User Score
7.2

Mixed or average reviews- based on 229 Ratings

User score distribution:
  1. Negative: 40 out of 229

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  1. Oct 1, 2017
    5
    EDIT: Even a week after launch, I'm encountering a lot of bugs with this game, I'd hold off for now.

    Let me start by saying I'm a big fan of racing games - especially simcades. My favourites include Forza Motorsport and Project Gotham Racing, but also DiRT Rally. I've always played these games with a controller, but I decided to take the plunge into more serious simulation territory, so
    EDIT: Even a week after launch, I'm encountering a lot of bugs with this game, I'd hold off for now.

    Let me start by saying I'm a big fan of racing games - especially simcades. My favourites include Forza Motorsport and Project Gotham Racing, but also DiRT Rally. I've always played these games with a controller, but I decided to take the plunge into more serious simulation territory, so I got a Logitech G920 and when I played Project Cars 2 at a gaming convention with a controller, despite having all assists on and automatic, it felt really good. So now having bought the game and tried it with a wheel, I don't feel I need to play any longer than a couple of hours to give my impressions on this game.

    First of all, let's talk graphics. Even on a modest GTX 1060 6GB OC'd, I'm managing a very consistent 65 FPS at 1440p on High detail with Ultra textures. I was skeptical of how well this would run, especially compared to Forza Motorsport and whilst it doesn't look as good as Forza in any department (at least for the same performance target), it's still not too shabby.

    Next, I'd like to emphasize how complete this game feels; which I believe is perhaps the game's greatest strength. The options menus have nothing missing. There is an audio slider (0-100) for everything, every button is rebindable, every aspect of just about anything is customisable. You can even customise your HUD, making it as minimal or detailed as possible and even change the position of all the elements. The game's difficulty can also be fine-tuned. Unlike most games which offer the usual "On/Off" for things like ABS and traction control, this game has an "authentic" setting, which matches whatever the car has in real life. The AI difficulty can be adjusted literally on a 120-point scale, and there's even a 100-point scale for their level of aggression. Even better, all these settings can be adjusted almost any time, and you aren't punished for making the game too easy; nor are you forced to commit to a particular difficulty.

    As for the knitty-gritty details of controls, Project Cars 2 has almost everything you need, but unlike other games it doesn't force any complexity on you. The slider for adjusting deadzones and sensitivity are well-documented and fairly intuitive. Aside from the notoriously stiff brakes on my G920 setup, I didn't need to adjust much aside from reducing the deadzones from the default. Regarding force-feedback, this is what I spent a lot of time trying to get right. Iny my opinion, the defaults are far from ideal. The problem is that surface detail is too exaggerated and the effect of self-aligning torque is too strong. Whilst there's no option for self-aligning torque, I eventually got used to it. After all, Project Cars 2 is aiming for a simulation experience and so it takes time to learn the game and adapt, especially if you're new to using a wheel and/or sim racing. The cars can be tuned to a mesmerising level of detail; onj par if not more than the Forza games and original DiRT. Thankfully however, the game offers an engineer which can help you decide what needs tweaking depending on your driving needs if you don't know anything about how a car works.

    Finally, I'd like to round off with the value proposition. Project Cars 2 may not have the 700+ cars of Forza Motorsport 7 or the best graphics or any customisation of cars - either performance-wise or aesthetics. But as a long-time Forza fan, I decided to buy this game because it offers twice as many tracks. Furthermore, the cars on offer are cars that you'd actually want to drive and are made for the track. Whilst Forza is a better all-rounder, Project Cars 2 is clearly a game made by a team who are passionate about delivering a great driving experience, and to me that matters more in the long run than customising cars. The passion and effort that's gone into this game is clearly apparent. To me, this game is to track racing games what DiRT Rally is to rally games.

    I really liked Slightly Mad Studios' previous games - particularly Ferrari Racing Legends and Need for Speed SHIFT / SHIFT 2; not only for their amazing driving feel but also for that signature helmet cam, which I'm glad has made it into this game. The amount of content and variety is nothing less than what you'd expect from a great racing game. The driving is unlike any other game I've ever played. Never have I had to think so much when the track is wet, never have I had to be careful with going full throttle in a straight line. I don't know if it's because I'm playing with a wheel or it's the game's physics, but it's definitely an intense and immersive driving experience - especially as there's no rewind feature.

    Overall, despite feeling somewhat uneasy about getting this over Forza Motorsport 7 at first, I feel that the work that's gone into it and the vision of the developers to deliver the ultimate driving experience makes it a must-have if you're passionate about racing game
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  2. Oct 9, 2017
    7
    No me gusta... es el pCars 1 con mas cosas y los mismos errores.

    Pros: -Un poco mejor optimizado -Te deja elegir múltiples clases con las que queres correr al estilo wec. -Mas pistas y autos -Menúes mas pulidos y mejor interfaces Contras -La IA es igual o mas mala que el anterior juego... traza horrible y toma las curvas a velocidades absurdas, ya sea o muy lento o muy rápido
    No me gusta... es el pCars 1 con mas cosas y los mismos errores.

    Pros:
    -Un poco mejor optimizado
    -Te deja elegir múltiples clases con las que queres correr al estilo wec.
    -Mas pistas y autos
    -Menúes mas pulidos y mejor interfaces

    Contras
    -La IA es igual o mas mala que el anterior juego... traza horrible y toma las curvas a velocidades absurdas, ya sea o muy lento o muy rápido
    -Bugs y errores gráficos
    -En algunos circuitos al reiniciar la carrera por X roza el juego automáticamente se capa a 5fps
    -Misma jugabilidad con sus mismos errores
    -mismas físicas
    -Las skins de distintos usuarios siguen sin poder verse en el online

    No me gusto, me decepciono bastante, en especial el FFB que sacaron un mod para que sea mas realista y ni así se siente bien.
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  3. Jul 6, 2018
    5
    The Windows Vista of racing games. Nice graphics at least. Much better racers out there. Buy this for your great uncle Jeff who doesn't have any concept of driving anyway ;)
  4. Oct 31, 2021
    5
    Great simulation, horrible handling. I know this game is meant to be played with a wheel, but I had hoped they'd done a better job for gamepad users. After many hours you can get the hang of it, only to some point, but rainy days, game is UNPLAYABLE, there's no way to control the car.
    AI is hard to understand, I had to constantly be adjusting the difficulty bar race after race to keep a
    Great simulation, horrible handling. I know this game is meant to be played with a wheel, but I had hoped they'd done a better job for gamepad users. After many hours you can get the hang of it, only to some point, but rainy days, game is UNPLAYABLE, there's no way to control the car.
    AI is hard to understand, I had to constantly be adjusting the difficulty bar race after race to keep a challenge for myself. If you set difficulty at some determined number, and play every race like that.. you could win a race easily by leaving cars behind like road signs, and then lose the most horrible embarrasing way the next race..
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  5. Oct 25, 2020
    6
    Project cars 2 is certainly a bit better then 1. But they still have that control problem with gamepad. Medium cars are a breeze to control (maybe because all assists are applied) but lightweight and supercar are horrible to control. That include rally cars that sometimes, barely turns. The sim on ice or snow isn't real in any way. At least 50% of that problem is related to throttle whichProject cars 2 is certainly a bit better then 1. But they still have that control problem with gamepad. Medium cars are a breeze to control (maybe because all assists are applied) but lightweight and supercar are horrible to control. That include rally cars that sometimes, barely turns. The sim on ice or snow isn't real in any way. At least 50% of that problem is related to throttle which doesn't seem to find a middle ground. It,s either excellent or really poor. The career is a nice touch, but after a certain number for the AI, they simply stick to the ground. I give it 68%. I think they should try to do some series really good and forget putting 12-15 different classes. Give the community a proper way to mod the game (car, tracks, carreer calendar), the rest will be built by the fans. Expand
  6. May 25, 2018
    5
    Pretty good game, racing sim but with a more playful feel than for example Assetto Corsa. Lots of different stuff to do like rally cross, circuits and some long scenic (wish there were more tho) and many different style of cars. I got a TMX pro wheel, works great.

    Big minus: Clutch is completely unnecessary!!
  7. Oct 18, 2019
    7
    It's the only hardcore racing simulator on the market that has managed to acquire every last marquee car brand and track imaginable. However, the extensive content list means not everything received the kind of TLC that it truly deserved. The long-standing issues all racing sims face, where not every car is quite up to snuff, or the AI will act in ways that break your overall immersion,It's the only hardcore racing simulator on the market that has managed to acquire every last marquee car brand and track imaginable. However, the extensive content list means not everything received the kind of TLC that it truly deserved. The long-standing issues all racing sims face, where not every car is quite up to snuff, or the AI will act in ways that break your overall immersion, are still present here. If you can tolerate the sort of 7/10ths experience that all racing sims provide, this one at least guarantees you'll spend more time racing and exploring what the game has to offer than downloading mods. Expand
  8. Aug 28, 2023
    7
    é um ótimo simulador, sinto que a variedade dos carros não é lá essas coisas, os gráficos, são bons,, a gameplay é mt boa e é bem otimizado
Metascore
84

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. LEVEL (Czech Republic)
    Apr 24, 2018
    60
    Racing simulation with a huge but unfulfilled potential. Wonderful visuals and vast amount of content on one hand, on the other there is a constant hunt for a bug fixing and managing the drive model. [Issue#283]
  2. Nov 12, 2017
    90
    There's a career mode and you can massage the tyres yourself. Or do this. [Issue#267, p.60]
  3. Game World Navigator Magazine
    Nov 7, 2017
    74
    It’s a good thing to have wide range of racing disciplines, but seriously – who would buy Project CARS 2 for its carting or Formula Rookie championship? And no, you can’t just play what you like: more than half of the championships are locked from the get-go. [Issue#224, p.46]