Metascore
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No score yet - based on 0 Critic Reviews

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User Score
6.5

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 8 out of 21
  2. Negative: 5 out of 21
  1. Dec 11, 2012
    9
    2 new episodes, loads of new weapons and ammo types (plus all the weapons and powerups from the previous expansion), better & brighter map2 new episodes, loads of new weapons and ammo types (plus all the weapons and powerups from the previous expansion), better & brighter map design, and loads more music with almost every level having it's own track. Armagon was excellent for all the new stuff it added and this one continues to build on it. If these two missions packs were released today they'd be $30 DLC (or a brand-new game considering how CoD is). Considering how bad the last episode of the original Quake was I'd consider either of these mission packs better than the original for their outstanding map design and gameplay improvements. Full Review »
  2. Jul 12, 2022
    7
    A mission pack for Quake with new levels, weapons, monsters, and music. My enjoyment of this expansion was diminished by a few infuriatingA mission pack for Quake with new levels, weapons, monsters, and music. My enjoyment of this expansion was diminished by a few infuriating traps which killed me practically instantly, which essentially made memorizing these spots critical... which wasn't fun. Nevertheless, it was still a decent expansion with a few memorable levels and a brutal final boss. IMPORTANT: This mission pack is now included for free with Quake! Full Review »
  3. Jun 17, 2022
    4
    I've bought this every time it was released but I only got around to replaying it recently, and I have to say... this is poopoo. There are aI've bought this every time it was released but I only got around to replaying it recently, and I have to say... this is poopoo. There are a few interesting architectural features here or there but the majority of both episodes is just one-textured "Pitfall" hallways with one trap to jump through after another. When it comes to the fights, you either get locked in "elevator sections" or an egregious misunderstanding of the mechanics of the game, beginning with the second level where you fight a shambler that's perfectly locked in a cage so as to not hit you, and then minutes later fight a shambler in a totally bare cubic (one-texture, of course) room before even getting the SNG or thunderbolt. The expansion gets considerably weirder from there, with various enemies that generously could be called "super" versions of a handful of the existing enemies and various guns that could similarly generously be called super versions of the original weapons. The two new single player powerups are a belt that makes you jump higher and what is essentially a "partial" pentagram of protection. There are few standouts, including the hell spawn (a spawn that can clone itself, annoying but at least somewhat original).

    Frankly, while some valiant attempts were made here or there (shout out to the composer), this is overall a worse expansion compared to the first one in every way and hardly compares to the more popular (and free) Quake total conversion mods. I don't even like the Machinegames episodes but I think I'd still rather play them than this.
    Full Review »