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5.6

Mixed or average reviews- based on 418 Ratings

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  1. Jun 28, 2014
    10
    Fantastic RTS with gorgeous yet simplistic graphics and gameplay mechanics, this is innovation done right. Very few bugs and easy to understand controls, as well as a large amount of content, and this game is still in early development. We will likely see much more content added in the future, not that it is necessary. Get it now during the steam summer sales.
  2. Jul 2, 2014
    10
    Planetary Annihilation is still in development and has bugs, performance issues, etc. Do not participate in the early access unless you understand what in development means as well as the issues that could arise. Currently has a release date of sometime in 2014. Release date could be changed at any time. I will not write a review until Planetary Annihilation is released.
  3. Oct 2, 2014
    10
    I think this game deserves better ratings than what it's currently got. I would think it's at 6 right now because of all the early adopters writing reviews before the game was even finished. It's come a long way and unlike many other eary access games the developers have been consistent and updated the game regularily - they have not left us in the dark. I am a TA and FA player and II think this game deserves better ratings than what it's currently got. I would think it's at 6 right now because of all the early adopters writing reviews before the game was even finished. It's come a long way and unlike many other eary access games the developers have been consistent and updated the game regularily - they have not left us in the dark. I am a TA and FA player and I really, really enjoy this game. It's more polished than people have been giving it credit for. It's fun, fast and exciting gameplay. The AI is intelligent and provide a challenging game. Multiplayer is addicting and being able to launch into space and smash planets ect. is the icing on the cake. There are many innovations in this game also, it's not just a copy of the originals with a few extras as people have suggested. There's a 4th dimension to this game that's absent from the originals (which only contain land, water, and air units)... now we have SPACE. Graphics are really nice with realistic day/night planet rotation effects. I'm really glad I bought in early on this game and I now can't wat until I play my next game of PA... I'm at work at the moment damnit! Expand
  4. Sep 10, 2014
    10
    TL;DR This game is an 8, but I will submit a 10 sheerly because I had to downvote 9 0's that just didn't make sense. What follows is a comphrehensive overview, pros, and cons. If it's biased, it is at least factually supported points.

    About P.A.: It is an RTS, build a base and an army and attack an enemy that does the same. It has been in development little over 2 years now, in total,
    TL;DR This game is an 8, but I will submit a 10 sheerly because I had to downvote 9 0's that just didn't make sense. What follows is a comphrehensive overview, pros, and cons. If it's biased, it is at least factually supported points.

    About P.A.: It is an RTS, build a base and an army and attack an enemy that does the same. It has been in development little over 2 years now, in total, and to compare, Starcraft and Supcom were 5 year games with completely behind the curtains development for 90% of it so you didn't have any details until it was just about done. In 2 years time, I don't claim that PA is at the same progress point as Supcom. I do claim it is a solid foundation. Such is par for an indie kickstarter title.

    It is mostly webscript built, run on OpenGL, UI is a Coherent overlay, supported on Win/Mac/Linux. It does not have a playerside offline or server available, it is in development still although the game is released, and there are server mods via the server pulling the mod for the duration of a game. For that matter, the game also has a great clientside mod support. The game also is still actively developed and updated. Games generally need special troubleshooting to ensure best operation when they run on OpenGL and Coherent especially, keep that in mind that it may require a tweak to run for you as it usually ends up the case.

    The game is fun to play, different than other RTS, can be somewhat complex, it relies on it's macro high-volume scale. You don't build a powerplant and a factory and a laboratory. You build a factory, and then engineers, who you have spread across a map building powerplants and metal extractors and more factories. To play right, your structures must cover the face of a map, and you should have 20 factories because without metal/energy storage you simply "store" your metal and energy in a standing army or an expensive missile launcher. This leads to hundreds of units clashing into bases constantly burned to the ground and rebuilt time after time until somebody kills a leader unit, a vulnerable "Commander". These maps where the game takes place, are also planets. Spheres orbiting a star, and one can achieve orbital technology to travel between the spheres. In extreme games, one can invade with thousand unit armies through a teleporter, one can launch interplanetary nuclear missiles and the plural is important because it can take many nukes to land an effective blow, one can build jet engines on a small planetoid and launch it crashing into an enemy planet, one can use orbital laser satellites to launch precision strikes, or even transport heavily armored point blank vanguard tanks via air or orbit directly onto an enemy.

    Facts:
    -1 faction
    -2 tiers
    -4 units per basic, 4 units per advanced
    -Systems of a star with playing fields being the planets orbiting it and each other
    -Earthen (tropical, desert, ice, water), tropical, desert, ice, lava, lunar, and metal planets and biomes
    -Orbitals such as transports, builders, radars, anti-orbitals, defense platforms, laser strike satellite, as well as interplanetary teleporters once a builder establishes one on each location via standard travel
    -Superweapons, such as nuclear missiles, laser platforms, planet launching jet engines, and metal planet anti-planet-lasers
    -macro scale, requires construction of hundreds of structures across the face of a planet and hundreds or thousands of attack units
    -AI, can be very difficult, 4 difficulties and an economic handicap, best when eco handicap used as that controls it's "speed of expansion", and when playing multiple AI with less eco.
    -Skirmish is a match set up from a lobby, can add up to 10 seperate players, can be AI or human.
    -Galactic War Campaign is mildly storybased if at all, just a general back story, instead it is procedurally generated starmap with 4 factions, you start off with a select tech and battle star after star to unlock more tech and locate enemy faction leaders to defeat them wholesale. A loss is a game over, saves between matches but not in-match, can avoid a loss by alt-f4 closing game and restart at beginning of match as "retry".
    -"System Editor" is a map generator, it generates planets based on sliders and seeds, no hand-made editors yet
    -Active community, with mods both clientside and serverside
    -Active development post-release
    -7 different appearances of commander, multiple more purchased seperately, some available on retail purchase or from early access.
    -Online only upon release, servers in development for offline player use and player hosted multplayer at a later date
    -In-game recording that can be accessed in-game as well as stored after the game for watching.
    -No in-match save game, development in progress for loading a game from "replay", any point in time from a game's recorded match.
    -May require troubleshooting to run, unless you have used other OpenGL games or games using Coherent prior.
    -Bugs do exist but from a personal experience are not too frequent.
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  5. Sep 9, 2014
    10
    While the game is not perfect (late-game balances issues, some technical problems), the game itself is incredibly deep and smashing moons into each other never gets old.

    The only reason I'm giving it a 10 is to balance some of the vitriol from the steam crowd, my actual score would be an 8.
  6. Sep 8, 2014
    10
    This is an awesome game, but only if you are open to appreciate it and like complex RTS games. The developers have done a wonderful job of taking the technology behind RTS games to a new level, but it will be years before the actual potential of their achievements will be unlocked through updates, mods en much more. Until this time, I enjoy being part of a new technological generation :)
  7. Mar 7, 2015
    10
    It's cheap, has pretty fun multiplayer and robot designs and lets you fulfill your dream of being a robot overlord beating the crap out of planets. What more can you ask for? Well probably alot, but because of my personal robot overlord fetish I'm willing to let this one slide. 10/10 A+
  8. Sep 13, 2014
    10
    Planetary Annihilation is an awesome game! If you like competetive multiplayer RTS games. Has the potential for huge battlefields on multiple planets. Get defeated on 1 planet? No worry u can still own another planet to fight back. By launches nukes, moons, planets at eachtothers base. Or ultimately with a death star.

    Command huge army's that get bigger and bigger. If you are good at
    Planetary Annihilation is an awesome game! If you like competetive multiplayer RTS games. Has the potential for huge battlefields on multiple planets. Get defeated on 1 planet? No worry u can still own another planet to fight back. By launches nukes, moons, planets at eachtothers base. Or ultimately with a death star.

    Command huge army's that get bigger and bigger. If you are good at multitasking and like competetive rts, this will be your game.

    If you looking for a good singeplayer, this game has galactic war, but its just a prep for multiplayer and doesnt offer you much.
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  9. Jun 27, 2014
    10
    This is a lovely game. As it comes not finished, it's still in development yet, but its good to play. Some little bugs, but great gameplay sessions. With the galactic war update you can conquer the galaxy.

    Build up the base, protect by towers, walls, build units expand and fight. This game isn't limited by its environment. You can build up strong forces an than start the "total
    This is a lovely game. As it comes not finished, it's still in development yet, but its good to play. Some little bugs, but great gameplay sessions. With the galactic war update you can conquer the galaxy.

    Build up the base, protect by towers, walls, build units expand and fight. This game isn't limited by its environment. You can build up strong forces an than start the "total annihilation" :-)
    The best is the Multiplayer. I love it!
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  10. Jul 1, 2014
    10
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.

    On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.

    If you are a fan of RTS games, I highly recommend Planetary Annihilation.
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  11. Jul 1, 2014
    10
    Best RTS game ever made! Other developers shouldn't even try to compete. Game Over. Go home.

    This game has not disappointed me at all. The battles are enormous and span multiple planets and asteroids. There's an endless amount of ways you can finish off your opponents. Overrun them with bots and tanks, snipe them from space, attack from a distance with artillery units, nuke them from
    Best RTS game ever made! Other developers shouldn't even try to compete. Game Over. Go home.

    This game has not disappointed me at all. The battles are enormous and span multiple planets and asteroids. There's an endless amount of ways you can finish off your opponents. Overrun them with bots and tanks, snipe them from space, attack from a distance with artillery units, nuke them from any planet, bombard their coastline with naval units, roast them from the air with bombers and gunships, devastate them with crawling bombs, burn their base to the ground with armored flame tanks, or accelerate an asteroid into their planet and flatten every machine that lived there. The game has several features, like Area Commands, Squads, and Screen Anchors that make it easy to keep up with the fight!
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  12. Jul 1, 2014
    10
    For the game being STILL NOT FINISHED it is fantastic. It will bring a huge breath of fresh air to the RTS genre. The game has its bugs, but that's why it is early access so we can get those bugs out. The game will take place on an incredible scale across an entire solar system. I enjoy it now and cannot wait for the full release!
  13. Jul 2, 2014
    10
    It's only when you become a programmer yourself, do you begin to appreciate the complexity and thought that when into making this addictive RTS. I've put over 300 hours into this game (which is currently in development; a fact that some of the aggressive reviewers seem to have ignored). It currently has a wide feature set with a large laundry list of exciting features still in the works.It's only when you become a programmer yourself, do you begin to appreciate the complexity and thought that when into making this addictive RTS. I've put over 300 hours into this game (which is currently in development; a fact that some of the aggressive reviewers seem to have ignored). It currently has a wide feature set with a large laundry list of exciting features still in the works. Uber Entertainment has a winner in Planetary Annihilation and I would recommend anyone interested in large scale strategic wars (or previous fans of TA, Sup Com, or AOE) purchase this game and see for yourself just how amazing it is!!

    P.S. Ignore posters giving the game a 0/10 (like Cyliann). I get an average of 60 FPS in-game. The only time the frame rate drops is late game (which has already seen MASSIVE improvements in multi-threading to minimize this). Additionally, because this IN DEVELOPMENT game requires constant download of new features/content via updates (and continual reporting of server/client bugs) a fairly decent internet connection is required for now (between 1 - 2 MBps). After this game is shipped (version 1.0), Uber intends to provide all owners with the server files for offline play.
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  14. Jul 1, 2014
    10
    I love this game. The game is still being developed but I've enjoyed playing it since alpha. I had held off until recently to recommend this game to friends but it's now at a point where I think less hard core gamers can enjoy it.
    If you RTS games then in my opinion, this is the best one.
    I participated in a tournament a few weeks back and that was probably one of my favourite gaming
    I love this game. The game is still being developed but I've enjoyed playing it since alpha. I had held off until recently to recommend this game to friends but it's now at a point where I think less hard core gamers can enjoy it.
    If you RTS games then in my opinion, this is the best one.
    I participated in a tournament a few weeks back and that was probably one of my favourite gaming experiences ever. Great fun!
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  15. Jul 1, 2014
    10
    Great game, Developers are committed to excellence. Gameplay is intense and demanding of all your attention. Love playing it. I would advise anyone who loves strategy to try this game out.
  16. Jul 1, 2014
    10
    It has been said that a game is only deep if you can constantly find counters to tactics which elevate the level of play higher and higher with time. StarCraft, Street Fighter, and even Chess are fantastic examples of this. Planetary Annihilation is very new, and not fully released, but already the "ceiling" of play is high and constantly rising as more competitive players come onto theIt has been said that a game is only deep if you can constantly find counters to tactics which elevate the level of play higher and higher with time. StarCraft, Street Fighter, and even Chess are fantastic examples of this. Planetary Annihilation is very new, and not fully released, but already the "ceiling" of play is high and constantly rising as more competitive players come onto the scene.

    If the development rends continue, this game will continue to improve, expand, and grow in the minds of strategists and gamers alike.
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  17. Jul 2, 2014
    10
    As a die hard lover of Total Annihilation and the Supreme Commander series I was always going to love this game. What I didn't realise was how much. The rest of reviews here will tell you about the technical aspects and strategy elements of the game. I'm not going to repeat that here.

    What I will say is that this game has allowed me to revisit the heady days of the late nineties, back
    As a die hard lover of Total Annihilation and the Supreme Commander series I was always going to love this game. What I didn't realise was how much. The rest of reviews here will tell you about the technical aspects and strategy elements of the game. I'm not going to repeat that here.

    What I will say is that this game has allowed me to revisit the heady days of the late nineties, back when LAN gaming for entire weekends playing Total Annihilation was a regular occurrence. Playing Planetary Annihilation brings that experience back in spades.

    It feels more TA than SupCom, but that's not a bad thing to me given that TA was my all time fave RTS game. Planetary Annihilation now holds that crown.
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  18. Jul 2, 2014
    10
    I say it's a 10 because of all it represents. If you've delved enough into grand scale simulated projectile real time strategy just a bit, then you'll know it's a big man's game requiring nothing but the best both from the PC and the gamer.

    PA lives up to it's predecessors in taking the sacred torch of this game genre and carrying it through into it's next generation, and once again
    I say it's a 10 because of all it represents. If you've delved enough into grand scale simulated projectile real time strategy just a bit, then you'll know it's a big man's game requiring nothing but the best both from the PC and the gamer.

    PA lives up to it's predecessors in taking the sacred torch of this game genre and carrying it through into it's next generation, and once again being the pinnacle of software technology.

    It's nowhere near complete yet. But it's already a blast a a revolution.

    This game is just WAITING to topple Starcraft II and steal all of it's user base.

    this IS the next big thing.
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  19. Jul 2, 2014
    10
    Planetary Annihilation is one of the best RTS I've ever played.
    Very innovative and coherent.
    I would recommend it to all fans of Supreme Commander and Total Annihilation.
  20. Sep 9, 2014
    10
    This is a revolutionary, awesome, epics scale RTS. There are not enough superlatives to describe this game. Get it. The game is awesome, and then you have the mods which make it even better. The game is released but that doesn't mean that development is finished. Many features are going to continue being added. BUY THIS GAME
  21. Sep 6, 2014
    10
    The best rts i saw play since 2007 great design ,and great idea make a rts on a Sphere for a rts on 2014. Total Annihilation was a great game and this is one too.
  22. Sep 7, 2014
    10
    Best 30$ ever spent: it's the first RTS game on sphere maps mith 4 layers of combat and multiplanet combats! There is still some bugs but they'll be ironed out by the devs. Single player mode is procedural meaning that no boring campaign but ever changing conditions. Offline playing is coming soon as save games. /! Dont forget to update your drivers and dont do torrent while gaming or elseBest 30$ ever spent: it's the first RTS game on sphere maps mith 4 layers of combat and multiplanet combats! There is still some bugs but they'll be ironed out by the devs. Single player mode is procedural meaning that no boring campaign but ever changing conditions. Offline playing is coming soon as save games. /! Dont forget to update your drivers and dont do torrent while gaming or else you'll suffer from netloss Expand
  23. Sep 9, 2014
    10
    Real Time Strategy game on its best. In my opinion the game is epic. I loved Sup Com and FA. And I love this game. Easy for beginners. Start with skirmish games or one player game against easy AI. You can nerf the AI as much you want. But also challenging for skilled players (absurd AI and vs other skilled players).
    Conclusion: Many possible strategies and fun gameplay.
  24. Sep 10, 2014
    10
    The fact that you have planets orbiting each other, and the fact that you can fight on those planets simply blow my mind. No RTS in the history of gaming has done this before. This game is groundbreaking and will only get better as time goes on.

    True, some polish is still required, but developers are still working hard at the game. Offline mode will come soon. The technical skill
    The fact that you have planets orbiting each other, and the fact that you can fight on those planets simply blow my mind. No RTS in the history of gaming has done this before. This game is groundbreaking and will only get better as time goes on.

    True, some polish is still required, but developers are still working hard at the game. Offline mode will come soon. The technical skill and acumen going into this game makes a great score a given.
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  25. Sep 11, 2014
    10
    This is the ultimate RTS game. You can smash planets! You can annihilate you enemies, you can blow up an ENTIRE PLANET! How aren't you throwing money at them?
  26. Sep 18, 2014
    10
    plz play game and write review...

    it's real awesome scale RTS
    stop the nagatice reviews.
    im not agree IGN review. is this real Generation RTS
    Great game, Developers are committed is very nice
  27. Sep 19, 2014
    10
    The trailers promised us an intense cosmic-scale strategy, that would carry the legacy on Total Annihilation and Supreme Commander , with technologies so advanced, that you can send moons flying into each other.
    What did we get as a result?
    All of the promised plus a wonderful OST, cool design and tons of fun and experimentation. You do need to use your brains if you want to win, because
    The trailers promised us an intense cosmic-scale strategy, that would carry the legacy on Total Annihilation and Supreme Commander , with technologies so advanced, that you can send moons flying into each other.
    What did we get as a result?
    All of the promised plus a wonderful OST, cool design and tons of fun and experimentation. You do need to use your brains if you want to win, because no matter what it is an RTS of an epic scale. Some units are better than others and lvl2 units are waaaay better than lvl1, but all of them have their roles on the battlefield.
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  28. Oct 3, 2014
    10
    Don't let neckbeard reviewers keep you from the best RTS game this year.

    If you like RTS games, buy this one immediately. If you like total annihilation or supreme commander, then buy this game. PA is fun, polished, and engaging.
  29. Oct 5, 2014
    10
    RTS fans know that the genre has two main flavors. There is the flavor popularized by games such as Warcraft and Starcraft and then there is the flavor popularized by games such as Total Annihilation and Supreme Commander. Planetary Annihilation is the latest game in the flavor of Total Annihilation and Supreme Commander. This flavor is the more hardcore RTS flavor. The learning curveRTS fans know that the genre has two main flavors. There is the flavor popularized by games such as Warcraft and Starcraft and then there is the flavor popularized by games such as Total Annihilation and Supreme Commander. Planetary Annihilation is the latest game in the flavor of Total Annihilation and Supreme Commander. This flavor is the more hardcore RTS flavor. The learning curve is higher for these types of RTS games and when it comes to Planetary Annihilation, the learning curve is even higher. The scale of battles is epic! There are several types of units: ground, water, air, and now space units. The fact that battles can span a solar system makes the game truly 3D. You have to worry about fights on the ground, in the sky, as well as fights in orbit!

    People that give this game low reviews need to realize that it was developed by an indie game studio on a shoestring budget. You won't get cinematic cut scenes and that kind of crap in this game. You will, however, get an innovative variation on a hardcore flavor of RTS games. If you love RTS games, and especially if you love the TA and SupCom flavor, you should support this game since it does a great job of innovating in PC gaming's last great genre: the RTS.
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  30. Oct 19, 2014
    10
    A great following to Total Annihilation and Supreme Commander.
    Not perfect but very entertaining, fun, and challenging.
    It has many possibilties for victory.
    It has great AI and is full of fresh ideas for a RTS.
    I like this game!
  31. Oct 25, 2014
    10
    I enjoyed this game honestly. They do have saves and offline play. I am a major backer and id do it again. I enjoy hunting down the enemy on planets and if i cant find them i just blow them up whats not to love.
  32. Nov 29, 2014
    10
    The best strategy i have ever played. Difference of planets and units. Building your own system.This are the best pluses of Planetary Annihilation. 40 PEOPLE BATTLES. Nobody can do that except Uber Entertaiment.Stability of updates (1-2 every month). I think there are no minuses of this of this game.
  33. Jan 12, 2015
    10
    With all the RTS games I have purchased this ranks #1 in my book age of empires coming in second.
    Why this game is getting such a bad rep is beyond me most people are rating it bad because there computer cant handle it or they cant micro enough once they have units on multiple planets, which honestly to rate a game like that isn't fair to the game at all its infact slightly ignorant of
    With all the RTS games I have purchased this ranks #1 in my book age of empires coming in second.
    Why this game is getting such a bad rep is beyond me most people are rating it bad because there computer cant handle it or they cant micro enough once they have units on multiple planets, which honestly to rate a game like that isn't fair to the game at all its infact slightly ignorant of you. I can tell you right now microing in this game is actually easy once you get the hang of it but hey some people are ♥♥♥♥♥ who cant do 2 things at once.
    Enough of my ♥♥♥♥♥ing as to why this game is getting bad ratings lets talk about why the game is good.
    Now One of the big complaints i have been seeing on review websites such as meta critic and ign is that they are saying the game is unfinished now these reviews i have been reading are several months old and in my opion i think need to be removed.This game has so many units and so many methods of strategy and depth its insane and all i have been seeing is its unfinished and its gliching and there aren't enough units, And i cant understand why, this game has more means of combat then any other strat game i have played and to list some i have played age of empires all three of them Ruse, company of hero's, stronghold the complete collection, supreme commander, battle of empires, civ and several others. To list some means of strat you can do land air sea orbital you can freaking launch bots to another damn planet out of a cannon that is freaking badass, you can nuke them use cannons that have massive range or just straight up shoot there planet with a damn laser. This game is balanced i have also seen people rating it bad because it has one faction and that i don't understand as well most games have 1 or 2 factions and even with that they have issues staying balanced that is why age of empires is such a great game but with all the unit diversity this game has it might as well be all the civs in age. NOT to mention how big your army can get from what i have played thus far there is no limit to size its insane and with no lag as well and you can control of them even in age you cant select all of your military units over 60. SO I BEG YOU STOP RATING THIS GAME BECAUSE YOU ARE BAD AT IT OR CAUSE IT DOESNT RUN RATE THIS GAME FOR WHAT IT IS AND IF YOU WROTE A REVIEW AWHILE BACK PLAY THE GAME AND REWRITE IT. People need to rate this game on what it does good and bad and the bads are a minimal but lets talk about some.
    SO what does this game do bad not much actually i have encounter one screen glitch but it was most likely my computer instead of the game, sometimes all my units wont move up when the frontlines attack but that is easy to fix.
    So to end this i would give this game a a 9/10 and honestly from what i have played so far it deserves it. its the most innovative rts i have ever played and highly recommend you pick it up for 30$ and if it goes on sale buy it while you can.
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  34. Jan 30, 2015
    10
    Despite the flaws and problems of an early launch, now the game looks way better. Developers managed to optimize code, so game runs smoothly, even with all that rumble on a screen. No more lagging lobbies, and starting menus. Final game looks very fun, with all those strategic layers and weapons of mass destruction. I like the resource flow realization, like the way, game forces you toDespite the flaws and problems of an early launch, now the game looks way better. Developers managed to optimize code, so game runs smoothly, even with all that rumble on a screen. No more lagging lobbies, and starting menus. Final game looks very fun, with all those strategic layers and weapons of mass destruction. I like the resource flow realization, like the way, game forces you to battle for map control on every level, or else you'll see how your defenses are getting crushed by unending wave of units. Currently this game needs community -- mapmakers, streamers, players, modders and so on. Expand
  35. May 6, 2015
    10
    A new take on the RTS genre Planetary Annihilation offers massive scale and variety. The game overhauls the players world by offering multiple planet game play and the variety of units offers a wide array of strategy and game scenarios. The added perk of massive end game weapons like nuclear missiles, planet crashing, and the Annihilaser ensure that any intense conflict has a epic ending.
  36. Oct 7, 2015
    10
    Planetary Annihilation: Best RTS ever, but not easy to play as a Hunter to get up in ranking games. Just learn to be fast to make a big army and every time you play you ll love PA more and more. PA must be Olimpic Sport.
  37. Oct 25, 2015
    10
    OCTOBER 2015

    Planetary Annihilation is the best startegic game I ever played!!! It is very similiar to Supreme Commander.
    There are no bugs and glitches anymore. This game does not deserve such bad ratings...
  38. Dec 31, 2015
    10
    Unique and beautiful game. The game is not very dynamic, but interesting. Also, the game is very stylish. There are a variety of units and a lot of different levels.
  39. Sep 17, 2014
    9
    This is one of the greatest RTS I have played in quite some time. It's massive scale isn't made for a quick 10 minute game like some other franchises, this is made for strategists who want to have fun. This game may have launched just recently, but there are constant updates being added nearly every week improving every feature. This is a game to play for quite a few years until theirThis is one of the greatest RTS I have played in quite some time. It's massive scale isn't made for a quick 10 minute game like some other franchises, this is made for strategists who want to have fun. This game may have launched just recently, but there are constant updates being added nearly every week improving every feature. This is a game to play for quite a few years until their next iteration. Expand
  40. Sep 6, 2014
    9
    Amazing concept, cool platform. The goal here (much like half life and the source engine) was to develop a revolutionary engine and a game to demonstrate it. As a Kickstarter project, it's pretty amazing to consider the innovations they've made around asychronous multiplayer is great, and if it could replace the 'slowed down by the slowest peer' synchronous crap in pretty much all otherAmazing concept, cool platform. The goal here (much like half life and the source engine) was to develop a revolutionary engine and a game to demonstrate it. As a Kickstarter project, it's pretty amazing to consider the innovations they've made around asychronous multiplayer is great, and if it could replace the 'slowed down by the slowest peer' synchronous crap in pretty much all other games, it would be a win. Second, dealing with spherical planets instead of flat maps would have been a headache.

    As for the game, it is indeed epic in scale and there is great satisfaction in knocking others off with this and that sneaky attack. I recommend it highly. It will still take some time though to a) Iron out bugs, which they're aware of and launched anyway, and b) Get the balance sorted.
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  41. Sep 14, 2014
    9
    This game managed to get me excited again about playing an RTS. I haven't felt this since the time I bought SC2 back in 2010. I admit I haven't played any Total Annihilation or Supreme Commander games. I took the Warcraft, Starcraft & Age of Empires route, which is why I am so excited about this game (it's very different due to the different rules).

    So here is my review: This games
    This game managed to get me excited again about playing an RTS. I haven't felt this since the time I bought SC2 back in 2010. I admit I haven't played any Total Annihilation or Supreme Commander games. I took the Warcraft, Starcraft & Age of Empires route, which is why I am so excited about this game (it's very different due to the different rules).

    So here is my review:

    This games features what they call a "streamlined economy". Basically you don't have any workers gathering resources in this game. Your income comes from 2 different types of buildings, by the means of which you are constantly accumulating resources; you will thus have an income per second given by the # of buildings of each type you have. And this income can be either positive (if you don't spend as much as you earn) or negative (if you "spend" more than you earn). Well, technically you cannot spend more than you earn, this is where it gets tricky. Your economy is calculated in terms of income per second and spending per second. You can build anything no matter how expensive this way, even if you don't have the money beforehand. Your workers have a rate at which they use resources when buildings and if you use multiple workers at once to build, the buildings get built at their cumulative rates. This means that it is possible to use too many workers, with a total resource consumption larger than your income. When you do this, your storage starts to diminish fast. When the storage gets depleted, your workers can only spend at the rate of your current income, no matter how many of them you use. So you will work inefficiently, you have too many production means & not enough income. This is show in the "Efficiency" percentage at the top.

    All this makes for very exciting dynamics & freedom of strategy. You can increase your storage capacity by building more storage buildings & start saving resources if you want; then use all your workers to rush a strategy by building some key buildings very fast (like some sort of chronoboost from Starcraft2). Also, thee factories make both combat units & workers, so you have the freedom to choose which, depending on how you want to risk it (which is resemblant of the zerg larva mechanics in SC). There is a lot of freedom & strategy due to this kind of economy.

    The game is a lot more macro oriented than Starcraft. Units move slower and the macro scale is bigger. You can teleport to other planets and make unlimited units, so a lot of multitasking and strategy is required, as opposed to micro. To help with this, when you zoom out, you get symbols for every unit type (which you will have to learn). This enables you to recognize them from far away and allows you to manage everything at a higher scale.

    The game features some interesting dynamics when it comes to tactics as well. You have orbital units, you can use planets as weapons of mass destruction etc. So the game is tons of fun. Don't let yourself disappointed by the lack of detail in units. As I've previously said, the game is more macro oriented, so units have a more abstract, "chessy" look. You tend to play the game from further away than Starcraft, so this is deliberately done and not a lack of consideration or lazyness.

    The game is extremely strategic & complex. The planet mechanics, the economy mechanics and the grand scale makes it extremely complex. So I don't want to hear you say it only has one race. Chess only has one race too and it's not that simple.

    But even though it is a lot more complex & strategic than your average RTS, when you have lots of people playing, spread out on different planets (you can get to be on the same planet with your enemy, ally or even alone, which changes your strategy drastically depending on the situation) the game gets extremely fun & exciting.

    I hope you enjoyed my review from the point of view of a Starcraft player & a noob to this style of game. I took a gamble & bought this game and it was worth it. You will not get "dicey 1 second deciding battles", you have a deeper strategic & more abstract game peppered with "awesome" features to satisfy all tastes, and no balance bullsh*t thanks to equal possibilities & weapons. If you like strategy, you will absolutely love this game. I can't even think about the amount of builds & strategies you can come up with. Oh and have I mentioned that your commander makes a nuclear explosion when he dies? So do micro that commander in battle (if you care about having an army...).

    Even if they aren't a multimillion corporation and don't have money to spend on marketing the game, make no mistake, it's a brilliant strategy game and it already has a small pro scene starting to develop, which is further enhanced by the built in Twitch functionality. Go for it, you won't regret it!

    My rating: 9.5/10 (best RTS in years)
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  42. Sep 16, 2014
    9
    Its very rare that I get to play any strategy games considering the market is flooded with shooters and there hasn't been anything remotely interesting since Starcraft 2 ( for me ). That was a good game but got repetitive game after game, rushing at the start was the only thing to do. Building up your defences would just delay the inevitable. With Planetary Annihilation its a differentIts very rare that I get to play any strategy games considering the market is flooded with shooters and there hasn't been anything remotely interesting since Starcraft 2 ( for me ). That was a good game but got repetitive game after game, rushing at the start was the only thing to do. Building up your defences would just delay the inevitable. With Planetary Annihilation its a different story, you can either rush your opponent like in Starcraft 2 or you can build your base to the high heavens with defensive structures so that no unit ground, air or orbital unit can dare come near your portion of a planet or system. The only way to confer this strategy is to either send a volley of countless nukes, launch a planet at the specific area or simply annihilate using the so called death star. Absolute epic-ness. Te thing I love about the game is the fact you can make and game last more that 30 mins to an hour depending on your play style, not like the repetitious Starcraft where you have rush if you want to win, because turtling just doesn't work. This game for me is everything I loved about Supreme commander and more. My only gripe with this game is that there is only one design of units for all players ( except the commander ). It would be nice if they could implement a differently designed army to represent each commander. That way playing different AI or players would help differentiate who you are attacking. Some people may not understand why there is only one type of Army, and its simply to eradicate unbalancing issues. That's perfectly fine, but different skins, animations and explosions would be nice. The Single player campaign is unusual but very enjoyable as you battle out different parts of the galaxy and unlocking random tech on the go, but if you fail once you start again. I like that a lot, it keeps you on your feet. Also, I really love the ability to make your own systems.

    Bottom line, 9/10. Minus 1 point because there is only 1 skin or design of the army that is available, unless there will be mods or skins in the future, until then this game is a 9.
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  43. Jul 29, 2014
    9
    This RTS is one of a kind and just epic. Currently it is still in early access phase, but they since the last two updates it is becoming obvious that they are working very hard on polishing up the game and getting it ready for release.

    The way in which Planetary Annihilation (PA) is unique is that the battles don't take place on a 'flat' map with a single or multiple players on either
    This RTS is one of a kind and just epic. Currently it is still in early access phase, but they since the last two updates it is becoming obvious that they are working very hard on polishing up the game and getting it ready for release.

    The way in which Planetary Annihilation (PA) is unique is that the battles don't take place on a 'flat' map with a single or multiple players on either side of that map (therefore your enemies are almost coming from roughly the same place), instead in PA the fights are held on planets, round planets. Therefore if the enemy is above you, you can walk around the planet and attack them from above, or the left, or the right. Really from all over the place. This asks for a very different play style compared to other RTS games.

    But that's not all, you're not really battling on just a planet, the battle takes place in a solar system with one, or multiple planets (with possible moons) and you are free to travel to each of the planets to start a new or secondary base of operations. Large solar systems can have a large amount of players on them.

    Before the game reaches it's 1.0 version it will be able to have matches with up to 40 players in teams or a free for all. This of course means a lot of units, well PA does more then just a lot of units, this games supports up to 1 million units in a single match, so you can say that there is no unit cap because I've yet to see a game that comes even close to that number.

    The units can be land, water, air or space (orbital) units. and the ammunition ranges from tank shells to nuclear (interplanetary) missiles. But the best and utterly amazing feature of this game (and where it gets its name from) is the ability to build huge motors on a planet / moon, fire them up and put that planet on a collision course with another planet, smashing them into each other. The result: all the units instantly whipped out and massive crater on the planet that was targeted. But still, you can land on it again and start a new base on it.

    At the moment the game is still early access so it's not a perfect score yet. There are the occasional (although nowadays far less so ) player drops and they are still working very hard on the code optimization to get it to run even smoother.

    If you're unsure you can cope with these kind of battles you can practice against one or more AI players, where you can choose between four difficulty levels. There is even the relatively recent single player addition called Galactic War.

    So if you want my advice: If you love (or even just like) RTS games don't wait just buy the game now and start playing it, you won't regret it for a moment.
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  44. Jan 11, 2015
    9
    Review for Early 2015: After many updates, and after quite a few balancing patches, this game is very fun and enjoyable. I've sunk many hours into online skirmish mode with friends, and we always have a blast. The AI is competent, but not unbeatable, and being able to share an army with three friends is hilariously entertaining. I would definitely recommend this game to any strategy gamingReview for Early 2015: After many updates, and after quite a few balancing patches, this game is very fun and enjoyable. I've sunk many hours into online skirmish mode with friends, and we always have a blast. The AI is competent, but not unbeatable, and being able to share an army with three friends is hilariously entertaining. I would definitely recommend this game to any strategy gaming fans, knowing that the fast paced action and "easy to learn/difficult to master" gameplay is a guaranteed good time.

    Money well spent.
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  45. May 21, 2014
    9
    This is one of my favorite up and coming real time strategy's. It is in early access but there is enough there to get some good play time in.
    You can create the solar system you want to battle in. Change the orbits of the planet or planets. Each type of planet has many options to play with. All in all decent customization. Minor drawback is you can create too much in the solar system
    This is one of my favorite up and coming real time strategy's. It is in early access but there is enough there to get some good play time in.
    You can create the solar system you want to battle in. Change the orbits of the planet or planets. Each type of planet has many options to play with. All in all decent customization. Minor drawback is you can create too much in the solar system making it take forever to load. This will impact the load on you computer as well as impact how long it will take you to win or lose the match. There are also pre-made solar systems to battle in.
    As of right now there is no story mode but you can fight against the AI or go online to battle players. Free for all or team battles.
    The building and units have tiers to them so you have to build up to have the best. If you've ever wanted to play command and conquer across a solar system i highly recommend this game.
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  46. Jul 1, 2014
    9
    Bear in mind this game is still in development, and I do rate this game as such.

    That being said however PA is a really promising RTS, where the emphasis is really on strategy as opposed to micro intensive clicking.. The scale is just gloriously large, and the battles are among the most intense I have ever seen. If you played total annihilation and.or supreme commander, then this
    Bear in mind this game is still in development, and I do rate this game as such.

    That being said however PA is a really promising RTS, where the emphasis is really on strategy as opposed to micro intensive clicking.. The scale is just gloriously large, and the battles are among the most intense I have ever seen.

    If you played total annihilation and.or supreme commander, then this game would probably be something you massively enjoy. Hell if you want an RTS that breaks away from the star craft or age of empire way of doing things you'll probably enjoy this.

    The game still needs work though, orbital combat is clunky at best, UI bugs do occur, and other issues can arise. But in all fairness this is a game in development, and every new patch that comes out brings either more content, better performance, or gets rid of some bugs. So I can't really begrudge this.

    With regards to the pricepoint, PA has been on sale for $17 recently although it should soon go back to its regular price of $40. So bear this in mind while buying. While I heartily recommend picking it up when on sale, if you don't want to actively be involved with the game while it's being developed, you might want to wait until the full release.
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  47. Jul 1, 2014
    9
    A true successor to the Supreme Commander series with the scaled-down space setting giving enough twist to the strategy to justify a new game. Graphically it's fantastic (imagine Kerbal Space Program with extra shaders). The strategy is incredibly deep with all the unique units and buildings that can turn a game around. This combined with random terrain and multiple planets create a trulyA true successor to the Supreme Commander series with the scaled-down space setting giving enough twist to the strategy to justify a new game. Graphically it's fantastic (imagine Kerbal Space Program with extra shaders). The strategy is incredibly deep with all the unique units and buildings that can turn a game around. This combined with random terrain and multiple planets create a truly next-gen RTS. Interface-wise, it is very intuitive (apart from a few recent updates). Uber Entertainment are not only promising to continue updating the game but they also added linux support.
    The only flaws right now are orbital gameplay and a few rare graphical glitches. Both of those can be ironed out before release though.
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  48. Jul 1, 2014
    9
    This "spiritual sequel" to Total Annihilation is pretty much a modern remake of it. It has updated graphics, units and tons of new features. The only criticism I'd have with the game is that the interface is a bit clunky. Other than that it is a pretty solid game.
  49. Jul 1, 2014
    9
    For me, Planetary Annihilation is a refreshing real-time-strategy after having played countless hours of SC2 and Broodwar. As of this writing, the game is in "Gamma" aka Beta development. Still, Planetary Annihilation offers battles that take place across planets, the ability to smash other planets into each-other sowing sweet catastrophe, and epic battles between ground, naval, air andFor me, Planetary Annihilation is a refreshing real-time-strategy after having played countless hours of SC2 and Broodwar. As of this writing, the game is in "Gamma" aka Beta development. Still, Planetary Annihilation offers battles that take place across planets, the ability to smash other planets into each-other sowing sweet catastrophe, and epic battles between ground, naval, air and orbital units.
    The game has gone on sale for $17 & $25 through Steam when it usually costs $50. If you've enjoyed Total Annihilation, Supreme Commander, or any other rts, you should look into purchasing this well crafted game (feel free to wait until it actually releases!).
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  50. Jul 2, 2014
    9
    While the game still has some flaws because it's still in beta phase "gamma". I can totally stand in for the fact that is totally wort the 50 euro I spent on it. I already had so much fun. Been playing tournaments, Casting tournaments, talking with the community. The devs really keep touch with the players and updates get pushed to a public test environment first to test them out.While the game still has some flaws because it's still in beta phase "gamma". I can totally stand in for the fact that is totally wort the 50 euro I spent on it. I already had so much fun. Been playing tournaments, Casting tournaments, talking with the community. The devs really keep touch with the players and updates get pushed to a public test environment first to test them out.

    Gameplay wise this is an rts without unit limits so it means we can have huge size battles. And that's what the devs also try to get with balancing it. Moving between planets, using portal, etc... If you think that's cool wait until you smash a planet against an enemy. It may not run as smooth as expected. But in the next pte there is a huge peformance improvement where as my computer now can run it at 30+ all the time. Even in the end of the game where your field is crowded with unites and satellites.
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  51. Sep 11, 2014
    9
    Just played the latest update as of 9/11/2014. Awesome! So smooth and fun. Played 2vs2 against AI opponents.

    Getting better all the time. I got so tired of Forged Alliance because of the networking issues. This solves that problem and helps a lot with lag in general. Although I recommend keeping the games smaller for now because the server will lag if you do too much. Very fun game.
    Just played the latest update as of 9/11/2014. Awesome! So smooth and fun. Played 2vs2 against AI opponents.

    Getting better all the time. I got so tired of Forged Alliance because of the networking issues. This solves that problem and helps a lot with lag in general. Although I recommend keeping the games smaller for now because the server will lag if you do too much.

    Very fun game.

    My specs:
    Operating System
    Windows 7 Professional 64-bit SP1
    CPU
    Intel Core i5 4590 @ 3.30GHz
    Haswell 22nm Technology
    RAM
    16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
    Motherboard
    ASUSTeK COMPUTER INC. B85-PRO GAMER (SOCKET 1150)
    Graphics
    S221HQL (1920x1080@60Hz)
    1024MB ATI AMD Radeon HD 7750 (Gigabyte)
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  52. Sep 5, 2014
    9
    Is this game good? Yes

    Does it need more work? Yes

    Is it worth the current price of admission? Depends if you're willing to cope with the current issues of the game.

    This game has mostly delivered on Uber's promise of a interplanetary RTS. It is massive, fun and really is a great successor to Total Annihilation.

    Is it perfect? No, but its still great.

    9/10
  53. Sep 9, 2014
    9
    I find it funny that people are rating this so low. I have been a long time supporter of Uber Entertainement and this is by far the only game and company that got me interested in competitive RTS and game developing in general. Before i talk about the actual game (which is going to be the majority of this review), i want to explain why people are rating it low.

    Uber created a
    I find it funny that people are rating this so low. I have been a long time supporter of Uber Entertainement and this is by far the only game and company that got me interested in competitive RTS and game developing in general. Before i talk about the actual game (which is going to be the majority of this review), i want to explain why people are rating it low.

    Uber created a kickstarter page back in the days around 2 years ago, and they surpassed their goal by A LOT. They promised features that would be implemented in version 1. Those features WERE implemented! Naval battles, gas giants, full orchestral score... ALL OF IT! Take one good look on the forums and you'll see no one asking where those features are. About offline mode; technically that was not a promised feature since it was never shown on the goals page, and Uber knows this. They will implement offline within weeks or even less. It's really some BS what people are saying... :(

    About bugs; There are many bugs. So many that I am making this rating a 9 instead of 10. I told Uber it was a bad idea to release the game so early, but they did anyway. But, this does not mean the bugs are bad or gamebreaking at all. In fact, there are just minor bugs floating around inside the code that is being worked on almost 24/7 by Uber and the community combined. No crashes, no freezes, etc.

    About performance, including client and server side; You need RAM. A LOT of ram. I have 8 gigs and at the end of a game with many planets i am up to 98% usage. It does not stutter though, it is perfectly smooth unless you have 4GB. I recommend 16GB. This game, with client side is perfect. You can trust me on that one. (unless you have a terrible PC ofc.)------ Server side; for being able to build thousands of units, almost 50,000 in a single game, these servers are running amazing. Nuff said... jk. When lag does strike it hits in the form of slow-motion carnage, instead of rubberbanding or stuttering, that makes lag sometimes even fun.

    About the lore/game concepts; you should not be reading a review for this, check out the steam info.

    Conclusion: This is one of the most ambitious games ever made during this generation. PA is under constant development, even an active Modding community that makes things like "team color commander explosions" or "Boom Bot wars". There's even balance mods for a change. I bet no other smaller studio could develop a game of this scale in even in 2 years. BUT WAIT... it's not done being made. The release tag is something i don't like, it should still be beta stage (gamma as they called it, almost finished but not quite).

    if you actually want to play one of the most epic RTS games created, then you need to be the one to prove the whiners and haters that this game is worth your money and time.
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  54. Oct 7, 2014
    9
    ok so as you can tell by reviews it is a multi-planet supreme commander style game, and this review is more going to be pointing out some flaws with other reviews, but first the actual review, since I cannot be bothered explaining it imagine supreme commander, except with multiple planets. Now there is only one faction which results in a lack of variation, and unlike the original supremeok so as you can tell by reviews it is a multi-planet supreme commander style game, and this review is more going to be pointing out some flaws with other reviews, but first the actual review, since I cannot be bothered explaining it imagine supreme commander, except with multiple planets. Now there is only one faction which results in a lack of variation, and unlike the original supreme commander it only has two tiers which can be limiting... until you consider that they have made up for it with orbital, which is something that I have actually never seen in an rts with the exception of maybe a satellite in one. However the games most notable feature is planetary destruction, consider them the experimentals of this game, you have two choices a: strap rockets onto a small celestial object and throw it into a planet, or b: attach catalysts onto a metal planet and use it as a death star to wipe out other planets.You can even use the planets crevices, trees and lakes to your advantage.

    Anyway onto rebuttal for some of the reviews that confuse me.
    2-5 fps on a high end machine: really? I mean the only time I have crashed or even been put below 15 was when about 5000 planes flew over my base full of flak and it could no longer handle the particles

    no offline mode: really, its an online game, I rarely play the singleplayer

    no save: meh, finish it within 1 1/2 hours

    can't see entire map.... stupidest one by far..... its supposed to be a planet its supposed to be a globe, we don't live in the 2nd century, the planet is not flat... also there is a picture in picture mode which you could use to see the other half

    walls don't block flamers.... Umm yes they do, they just don't block the animation

    walls don't block artillery.... seriously that is the dumbest thing I have read so far

    finally for these: slow development and in six months they do next to nothing..... yes that is why we now have teleporters, new units, combat builders, a giant planet laser, the ability to intercept interstellar travelling units and a new unit factory

    oh wait no one more just read another one giving it a zero because of two things, one a crash with no save (OMG THE WORLDS ENDING FOR ME) and the purchasable vanity commanders..... ummm if you think these are bad then do not look at planetside 2

    anyway to sum up, it has great game-play, great strategy, a unique idea, great effects and really the majority of reviews against just have stupid reasonings such as no offline game-play when it was always supposed to be an online game, also they did kind of just add offline anyway
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  55. Dec 2, 2014
    9
    If you're looking for a standard SC-type RTS, this will not be your cup of tea. Your resources are not limited. There are not multiple factions. There are no upgrades for your units. There are no Tech 3 game ending experimental units.

    This game is highly innovative. It is not standard. It has rough edges. Planetary Annihilation dares to try new mechanics and capabilities in a fairly
    If you're looking for a standard SC-type RTS, this will not be your cup of tea. Your resources are not limited. There are not multiple factions. There are no upgrades for your units. There are no Tech 3 game ending experimental units.

    This game is highly innovative. It is not standard. It has rough edges. Planetary Annihilation dares to try new mechanics and capabilities in a fairly rigid market. Rewind the game mid-game to see what happened to your proxy base. Picture-in-picture display to monitor activity in another theater of war. Spherical battlefields increase the importance of strategic intel gathering and unit maneuvering. Limitless numbers of units balanced by your strategically established and guarded streaming economy structures.

    I.e. it's one player's wits against another's. A truly even playing field.

    There is no more exciting moment in an RTS I've played as the moment of a planetary invasion. Dozens or hundreds of fragile space units, attempting to build the other end of a teleportation network, to stream out your hundreds of queued tanks and bots and building units. Defending your beachhead. Will my enemy nuke me? Or smash me with a small moon? Or incinerate my planet with a Death-Star-like laser weapon? Or snipe my commander while I'm unawares?

    Throw in the wonderful and varied mods the community has crafted, along with continued support by the developers to improve upon this work, and I'm certain this is a game I will be playing for at least the next several years.
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  56. Aug 15, 2015
    8
    It is awesome. Simple as that. Building a MASSIVE army that swoops over a planet, then rolls through a stargate-like structure on to the next planet, only to be annihilated in a rain of nukes. Then use the the ultimate overkill to destroy the enemy stronghold; drop a moon on his planet. Awesome.

    However, then the downside: the camera rolls with every move, navigating between planets is
    It is awesome. Simple as that. Building a MASSIVE army that swoops over a planet, then rolls through a stargate-like structure on to the next planet, only to be annihilated in a rain of nukes. Then use the the ultimate overkill to destroy the enemy stronghold; drop a moon on his planet. Awesome.

    However, then the downside: the camera rolls with every move, navigating between planets is difficult, if not impossible, units are frequently 'lost' (meaning I can't find them), and the speed of construction and destruction is such that the gameplay becomes a chaos of little icons. It's impossible to play the larger maps with this game.
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  57. Oct 6, 2014
    8
    Had my eye on this game for a while now and decided to buy it in a sale. Don't regret it one bit. Never seen a game so easy to get the hang of and the battle are massive. The only cons are some bugs i am coming across but i am sure that these will be ironed out as time goes on. Really quirky game and it is pretty darn cool.
  58. Oct 19, 2015
    8
    I kickstarted this game, it looked so promising. I hate to be alfa and beta tester, I dont have time to report bugs and test games, but I tried the beta once just to get a picture of the game, and it was to say mildly horrible. The units moved like static figures, and the planets was dead and boring, and the AI just ran over me like a train. It was no fun at all. I uninstalled it and neverI kickstarted this game, it looked so promising. I hate to be alfa and beta tester, I dont have time to report bugs and test games, but I tried the beta once just to get a picture of the game, and it was to say mildly horrible. The units moved like static figures, and the planets was dead and boring, and the AI just ran over me like a train. It was no fun at all. I uninstalled it and never played it again. I thought this game would never live up to its expectations. But last week I saw a trailer of the Titans expansion, and found out I got that for free since I had kickstarted the game. And I was blown away by it. Lots of units, more life like planets much more balanced AI, and so much fun! Love the orbital units, and all the destruction. The weapon effects are awesome, but I still miss some of the things I found really cool about Total Annihilation, and that is the physics and terrain effects. The units just walks trough trees, you don't see any effect when the unit walks in water, and no cool physics effects when large battleships fire from the water. But the game has become so much more than I was expecting after trying the beta witch killed my hopes for it. Now I love it. Good job Uber! Expand
  59. Jun 28, 2014
    8
    Great real time strategy game, I can feel that it's no perfect for everybody, but if you are a person who likes these kind of strategy games, you should definently pick this one up, I love the new resource mechanic in the game wich we have not seen in alot of games lately and I also love that you can transfer to different planets, set off nukes at your enemies, and even blow planets up.Great real time strategy game, I can feel that it's no perfect for everybody, but if you are a person who likes these kind of strategy games, you should definently pick this one up, I love the new resource mechanic in the game wich we have not seen in alot of games lately and I also love that you can transfer to different planets, set off nukes at your enemies, and even blow planets up.
    Worth buying, if you don't usally play these games but you still wanna try it, I suggest picking it up on a sale.
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  60. Jul 1, 2014
    8
    Planetary annihilation is an awesome game of epic proportions. Although still EARLY ACCESS and in so called "Gamma" phase it is still very fun to play. The game play is interesting and follows the well established Total Annihilation style of games with it's streaming economy, lots of factories and upgrading to better tech, except that in Planetary annihilation the battles span overPlanetary annihilation is an awesome game of epic proportions. Although still EARLY ACCESS and in so called "Gamma" phase it is still very fun to play. The game play is interesting and follows the well established Total Annihilation style of games with it's streaming economy, lots of factories and upgrading to better tech, except that in Planetary annihilation the battles span over multiple spherical planets and over 4 different types of battlefields (ground, naval, air and orbital). Another one of it's awesome features is modability. Although not completed yet, there are a lot of UI mods and quite some server mods available and it us the long-term plan of the developers so create a highly modable game to ensure it's longevity. I personally find it very enjoyable and this is one of the two games in my life that I have managed to play for a period greater than a few months.
    However no one is perfect and Planetary annihilation is no exception. The game has been in early access for almost a year now and it is beginning to show. Corners are being cut as shown by removal of submarines and the unit cannon form initial release, with a lot of features like 40 player games and gas giants under question if we will see them before release. There also a lot of other thing that seem a bit rushed like orbital, which plays well, but has some holes in it's functionality. But by far the worst result of a year long pre-release state is the fact that in order to secure income the game has been put into retail shops IN IT'S CURRENT PRE-RELEASE VERSION!!!!! The Retail version also promises a lot of things that have been confirmed to come a long time after release (like submarines or multiplayer galactic war). So if you do plan on buying it, do your research, head over to he uberent forums and get a picture of the games current state and then buy it.
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  61. Jul 3, 2014
    8
    This game is good one of the better RTS out there.
    The balancing its being work out by the Uber team and they listen to their community and interact with the more then I have seen any other game out there do.
    Also no release date means they don't fully give a game out half broken or have a million patches to fix bugs. The pricing is meant for people who want to support the game and help
    This game is good one of the better RTS out there.
    The balancing its being work out by the Uber team and they listen to their community and interact with the more then I have seen any other game out there do.
    Also no release date means they don't fully give a game out half broken or have a million patches to fix bugs.
    The pricing is meant for people who want to support the game and help develop, but its not meant for people just to complain about it.
    The graphic are not meant to look awesome. You don't need amazing graphic to have an amazing game

    I rate this game as a 8 because it is still unfinished and has some aspects still missing, but I promise you won't be disappointed when you get this game and watch it develop.
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  62. Sep 25, 2014
    8
    PA is a great game, It did deliver a lot of things promised in the Kickstarter campaign and more. It did not deliver everything it promised in the Kickstarter campaign, yet. Give it some time and a few more updates and it will deliver.
    + It's fun to play
    + great selection of units with a good balance + lots of spectacular ways to destroy your opponents/planets + great and lovely
    PA is a great game, It did deliver a lot of things promised in the Kickstarter campaign and more. It did not deliver everything it promised in the Kickstarter campaign, yet. Give it some time and a few more updates and it will deliver.
    + It's fun to play
    + great selection of units with a good balance
    + lots of spectacular ways to destroy your opponents/planets
    + great and lovely stylized graphics and visual effects
    + epic battles on epic scales

    - it can become laggy in longer games, happens in about 3 out of 10 games.
    - still some server disconnects, but they get fewer

    I had so many great experiences with PA, where the match was decided by a hair's breadth, e.g. in 2v2v2 match: One team owned the metal planet in the match on which a player can build 5 Catalysts (fire control modules) to turn it into a giant death-star like weapon to one-shot kill other planets. This team had built a giant economy so they where able to built those Catalysts really fast. By the time we noticed the first one got build, we sent 2 Nukes their way to destroy them and the 10 dozens or so of Fabricators that where building them. The third team decided to send a Nuke as well. Only 2 seconds before our Nukes reached their targets, they managed to fire the Annihilaser and kill our planet and my team, but 2 of the 3 Nukes hit and destroyed 3 of 5 Catalysts. I watched the Game unfold in spectator mode. With the Catalysts destroyed, they lost their almost certain Advantage, and team 3 used the Nuke aftermath to quickly gain a beachhead on the metal planet, launched an invasion with tier 2 tanks and bots and turned the tides to their victory before the 3 destroyed Catalysts could be rebuild.
    This is just one of many epic battles I witnessed in this game, and no other RTS experience ever came close to those I had in PA.
    FYI I play RTS since Dune2 on my old Amiga500 and have been playing PA for about 400 hours since I got into beta.

    To all the negative reviews:
    Apparently most of those reviewers haven't played the game at all or just a few times, because they know absolutely nothing about it and most of what they are saying is just plain rubbish. Otherwise they would go into details about what is troubling them the most and describe their experiences. Their reviews just sound like they got their asses kicked one times too many.
    They know nothing about the units, they know nothing about the game play. They merely rant, almost none of them are referring to any facts whatsoever.
    One of the biggest Issues seems to be the in game store for which they blame Uber to rip off their customers. What they fail to realize is, that the store only sells commander models which were co-developed by high tier Kickstarter backers and much of those profits go directly to those backers. Those commander models are also cosmetic only and don't give an unfair advantage to the players, as has been hinted by some negative reviewers.

    I have never before seen so many negative and misinformation heavy critics of a really descent game.
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  63. Oct 4, 2014
    8
    PA is full of unique ideas and features not to be seen in many RTS games (Share Army!!), which lets you build and manage big scale armies across multiple planets...and smash moons into planets or annihilate them with a death star if you like so.
    The graphics style isn't very realistic, but serves its purpose and is quite nice looking. And as you'll be playing zoomed out more often than
    PA is full of unique ideas and features not to be seen in many RTS games (Share Army!!), which lets you build and manage big scale armies across multiple planets...and smash moons into planets or annihilate them with a death star if you like so.
    The graphics style isn't very realistic, but serves its purpose and is quite nice looking. And as you'll be playing zoomed out more often than not, it's not a big deal anyway. The game isn't bugfree atm, no way around this, but there's a passionate developer behind the game making PA a little bit better with every single update they publish.
    Fast and exciting gameplay on a very big scale, many ways to defeat your enemies, solar system and planet editor included, runs on Win+Mac+Linux...Planetary Annihilation is a fantastic experience and i highly recommended it to all RTS gamers.
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  64. Oct 10, 2014
    8
    Planetary Annihilation is by far the best RTS experience I have had since Dune II. It has its roots in the Total Annihilation franchise, plus a good mash of Supreme Commander, but don't that lead you to think it is the same game.

    PA is a complexly different animal. The game play mechanics are unique, and enjoyable. This is a complex game to get your head around, but if you enjoy a good
    Planetary Annihilation is by far the best RTS experience I have had since Dune II. It has its roots in the Total Annihilation franchise, plus a good mash of Supreme Commander, but don't that lead you to think it is the same game.

    PA is a complexly different animal. The game play mechanics are unique, and enjoyable. This is a complex game to get your head around, but if you enjoy a good challenge look no further!

    PROS:
    - OFFLINE play is now available with LAN support and soon to get official personal server support.
    - Single player.
    - Online Multi-player: 1v1, 2v2, 1v1v1v1v1v1v1v1v1v1, 5v5, etc...
    Any combination you can think of using. Max of 10 players.
    - Separate or shared armies in multi-player.
    - Hardcore career mode.
    - Lots of MOD's available and being developed by the PA community.
    - Continued and ongoing development, bug fixes, and new features being added. (Think Minecraft).
    - Lots of videos by the PA community.
    - AI can be tweaked to match your ability in single and multi-player.
    - Land, Air, Naval, Orbital units.
    - Simultaneous Interplanetary combat.
    - Picture in picture (PIP) for viewing and commanding 2 different locations at the same time.

    CONS:
    - Lack of a proper Tutorial. (Don't let that stop you, it should be added in the future.)
    - You will get Crushed by the AI at full strength until you learn.
    - Naval game not fully realized but not a deal breaker.

    TL;DR
    8.5 out of 10
    Play this game without any pretenses and you will love it.
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  65. Oct 24, 2014
    7
    Really like many things about this game. It IS the true successor of many RTS games. However, it has one fundamental problems and this manifests in pretty much a one strategy solution in most starter situations which detracts from the whole experience. Xerg Xerg Xerg. If your on a planet with one or two others at the start. Build bot factores and xerg. If the opposition do not, theReally like many things about this game. It IS the true successor of many RTS games. However, it has one fundamental problems and this manifests in pretty much a one strategy solution in most starter situations which detracts from the whole experience. Xerg Xerg Xerg. If your on a planet with one or two others at the start. Build bot factores and xerg. If the opposition do not, the fastest xerg wins. This is disappointing for me as I hoped for a broader tool kit. The problem is that defence is pretty mute at the moment until later in the tech development so early on. You can simply xerg to win which often makes you think your literally playing the same game you already played before, but with some new sprites.

    The multi planet element is great, the range of weapons is nice yet, all of this is not balanced well. Offensive and defensive has not been balanced at all for the early game and the whole Xerg thing should have been avoided to make it a lot more fun to play, particularly in multiplayer as I don't like following the same formula for a win. I would prefer a bit more variety. There are exceptions depending on the setup but the basic issues with defence being nominal is a problem even now (October 2014)
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  66. Jul 2, 2014
    7
    DISCLAIMER: As has been mentioned before, keep in mind that this game is in development, everything and anything is subject to change. As such, I am not reviewing this game on what it will be, rather I will be reviewing and scoring the game based on how it currently is, in build version 67523.

    With that out of the way... Planetary Annihilation is a pretty damn good game. It's come a
    DISCLAIMER: As has been mentioned before, keep in mind that this game is in development, everything and anything is subject to change. As such, I am not reviewing this game on what it will be, rather I will be reviewing and scoring the game based on how it currently is, in build version 67523.

    With that out of the way...

    Planetary Annihilation is a pretty damn good game. It's come a very long way from when it was just in its alpha state and I've definitely been loving it.

    Its presentation is downright awesome. The cartoonish art style adds a lot of life to the game, and unlike in other games where all the units blend into a big gray mess, in this game you can actually see every single individual unit, assuming you aren't in the icon view. I'd say it almost looks like a slightly less realistic Borderlands. With considerably less brown.
    The game's soundtrack is absolutely amazing, composed by Howard Mostrom it really captures the game's feel of blowing up everything in sight.

    The game plays pretty much like your average everyday RTS, build a bunch of units, blow up a bunch of stuff, pretty normal stuff, but with one tiny, insignificant addition.
    PLANETS IN SPACE.
    Yes indeed, you are not only playing the game on a spherical planet, but on MULTIPLE planets! You can send your units to other planets either by using a drop pod, capable of sending single units to other planets, or a teleporter akin to stargate, which can transport hundreds of units in mere seconds.
    The addition of space of course adds in the orbital layer to gameplay and unfortunately this part of the game is somewhat lacking. It's pretty much just a second, much higher air layer, with slower moving units. Overall it does what it needs to but it'd be nice if it had a little bit more.

    The unit balance is also not very good, unfortunately. Some units are too weak, others are too strong and air units are downright overpowered all across the board.

    Now, as this is a PC game, it's worth talking about the performance. The game actually runs quite well, my PC is pretty crappy and I'm able to get a pretty good and stable framerate, although on the server side of things the game can get VERY laggy late-game, which is a problem due to the fact that the game is currently always-online until initial release.

    Overall PA is an awesome game that is downright fun to play. Doing things like pulling off a successful invasion or taking over a planet, just to flood immense amounts of units through a teleporter just feels damn great, there's simply nothing else like it. It does have its faults (like the aforementioned balance issues) but the pros do outweigh the cons, the game never feels truly unplayable and is just a great piece of entertainment.
    If you're an RTS fan, I HIGHLY recommend picking it up. You won't be disappointed.
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  67. Jul 2, 2014
    7
    Well there's been something of an opinion war here, and many of the negative reviews are too negative because of a non-game issue that I won't go into. There are some overly positive reviews as well to counter this, so I will try to write a useful review. First, it must be said: this game is a blast - engaging, intense, and surprisingly well balanced. Fast paced tactics and strategy on aWell there's been something of an opinion war here, and many of the negative reviews are too negative because of a non-game issue that I won't go into. There are some overly positive reviews as well to counter this, so I will try to write a useful review. First, it must be said: this game is a blast - engaging, intense, and surprisingly well balanced. Fast paced tactics and strategy on a huge scale. But it's received a lot of legit positive criticism, so here's why I didn't rate it 10/10:

    First of all, and most detrimental to the game: it has performance issues. Lategame tank armies can slow the game to a crawl. Annihilating a planet can freeze the game for a long time and sometimes even crash it. The client occasionally crashes for no discernible reason (though you can reconnect), and there are other bugs, some of which are at least temporarily game breaking. Internet access is required to play, even singleplayer, though I've heard this will change in the 1.0 release. The game is in early access, so these problems are understandable, but they are still there.

    Secondly, there are balance problems. While most units have their uses and should be used to play optimally, things like tier two bombers are blatantly overpowered in the hands of a skilled micro player (they deliberately out-range all anti-air) and artillery units are a little strong as well. Bots, which are an entire tree of units, are considered very weak because they cannot defeat any of the other trees on their own. Balance is currently in progress, but there have been some worrying balance decisions by the team at Uber. This is the time to experiment with that, though, if there ever is one.

    Lategame can get rather standoffish. This can make for some slow games, especially in large free-for-alls, very especially coupled with the poor lategame performance, which is not only visual but also server-side. (So it slows down the game's actual mechanics.) There also is not much variety in interplanetary combat. It is also very easy early on in the game to get into a situation where winning is nearly impossible, but the game will still drag on for a long time - possibly without the player even knowing that winning is nearly impossible. This really punishes new players.

    Finally, system creator is rather limited. While you can set the general idea, you cannot sculpt your own terrain. This is not really a requirement, as that would be asking a lot, but just don't expect that and be disappointed.

    All that said, this game has already been a worthwhile purchase. Hopefully my rating will improve as the game becomes more finished.
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  68. Sep 5, 2014
    6
    Is Planetary Annihilation a good game? Yes. Did it meet my expectations? No. The game improved a lot from Alpha to EA to Beta to final product. It has its outstanding features - like the planets or amount of active units - but then it also lacks such basics features like re-bindable camera controls or units firing the earth because they can't handle the planits curvature. The transitionIs Planetary Annihilation a good game? Yes. Did it meet my expectations? No. The game improved a lot from Alpha to EA to Beta to final product. It has its outstanding features - like the planets or amount of active units - but then it also lacks such basics features like re-bindable camera controls or units firing the earth because they can't handle the planits curvature. The transition between planets is very meh and you never get the feel like you're doing a 'invasion' It's a very tideous process. In the end, it's very very hard to competete against Supreme Commander FA Forever which is balaned and maintained by the community for more then six years and it would be unfair to measure PA against it. But i.. just expected something more then average. And it hink, in its current state, PA isnt more then average if you sum up all the pros and cons. Expand
  69. Oct 11, 2014
    6
    With offline mode now this game is very good! Nice job! Coudnt you do this at launch Uber? Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
  70. Sep 7, 2014
    6
    This will be a great game once the single player save feature is implemented or, if it exists, if it's made clear to the user just how to use it. The games last for hours. No game can be saved to your hard drive, but it might be possible to continue playing after quitting by accessing the 'replay' feature, scrolling to the end of the replay, and continuing to play. I'm not sure and theThis will be a great game once the single player save feature is implemented or, if it exists, if it's made clear to the user just how to use it. The games last for hours. No game can be saved to your hard drive, but it might be possible to continue playing after quitting by accessing the 'replay' feature, scrolling to the end of the replay, and continuing to play. I'm not sure and the developers seem unaware that this is a critical feature if single player is to be playable for anyone without 12 straight hours of free time on a regular basis. Do not buy unless/until you find unequivocal clear statements from the developers that single-player saving is possible (not that it will be one day, but that it IS now). Until they can say that, stay away if single-player is your thing. Expand
  71. Oct 16, 2014
    6
    I paid way too much for this game, but I did have some fun. The overall experience is flawed with crappy UI and AI, but the multiplayer is expansive and worth trying. I loved the original Total Annihilation game and this wasn't like that, it was something different entirely. I just wanted to smash stuff together, and in this game I get to do that albeit very slowly.
  72. Sep 16, 2014
    6
    Have been an early backer, backed it within 24 hours of hitting Kickstarter. And I regret it.

    Despite these devs apparently having quite the repertoire, their failure to listen to the community, them breaking their promises and making weird design and marketing decisions have let this great concept fall into mediocrity. Although the price is very reasonable (much lower than it was
    Have been an early backer, backed it within 24 hours of hitting Kickstarter. And I regret it.

    Despite these devs apparently having quite the repertoire, their failure to listen to the community, them breaking their promises and making weird design and marketing decisions have let this great concept fall into mediocrity.

    Although the price is very reasonable (much lower than it was for backers; An outright backstab to your most loyal fans), the game has been released too early. It's still filled with bugs/glitches/compatability and connection problems, the content is far from what was promised to be in the full package and the game simply doesn't feel right.

    I see no reason to recommend it. I suggest you wait a year or don't buy it at all.
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  73. Jul 5, 2014
    6
    'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.

    On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new
    'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.

    On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new (awesome) features to the genre, such as spherical maps (planets which orbit in solar systems) planet-smashing and Orbital Units.
    There is no unit cap - this is a 'macro' streaming-economy RTS on a scale which promises to live on for many years to come as hardware advances.

    The game is beautiful to look at, with a 'blocky' art-style'.

    Modding is already a big part of the game, and the developers are generally pro-active within the community. Therefore the game has a community and will continue to improve after release (both through UBER's efforts, and those of modders).

    The game is currently in its "Gamma" Phase (following Alpha and Beta). More polish comes with every patch. However there are still some lag issues - which is distressing because the game looks great, and in-game balance is coming along nicely.

    As an old player of the genre there are also one or two things which I feel "Planetary Annihilation" as 'Spiritual Successor' to "Total Annihilation" is missing. Namely these are:
    A more diverse Energy Generation System (Wind-Solar-Tidal-Geothermal).
    A few environmental effects (such as units moving slower on ice), and spider-bots going over mountains.
    Greater terrain variation - that is, sheer cliffs, steep valleys and mesas.

    For that reason I give the game 6/10, as it still has a way to go, and misses some of the important and idiosyncratic parts of Total Annihilation's spirit (such as putting your artillery on a hill, or that moment when your Solar Power Pyramids fold shut whilst under fire).

    That said, these missing features will hopefully either be modded in eventually by the community, or Uber may add them as the unit roster and Planet Biomes expand - so my rating and feelings may change :)

    All in all, "Planetary Annihilation" is shaping up to be a great game and is definitely worth buying if you enjoy huge online armies of robots blowing each other up!
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  74. Sep 9, 2014
    6
    I have been following this game for a very long time, since the original Kickstarter campaign. I was very close to donating because the concept was a cool idea. However, the game has fallen short of my expectations and I am glad I did not spend the 90$ that it was originally.

    The game is basically a Supreme Commander clone. You simply build factories to churn out uninspiring units, to
    I have been following this game for a very long time, since the original Kickstarter campaign. I was very close to donating because the concept was a cool idea. However, the game has fallen short of my expectations and I am glad I did not spend the 90$ that it was originally.

    The game is basically a Supreme Commander clone. You simply build factories to churn out uninspiring units, to then mob your enemy. The AI is pretty pitiful at defending their base. I sent 30 Tanks over to the enemy base, and all he had built was Power plants. The AI was standing in the middle of the base doing nothing.

    To say I am disappointed is an understatement. However, the game is pretty smooth. My computer would be considered a medium to high end gaming machine and this does not falter at maximum graphics.

    All in all, for the 30$ I got a few hours of entertainment out of it. I would recommend waiting until its 20$ or less unless you are a Supreme Commander junky.
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  75. Sep 10, 2014
    6
    Planetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber has always had intentions to continue development but this is what we've been left with at the moment.

    Spherical Planets are certainly a very unique gameplay element, and playing on a map with no "edges" is a nice refreshing prospect in the RTS genre,
    Planetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber has always had intentions to continue development but this is what we've been left with at the moment.

    Spherical Planets are certainly a very unique gameplay element, and playing on a map with no "edges" is a nice refreshing prospect in the RTS genre, unfortunately this is marred by the various different Biomes and planet types feeling like mostly like a cosmetic thing and there isn't much biome/planet-type related variety in regards to the gameplay. This is in part aided by the somewhat shallow unit roster filled with very plain unit roles while at the same time missing a few that seem obvious like Anti-Air for Bots and proper Amphibious units.

    Performance, while it has only gotten better since the Alpha, still isn't up to what I'd consider appropriate for release and there are still lots of crashing, slowdown and connection issues for many players.

    Some of these issues could have been addressed with the ability to locally host a server instead of relying on Uber's servers but that wasn't ready for release with no clear communication on what or when we can expect anything along these lines. If you don't have a solid internet connection definitely wait to purchase until Offline is included and fully functional.

    Another missing features is the ability to Save, or more accurate, ability to start a game from a selected point from a Chrono-cam replay. From a Technical standpoint the game already "saves" the games, as you can view the replays after the fact, but it doesn't let you "load" from the "saves" yet. This would have been not only a great tool for players on a limited time frame to still enjoy games at larger scales but also as a training/learning tool. You could go back and experiment with making different decisions under the exact same circumstances.

    Last of the key features that are missing is the lack of matchmaking of any kind, which can make the online experience rather hit and miss. This is all the more of an issue with the lack of any kind of in-game "Global Chat" like we had with SupCom which means you're limited to trying to join lobbies almost at random and hoping for a good even match.

    These things, while not Absolutely fundamental to the CORE GAMEPLAY of PA, are still very important to ensure more types of players can enjoy that core gameplay. Instead of working on stuff like this, Uber focused on delivering the first pass on Gas Giants and the Metal Planet Superweapon. These were only delivered to the Gamma players literally a week before release and they are thus far very shallow in regards to what they actually bring to the gameplay. Gas Giants are limited to only Orbital units, of which there are only 3 that are of use, the Jig, which produces Metal and Energy on top of having build in storage(resulting in the possibility to a crazy exponential Economy build up) and The Avenger(Basically a Fighter Jet in SPAAAAAACE) and the Anchor(An Immobile Turret in SPAAAAAACE) which natueally, doesn't leave much room for variety or depth. The Metal Planet SuperWeapon is almost more of an issue because they've balanced it in such a way that most of the time, as soon as a player gains control of it they win the game because they can proceed to blow up every other planet in the system, it doesn't have any cool down between shots nor any cost aside from the investment required to activate it. This Basically makes any system that has a Metal Planet with a Super Weapon into a completely different game mode, it's not really an Assassination game mode any more, now it's a King of the Hill Game mode.

    I think PA would have been a much more solid game if They had spent more time on the core game, instead of rushing to get it "released" and spreading themselves onto things that are really nothing more than extras like Gas Giants or the Metal Planet Superweapon.

    PA has lots of potential, never has that been any doubt of mine, but fulfilling that potential is completely different from simply having it be a possibility. Hopefully everything works out where Uber can pay themselves to work towards fulfilling that potential.
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  76. Sep 16, 2014
    6
    Planetary Annihilation is a well below average game. I've picked it up for a few hours at a time for the past year of its development, only to close the game out of sheer boredom. There's simply no point playing the game in a world where Supreme Commander, Total Annihilation, and Spring exist.

    Performance is poor enough that the epic battles of yore are chug fests. The planets are too
    Planetary Annihilation is a well below average game. I've picked it up for a few hours at a time for the past year of its development, only to close the game out of sheer boredom. There's simply no point playing the game in a world where Supreme Commander, Total Annihilation, and Spring exist.

    Performance is poor enough that the epic battles of yore are chug fests. The planets are too small for any interesting strategy. A very poor (and boring) array of units. It just feels like the development team focused on the wrong things and ran out of interest or money when it came to, well, units.

    I will give the caveat that if you are the kind of player that really enjoyed playing the smallest maps on TA or SupCom to slug it out in a quick 20 minute match, PA is a game you'll probably enjoy. If, however, you liked to dig into 1-2+ hour matches on the big maps, just go play your epic strategy game of choice & skip PA.
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  77. Oct 28, 2014
    6
    Total Annihilation is my favorite RTS of all time. I spent countless amount of time playing this game, so you can guess how thrilled I was about Planetary Annihilation.

    Unfortunately, it didn't live up to my expectations. While the concept of playing on planets (being small spheres) sounds cool, it just didn't work for me.
  78. Oct 11, 2014
    5
    Distinctly average, unfortunately.

    I feel disappointed that I ended up buying this game on the pretence it would be somewhere near as good as Total Annihilation or Supreme Commander. When there is an existing formula that works for an incredible RTS. Add to it, don't re-design it! The main points that bother me are the lack of interesting units, it really is a rock paper scissor
    Distinctly average, unfortunately.

    I feel disappointed that I ended up buying this game on the pretence it would be somewhere near as good as Total Annihilation or Supreme Commander. When there is an existing formula that works for an incredible RTS. Add to it, don't re-design it!

    The main points that bother me are the lack of interesting units, it really is a rock paper scissor scenario which in theory seems good for competitive play but ends up falling short in terms of keeping combat unique and varied. Tech 3 wars on TA were incredible fun to watch, let alone be part of.

    To be fair the game looks lovely and even though it seems to be more intense on the GPU than it should be it's by no means ugly. The planet crashing is a fun idea but it really doesn't lend a huge amount to gameplay. It's a very playable game but it wasn't the game I was hoping for. No chance I'll be helping to crowd fund their next venture. They were already charging silly amounts for an early access to this game...

    I think I'll go back to Spring RTS
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  79. Jul 2, 2014
    5
    The development for this game so far has been good, the game is starting to look like a finished product, although some features are still missing, and others still need tweaking and finished. A lot of the balance still needs sorting out and the unit roster could do with fleshing out, there's still a whole lot of fun to be had with PA!
    The game has been said to be more of a platform to
    The development for this game so far has been good, the game is starting to look like a finished product, although some features are still missing, and others still need tweaking and finished. A lot of the balance still needs sorting out and the unit roster could do with fleshing out, there's still a whole lot of fun to be had with PA!
    The game has been said to be more of a platform to make mods for and play your own way so the game ultimately is going to be quite light on content and is going to be expected to have many mods such as full balance conversions and new units and hopefully Shields! I can see this RTS being very popular when finished, it does help that PA is pretty much the only current RTS at the moment, it is the only game of its kind with huge scale.

    Time will tell how well this game will do, and just what is actually finished at 1.0 release. And for that reason, this review is subject to change.
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  80. Oct 14, 2014
    5
    Essentially, it is a Total Annihilation / Supreme Commander clone, but more expensive, higher system requirements, and a few gimmicky things involving interplanetary movement. Worth trying for a hardcore RTS fan, just for the novelty of strapping engines to an asteroid and ramming your foe's planet with it. Don't expect it to hold your attention for long, though. You're probably better offEssentially, it is a Total Annihilation / Supreme Commander clone, but more expensive, higher system requirements, and a few gimmicky things involving interplanetary movement. Worth trying for a hardcore RTS fan, just for the novelty of strapping engines to an asteroid and ramming your foe's planet with it. Don't expect it to hold your attention for long, though. You're probably better off buying TA or SupCom I / Forged Alliance instead. Just don't get SupCom II - that game isn't even deserving of the middling score this gets. Expand
  81. Sep 24, 2014
    5
    I have been a Planetary Annihilation backer since Alpha. In this state the game does not come close to rivalling Supreme Commander and Total Annihilation, two games which it draws inspiration from. The game is plagued by bugs and connectivity issues and there is little in interesting unit diversity.

    The one hope for Planetary Annihilation is that these various issues are rectified in
    I have been a Planetary Annihilation backer since Alpha. In this state the game does not come close to rivalling Supreme Commander and Total Annihilation, two games which it draws inspiration from. The game is plagued by bugs and connectivity issues and there is little in interesting unit diversity.

    The one hope for Planetary Annihilation is that these various issues are rectified in upcoming versions of the game. Unfortunately significant updates are taking painfully long to be released and the game's developers do not seem to have their priorities in the right place in terms of what features to work on, leaving me to wonder if the game will ever come close to achieving it's original vision and satisfying us hopeful backers.

    Pros:
    -Interesting concept
    -Not a bad game when it works.

    Cons:
    -Lack of strategic depth.
    -Huge problems with connectivity.
    -No single player.
    -No saved games.
    -Difficult to have a good time with so many bugs and unpolished features.
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  82. Sep 18, 2014
    5
    Its not the supreme commander killer it used to be. The Units are boring, everything looks like 8bit tanks and planes. There arent any units feeling epic like the giant units from supreme commander. I knew from the beginning how the normal units will look, and that they will look "unspectacular" because i bought it during the alpha, but i thought there will be superunits or somethingIts not the supreme commander killer it used to be. The Units are boring, everything looks like 8bit tanks and planes. There arent any units feeling epic like the giant units from supreme commander. I knew from the beginning how the normal units will look, and that they will look "unspectacular" because i bought it during the alpha, but i thought there will be superunits or something making it unique. There are no differences between the armies. Everybody got the same units, it doesnt have any effect what commander you take etc... Just build up as many units as possible and overrun the others. We had that before in C&C 1 and 2. 15 years ago. The campaign is boring. No story or something. I think this game is ok if you play with or against friends, alone its just meh... Expand
  83. Jul 2, 2014
    5
    Planetary Annihilation extracts the essence of what makes a good RTS and multiplies it to the extreme. Battles can range from small-scale skirmishes to wars waging across entire galaxies, with interplanetary combat and super weapons that are designed to annihilate anything, whether it be a single unit, a base, or an entire planet.

    Graphically, units are easy to distinguish and the game
    Planetary Annihilation extracts the essence of what makes a good RTS and multiplies it to the extreme. Battles can range from small-scale skirmishes to wars waging across entire galaxies, with interplanetary combat and super weapons that are designed to annihilate anything, whether it be a single unit, a base, or an entire planet.

    Graphically, units are easy to distinguish and the game has a blocky art style, despite the focus on spherical maps. Buildings are absolutely massive compared to units, which definitely gives a defining sense of scale to the game. The server takes in nearly all the data and processes it, lowering the stress on the user's end, which makes the game more available to those with older or outdated computers.

    In terms of balance, there are five main unit types. Bots are quick and can be made en masse, vehicles are slower, deal more damage, and have more health, aircraft are very fast but have low health and often times have trouble targeting other types of units, ships are slow, have massive health/DPS, and are restricted to water, and orbital units are slow, capable of travelling to other planets, and have trouble targeting ground units.

    The game, while still technically in "beta," feels incomplete. The roster of confirmed features provides very little to actual gameplay, except for a few superweapons that will be added post-launch. Games usually end up being generic fights between two types of units, with little diversity in army composition. Many units are very weak with a light specialization; if they're massed (as intended), their strength will be much more reasonable and their specialization more apparent. However, even though there may be hundreds of units on the field at a time, it still feels like only a handful of units. It's very difficult to evenly split up an army, due to how units randomly align themselves against other units, so an army will usually be composed entirely of one unit or a mishmash of completely random units that cannot be divided.

    Every superweapon in this game feels unique. SXX laser satellites can be used to annihilate your opponents from orbit, Halley ion engines can be used to crash planets into each other, and Holkins artillery can be used to bombard your enemy with powerful explosive shells, capable of dealing massive damage to small groups of units. They're all very expensive, and very much depend on the type of battle you're fighting; there is no superweapon that will work in every scenario. For example, Holkins have difficulty firing on small planets, where the gravity will make their shots miss more often than if they were on a flatter surface.

    Interactions between unit types feels dead. Orbital units can only interact with orbital units, with exception to the Anchor, which is capable of firing towards the surface. Naval units can't go on land, and bots/vehicles can't go in water, which usually discourages engagement as there's no point in fighting a land army if it's incapable of doing anything to a base located in the middle of an ocean. Air units interact with both naval and land units, but are usually either obliterated before they can do anything or overpower the anti-air and win regardless, making battles between air units and ground forces very much a boolean of whether or not you have enough to kill the enemy.

    In its current state, the game has enough content to be fun, but it leaves much to be desired once its core mechanics are analyzed. It may still be in development, but the confirmed features list is barren of gameplay-affecting features. The game also has absolutely ludicrous marketing, which is odd, given that there isn't much more to be implemented besides bugfixes, a few units, and performance improvements.

    All in all, the game feels like a proof of concept more than anything else. It's certainly fun, and the interplanetary interactions are interesting, but it feels as if there just isn't enough there. The scale of things is mostly due to dividing numbers, as most units feel as if they're weakened versions of other, stronger units that will never be seen or heard of.

    Planetary Annihilation may not be Game of the Year 2014, but it's certainly an interesting spin on the RTS genre. It lacks what many other games of the RTS genre have, yet has a few unique features of its own that will most likely be incorporated into many new RTS games going forward.
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  84. Sep 18, 2014
    5
    I purchased PA in Early Access for 60€ because it looked like a great game with massive potential. The trailers promised me everything I as a RTS-fan could ever dream of. But once I started the game things appeared differently. You don't have different races, you don`t have a matchmaking-system, which could match you to equally skilled players. By that you enter a lobby and are shred byI purchased PA in Early Access for 60€ because it looked like a great game with massive potential. The trailers promised me everything I as a RTS-fan could ever dream of. But once I started the game things appeared differently. You don't have different races, you don`t have a matchmaking-system, which could match you to equally skilled players. By that you enter a lobby and are shred by more experienced players. Also this game does not really provide an option to play defensively or passively and insists on going at each other like crazy. I don't want to play a game with only one tactical options. Expand
  85. Sep 9, 2014
    5
    This review contains spoilers, click expand to view. The game is Unfinished

    +Planetary Smashing and 'Annihilaser' are fun
    +fresh take on RTS maps by using planets
    +Multiple planets/dynamic planets
    +Strong community
    +Modding
    +no unit cap.

    +-procedurally generated planets (has 4 styles of planets, but actual terrain and play feel similar, not unique)
    +-graphics (Lighting and and viewing distant planets and actually seeing units and buildings on them in background is impressive yet up close, tearing, uninteresting land features and rather *plastic* feel)
    +-(very my opinion) Development team (seems quite devoted yet makes unsound decisions such as releasing game in unfinished state, seems to disregard community, does not seem to understand faults in game besides performance)
    +-Balance (navy is completely useless as much cheaper and stronger 'bots' known as dox and slammers can enter water, with little risk of return fire, Some units feel completely useless like T2 bots, solar arrays, transports. However strong and good transition from basic to advanced technologies and vehicles are (in opinion) complete
    +-Music Score (while very rich and varied on its own, most tracks do not support game-play and does not add to theme of planetary annihilation, with notable selections, (tracks do not support each-other))

    -Gas giants (uninteresting, no features, no strategic points yet "space jiggs" are very strong economically and easily defendable)
    -Unit Design (Basic, generic, not memorable)
    -not optimized
    -no in-game save features
    -Easily exploitable strategies (pausing and un-pausing continually to crash games intentionally, adjusting economy rates unfairly when game is in starting process, Taking a commander in an orbital transport and continually transporting in-between planets continually to unnecessarily extend game, because its nearly impossible to shoot down the orbital transport)

    --No offline mode. (Promised continually and consistently for release, yet seemingly ignored in favor of other design decisions by Dev-Team, no news whatsoever of when offline-mode will be released other then "SOON" which is very unhelpful)
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  86. Sep 12, 2014
    5
    I created an account here *just* to write this review because people need to understand what they're getting into.

    1- Server-side only: If you purchase this title on steam (and you've done no other research), you need to know every match is server-side. You have to have a solid internet connection just to play the single player campaign. There are talks about implementing an offline
    I created an account here *just* to write this review because people need to understand what they're getting into.

    1- Server-side only: If you purchase this title on steam (and you've done no other research), you need to know every match is server-side. You have to have a solid internet connection just to play the single player campaign. There are talks about implementing an offline mode but that has NOT happened yet (so talking about it is irrelevant). If your connection is lost mid-skirmish, the battle ends and you have to start it again. Kind of a pain when you're 20 minutes and 1000 units deep.

    2- Graphical Optimisation: I'm not sure why there's such a huge difference between UBER shadows and HIGH shadows, but when set to UBER (and you have multiple planets) everything chops to terribly. Now before you fault my machine, all other graphic settings are at their highest, I'm running a 6-core AMD processor w/ 16 gigs of ram and a 560Ti OC. Yes it's an older card but I can run *every* game at highest graphics with > 40 fps.

    3- Tutorial: I feel the need to call this out specifically. PA is not a simple game, in fact the fast pace can make the initial learning curve steep if you've never played a *Annihilation Style* game before. Never have I seen a dev firm use a Youtube video in lieu of an in-game tutorial that walks you through features and functions. I had to watch a let's play to find out about other aspects of the game I consider basic.

    4- Lack of Strategy: This game is all about how quickly you can spam units in a rock-paper-scissors style. Placement, levering specific unit type abilities, managing resources, none of that exists here. If my opponent is getting the upper hand, build more factories and spam more tanks = GG.

    5- Overall: I really want to like this game. I'm a big fan of Supreme commander and SUPCOM 2 so I was definitely anticipating something worthy to that legacy in PA. This game falls short. Yes it's a platform for modding, but mods should *enhance* the game, not fix its problems or polish it. With that said, I cannot recommend this title at the 29.99 asking price especially when it feels so light on content. If they offered it for 19.99 that'd be a different story.

    6- What do I like: Multi-planet warfare is a very cool concept, just poorly implemented in this title. Though the UI is a tad cumbersome to use I got used to it after the first skirmish. Graphically the game is very attractive with effects that get you immersed in the action.

    7- Final conclusion: This bun left the oven too early... much too early. Considering how much they killed their kickstart goal I would have expected a much more polished and verbose title. All in all I give it a 5/10.
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  87. Sep 15, 2014
    5
    Game's (barely) playable, but I'd like to poke the devs a bit.

    The forums feel like a totalitarian reign. You post something too negative about Uber and you get your posts locked or removed from the forums. You post negative things too much, and the mods will shut down your account. It's ridiculous, the regular forumgoers are in their own little utopia where Uber is always painted in a
    Game's (barely) playable, but I'd like to poke the devs a bit.

    The forums feel like a totalitarian reign. You post something too negative about Uber and you get your posts locked or removed from the forums. You post negative things too much, and the mods will shut down your account. It's ridiculous, the regular forumgoers are in their own little utopia where Uber is always painted in a positive light. Other gaming forums I go to are much more open about PA. I'll give you a hint, everyone thought it was "meh." Y'know, this actually reminds me a lot about the fun community at WarZ.
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  88. Sep 11, 2014
    4
    The game is playable. Mostly. That's the highest praise I can give it. I absolutely adored total annihilation and supcom1 (2 was fun but overly simple) and was looking forward to PA with serious intent. even bought in at $60 when it was "gamma" phase. I was blown away by the terribleness of it. The connectivity issues, the performance, the plastic feel of the units, the visual clusterf**kThe game is playable. Mostly. That's the highest praise I can give it. I absolutely adored total annihilation and supcom1 (2 was fun but overly simple) and was looking forward to PA with serious intent. even bought in at $60 when it was "gamma" phase. I was blown away by the terribleness of it. The connectivity issues, the performance, the plastic feel of the units, the visual clusterf**k that the rounded planet and constantly shifting angle of the camera was, the fact that certain units are blatantly overpowered (annihilation games have never grasped the concept of making ground and naval units actually good) and the mechanics that make the whole planet concept even remotely interesting are impossibly hard to implement smoothly into gameplay.

    overall, the game is just poorly done. I applaud the devs for the idea, but the execution is appalling, and the amount of money they were demanding for alpha access (when the game was absolutely unplayable in that state) was just insulting.

    The game is basically in a very early beta state right now. that's the nicest way I can put it. bring up the balance, make it less of a visual headache, and fix the performance and implement smoother progression of tech and we'll talk. Until then back to starcraft and supcom FA
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  89. Sep 11, 2014
    4
    Just picked up this game a few days ago with the hopes of a Supreme Commander like experience. No such luck ;(.

    The system requirements state that the game requires 4GB of memory and that 8GB is recommended. I have 8GB of memory, and even in small solar systems, the game quickly consumes the entire 8GB then crashes to the desktop - talk about a buzz kill... But between the crashes I
    Just picked up this game a few days ago with the hopes of a Supreme Commander like experience. No such luck ;(.

    The system requirements state that the game requires 4GB of memory and that 8GB is recommended. I have 8GB of memory, and even in small solar systems, the game quickly consumes the entire 8GB then crashes to the desktop - talk about a buzz kill...

    But between the crashes I have a chance to play, what appears to be, a completely unfinished game. There is a very limited number of units, weapons, and strategies. Many of the game play mechanics are underdeveloped. Also I appreciate the idea of a plant down sphere view instead of the typical flat map. I can see how it could be really cool - but it isn't. It's hard to use and just awkward.

    I think if they actually finished this game it could have been and '8', but as they get a '4'.
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  90. Sep 12, 2014
    4
    The game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this is seriously under minded by its horrendous performance issues. The game eats up RAM like its going out of style which leads to crashes. The devs response to such issues is pretty much "Its probably your fault, not ours." You basically need to jumpThe game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this is seriously under minded by its horrendous performance issues. The game eats up RAM like its going out of style which leads to crashes. The devs response to such issues is pretty much "Its probably your fault, not ours." You basically need to jump through hoops to get this game to perform moderately well. Quite frankly, its not worth the time or the money. So do yourself a favor and just play Supreme Commander if you are craving a massive RTS. Expand
  91. Oct 13, 2014
    4
    This game is a mess. Basic storyline (only sparse text at some corner of the screen, no picture, audio or video), only 4 perks at the same time (that could be maxed out without even fight a single battle), basic tech tree (again, could be maxed out easily), most units and building are useless (specially walls), warning messages are hit-or-miss (no logs), this game is fast (a round couldThis game is a mess. Basic storyline (only sparse text at some corner of the screen, no picture, audio or video), only 4 perks at the same time (that could be maxed out without even fight a single battle), basic tech tree (again, could be maxed out easily), most units and building are useless (specially walls), warning messages are hit-or-miss (no logs), this game is fast (a round could lasts minutes) so we should forget about strategy and more to build fast and powerful units. Also, the game is highly unbalanced. Expand
  92. Sep 12, 2014
    4
    This game was a beautiful concept, and it still has the chance to be great, but it is currently just not ready to move beyond beta. I've logged over 50 hours playing the beta. I'm a single player kind of gamer. It's what I like. The campaign map is great, though you can easily end up with an extremely underwhelming load out if you get a bad luck of the draw, to the point even the easiestThis game was a beautiful concept, and it still has the chance to be great, but it is currently just not ready to move beyond beta. I've logged over 50 hours playing the beta. I'm a single player kind of gamer. It's what I like. The campaign map is great, though you can easily end up with an extremely underwhelming load out if you get a bad luck of the draw, to the point even the easiest game play setting would be impossible to beat. Water units are next to pointless. Most of the planets with water are covered by more than 90% land anyhow. Also the game requires that single player missions occur on a remote server. It is not unusual for the server to freeze up and lag out on you. I had a great example of this today. I beat a campaign and it froze out. I still could move around the map and select units, they just didn't do anything because the remote server was locked up. I decided to test to see how long it would take the explosion for the enemy commander. I was done with the computer for a while anyhow. In the end it took over 4 hours for the final enemy commander to complete his nuclear blast and me to get credit for beating the map. I wasn't at the computer for most of it, I just walked off and would check on it occasionally. Expand
  93. Oct 14, 2014
    4
    In its current state : This game is very bare-bones with tons of potential. If that potential is being realized it may well be one of the biggest RTS games for years to come. If not - it will just sink into oblivion.

    in a more detailed review visuals: the style is clean, the units are recognizable. the design is somewhat boring though. detail and animation seems to be FAR below
    In its current state : This game is very bare-bones with tons of potential. If that potential is being realized it may well be one of the biggest RTS games for years to come. If not - it will just sink into oblivion.

    in a more detailed review

    visuals:
    the style is clean, the units are recognizable. the design is somewhat boring though. detail and animation seems to be FAR below Supreme Commander standards - and much closer to the old Total Annihilation - which is kind of a shame considering TA is pretty old.

    UI:
    I do disagree with the UI style because it reminds me too much on a cheap mobile phone UI. There is no finesse about it. It is in one word "boring". it is however functional enough and does not hinder gameplay.

    Sound:
    Kind of dreadful. The sound effects have no "weight". If the game is meant to be similar ( in size ) to Supreme Commander - those units, even the smallest ones, are meant to be HUGE ( from a humans point of view ). Yet the sound of firing and impacts does not really convince.

    gameplay:
    currently it is simplistic - It might change tremendously with different factions and more terrain variety though.

    So i can conclude that this game "can" be great - if more efford is put into it - but in its current state it is well below average and quite a disappointment.
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  94. Sep 25, 2014
    4
    Good solid game. Bugs here and there, but nothing serious.
    What's not so good is how it's still not a patch on Total Annihilation. The planetary bases are great fun, the mechanics are good and the gameplay exciting. But it's not addictive.
  95. Oct 8, 2014
    4
    I am on a late 2011 Macbook Pro, I am playing a lot of strategy games, without a single problem. This one doesn't work! Graphics in low or high change nothing, a friend of mine tell me that the reason of the very huge lag of the play is because the studio (Uber), has chosen to "stream" this game from their servers, which are weak and dumb.

    Too bad.
  96. Sep 8, 2014
    4
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun, especially with friends. PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun, especially with friends.

    PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet smashing and the metal planet 'anniahlaser' being the three.

    The reason I have only given PA a 4/10 is because of the missed opportunity this game represents. I was an early Alpha backer - paying upwards of £70 for the privilege. I backed after reading the promises made on the kickstarter page and the hope that we were going to get a 'supreme commander killer'. Unfortunately upon release I am disappointed. I feel like the game lacks polish (from wonky unit animations and odd planet smashing textures to poor strategic options when invading planets and the navy STILL feeling like a second class army choice) and has a pretty poor choice of units - none of which feel interesting or innovative!

    To compound matters elements from kickstarter and early development don't feature in the release version: where is the unit cannon?! where are the 40 player games?! where is the DRM free server?!

    I wish Uber had delayed longer, fleshed out the unit roster more thoroughly, really thought about planet invasion (instead of the JUST SPAM ASTREUS tactic) and ensured the promises they made in development were fulfilled.
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  97. Sep 11, 2014
    4
    Summary: An incredible vision marred by poor execution. The battles are epic but the interface and campaign bugs are overtly frustrating.

    Planetary Annihilation is a real time strategy game aimed to achieve epic battles over entire solar systems. It can almost be termed a 4E's game (that's explore, expand, exploit and exterminate) presented in the fashion of RTS. Unlike traditional
    Summary: An incredible vision marred by poor execution. The battles are epic but the interface and campaign bugs are overtly frustrating.

    Planetary Annihilation is a real time strategy game aimed to achieve epic battles over entire solar systems. It can almost be termed a 4E's game (that's explore, expand, exploit and exterminate) presented in the fashion of RTS. Unlike traditional RTS games, battles are forged across a the spherical landscape of planets and between one planet and the next.

    The goal is simple - eliminate your competition. The game provides many means to achieve your goal, from standard land battles, to transporting units to other planets and even by exploiting moons to crash into your opponent's planet.

    It all sounds well and good. Epic struggles with a host of weapons at your disposal. The problems start to occur with the rather clunky interface which (somewhat understandably) has failed to evolve effectively with the scale of the battles. Navigating your solar system is unnecessarily time consuming and transporting units is painful at the best of times.

    There is a chronic lack of information on how to control your units effectively which may leave you hunting through Google for information repeatedly. The tutorial also did not work for this user. Key binding options are there, but there are no options to re-bind mouse controls.

    The Galactic War (campaign) is fraught with strife. Often battles will end in a stalemate because you don't have the technology to find the enemy commander (eg. they're in an transport unit over lava and the game hasn't yet provided the necessary technology for you to produce aircraft to shoot them down).

    The AI is both cunning and annoying. It is well aware of how to play guerrilla warfare tactics and will launch full scale attacks where you least expect it. The AI will make full use of resources it can find and use them to see to your demise.

    Planetary Annihilation is a game with huge potential, but the clunky interface and inherent problems in the campaign will soon lead to frustration. If you are the kind of player who can overlook these issues, you may find a true gem under the somewhat grimy surface.

    About myself: I am an avid RTS player originating from the Dune 2 era. I have played heavily Command & Conquer, Total Annihilation and Supreme Commander but never fell fond of the Starcraft/Warcraft series.
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  98. Sep 15, 2014
    3
    No tiers 3 units, servers crash quite often even on single player .
    All units looks like the same: looks like a mess.
    Only "one race", no differences like total annihilation (ARM/CORE) No Solo campaign: only solo skirmish. As first kickstarters, i'm quite disappointed. It's fun, but not as a Supreme Commander which it should inherit. Even Total Annihilation is more strategic. The
    No tiers 3 units, servers crash quite often even on single player .
    All units looks like the same: looks like a mess.
    Only "one race", no differences like total annihilation (ARM/CORE)
    No Solo campaign: only solo skirmish.

    As first kickstarters, i'm quite disappointed.
    It's fun, but not as a Supreme Commander which it should inherit. Even Total Annihilation is more strategic.

    The "unit catapult" shown on the kickstarter video doesn't exist.
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  99. May 13, 2015
    3
    Not often will I go to metacritic to voice displeasure. However, this game is special in that regard. Not only did they originally charge an absurd amount for alpha access (70£ or so, a scummy move and a I sorely mourn the loss of money for anyone who paid that price), but upon 'releasing' the game, it's still, in the eyes of myself and many other RTS fans, not complete. This game doesn'tNot often will I go to metacritic to voice displeasure. However, this game is special in that regard. Not only did they originally charge an absurd amount for alpha access (70£ or so, a scummy move and a I sorely mourn the loss of money for anyone who paid that price), but upon 'releasing' the game, it's still, in the eyes of myself and many other RTS fans, not complete. This game doesn't even have co-op campaign mode. Well, it doesn't even have a campaign mode, simply a galactic war clone that 2005 titles like Star Wars Battlefront II could provide. Pathetic. In terms of innovation, the planetary aspect of this game is cool, it's just not done or fleshed out enough to warrant it's price at the moment. And what's more, there are other games that are similar, are better supported, provide a better singleplayer and multiplayer experience, and are cheaper (e.g. Supreme commander). Mostly unfufilled promises that taint what could have been a standout for its genre.

    It's also disheartening to hear the devs have already moved on to their next game. I'd suggest you don't support their new endeavor nor this one.
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  100. Sep 28, 2014
    3
    If you are a fan of RTS's and strategy games in general stay away from this it will leave a bad taste in your mouth. I Backed this on kick-starter and was extremely exited for it. The betas had promise to them and im unsure how the release got worse than the betas however it did and im very sad i invested 90$ into this game let alone a few hours of my life. I highly encourage and RTS fanIf you are a fan of RTS's and strategy games in general stay away from this it will leave a bad taste in your mouth. I Backed this on kick-starter and was extremely exited for it. The betas had promise to them and im unsure how the release got worse than the betas however it did and im very sad i invested 90$ into this game let alone a few hours of my life. I highly encourage and RTS fan that is looking for a new game to get Supreme Commander Forged Alliance still the best IMO.

    Like other reviews have said single player is a joke as long as you spawn more units and are lucky with the tech you find its a guarantee win no strategy involved. I am not a huge multi-player on these games so I cant really comment on that aspect of the game however from reading other reviews not good. We were promised an RTS just as good as SC and TA and were given something that should be on the APP STORE for 5$.
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Metascore
62

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 2 out of 18
  1. PC PowerPlay
    Nov 1, 2014
    50
    A frustrating experience. [Nov 2014, p.60]
  2. Oct 31, 2014
    70
    True, its best qualities can be obscured in the early going by its unforgiving difficulty and the absence of good tutorials, but even when you're overwhelmed, speedy combat and smart AI reel you in. Give it time, and the fast and furious combat smooth out the rough edges into a compelling and challenging strategy game.
  3. Pelit (Finland)
    Oct 25, 2014
    70
    Planetary Annihilation looks and feels underwhelming. Interplanetary combat might seem fun on paper, but gameplay-wise it's an absolute chore. And that's just it, Planetary Annihilation is missing all the FUN which was present on Supreme Commander - a much better successor to Total Annihilation. [Oct 2014]