- Publisher: D3Publisher
- Release Date: Feb 24, 2009
- Also On: PlayStation 3, Xbox 360
- Critic score
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- By date
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It’s this blend of casual pick up and play feel, deep, challenging gameplay and copious amounts of activities that makes this a very hard game to put down.
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Like peanut butter and chocolate, the combination of classic puzzle gameplay and RPG game mechanics results in something greater than the sum of its parts.
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The developers really hit on something with the Puzzle Quest formula, and I'll be on board as long as they can keep it engrossing.
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Puzzle Quest: Galactrix is a true sequel of Challenge of the Warlords and it has only a big problem: the developer really can't add any major element to the already perfect gameplay. It's an addictive game with an over the top sense of fun.
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It's the same puzzle over and over again, but the game stretches the concept to cover all sorts of different twists and turns.
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It’s not quite as well-rounded an experience as its predecessor and it can be frustrating at times, but ultimately the combination role-playing and 3-match puzzle game formula is still very much a winner here.
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Its handful of setbacks are just about evenly balanced with its improvements, so Galactrix still offers an addictive, puzzle-meets-RPG experience that won’t disappoint most fans of the original PQ, as well as anyone looking for an accessible game that still packs plenty of substance.
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Galactrix is a surprisingly robust game, but you really need to have an investment in the rote act of matching gems to appreciate it all.
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Whether or not you’ll like this game really boils down to whether or not you like the decidedly Bejeweled-inspired core gameplay mode, because regardless of what you’re doing in this game you’re never more than a few clicks away from it.
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games(TM)Still addictive, but lacking the original’s impact. [Apr 2009, p.121]
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PC Gamer UKIt might not be as deliciously addictive as the original, but Galactrix will still suck up hours like a black hole. [May 2009, p.67]
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The only big drawback is the hacking puzzle which is required travel between star systems. You have to replay this timed mini-game as many times as there are stars in the sky – literally!
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Pelit (Finland)A forced remake. The gaming scene is so over saturated with the match three genre, Galactrix feels old right off the bat. Even though very clichéd, the proven core elements still works. [Apr 2009]
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Puzzle Quest: Galactrix does an admirable job of trying to hold your interest for a lengthy puzzle game, but it has a weak story, the AI feels cheap, an aggravating hacking game and the extremely weak multiplayer drag down the experience.
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The original Puzzle Quest set the bar so high for Galactrix it is almost unfair to compare the two but in the end you must. If you can get past the “dumbed” down gameplay this is actually a fun and lengthy worthwhile gaming experience which most puzzle fans and Role Playing Gamers will enjoy.
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PC Zone UKA worthy follow-up and well worth your time if you are an enthusiast of the gem-matching genre. [June 2009, p.75]
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It’s not Peggle-addictive, but there’s depth beyond the casual puzzle game.
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The actual puzzles follow the same base format, albeit with some different bents that create different challenges as you move through. While there are a number of mini-games, they are all basically the same thing and though the storyline does attempt to drive the gameplay forward, it does miss the boat.
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The bottom line is that I feel like I should be liking it a lot more than I am. I keep finding myself alternating between frustrated and bored - a combination I never thought I'd see from a Puzzle Quest game.
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If you know Puzzle Quest: Challenge of the Warlords you know how to play Puzzle Quest: Galactrix. If you are a fan of puzzle games you’ll most probably like it.
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Edge MagazineWhile the overall blandness means Galactrix is unlikely to truly thrill many people, it also means that it won’t exclude anyone either, and the ever-reliable pattern-spotting blends with the steady trickle of meaningless rewards to exert a pull on its audience that is truly Pavlovian. [Apr 2009, p.125]
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Play (Poland)It's amazing how much variety can be squeezed out of such a simple game concept. There's even place for character development, new ship acquisition and commerce! All that is done just by arranging colour tiles in patterns of three or more. [Apr 2009]
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Even with the modest $20 price tag for Puzzle Quest: Galactrix, it's not worth the frustration after a taking a couple of losses that are completely out of your hands.
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Most Puzzle Quest aficionados will quickly end up returning to the original.
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The first Puzzle Quest was a revelation; Galactrix is just a complication.
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Puzzle Quest: Galactrix bears on its shoulders the burden of the glorious past created by its older brother and I’m sure that if it had been the first born, it would have been much better received.
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LEVEL (Czech Republic)How to make an awkward elephant from a light-footed gazelle? The same way you can advance from a splendid Challenge of the Warlords to an overcomplicated Galactrix. [Mar 2009]
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If the the old school Puzzle Quest is mega-addicting black tar heroin, then the new one is some brown weed that barely gets you high and leaves you with little more than a headache and a bad taste in your mouth.
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So while I'm excited about the changes to the formula for Galactrix, the downsides aren't sorted out nearly as well as I'd hoped, making this huge bundle of gameplay seem more like a chore than a boon.
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The sequel to Puzzle Quest: Challenge of the Warlords takes everything that was great about its predecessor and ruins it.
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More complexity doesn't automatically create more fun. The successor to Puzzle Quest, the entertaining mix between role-play elements and puzzle game, turns out to be uninspired and boring. It's more complex but confusing, even for experts. There are less rewards to motivate you and the AI doesn't work properly. A candidate for the list of bad sequels.
Awards & Rankings
User score distribution:
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Positive: 10 out of 31
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Mixed: 15 out of 31
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Negative: 6 out of 31
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JohanKFeb 28, 2009
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Mar 3, 2012
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Jan 6, 2012