- Publisher: Sony Online Entertainment
- Release Date: Oct 27, 2003
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It provides cool new weapons, a long demanded artillery vehicle, and some cool enhancements to base capture and defense. However, it does not change the general Planetside experience: finding a good server with dedicated players and logging on at the right time for real action.
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Fighting in the Core is too disorienting and transportation too roundabout to recommend plunking down $30, especially when actual combat in the Core is so infrequent. The caverns are also too impractical to get to and take too long to get out of.
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While some are more interesting than others, in practice, Core Combat's new additions don't seem to add much to PlanetSide.
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With PlanetSide being constantly updating and patched, this expansion may become indispensable somewhere down the road, but it's not worth the admission price right now. Take that $$$ and buy a few Code Reds instead, because as all the good players know, the action is best late at night.
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There's nothing actually wrong with Core Combat, but as it fails to offer a significant improvement over and above the original game itself, then there is no reason to recommend buying it.
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If you're a fan of firefights, Core Combat gives you access to the complete PlanetSide experience, but if you've already got the original, the expansion isn't really necessary.
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Computer Gaming WorldCoercing people to buy Core Combat so they can get more-potent weaponry seems shady. This expansion should cost a lot less - or be free. [Feb 2004, p.76]
User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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AndrewH.Nov 13, 2005