- Publisher: Bandai Namco Games
- Release Date: Aug 19, 2019
- Also On: PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
- Unscored
-
Aug 16, 2019I certainly had my attempts where I felt like the game was working against me, but when I had a good run with mutations that worked well with my playstyle, I enjoyed myself and was thoroughly proud of my accomplishments.
-
Aug 17, 2019Quotation forthcoming.
-
Sep 13, 2019Although there are many different mutations on offer in RAD, their gameplay impact is often similar. Roguelike veterans will find nothing new here - but it just might be the perfect starting point for genre newbies.
-
Aug 26, 2019RAD offers a different post apocalyptic experience, and it's colorful, cell-shade visuals mixed with great 80s electronic music are things that make it unique when compared to titles like Fallout or Wasteland. On the negatives side, you have to deal with its unbalanced difficulty and repetitive gameplay; but in general, you'll probably have a good time with Rad.
-
Aug 22, 2019Rad is a competently made rougelike. However, compered to other games like it, the gameplay is quite monotone and there‘s too little variety regarding the characters. It’s also also quite easy, leaving veterans of the genre feeling bored.
-
Aug 21, 2019RAD's mix of randomized abilities, enemy variation and busy landscapes make for a middling rogue-like. These elements combined with difficulty that's too often mitigated with ranged attacks keep RAD from being truly radical, but there's definitely fun to be had.
-
Aug 19, 2019RAD has excellent gameplay and great visuals but is very, very difficult. Fans of extremely hard games will likely get a kick out of it, but people looking to slowly power up in order to make their rogue-lites easier should stay away.
-
Aug 17, 2019The quality of RAD that we have appreciated more than anything else is the ability to hide behind the excess and the goliardia a message as powerful as it is bitter to digest.
-
Game World Navigator MagazineDec 6, 2019Games by Double Fine have great visual style and often feature fresh gameplay ideas – but their execution is usually sub-par. RAD is no exception: beneath an acid neon mutant-punk mask hides a very generic indie roguelite. [Issue#241, p.59]
-
Aug 22, 2019It’s not just cashing in on a fad—there’s a genuine love for everything '80s that seeps into every fuzz-filtered sound and every crunchy pixel. But there are so many games like this around right now. They’re doing fantastic things with the genre, to boot. Unless you’re screaming for a synth-tracked adventure, it’s hard to recommend Rad over its more contemporary counterparts.
-
Edge MagazineSep 12, 2019Rad is another great Lee Petty idea, then - though in its current form, it's a few mutations away from reaching its full potential. [Issue#337, p.114]
-
Aug 28, 2019For a small asking price, Rad will reliably give you a few hours of novelty, as you explore the wasted punk-dystopia and mutate yourself to better clear the land of its inhabitants. Beyond that initial entry point, you will find yourself dogged by an experience that has little to offer in the way of depth or surprises. The core mechanics make for tense, hectic combat, but also encourage you not to engage in it.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
-
Aug 20, 2019RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
User score distribution:
-
Positive: 6 out of 15
-
Mixed: 3 out of 15
-
Negative: 6 out of 15
-
Feb 4, 2023
-
Jul 4, 2022
-
Aug 28, 2019Great games, beautiful graphics, changeable colors, classic rogelike, perfect combination, although it is not AAA, but a boutique