User Score
7.4

Mixed or average reviews- based on 131 Ratings

User score distribution:
  1. Positive: 87 out of 131
  2. Negative: 19 out of 131

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  1. Apr 2, 2019
    2
    A very hollow, janky, buggy game. Feels like it was made by people who read a description of games like Elite, Freelancer, Privateer, X and other games in the "space enterprise/action" genre and decided to make a game that could meet a checklist of features of said games, but with absolutely no depth or meat or, in all honesty, fun.
  2. May 1, 2019
    1
    It compares to maybe the first version of that starpoint series, don't believe anyone who says its like freelancer or privateer that's just shameful
  3. Jan 24, 2016
    2
    This game is just a fraud, a little database for trading, mostly random, and a 2D game (but look like a 3D game, but it's not) and the fight are so boring, without any interest, we are far from X3 or even Privateer on Amiga, what a shame !
  4. Aug 30, 2021
    4
    This review contains spoilers, click expand to view. I really like the gameplay style of the game, but there are some major issues that make the game very hard to give a high rating. First of all, at least in my experience, the game has frequent crashes. With the only way to save being to dock at a station or exit the game, this means that a lot of progress is lost you spend too long away from a station. And the game warns you frequently to go to stations, probably because of the underlying issue causing this bug.
    Additionally, there are many bugs and oversights that reek of an unfinished game. Many of the pirate factions, such as the Greel, are impossible to gain favor with, nor is there really a point to doing so as they have no stations anywhere in the map. The only pirate faction you can gain favor with is the Red Devil Cartel, who are literally everywhere and frankly kind of bland. The scale of many things in the systems are way off; the other day, my destroyer class ship bumped into a moon that is a fraction of the size of the ship, and it was destroyed instantly on contact. Astral bodies are way too small in scale compared to the size of the ships, and there is no indicator on the map of their location relative to stations. In the damage listing outside the stations, the names of damage components do not reflect the actual damage done to your ship. The only way to see an accurate list is to go to a station. And technically the game has some fun mechanics, but they could have done so much more with them. You can almost completely strip down enemy faction stations of defenses, but the stations themselves are completely impervious to damage, rendering the activity pointless. If station warfare was more than just an occasional crime wave, invasion force, or embargo, the game would be a lot more interesting and there would be strategic potential to clearing pirates from systems.
    The second major issue with the game is balancing-related. Mining lasers are the only turret truly worth using that I have seen thus far, as nothing else outputs significant damage to speak of. Broadside weapons, aside from the lasers, are a complete joke because accuracy is a nightmare and the damage is far too low. Additionally, the only ship I found worthwhile to use until the end of the story quests was the Barracuda, as mobility in combat is critical to surviving in this game. It was only when I started regularly encountering Viriax Dreadnoughts that I upgraded to the Minotaur from the Mercenary Guild, as they are just barely within the capability of a corvette to take their shields.
    The third problem with the game is the story. The ending is a complete cop-out, and makes no sense from a narrative or logical perspective. Trell is the only tool available that would allow for a strike against the Viriax on an equal footing, and in the name of drama the main character is FORCED to give her away to force an early bossfight with the Viriax, and then anticlimactically chuck her in the bin...to what end? To stop the Viriax threat? Well, that clearly failed, as evidenced by the swarms of Viriax ships lurking around after the story ends. It literally only resolves a situation you yourself create by giving Trell away in the first place, at a massive strategic and emotional loss. After that ending, I had to put the game down for a week because it literally sucked the soul out of the game for me. Now, I came back to the game more recently because I still enjoy the actual style and gameplay of the game, and kicking Viriax ships to the curb is cathartic as hell for me, but it still smarts.

    Overall, the gameplay is pretty fun and cathartic, but the world built around it is extremely lacking in multiple regards. If you want a space game, this one will do okay for you, but there are probably better fits out there. It's occasionally in the free listings on Epic, if it comes up I would not advise against picking it up if it's the kind of thing you are into anyways. Don't get too emotionally invested in the story, though, or it will ruin the game for you.
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  5. Dec 10, 2022
    0
    This game has the potential to be engaging and fun, but the mechanics are garbage. The missions are very buggy and once one screws up you are sol. I wouldn't waste my time with it.
Metascore
75

Generally favorable reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 28
  2. Negative: 0 out of 28
  1. Pelit (Finland)
    Mar 3, 2016
    78
    Rebel Galaxy is an open world Freelancer-like with capital ship combat and a universe that looks more alive than it really is. The gameplay was fun enough, visuals good enough, audio epic and the story interesting enough to keep me well entertained for the duration. [Jan 2016]
  2. CD-Action
    Feb 4, 2016
    65
    Bland story, repetitive quests and overall lack of depth made me feel like I was wasting my time. [01/2016, p.55]
  3. PC PowerPlay
    Dec 3, 2015
    80
    The galaxy may be a bit empty, but there's still a lot to love about Rebel Galaxy. [Dec 2015, p.64]