User Score
7.0

Mixed or average reviews- based on 69 Ratings

User score distribution:
  1. Positive: 47 out of 69
  2. Negative: 18 out of 69

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  1. Oct 26, 2013
    7
    Game is a MOBA game, therefore it falls into the typical jungle/ lanes. However zuma was added into the game as an alternate source of income. This source of income is typically slower than income of lanes by about 20%. People playing zuma typically fall behind and must play catch up after doing it for 10 minutes or so. The rewards for zuma is great, usually shifting the balance of theGame is a MOBA game, therefore it falls into the typical jungle/ lanes. However zuma was added into the game as an alternate source of income. This source of income is typically slower than income of lanes by about 20%. People playing zuma typically fall behind and must play catch up after doing it for 10 minutes or so. The rewards for zuma is great, usually shifting the balance of the lane by a bit or make a jungler's ganks much stronger.

    While I did like the flavor zuma reward scrolls it brings to the team, i feel some stuff is a bit out of balance. First of all, match making. While i know the game is slightly under populated, but it gets frustrating being yellow 1200 rating vs a purple 1700 rating. Second, talents are essentially items you bring into the game so you can purchase. These talents are found by completing matches (or doing some castle stuff). Talents range from yellow, green, blue, purple, orange (the best, though its not employed regularly so purple is prob best most people will be using). so for any amount of money, your stat growth is varied essentially by how good of a talent you bring into game. Starting out you are a yellow player, generally you fight against yellow players only. But when you start getting matched with purple players as a yellow player, you will soon feel the difference. Lets say both players are lvl 20 (max lvl 36) same character, one will do ~1000 damage nuke while the purple character will do 1500-2000 damage nuke. The difference in level is felt really hard as game progresses. Obviously, skill at playing game is more important than talents still, but having better talents than your enemies will give yourself an advantage (starting mid/late game). Early game is defined by your personal skill as acquired talents are not being employed at a huge degree yet. Pass lvl 10 or so, difference will be felt. Lastly, match making can take forever and a day to find (3-8 minutes), whats worse is most of the time you will not be able to change your character selection. I've been in games where my team is only squishies and have 2 supports. You pick a character before entering queue which is why the team composition for solo queue sometimes is complete garbage (I have done a match of 4 tanks 1 dps against a team of 4 dps 1 support. The tanks can cc a few, but all 4 dps focus down on 1 carry and then win the rest of team fight easy)

    Castle feels like a secondary thing they just tack onto the main game. It is for people to do something whenever they got time to take care of it. However it does give people advantage in game by having a well developed castle (starting lvl 30, you can get perma boost to characters in game, but that will be a while). Clans are also found in castle and takes resources to level up. Working on castle is not a bad idea. If you are a free player, getting silver might be more difficult. Consider using castle as an alternative way to make silver (silver are used to recover heroes' vigor and buy new ones. heroes without enough "vigor" can still be played but will give you less rewards upon finishing a game)

    Overall, this is a nice game to pick up. when player base gets larger, the match making can have easier time to pick up fairer matches in terms of both skill level and talent level
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Metascore
65

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. PC PowerPlay
    Mar 28, 2014
    70
    Both familiar and interestingly different, this is a gentle introduction for newbies, or a charismatic change-up for MOBA veterans. [Apr 2014, p.61]
  2. Oct 25, 2013
    59
    Prime World fails to follow through on many of its innovative ideas. From boring castle-building to unrewarding single-player and a typical map, there isn’t much reason to choose it over any other free-to-play MOBA.
  3. 80
    If you want another MOBA game and you do not want to spend a penny, this is the one to get. A surprisingly competent freemium product for fans of the popular strategy genre.