User Score
7.3

Mixed or average reviews- based on 238 Ratings

User score distribution:
  1. Negative: 29 out of 238

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  1. Mar 24, 2022
    6
    Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes. Reus involves guiding four elemental giants who have the ability to shape the two-dimensional planet. The giants can provide resources on each "patch" of land, such asReus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes. Reus involves guiding four elemental giants who have the ability to shape the two-dimensional planet. The giants can provide resources on each "patch" of land, such as animals, plants, or minerals. The goal is to provide support to the planet's humans, who act on their own and cannot be directly controlled. The actions of the player can influence the humans' behavior; for example, providing humans with too many resources can cause them to be greedy and wage wars with each other. Expand
  2. Oct 22, 2019
    7
    I spent a hilariously amount of time trying to remember the name of this game to write a review about it even I though I don't have much to say. Roux Ruex Reux Deux Duex, then I thought maybe it did not end in an X. Figuring this out was more satisfying than playing the game. My nieces and nephews like playing the game just to build and destroy stuff. I put a couple of hours into it andI spent a hilariously amount of time trying to remember the name of this game to write a review about it even I though I don't have much to say. Roux Ruex Reux Deux Duex, then I thought maybe it did not end in an X. Figuring this out was more satisfying than playing the game. My nieces and nephews like playing the game just to build and destroy stuff. I put a couple of hours into it and was not getting it. You want me to do this. Okay, so I have to do this and this, but this takes forever to do. Am I not doing something, right? Thus, I never got into it. I think it is still worth hearing from people who gave it a solid try but could not get into it. Expand
  3. Jul 20, 2017
    8
    Это отличный симулятор бога с элементами стратегии. Здесь есть и прекрасная музыка и приятный визуальный стиль, хорошая реиграбельность, масса достижений для любителей ачивок, ну и какая-то очаровательность гигантов и жителей планеты.Это отличный симулятор бога с элементами стратегии. Здесь есть и прекрасная музыка и приятный визуальный стиль, хорошая реиграбельность, масса достижений для любителей ачивок, ну и какая-то очаровательность гигантов и жителей планеты.
  4. Oct 4, 2016
    7
    Reus
    A fun, but repetitive challenge..
    Reus is a strategy math puzzle god game where you control 4 different giants… Forest, Earth, Ocean, and Swamp… Each giant has its own special ability, but they all interact with each other while world building… The concept is simple… you need to bring life to the planet… You start with either an ocean or a desert… The ocean allows you to create
    Reus
    A fun, but repetitive challenge..
    Reus is a strategy math puzzle god game where you control 4 different giants…
    Forest, Earth, Ocean, and Swamp…
    Each giant has its own special ability, but they all interact with each other while world building…
    The concept is simple… you need to bring life to the planet…
    You start with either an ocean or a desert…
    The ocean allows you to create a forest or a swamp, and then you need to place life in the form of either animals or food…
    Once you do this people will settle and build a village... they’ll start a project which tells you the materials you need and its up to you to balance the small space to ensure you can provide enough materials for the village to strive…
    And you can manage as many as youd like, but again you only get 4 giants for the entire world, and their abilities have cool downs, so juggling will definitely take skill…
    As you complete projects you will earn an unlock for an ability of one of the 4 giants…
    This is where the strategy ultimately comes into play, especially trying to unlock skills around the type of environment you want to build on…
    And each project gets increasingly harder causing you to have e to mix and match different character abilities to add wealth to an animal for example… and strategically place plants animals and minerals to boost the stats of surrounding materials…
    And at first you get only 30 minutes to play around with your world and complete challenges to eventually unlock the 1 hr. and 2 hr. long modes…
    You can knock out challenges 1 play through at a time or you can tackle them all at once…
    But if you do go for a juggling act you have to be careful as settlements that grow too fast get greedy…..
    The more you provide, the more projects you complete, the less the villagers are impressed by you…
    They’ll start attacking other villages and this is where you have to step in…
    If a settlement gets too out of hand you have the power to crush them….
    To burn them… add danger to humble them, or drown them…
    Unfortunately though while I definitely found my first few hours to be very enjoyable…
    The game doesn’t ever really throw in new hurtles for you to deal with….
    So the gameplay ultimately starts to feel slow and frustrating at times trying to get the math right to allow an area to prosper…
    I found the most fun in the chaos of building multiple settlements at once.. Jumping around to different areas…
    But even then it feels a bit at a crawl as the giants move at a snail’s pace, and the cool downs especially when you’re focused on one spot at a time feel just a bit too slow…
    Ultimately there’s no hook to keep you going... the game doesn’t do enough to keep itself from feeling painfully repetitive after your first few experiences with it..
    That being said if you’re a math fan, Reus will offer a decent amount of fun and a great challenge
    I Give Reus a 7.0/10
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  5. Aug 22, 2016
    7
    1- GENERAL

    Reus is a strategy God game where your control and coordinate 4 different giants (oceans, forests, rocks and swamps) to provide to a planet conditions to humans to settle and prosper. From where do the humans arrive? Who knows, but they came in a donkey. You start in an empty planet when the giants awake, and then you have to coordinate them and all of the available
    1- GENERAL

    Reus is a strategy God game where your control and coordinate 4 different giants (oceans, forests, rocks and swamps) to provide to a planet conditions to humans to settle and prosper. From where do the humans arrive? Who knows, but they came in a donkey.

    You start in an empty planet when the giants awake, and then you have to coordinate them and all of the available abilities to sustain life and unlock new stuff during the predefined amounts of gameplay time. Yes, you are not able to choose how many time your gamewill last...

    2- GAMEPLAY

    You start from playing 3 different tutorial, and they are very good to be honest, and then you start your slow paced journey through eras. Having no fast forward option surely helps giving the slowish feeling to this game.

    Placing minerals, plants in animals in the correct spots to boost production to the max is the secret. This resources will allow us to finish projects that will give us ambassadors, that unlock new abilities, that will allow us to upgrade the resources, to allow new projects to get new ambassadors, to unlock... you understand the point. In top of that you are not able to select projects, and people sometimes are bumb and select projects impossible to finish. Some upgrades are worse than the previous version of the resource, and I do not know that previously to the upgrade. That's not normal.

    If you give a lot of resources at a time, people will start to become greedy and will start wars against other villages or even against the giants, and then you'll have to just finish them off. That is fun, but some achievements depends in having war, and you need villages to have those. Bummer!

    It's not hard to unlock all content, but you can get bored quite easily with the lack of content of the game.

    3- CONCLUSION

    This is a small and fun game, but with not much to offer. The general mechanics of the game is very good, but I was a bit disappointed with it. It seemed different when I saw some gameplay. Do not get me wrong, the game is fun and entertaining, but it lacks some must have stuff of this kind of games.

    At the moment only costs €9,99 and I think this is a fair price for what the game offers.
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  6. Dec 8, 2015
    6
    Although it's a God-style management game on the surface, in reality it's an alchemy puzzle game in 1D space (line). You need to mix and improve pieces, and place them in right order to improve their and/or their neighbors' effect or to unlock upgrades and then place new pieces, improve those etc. The hardest part is to remember which pieces transmute into which pieces and what bonusesAlthough it's a God-style management game on the surface, in reality it's an alchemy puzzle game in 1D space (line). You need to mix and improve pieces, and place them in right order to improve their and/or their neighbors' effect or to unlock upgrades and then place new pieces, improve those etc. The hardest part is to remember which pieces transmute into which pieces and what bonuses having such and such neighbor pieces give to a piece - because despite realistic names ("blueberry", "fox") most of these rules hardly have any real-word meaning and because of that are hard to remember.

    The graphics are casual which is OK for a game of this type. I did like the eco premise and the novel idea of "playing for a planet". However, the giants move way too slowly, and there are long cooldowns on their actions, like 30 seconds which introduces long pauses in gameplay where you can't do much useful.

    If you like Alchemy-style games and enjoy searching for "what transmutes into what" then this game is for you. But if you expect Black & White, Populous or Sim City, there is nothing for you here. I'd even say this game is on a wrong platform. Alchemy games work best on mobile. And the game would have to be free with ads and in-app purchases.
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  7. Nov 1, 2015
    6
    A real time strategy game where you control some giants and use them to make a suitable environment of the rise of a civilization. It is a nice idea, and there are many possible combination, but the game is too slow paced to be fun for RTS addicts, and too simple for fans of management games.
  8. Oct 9, 2014
    8
    Reus is a 2D God game where you control up to 4 Gods. You change the planed to make people settle and build civilisations. If you give a civilisation to much care they will become greedy and attack you or other civilisations. If you care about them to little they won´t progress or die out. It´s a very interesting and aspect of a management game and represents the human nature. Added a veryReus is a 2D God game where you control up to 4 Gods. You change the planed to make people settle and build civilisations. If you give a civilisation to much care they will become greedy and attack you or other civilisations. If you care about them to little they won´t progress or die out. It´s a very interesting and aspect of a management game and represents the human nature. Added a very nice unique Art style and you have a very brilliant looking God Game. Expand
  9. Jun 22, 2014
    3
    It's just a bad game. There is no game-play. In my opinion, you spend a bit of time understand it and after that is just boring. On the positive, the game has nice art work which was the reason I bought it in the first place. I definitely regret buying it..
  10. Apr 30, 2014
    1
    Strategy? I don't think so.
    This game boils down to memorizing nonsensical synergies and watching grass grow.
    LITERALLY watching grass grow. It takes at least 40 minutes to get the ball rolling. All you have to do in this game is place resources in a way they can synergize with each other. There isn't a single element of strategy in this game other than planning which achievements you
    Strategy? I don't think so.
    This game boils down to memorizing nonsensical synergies and watching grass grow.
    LITERALLY watching grass grow. It takes at least 40 minutes to get the ball rolling. All you have to do in this game is place resources in a way they can synergize with each other.
    There isn't a single element of strategy in this game other than planning which achievements you want to farm.
    The strategy tag in this game completely fraudulent. Don't get this game even from a bundle.
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  11. Apr 28, 2014
    7
    I am a personal fan of most god games, and reus is up there with the best of them. Its gameplay is simple yet rewarding and advancing your villages through eras is fun. I recommend the game on the basis that it isn't the best game ever but for the price, whether on sale or not, you cant go far wrong with this standard good game.
  12. Feb 3, 2014
    10
    I love this game, I love everything about it, its colors, its gameplay, its menu, the concept... everything. For those of you looking for that indie gem that will captivate you for hours, this is it.
  13. Jan 12, 2014
    10
    Reus is such a well-designed game! There are three tutorials which go by quickly, teach you everything you need to know about the game without being heavy handed, and are quite fun. Then you're launched into the real game. At first, you can only play 30-minute sessions, but as you play, you unlock the ability to play 60-minute, then 120-minute sessions. Even after the tutorials, there areReus is such a well-designed game! There are three tutorials which go by quickly, teach you everything you need to know about the game without being heavy handed, and are quite fun. Then you're launched into the real game. At first, you can only play 30-minute sessions, but as you play, you unlock the ability to play 60-minute, then 120-minute sessions. Even after the tutorials, there are loads of things to unlock (which you unlock by trying different styles of play) and tons of things to learn. The game is very good about encouraging experimentation. Even the tutorials will say things like, "Experiment with X," so you learn without losing any sense of exploration or control.

    The in-game achievements each correspond to a Steam achievement, and they all encourage different play styles. One might be, "End an era with only one village," and another might be, "End the game with six co-existant villages." If you get both of these achievements, you have played two very different games.

    It's hard to explain what makes the game so fun. However, I know half the fun is in learning the game for yourself, so I won't try to spoil that for you. If you're looking for a short-ish game with infinite replay value, Reus is for you.
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  14. Jan 9, 2014
    9
    A very enjoyable puzzle/god game. It manages to blend casual atmosphere and a surprising degree of strategy together seamlessly, while still remaining fun to play. The look and feel of the game is lovely. Reus manages to be both a challenging and relaxing experience simultaneously, and I recommend it highly.
  15. Jan 7, 2014
    5
    People who say this is a god game are incorrect. I bought this hoping for a 'god game' instead its a puzzle game with some very limited design elements. It has a polished cartoon look that makes it appealing to look at, but the gameplay comes up a bit short. You control several giants who can change the landscape to help out the local population, creating more food/science/gold. ThePeople who say this is a god game are incorrect. I bought this hoping for a 'god game' instead its a puzzle game with some very limited design elements. It has a polished cartoon look that makes it appealing to look at, but the gameplay comes up a bit short. You control several giants who can change the landscape to help out the local population, creating more food/science/gold. The difficulty comes in combining land enhancements so they create the maximum benefit. Its mildly interesting but not very entertaining and makes you feel more like a servant than a god. Expand
  16. Dec 22, 2013
    3
    When I first got the game, I thought it was going to be an average sandbox god-game. As I played it for four hours, I realized it was much more a puzzle game. You can't observe humanity very well because they don't evolve differently. The different "civilizations" that appear in the game are all the same and build the same bland, generic structures.

    Overall, this game lost my interest
    When I first got the game, I thought it was going to be an average sandbox god-game. As I played it for four hours, I realized it was much more a puzzle game. You can't observe humanity very well because they don't evolve differently. The different "civilizations" that appear in the game are all the same and build the same bland, generic structures.

    Overall, this game lost my interest extremely fast and I haven't touched it since I bought it.
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  17. Dec 8, 2013
    3
    I'm not going to refute the claims this game made. It's a God game, in as such that you quite literally play as 4 gods who make the earth and control fate indirectly. It's fairly well polished I suppose; the game mechanics are fairly functional and there aren't any notable glitches.

    It's just... this feels like a free flash game I'd find on a website that promotes hobbyist game
    I'm not going to refute the claims this game made. It's a God game, in as such that you quite literally play as 4 gods who make the earth and control fate indirectly. It's fairly well polished I suppose; the game mechanics are fairly functional and there aren't any notable glitches.

    It's just... this feels like a free flash game I'd find on a website that promotes hobbyist game developers. I might be missing the point here, but the game just isn't very good. Specifically one of the core design mechanics hinges on finding the right combination of features to overcome certain situations so that you can unlock an achievement, but with a time limit forcing you to focus on a small number of achievements, you're forced to play through the exact same scenario. I could forgive this 2-3 times, but there's no way I'm going to play literally the same level 50 times and not feel peeved. Casual and grinding don't blend well for me.

    Perhaps I could whine a bit when the timer feature caused one of my gods to fall asleep in the middle of a battle, where I had to wait quite a while for the god to get killed by what really was a situation. I see an analogy to basketball, when the clock runs out and the game is over, except your opponent gets to play on the court another minute and score points. It's too much of a fluid mechanic in the game for me to call it a bug, so I'm just going to call it bad design.

    I probably went into this entirely the wrong way. I expected a PC game to, well, have a little more depth I suppose. If I had bought this for my cell phone, I suppose I'd be a little less upset. If you're looking for a far more casual gaming experience, then you'll be fine. But if you're expecting a shiny version of Populous or even the simulator parts of Act Raisers, look elsewhere.
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  18. Nov 19, 2013
    10
    "Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out to be wrong. I was skeptical at first, but soon enough Reus turned out to be one hell of a pleasant surprise!

    While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the
    "Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out to be wrong. I was skeptical at first, but soon enough Reus turned out to be one hell of a pleasant surprise!

    While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep people like me interested, at least so far.

    The idea in the game is to contribute to the development of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" in-game), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ass. In some cases it's even necessary to destroy a colony, if it looks hopeless.

    Also, the humans in the colonies will try and develop projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").

    There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.

    Anyway, to summarize this this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!
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  19. Oct 26, 2013
    6
    Interesting god game. Unfortunately, it looses its interest very quickly for one reason: the planet is always the same at the beginning of each game. After a few games you just don't see the point playing again.
  20. Oct 8, 2013
    8
    Reus is part puzzle, part God game. It combines a very nice aesthetic with good gameplay and a good learning curve, though at a certain point the difficulty ramps up and I've found myself stuck.

    This game has a lot of depth. You start with four giants and need to manage their abilities to develop cities on your planet. These cities grow depending on the resources you provide give
    Reus is part puzzle, part God game. It combines a very nice aesthetic with good gameplay and a good learning curve, though at a certain point the difficulty ramps up and I've found myself stuck.

    This game has a lot of depth. You start with four giants and need to manage their abilities to develop cities on your planet. These cities grow depending on the resources you provide give the people fruits, and farming communities will develop. Give them animals and hunting or luxury communities will spring up. If you give the people too many resources at once, they get greedy and might attack nearby settlements or even the gods.

    The real fun of Reus comes as you begin to understand some 'ecosystem' intricacies and how they relate to the great projects your settlements begin to develop. Some settlement's great projects even demand the destruction of another settlement, so you have to manage both resources and your people's happiness, while making sure that once a town is destroyed the group that did it won't go on a rampage.

    Once these projects are completed you'll get an ambassador that unlocks certain abilities in your gods. Completing a farming project means you get a forest ambassador, for example, which grants benefits to each of the four giants. It's your choice on which giants get which ambassadors, and these choices determine which of the later, larger projects you can complete some require a lot of swamp ambassadors, while others require a few desert, etc.

    Reus is difficult, but rewarding. You 'win' by getting in-game achievements based on how many resources your people have in production. It's intuitive enough to get you through the first settings (30- 60-minute worlds), but in longer games you need to be active and constantly improve and expand the resources around the settlements.

    The drawbacks are games can be very difficult at the later stages, and it forces the player to really focus on one achievement. When the game is set to last 120 minutes this can get pretty frustrating. Still, the music and graphics are done well, as is the gameplay itself, so it rarely feels like a slog.

    I've put in 35 hours so far and paid $10 for it on sale, and I'd be happy paying the full $20 for it. Well worth the price.
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  21. Oct 4, 2013
    8
    Honestly, it's a great game for what it is--just don't go in with super high expectations along the lines of 'best god game of all time'. It's an indie game at a cheap price, so don't assume any significant depth like Black & White or Spore. However, it's a fun god-game with a fairly good amount of replay value. Trying to get the unlocks and advancing your villages is satisfying andHonestly, it's a great game for what it is--just don't go in with super high expectations along the lines of 'best god game of all time'. It's an indie game at a cheap price, so don't assume any significant depth like Black & White or Spore. However, it's a fun god-game with a fairly good amount of replay value. Trying to get the unlocks and advancing your villages is satisfying and gives you a sense of purpose. I've already spent many hours trying out different combinations of plants, animals, and minerals with the different gods.

    Got it for 5 bucks on a steam sale and I don't regret it for a second.
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  22. Sep 18, 2013
    5
    Meh. I was hoping for something more like Populous. This is okay, but has far too much micromanagement as far as combing resources and what not goes which is a shame because the concept is otherwise a good one.
  23. Aug 8, 2013
    0
    One of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes for a terrible game. It is at best annoying. would never play again. Spoiler: It's awful.
  24. Aug 2, 2013
    6
    Ciekawy, prosty pomysł na rozgrywkę. Grało mi się przyjemnie, szkoda że tylko przez jakieś 2 godziny.Potem totalnie nie wiedziałem co w tej grze robić. Gra miała trafiony pomysł. Rzadko widzi się "strategie" w grafice 2D. Pochwalam takie pomysły, Reus jednak był bardziej testem, niż wielką grą. Pokazał że takie pomysły w przyszłości mogą być trafne, sam jednak okazał się dość słaby. Ma zaCiekawy, prosty pomysł na rozgrywkę. Grało mi się przyjemnie, szkoda że tylko przez jakieś 2 godziny.Potem totalnie nie wiedziałem co w tej grze robić. Gra miała trafiony pomysł. Rzadko widzi się "strategie" w grafice 2D. Pochwalam takie pomysły, Reus jednak był bardziej testem, niż wielką grą. Pokazał że takie pomysły w przyszłości mogą być trafne, sam jednak okazał się dość słaby. Ma za mało pomysłów w sobie, jak już mówiłem po pewnym czasie gry, brak w tej grze większej możliwości robienia czegoś więcej. Brak tu kampanii, osiągnięć, mamy tu tylko zwykły wolny tryb, i to jest po prostu za mało. Do tego tutorial jest wykonany dość słabo, a sam potencjał 4 "bogów" można było wykorzystać lepiej. Moja ocena 6/10 Expand
  25. Jul 30, 2013
    8
    A fun game and interesting concept. The campaign mode needs a bit of work, but it is an easy "no commitment" game that you can hop in and out of playing.
  26. Jul 28, 2013
    9
    Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city willSaw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).

    The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.

    My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. This can easily result in 4-5 games that I honestly found far less fun than the 30 & 60 min game modes.
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  27. Jul 24, 2013
    6
    I enjoyed this game, bought it off Steam, gameplay is great but the biggest problem: it REALLY likes to go slow. You can't get to secondary stage or whatever if you play the tutorial, which is laggy.

    Pros: Good gameplay, great strategies, and good cartoony graphics.

    Cons: lag, crash, slowing down
  28. Jul 24, 2013
    8
    The learning curve in Reus is nice and smooth since the basic mechanics are quite simple (and nicely explained in the tutorials) but they also scale up really well. You might be a little underwhelmed at first, but by the time you're managing three villages at the same time, trying to figure out the most effective synergies of elements, it gets quite complex and engrossing. The realThe learning curve in Reus is nice and smooth since the basic mechanics are quite simple (and nicely explained in the tutorials) but they also scale up really well. You might be a little underwhelmed at first, but by the time you're managing three villages at the same time, trying to figure out the most effective synergies of elements, it gets quite complex and engrossing. The real strength of the game are the combinations of challenges: this village needs X food and Y tech using at least three plants, but you also want to avoid minerals to unlock a new gameplay element, and so on. It's really fun and surprisingly addictive. Expand
  29. Jul 23, 2013
    8
    Reus is a sim game where you control four giants capable of terraforming the planet to make it a place where human villages can thrive. But, if you give them too much, they may turn against each other or against you. Each time you play, your progress will allow you to build bigger, better things the next time around.

    I love these types of sim games, and I've had a ton of fun with Reus.
    Reus is a sim game where you control four giants capable of terraforming the planet to make it a place where human villages can thrive. But, if you give them too much, they may turn against each other or against you. Each time you play, your progress will allow you to build bigger, better things the next time around.

    I love these types of sim games, and I've had a ton of fun with Reus. I love trying to figure out the best way to give my village as much food as possible so they can build the next upgrade in the small amount of space they have. There are many ways to go about playing, and lots of viable strategies. Greed can make the game tough at times, though, because some of the villages will gain greed without provocation and start burning other villages down, which gets annoying at times.

    The graphics are simple and colorful, and they do their job well. The sound and music are fine. The game controls fairly well. My biggest criticism against this game is that the tech tree is pretty complex, and there's no way to pull up a map of it inside the game.

    If you like sim games or slower-paced strategy games, Reus is definitely worth buying.
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  30. Jul 20, 2013
    7
    If you want a casual game that has a very simple to grasp but a bit harder to master concept, then I would recommend Reus. Different game modes provide you with hours of fun. Era mode, which was my favorite, provides you with set goals to progress your game within certain time limit. That's what I liked about this game. You're given certain overall goals with certain limits and aspects toIf you want a casual game that has a very simple to grasp but a bit harder to master concept, then I would recommend Reus. Different game modes provide you with hours of fun. Era mode, which was my favorite, provides you with set goals to progress your game within certain time limit. That's what I liked about this game. You're given certain overall goals with certain limits and aspects to the game. It's up to you to achieve those goals which makes it a fun challenge to complete while watching your favorite tv series. Expand
Metascore
75

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 22
  2. Negative: 0 out of 22
  1. Dec 16, 2013
    70
    An interesting experiment, Reus is more a puzzle than a god-game. That might turn off some genre aficionados, but doesn't make it a bad game, far from it. If you can appreciate its hidden complexity and peculiar mechanics, Reus will definitely capture you.
  2. PC Gamer
    Aug 16, 2013
    69
    But the world simulation isn't particularly deep either, and juggling resources makes you feel more like a manager than a god. [Oct 2013, p.65]
  3. Aug 6, 2013
    70
    Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.