- Publisher: Shrapnel Games
- Release Date: Jul 29, 2001
- Summary: A "non-RTS" 3D real time wargame that provides you with tanks, supply vehicles, scouts, artillery, and a walker. The game features single and 2 player LAN and Internet play.
- Developer: Shrapnel Games
- Genre(s): Strategy, General
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
-
Positive: 2 out of 8
-
Mixed: 6 out of 8
-
Negative: 0 out of 8
-
What makes Remote Assault so refreshing is that it successfully transplants the accuracy and rules and regulations of combat as featured in these games and abandons the two-dimensional and turn-based elements.
-
The gameplay more than makes up for the lack of big budget production.
-
Much deeper and more complex than it looks to be on first acquaintance; it could be a real sleeper in the wargaming community.
-
This stable game gets it right but provides conventional gameplay, unimaginative graphics and a noticeable lack of depth.
-
The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.
-
Winds up seeming flat and uninspired. I admit that I applaud some of the concepts behind the game but the overall effect is a paradox of frustration and boredom.
-
As a finished title, it falls short. Basic graphics, a limited storyline, and non-existent sound and music make it seem as though the game is still in production.