- Publisher: THQ
- Release Date: Sep 17, 2001
- Also On: PlayStation 2, PlayStation 4
- Critic score
- Publication
- By date
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What was supposed to be Red Faction’s raison d’être – French for “cool feature designed to make it seem like more than just a cheap Half-Life clone set on Mars”--[the Geo Mod technology] turns out to be its biggest disappointment.
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In the hands of designers who will use Geo-Mod technology to mine its full effects to combine creative gameplay and a well-told story, it could be awesome.
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A lot of great ideas with poor execution. The premise for the story is good - a lone gunman rebelling against an oppressive corporation - but the storytelling and characters are so thin that you're never drawn in.
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It has the setup, but its drab, by-the-numbers execution lacks any flair.
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Next Generation MagazineThe only serious knock you can make against it is that (ironically) having been designed primarily with the notoriously problematic joypad control in mind, the gameplay is a lot less challenging when attacked with a mouse and keyboard. [Dec 2001, p.115]
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If you can, I recommend actually skipping past this game and trying instead to find a copy of "Red Faction 2." It’s really a much more refined game and there’s really no connection between the two games at all so you won’t miss a thing. [Sept 2005]
Awards & Rankings
User score distribution:
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Positive: 131 out of 180
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Mixed: 38 out of 180
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Negative: 11 out of 180
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RowanFJun 11, 2009
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Feb 20, 2019
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Jul 25, 2018