from her, other characters are just forgettable. The story itself doesn't have many twists, but is brimming with overreaching backstories that could be nuisances in fits and starts.

    Despite all the weak points, Rise is an ambitious title which pays tribute to a lot of classic Tomb Raider games. Moments such as the fragile floor trips in certain tombs and Lara climbing in the ice cavern are conspicuously reminiscent of the similar sequences encountered in old installments. By and large, with good intention, the game hasn't been quite well executed, despite the conscientious efforts in graphics and music.

    The denouement is a cliffhanger that secures a room for the sequel in future, which ends flat in its own right. Nevertheless, suffering from a slow pace is the culprit for the dissatisfying experience in addition to the unwise gameplay mechanics. Still, it doesn't kill the hope for next Tomb Raider to be a true improvement, and every fan of the series will sure look forward to that.
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  25. Mar 21, 2016
    7
    The best-looking game I've played since The Witcher 3, looks awesome in 4K. But what the game lacks, as per the previous reboot, is a sense of "challenge". I grew up wasting many of my Uni days playing the original games on Playstation, fearing every new twist and turn, trap, puzzle and hostile encounter. In this game, all of the danger is basically scripted, and visually it all looksThe best-looking game I've played since The Witcher 3, looks awesome in 4K. But what the game lacks, as per the previous reboot, is a sense of "challenge". I grew up wasting many of my Uni days playing the original games on Playstation, fearing every new twist and turn, trap, puzzle and hostile encounter. In this game, all of the danger is basically scripted, and visually it all looks perilous, but technically it isn't. I loved the environments and character model/details, but found even the challenge tombs to be a bit too easy. Ok, I know they need to cater for a wide audience, and some people want a hardcore Lara Croft experience, and others want Uncharted, so I'm overall happy with this reboot sequel. The story is dull as dishwater, and Lara herself lacks a a bit of humour. Here's hoping for the next installment that there's more of a focus on puzzle-solving, platforming, and dare I say tomb-raiding? Expand
  26. Jan 28, 2016
    8
    Again a bad PC port

    Everything is good about this game, yet there are few major bugs that i encountered during my yesterday's, first play-through on PC. 1) Major FPS drops, especially during the cut scenes 2) Game got stuck a couple of times, and i had to 'end-task' it Hopefully they fix it soon. Story line seems Ok, at least till that part that i've finished so far. - 7/10
    Again a bad PC port

    Everything is good about this game, yet there are few major bugs that i encountered during my yesterday's, first play-through on PC.

    1) Major FPS drops, especially during the cut scenes
    2) Game got stuck a couple of times, and i had to 'end-task' it

    Hopefully they fix it soon.

    Story line seems Ok, at least till that part that i've finished so far. - 7/10
    Graphics are awesome - 8/10
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  27. Feb 4, 2016
    3
    This game looks great but is so linear it is literally mind-numbingly boring. Atrociously poor and contrived storyline and plot drivers, idiotic AI. The gameplay is super easy even on the maximum difficulty as Lara is some awesome super soldier with superhuman abilities. I couldn't take another scripted purely linear action sequence interspersed with hideously contrived cutscene and hadThis game looks great but is so linear it is literally mind-numbingly boring. Atrociously poor and contrived storyline and plot drivers, idiotic AI. The gameplay is super easy even on the maximum difficulty as Lara is some awesome super soldier with superhuman abilities. I couldn't take another scripted purely linear action sequence interspersed with hideously contrived cutscene and had to stop playing. Expand
  28. May 10, 2016
    0
    The gameplay is so easy and repetitive. The game doesn't require any skill or thinking to finish. For example: Lara goes stealth automatically, so you know well ahead that enemy is nearby. The game, of course, has been openworldified so you can do many uninteresting and repetitive side quests, that has absolutely no added value to the main story. The story is weak, gameplay is linear andThe gameplay is so easy and repetitive. The game doesn't require any skill or thinking to finish. For example: Lara goes stealth automatically, so you know well ahead that enemy is nearby. The game, of course, has been openworldified so you can do many uninteresting and repetitive side quests, that has absolutely no added value to the main story. The story is weak, gameplay is linear and very easy... All the puzzles in the game are based on the same physics scheme, there was one in particular where I had to think for a full minute to solve it.

    I liked to previous a lot more, I feel like this game was developed to the masses, and I see no progress here compared to 2013. Too bad.

    The graphics are excellent, but I wish it wasn’t: I have a 4670k+8GB RAM+SSD+R9 380 4GB, and have been experiencing terrible micro stutter. Tried various settings, low, medium, full screen, windows, previous AMD drivers etc., but the problem still persist.
    Expand
  29. Mar 4, 2016
    7
    This review contains spoilers, click expand to view. I was almost convinced: this is one of the few games that I like to give a 10.
    But then the end happened.

    Rise of the Tomb Raider(Rise for short) has Lara follow the same path she followed in the 2013 reboot. She gets dumped in a wilderness with nothing more than a makeshift bow to start out with. With meager resources you help her survive cold and hunger and make her way forward for the sake of curiosity and redemption. For those are Lara's primary motivations: to discover secrets out there that can benefit the world. (Lara actually has the well being of humanity on her mind: make a note of that) and to redeem her disgraced father who was bold enough to assert that there was a thing out there that gave life eternal. And the scientists, being the jerks they are, banned him for it, cause hat is how the coven of scientists operate of course: if you are not for us, you are against us. Disgraced, father Croft killed himself. Or so we are told.

    So Lara sets out to vindicate her father, and her own name, by finding that divine source located in a lost city in the outback. This time around her boots take us to Siberia, after a little detour to Syria for the trail she follows starts with a prophet who preached his brand of Christianity in those regions around the 10th century AD in a country people nowadays mostly recall for the headlines: it is that place where everyone is fighting and bombing everyone because of reasons..

    Now it is time for the Illuminati to step in, but since that trope has been beaten to death for far too often(for instance in the movie Lara Croft: Tomb Raider) they renamed the nefarious organisation to Trinity and make them out to be a band of religious fanatics, of the christian kind to be on the safe side.

    The evil boss is a guy named Konstantin who does evil because of reasons. Embrace the suffering, he whispers to one of his minions who has failed him, while he pushes his fingers into his victims eye sockets. He is connected to Ana, who is Lara's stepmother. Since we all know how stepmothers are, we know that it is just a matter of time before the proverbial poisonous apple surfaces and the hunter will be sent after the princess: treason. And so the story proceeds along a beaten track..

    The real gem in the game is really Lara herself. She is so well done and so believable that you suffer through the story just to see what she will do next, what she will discover next and how she will develop next. You get to steer Lara through the world, unearthing treasure, solving puzzles, seeing marvelous sights, stalking wildlife and humans alike. And the game underscores this all with good music most of the time.

    But then, in the end, the makers of this game get a brain seizure and trample over Lara's personality and motivations. They make her conclude that some things are not meant for humanity and have her reject to benefit mankind or to redeem her father's reputation.
    Why?
    Because of reasons.
    There could have been many reasons to destroy the big secret but now Lara is set up as judge and jury over mankind. Humans are not meant to live forever, she says suddenly. How she got from "unearthing secrets to benefit mankind" to "it is not meant for mankind" is not made clear. It just happens.
    This is called poor writing: having a character make a decision that isn't worked towards in the story line.This is the deus ex machina of decision making.
    But there is more.
    In the epilogue yet another another u-turn is made for we are blatantly told next that discovering stuff for the benefit of humanity is what motivates Lara. Hold on. Did she not just destroy something that would benefit mankind because she was of the opinion that it wasn't meant for it mankind? How did she get from a to b and then back from b to a?

    This flip flopping of Lara's personality takes the whole experience down several notches for the end apparently did nothing to her personality. In other words: she went through some kind of personality change instantly and reverted back instantly. What is it that has risen in Rise of the Tombraider?

    My 10 thus dropped to a 7. It is a captivating game at first, but has a seriously broken character development. And the latter is something mankind can do without.
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  30. Feb 5, 2016
    7
    Somewhere between good and mediocre.
    The graphics are good, I'll give them that. And if at first the game seemed to lag and the fps was a little uneven, the first patch for the game which came out a week after the release fixed most problems.
    The gameplay is decent, nothing really new or innovative, but everything works. Stealth is done pretty well, even though there are some situations
    Somewhere between good and mediocre.
    The graphics are good, I'll give them that. And if at first the game seemed to lag and the fps was a little uneven, the first patch for the game which came out a week after the release fixed most problems.
    The gameplay is decent, nothing really new or innovative, but everything works. Stealth is done pretty well, even though there are some situations where it's almost impossible to take out the enemies by stealth alone.
    And then there's the story. The story is not nearly as interesting or captivating as I'd expected it. A lot of illogical actions take place and at times the dialogue seems lacking any substance, despite the good voice acting. There are a few plots but nothing very deep or surprising.
    Although the game is not short by any standard, it gets boring really fast mainly because there really are only 2 themes present in it: ancient Greek ruins, and frozen tundra/wasteland. A few colorful tombs here and there but nothing memorable. The puzzles aren't hard, but not very satisfying either.
    No real replay value except for the achievements.
    In any case, it's a game worth playing, and I am looking forward to the next one in the coming series. I think there is a lot of room for improvement, and I'd like to see how the series evolves.
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Metascore
86

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 45
  2. Negative: 0 out of 45
  1. Apr 15, 2016
    90
    The thing that really stands out about Rise of the Tomb Raider is that you care about the characters at all.
  2. Apr 6, 2016
    80
    Lara Croft's latest adventure represents some of the best platforming in 3D you can get. A paradoxical mix of brutal reality and crazy Indiana Jones action.
  3. CD-Action
    Mar 30, 2016
    95
    Hands down the finest version of the best Tomb Raider game. [03/2016, p.68]