- Publisher: Microsoft Game Studios
- Release Date: May 20, 2003
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The maturation of a genre. More "Civilization" in scope, feel, and satisfaction than even the popular "Age of Empires" series, Rise of Nations is the world's first 4X RTS.
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Play MagazinePossibly the best AI ever found in an RTS. [Aug 2003, p.77]
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Hidden beneath that glossy surface is a game that takes almost everything that's annoying with real-time strategy titles and fixes it. It's deep, yet accessible. It's action-packed, yet manageable. In short, it's everything you could ask for in a real-time strategy game.
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A well-designed, well-executed paragon of strategy gaming, although mouse-click maniacs may be disappointed that the game requires more thought than the typical RTS.
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Rise of Nations revitalizes this genre because it blends the mechanics of real time and turn based strategy games into one. As weird as this may sound, the game does this flawlessly and expounds the gameplay a hundred fold.
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A worthy product with far more assets than shortcomings and a campaign game that will keep you playing.
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In many ways, Rise of Nations is better than the strategy games that have come before it. It's smarter. It's more challenging. It gives you more to do.
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PC GamerA stunning achievement in RTS design. [Aug 2003, p.74]
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While other games may offer more to immediately get excited about, its charms will last long after their 3D glories wane, and for fast-paced but thoughtful strategy action, you simply cannot do any better.
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netjakGraphically, this game is amazing.
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No current strategy title can give you the clash between horseback cavalry and industrial age tanks and howitzers as compelling as what Rise of Nations brings to the table.
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Entertainment WeeklyYes, Nations emphasizes military might over diplomacy, but it's still one of the most intelligent and riveting strategy games we've played in a long time. [18 July 2003, p.83]
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The second, more significant disappoint that RON inflicts upon the gamer is the mind numbing singularity of the conquest battles. As much as I love toasting the opposition into roasted marshmallow oblivion, doing so 22 times in a row gets a little old.
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Game InformerAs solid as bedrock. [July 2003, p.119]
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One of the most impressive strategy games we've seen in years.
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Merging the best of the historical strategies of Civilization and Empire Earth with the dynamics and appeal of the Age of Empires and C&C, giving this RTS the level of detail reserved for turn-based strategies and simulations. And the best thing is - this really works!
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TotalGames.netAnimation of the beautifully rendered characters and unit models particularly livens up the screen, and the attention to detail is often quite remarkable.
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Aside from the lackluster sounds, Rise Of Nations has Gameplay that rocks and beats out any recent RTS offerings and at a pace that you can be done in 90 minutes or less - all of which makes this an ideal game for almost any gamer.
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An enormous game... Classic real-time gaming simply doesn't get much better than this.
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Rise of Nations is a great fusion of several recent and classic strategy titles. It combines Empire Earth with Age of Empires, puts in a dash of Civilization and Risk, and then mixes it all together with a ton of options for you to play around with.
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A towering aggregation of everything that's good about strategy gaming.
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There is a lot to be said for the city-centric game design, the intricate unit balancing, the smart AI, and the catchy, quickie action, although there isn’t anything here to make the jaded sit up and shout.
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Has a huge amount of game play options and is one of the most intriguing RTS games I have played since Civilization. The only concern I had was with the amount of horsepower required by your computer to play in a bigger game.
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Where Rise of Nations really sets itself apart from the pack is with two innovations: territorial control and a big Risk-like macro game.
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A game that borrows extensively but cautiously from the TBS genre, doing what it does extremely well but offering next to nothing which is new.
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GMR MagazinePlaying Rise of Nations won't make your jaw drop in amazement, but you'll probably still have lots of fun as long as you like RTS games. [Aug 2003, p.74]
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What truly sticks out about this real-time strategy game is that it never lets its engrossing depth create a dull moment.
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Computer Gaming WorldLike its brethren, it is good - but without being amazing or breathtakingly original. [Aug 2003, p.72]
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Computer Games MagazineThis is as unconventional as a conventional real-time strategy game can probably get, at onece like everything and nothing you've ever played. [July 2003, p.66]
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Rise of Nations’ biggest weakness—lack of variety—becomes obvious. Every nation is the same, except for some bonus modifiers; there really aren’t that many units; and in the end, you wind up wielding them as a jumbled horde.
Awards & Rankings
User score distribution:
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Positive: 335 out of 396
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Mixed: 53 out of 396
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Negative: 8 out of 396
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Jun 15, 2011
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Nov 14, 2011This review contains spoilers, click full review link to view.
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Feb 5, 2014