- Publisher: Ubisoft
- Release Date: Nov 30, 2004
- Also On: iPhone/iPad, PlayStation 2, PlayStation 3
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- Critic score
- Publication
- By date
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Edge MagazineUbisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]
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Warrior Within proves that it takes more than just good combat and platforming to make a great game. Bottom line: The Warrior Within simply didn't have enough "Prince of Persia."
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It shows off the dragged-out combat and its new 'rougher, meaner' attitude like a four year old happily waving around what it found in the cat's litter box, and all of the really good parts seem to go right under the radar. You have to actively work to get to the fun parts, in other words.
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The dark environmental settings are just not catching my eye and if I wanted this type of dark depressive art I would play an Id Software title. The charm that came with the original through its use of colors and the likable prince are now gone.
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PC GamerThe Prince's royale style-makers may have done their job, but the programmers needed to take another run at it. [March 2005, p.64]
Awards & Rankings
User score distribution:
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Positive: 498 out of 595
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Mixed: 68 out of 595
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Negative: 29 out of 595
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Sep 26, 2018
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Nov 9, 2012
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panosbarosJan 10, 2010