- Publisher: NCSOFT
- Release Date: Oct 30, 2007
- Critic score
- Publication
- By date
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PC GamerWith its fast-paced combat, Tabbula Rasa offers a fantastic change from the usual elvish offerings in the MMO landscape. However, its lack of community-building tools and single-path progression may hinder its long-term appeal. [Feb 2008, p.78]
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games(TM)It’s an original and fun game that will influence the scene, it just lacks the expected Garriott magic. [Chrismas 2007, p.130]
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Tabula Rasa is a fun game, but frustrating enough that you are left with a feeling that the fun parts are mocking you from their inaccessible tower guarded by the lag monsters, poorly designed controls and the never ending kill-or-be-killed pacing.
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If Ultima Online was essentially "immerse yourself in an alternate universe and live," then Tabula Rasa is a much more focused "jump into an alien world and fight."
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My chief concern is TR's longevity. At present, the game offers maybe three or four months of content. With little in the way of engaging PVP, useful item crafting, or other distractions for veterans who've hit the level cap and cleared out all their quests, the game could easily fade away.
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A slightly better than average example of the MMO's out there, and brings a lot of the breadth of play from World of Warcraft along with some gameplay that is similar to City of Heroes. Despite my general disdain for chewing on my feet, I have to give this game two detached toes up.
Awards & Rankings
User score distribution:
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Positive: 83 out of 113
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Mixed: 11 out of 113
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Negative: 19 out of 113
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BobwickRAug 28, 2008
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EricE.Jan 14, 2008
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MikeB.Jan 9, 2008