Metascore
52

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 10
  2. Negative: 5 out of 10
  1. CD-Action
    Mar 6, 2017
    75
    Realpolitiks manages to be complex and accessible at the same time and can be a great introduction to grand strategy wargames. [03/2017, p.73]
  2. Feb 12, 2017
    75
    Realpolitiks is a Europa Universalis-like, it's a grand strategy sets in the present and in the near future. It is suitable for everyone, but too easy for more experienced that are looking for a real challenge.
  3. Apr 6, 2017
    65
    Quotation forthcoming.
  4. Feb 17, 2017
    60
    Realpolitiks suffers from being designed simultaneously for the PC and mobile devices. It's really hard to create a game that will be successful on both platforms. Jujubee's creation takes inspiration from big, complex strategies and at the same time simplifies the mechanics and the audiovisual side. There will be no success on the PC, perhaps the future mobile edition can do more.
  5. 50
    With so many strategy games to choose from, Realpolitiks ultimately fails to stand out. While its variety in features and missions is welcomed, it also forces errands few will enjoy; they make it difficult to stay in control, these arbitrary tasks impeding if not outright discarding a player's grand approach.
  6. Feb 24, 2017
    45
    A broken game, without anything good and imbued with a tragicomic approach to international economy and politic.
  7. May 24, 2017
    40
    The major problem with Realpolitiks is that the game has little to do with reality or with politics or ultimately with the funny design of other grand strategies.
  8. LEVEL (Czech Republic)
    Apr 18, 2017
    40
    Decent strategy, which is not able to simulate the complexity of the modern world and rather depends on hasty nuclear bombing. [Issue#273]
  9. Game World Navigator Magazine
    Mar 24, 2017
    40
    Do you know why grand-strategy masters, Paradox Interactive, do not mess with XX century after World War I? That’s because the world becomes so complex afterwards, you can’t adequately emulate it. You can still focus on a single aspect, sure (for example, if you choose war – you get Hearts of Iron), but all-around emulation? That’s going to be a fiasco. And Realpolitics proves that point with its every last byte. [Issue#218, p.57]
  10. Feb 20, 2017
    40
    Realpolitiks by Jujubee is a good concept that went astray at some point and lots of features in game could have been executed better. Constant pop-up windows with choices are annoying and repetitive, warfare is horrible and overall game is too simple and content lacking.
User Score
6.7

Mixed or average reviews- based on 27 Ratings

User score distribution:
  1. Positive: 14 out of 27
  2. Negative: 7 out of 27
  1. Feb 20, 2017
    3
    2/20/17 This game is not ready for release even though they released it. Many of the game core aspects are broken and require a complete2/20/17 This game is not ready for release even though they released it. Many of the game core aspects are broken and require a complete rehash. It might become fun if they fix everything but I dont see much hope when browsing the steam forum which seems to be their main forum. I decided to play as Iraq since they have been treated so badly by the world for no good reason, and I managed to actually take a bunch of territory around the area until I had around 15 provinces. At this point, I was unbeatable. Not even the alliance of the USA with Canada and Mexico could beat me... obviously, this makes no sense. This is why I say its broken. Here are the details:

    Economy: Completely borked. With just 15 provinces I am making $44m per month almost exclusively from taxation which I have set to the minimum of 17% in my case. In comparison, I have the world leading stock market with almost all the big players participating and it only makes about $4.5m per month. I am downing in cash and have absolutely nothing to use it on. My surplus is currently $3.6T and zero debt.

    Spending: I have, by far the largest military in the world. Bigger than both the US, Russia, and China combined. Yet, it only costs $198k a month to maintain... vs the $44m I make every month...

    GDP: Completely broken. Does not work period. I am about 80 years into the game and I had positive growth (0.5%-0.9%) the entire time. I did not gain a single point to GDP the entire time in any of my provinces. Iraq started at 53 gdp and it is still 53, 80 years later and no, my pop growth is no where near GDP growth (0.15%-0.29%). The only way for the player to increase GDP is to actually capture new land.

    Technology: Obviously all GDP techs are broken. Some other techs are also broken for instance, to start making your own arms, you 1st have to disable arms imports. But you cant disable arms import... the deactivate button is there but there is no way to click it because it is always faded out. So basically if you chose to import you will always be stuck with less than top notch weapons for the rest of the game which means that by the end of the game, if all countries get all techs, you will never win a battle again.

    Combat: Extremely stat dependent. A single point of improvement (out of around 14 or 15) in say planes, easily wins every fight even if the enemy is only 5% worse than you. This is amplified by the fact that if you are aggressive, you get a penalty to your attacks every time which makes battles take longer than they should. For instance, I was fighting Palestine. I had something like 150 troops, 50 tanks, & 50 planes and a sizeable tech advantage vs 30/10/10 and it still took forever to win because of lame attack penalties while the defender just turtles. Not fun.

    Other Stuff: There seems to be no way to absorb weak allies when it would definitely benefit them to do so. The AI seems to be able to do it but the player cannot. The UN vote is limited to only the top 12 GDP countries. No one else has a voice. Blocs are not very powerful due to the cost of maintaining them and because you can only recruit countries weaker than yourself. But if they are weaker, you might as well just go to war and take their land since that will get you a net bonus to money rather than cost money to keep the bloc. Oh by the way, the AI never invites you to their bloc which means you have to create your own and invite weaker countries to it.

    Then there is a problem with game length. This game is slooooooow. Very very slow. My current game has taken me about 20 hours to get to where I am and I still have an entire world to conquer. They place limits in two ways, one is "action points" which seem to be very limited. I make about 300 a month but some actions require over 10,000 to do.... thats a lot of waiting.

    Overall, not good. It needs a lot of work to fix all the problems. I would wait at least another 6 months before thinking about buying this.
    Full Review »
  2. Feb 18, 2017
    3
    This game is broken as of 18-02-2017. I played as Poland. I had +80 resources and then suddenly without any explanation or info my resourcesThis game is broken as of 18-02-2017. I played as Poland. I had +80 resources and then suddenly without any explanation or info my resources were -180! Then, also without any reason, Germany started war with me and the UN did nothing! I expected aggression from Russia, but not from Germany, fellow UN partner. Totally unrealistic. Moreover, the gameplay mainly consists of activating policies (you can activate only 2 of them at the same time) and waiting forever for them to be implemented. You can manage Stock Exchange and spy on other countries as well as sabotage them and this is mainly it. There is hardly anything more to do in this game. Diplomacy is a joke, sounds of gunfire from the middle east heard in Poland are a joke, random events are a joke, the whole game looks as if it was a joke.
    I'm angry at myself that I waisted hours playing this unfinished, broken product. DO NOT BUY IT! If they fix it, the game will be worth $5 maybe.
    Full Review »
  3. Jun 30, 2017
    5
    I would have given this game a 10 despite a few recurring glitches because of how fun it is if it were not for the fact that the game has aI would have given this game a 10 despite a few recurring glitches because of how fun it is if it were not for the fact that the game has a really narrow, weak, and aggravating concept of political systems and ideologies. The bottom line is that the game is really very fun, but only if you ignore all the stupidly biased moral decisions, go full tyrant, to conquer the world. Otherwise, essentially, the game shoves pure socialism down your throat and lots of it, if you expect to have a country with an even remotely "happy population." The line between Authoritarianism and Democracy is ridiculously razor thin. If you are even remotely conservative, you will hate how libtarded the game is, as all events in the game are built around ONLY liberal choices being the best for your country. There are parts of the game that make no sense at all considering it is a foreign affairs/relations simulator. The game FORCES you to do EVERYTHING the UN demands which is ridiculous. Real Countries IGNORE the UN all the time. Some countries seem to be villains and cannot be befriended no matter what. Many countries act in ways that have no bearing on how they act in real life with established character and pre-existing international relations. This includes the middle east, but especially North Korea, Iran, Turkey and Israel. The list likely includes most of the world. They only seemed to have maybe concentrated on getting the US and Russia right national character-wise. Full Review »