Metascore
87

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 29
  2. Negative: 0 out of 29
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  1. Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.
  2. games(TM)
    70
    It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]
User Score
8.7

Generally favorable reviews- based on 786 Ratings

User score distribution:
  1. Negative: 36 out of 786
  1. JasonMiller
    Mar 1, 2009
    10
    Very original and fun game. I know some complained about the controls, but I used a standard keyboard+mouse setup and it played great, soVery original and fun game. I know some complained about the controls, but I used a standard keyboard+mouse setup and it played great, so I'm not really sure what the issue was.
    The design came off with a nice balance between weird and realism, and has a maturity to it that most games I've played, especially more recent ones, simply lack.
    This game has now got me interested in the other things the designer (Tim Schafer) has made as well, and I'm impressed.
    Full Review »
  2. Aug 20, 2010
    6
    If you have played Day of the Tentacle, Grim Fadingo, or Full Throttle you will be overcome with feelings of nostalgia when playingIf you have played Day of the Tentacle, Grim Fadingo, or Full Throttle you will be overcome with feelings of nostalgia when playing Psychonauts. The story, how the characters are presented, and puzzles in the game all share similarities to these other games developed by Tim Schafer. I loved those games so I wanted to love Psychonauts but I just couldn't. There are so many creative environments and interesting level ideas woven into the story but almost every chapter of the game overstays its welcome or leans on one gameplay mechanic too much. Take for example the awesome idea of the Milkman Conspiracy chapter where you have to find and free this mysterious Milkman under the surveillance of these lemming-like CIA characters. By wearing disguises you find in CIA cars you progress through the spooky and silly neighborhood that appears to be warping and folding in on itself. The disguise part is fun but it goes on for the whole chapter with no other gameplay mechanics introduced until you get to the boss battle, which has to be the most boring boss in the game. This chapter is just another example of one cool idea stretched too thin. The disguise thing just gets old quickly and there is nothing else to take its place except the usual collecting things and exploring the level.

    What this game really seems to be is a 2d game designer who is having trouble adapting to the requirements of 3d platforming. The platforming suffers at the hand of person who only cares about presenting weird ideas, levels, and characters. If you played Brutal Legend you will also recognize the stiff and awkward controls in this game. The challenge of Psychonauts doesn't rest in combating enemies but rather in combating the stiff controls. If I had to sum this game up in one broken sentence it would be, boring and stiff combat with creative level and character design.

    All negative things aside this game is creative and its impossible to not notice the unique vision the Pyschonauts universe provides. Sometimes the use of items in the game can be fun for example in the Matador level you use paintings you collect like ladders, vines, guitars, doors, and windows to more easily move around the level. The characters are fun and the writing is decent but the tedium that sets at some point in every chapter really kills this game.
    Full Review »
  3. PG
    Jul 21, 2008
    3
    Many feel this game is revolutionary and shatters rigid industry boundaries and proves that games are art. I am not one of those people. I Many feel this game is revolutionary and shatters rigid industry boundaries and proves that games are art. I am not one of those people. I find it to be a below average platformer with wonky controls and excessive amount of item collection to keep the player playing. The mental powers add an interesting dynamic, but the controls make them usually too difficult to use properly. Since it was realized the game would not be revolutionary in regards to actually playing it, the publisher decided to make a wacky story with odd characters and making each level inside people's minds which somewhat changes the gameplay from level to level, but it still comes down to hopping on platforms, collecting this, that, and the other thing, and mashing buttons to beat up bad guys. The story can be a tad hard to follow and is not spectacular either, though the voice acting and some of the wacky humour can be mildly entertaining. The too long, didn't read version: Overhyped by bandwagoners. Just go play a Mario game or something...there may not be story but at least you'll have fun. Full Review »