- Publisher: Scorpius Games
- Release Date: Oct 29, 2020
- Critic score
- Publication
- By date
-
Nov 17, 2020PositronX starts off as an amazing FPS game that’s marketed as a rogue-lite, but players will quickly realize that it’s more attuned to being a roguelike. Progressing through the four levels and it’s quickly evident that a high level of artificial difficulty is added, with enemies getting more health and damage, while you’re stuck with abilities and bonuses that don’t scale accurately against the rest of the gameplay. The game ends up becoming a grindy mess with its only salvation being the music design and the occasional new weapon or ability for the player to experience.
-
Dec 2, 2020PositronX feels as if stuck in that awkward game development phase where the title is ready… but also isn't. In other words, it feels as if it wasn't sufficiently tested in order to make sure that, apart from being a working product, it's also a fun product. As a whole, a pretty average rogue-lite FPS.
-
Nov 18, 2020Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it’s time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
User score distribution:
-
Positive: 3 out of 6
-
Mixed: 2 out of 6
-
Negative: 1 out of 6
-
Jan 8, 2021
-
May 1, 2018