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Despite all of the new graphical features, Prey innovates little and borrows heavily from tried and true predecessors.
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A co-op mode would have been wonderful, a more fleshed out story-line, additional levels that didn’t take place in dark corridors that herded you from A to B without fail, more multiplayer options; these are all things that should be expected of games being released on next-generation consoles.
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The story isn't much to speak of, and the combat feels somewhat dated, but the gravity tricks and spirit abilities provide plenty of memorable moments, and the addition of the Death Walk keeps the game from succumbing to the frustrations that so many other shooters fall, well, prey to.
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A game high on fun, packed with action, but not without a number of infuriating problems.
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I can sum this up with one tired phrase. Been there, done that. There’s a little bit here that’s new, and the game looks great (and just like "Doom 3"), but this is really just covering the same old ground.
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The main elements that work against it are the length, the somewhat generic and stale pacing towards the middle-point of the campaign, and the fact that the portal system really wasn’t pushed as far as possible.
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Monotonous it can be, but it’s rarely frustrating or difficult to play. That said, if it was released in 1998 it could have been genre-defining, in 2006 it is merely genre-filling.
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It presently seems content merely treading ground already covered in "Half-Life 2," "Doom 3" and "Quake 4." Despite its lofty intentions, this brave’s promise of innovation is as empty as the tears of a fake Indian chief.
Awards & Rankings
User score distribution:
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Positive: 319 out of 462
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Mixed: 105 out of 462
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Negative: 38 out of 462
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Mar 28, 2013
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Jul 3, 2013
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Aug 2, 2011