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5.6

Mixed or average reviews- based on 418 Ratings

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  1. Sep 9, 2014
    9
    I find it funny that people are rating this so low. I have been a long time supporter of Uber Entertainement and this is by far the only game and company that got me interested in competitive RTS and game developing in general. Before i talk about the actual game (which is going to be the majority of this review), i want to explain why people are rating it low.

    Uber created a
    I find it funny that people are rating this so low. I have been a long time supporter of Uber Entertainement and this is by far the only game and company that got me interested in competitive RTS and game developing in general. Before i talk about the actual game (which is going to be the majority of this review), i want to explain why people are rating it low.

    Uber created a kickstarter page back in the days around 2 years ago, and they surpassed their goal by A LOT. They promised features that would be implemented in version 1. Those features WERE implemented! Naval battles, gas giants, full orchestral score... ALL OF IT! Take one good look on the forums and you'll see no one asking where those features are. About offline mode; technically that was not a promised feature since it was never shown on the goals page, and Uber knows this. They will implement offline within weeks or even less. It's really some BS what people are saying... :(

    About bugs; There are many bugs. So many that I am making this rating a 9 instead of 10. I told Uber it was a bad idea to release the game so early, but they did anyway. But, this does not mean the bugs are bad or gamebreaking at all. In fact, there are just minor bugs floating around inside the code that is being worked on almost 24/7 by Uber and the community combined. No crashes, no freezes, etc.

    About performance, including client and server side; You need RAM. A LOT of ram. I have 8 gigs and at the end of a game with many planets i am up to 98% usage. It does not stutter though, it is perfectly smooth unless you have 4GB. I recommend 16GB. This game, with client side is perfect. You can trust me on that one. (unless you have a terrible PC ofc.)------ Server side; for being able to build thousands of units, almost 50,000 in a single game, these servers are running amazing. Nuff said... jk. When lag does strike it hits in the form of slow-motion carnage, instead of rubberbanding or stuttering, that makes lag sometimes even fun.

    About the lore/game concepts; you should not be reading a review for this, check out the steam info.

    Conclusion: This is one of the most ambitious games ever made during this generation. PA is under constant development, even an active Modding community that makes things like "team color commander explosions" or "Boom Bot wars". There's even balance mods for a change. I bet no other smaller studio could develop a game of this scale in even in 2 years. BUT WAIT... it's not done being made. The release tag is something i don't like, it should still be beta stage (gamma as they called it, almost finished but not quite).

    if you actually want to play one of the most epic RTS games created, then you need to be the one to prove the whiners and haters that this game is worth your money and time.
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  2. Sep 9, 2014
    10
    This is a revolutionary, awesome, epics scale RTS. There are not enough superlatives to describe this game. Get it. The game is awesome, and then you have the mods which make it even better. The game is released but that doesn't mean that development is finished. Many features are going to continue being added. BUY THIS GAME
  3. Sep 9, 2014
    10
    Real Time Strategy game on its best. In my opinion the game is epic. I loved Sup Com and FA. And I love this game. Easy for beginners. Start with skirmish games or one player game against easy AI. You can nerf the AI as much you want. But also challenging for skilled players (absurd AI and vs other skilled players).
    Conclusion: Many possible strategies and fun gameplay.
  4. Sep 9, 2014
    0
    Uber made us invest on their promisses and now at the "Release" they lied to everyone.

    The game is full of bugs, have an Always Online DRM, no Offilne Mode, no Save Game Option. They said in their FAQS, and i quote: "Is there Offline Mode? During Beta, an internet connection is required to play PA. When the game releases, offline play will be allowed, as well as LAN" Uber
    Uber made us invest on their promisses and now at the "Release" they lied to everyone.

    The game is full of bugs, have an Always Online DRM, no Offilne Mode, no Save Game Option.

    They said in their FAQS, and i quote:

    "Is there Offline Mode?
    During Beta, an internet connection is required to play PA. When the game releases, offline play will be allowed, as well as LAN"

    Uber solution to the problem ? They take down the FAQ lol.

    They lied to everyone and made us support something we all hate, this Always Online DRM Crap.

    And guess what, there will be no refunds from valve.

    Stay Way from this. This guys don't deserve been called Developers.
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  5. Sep 8, 2014
    0
    I loved SupCom. And hearing about PA was just amazing. I dint buy it in the Early Acess program. I wanted a full game.
    Well I bought it 2-3 days before release. Played just a small bit. But than problems came. I wanted to convert my key to a steam key as their FAQ states, but they disabled it and left for PAX Prime. So no support for me. After a week I got my key. Finally nice.
    I started
    I loved SupCom. And hearing about PA was just amazing. I dint buy it in the Early Acess program. I wanted a full game.
    Well I bought it 2-3 days before release. Played just a small bit. But than problems came. I wanted to convert my key to a steam key as their FAQ states, but they disabled it and left for PAX Prime. So no support for me. After a week I got my key. Finally nice.
    I started playing on Steam. Wait a second. WHERE THE **** IS THE SAVE BUTTON ? Yes. You heard me. There is no save button. No where.
    Ok. Well that is really terrible design, but the game runs good I intend to finish it. But the game started crashing. For no reason. After trying to do many stuff I updated my drivers,(which under any circumstances should not be necessary). It worked. NICE.
    In my recent game I got to the point where I can shoot the death star weapon. I had my recording software ready to record it and put on YouTube. I click and CRASH. What the **** ?
    Well I can of course load the game back right ? NOPE. No there is no save button anywhere. So 45 minutes of playing lost. And now after I click play the game crashes.
    Well this surely is not 0/10.
    Than I hover over something called a STORE. Yes a STORE. And that was even in the early access version. You can buy addtional commanders for about 10 DOLLARS ! Not to mention they are already selling DLC on their website.
    Well thats disgusting. But you don't need them.
    You think ? You are right. Yeah **** the commanders. But, the game is ALWAYS ON. No offline mode of any description. As they promised there will be one at the release.
    AVOID THIS LIKE A PLAGUE.
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  6. Sep 8, 2014
    3
    Purchased this game this summer when it was still in development. It was really fun despite the problems it had and even more fun when I discovered how to create multiple planet systems. The downside is that this game is full of serious bugs and bizarre glitches. Try and snap to a tactical message and get a blank screen. Suddenly lose control of all camera functions for no apparentPurchased this game this summer when it was still in development. It was really fun despite the problems it had and even more fun when I discovered how to create multiple planet systems. The downside is that this game is full of serious bugs and bizarre glitches. Try and snap to a tactical message and get a blank screen. Suddenly lose control of all camera functions for no apparent reason. Play hour after hour only to have the game crash whenever a planetary annihilation is attempted. The last straw was when they released this game last week despite the obvious flaws and broken promises. Should change the name of this game to Improbable Planetary Annihilation! Expand
  7. Sep 8, 2014
    4
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun, especially with friends. PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun, especially with friends.

    PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet smashing and the metal planet 'anniahlaser' being the three.

    The reason I have only given PA a 4/10 is because of the missed opportunity this game represents. I was an early Alpha backer - paying upwards of £70 for the privilege. I backed after reading the promises made on the kickstarter page and the hope that we were going to get a 'supreme commander killer'. Unfortunately upon release I am disappointed. I feel like the game lacks polish (from wonky unit animations and odd planet smashing textures to poor strategic options when invading planets and the navy STILL feeling like a second class army choice) and has a pretty poor choice of units - none of which feel interesting or innovative!

    To compound matters elements from kickstarter and early development don't feature in the release version: where is the unit cannon?! where are the 40 player games?! where is the DRM free server?!

    I wish Uber had delayed longer, fleshed out the unit roster more thoroughly, really thought about planet invasion (instead of the JUST SPAM ASTREUS tactic) and ensured the promises they made in development were fulfilled.
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  8. Sep 8, 2014
    10
    This is an awesome game, but only if you are open to appreciate it and like complex RTS games. The developers have done a wonderful job of taking the technology behind RTS games to a new level, but it will be years before the actual potential of their achievements will be unlocked through updates, mods en much more. Until this time, I enjoy being part of a new technological generation :)
  9. Sep 7, 2014
    6
    This will be a great game once the single player save feature is implemented or, if it exists, if it's made clear to the user just how to use it. The games last for hours. No game can be saved to your hard drive, but it might be possible to continue playing after quitting by accessing the 'replay' feature, scrolling to the end of the replay, and continuing to play. I'm not sure and theThis will be a great game once the single player save feature is implemented or, if it exists, if it's made clear to the user just how to use it. The games last for hours. No game can be saved to your hard drive, but it might be possible to continue playing after quitting by accessing the 'replay' feature, scrolling to the end of the replay, and continuing to play. I'm not sure and the developers seem unaware that this is a critical feature if single player is to be playable for anyone without 12 straight hours of free time on a regular basis. Do not buy unless/until you find unequivocal clear statements from the developers that single-player saving is possible (not that it will be one day, but that it IS now). Until they can say that, stay away if single-player is your thing. Expand
  10. Sep 7, 2014
    0
    Uber Entertainment really cashed in with this cash cow. There's nothing revolutionary about PA's gameplay, you win by superior micro and spam. The game has no save feature for the anemic singleplayer and every part of it is DRM'd. No private server hosting, no LAN (how can you have this kind of game without LAN?). Performance is just as bad as the pre-release. I'm shaking my head that IUber Entertainment really cashed in with this cash cow. There's nothing revolutionary about PA's gameplay, you win by superior micro and spam. The game has no save feature for the anemic singleplayer and every part of it is DRM'd. No private server hosting, no LAN (how can you have this kind of game without LAN?). Performance is just as bad as the pre-release. I'm shaking my head that I spent $60 on this turd. This company's practices aren't far off from publishers like EA. They edited things out of their KS campaign and Steam page about the release being DRM-free and coming with ACTUTAL LAN. Game doesn't support multiple GPUs properly, not like it matters because it's unoptimized. A bloody paid store for cosmetics in a retail game. Developers are drag queens that only answer questions about their development process when it benefits them. Would not recommend any Uber products. Expand
  11. Sep 7, 2014
    0
    Uber Entertainment should be absolutely appalled by the way they handled the sale of this game from day one. They took complete advantage of the concept of crowd funding, and they have now "released" a largely unfinished, DRM-riddled version of their game to the public in return. If you buy this game, you are essentially telling developers "Please let us give you money so that you canUber Entertainment should be absolutely appalled by the way they handled the sale of this game from day one. They took complete advantage of the concept of crowd funding, and they have now "released" a largely unfinished, DRM-riddled version of their game to the public in return. If you buy this game, you are essentially telling developers "Please let us give you money so that you can half-ass your job for as long as you'd like and crap out whatever garbage you'd like in exchange for the public's showing of good faith." Shame, shame, shame on this company. Expand
  12. Sep 7, 2014
    1
    The development is slow as hell and in more than 6 months the game almost remains the same. Menus are very incomplete and all the content is barely playable. To avoid quoting the impossibility to save a game, it is literally to impossible to play 15 seconds without encountering a troublesome bug or a difficulty to hand the gameplay, and the IA is retarded.
    This game is all the time on
    The development is slow as hell and in more than 6 months the game almost remains the same. Menus are very incomplete and all the content is barely playable. To avoid quoting the impossibility to save a game, it is literally to impossible to play 15 seconds without encountering a troublesome bug or a difficulty to hand the gameplay, and the IA is retarded.
    This game is all the time on sale at reduced price, something like all 2 weeks you can see it on the first page of the humble store, which tends to tell us this is pure scam. In addition there will be an in game cash shop.

    It seems fantastic when you see the videos but this is all but what you think, I never enjoyed playing this game in it's current state and you WON'T, not because the concept is bad but because NOTHING is actually enjoyable. People reviewving 10/10 haven't played the game yet, or are paid by the company to write fake comments.

    In conclusion, this is NOT sellable. It is good on the paper, but actually: unfinished (if not just started), unpleasant to play. All leads us to think that the game will never see the daylight and will be sold cheaper and cheaper until the very moment. So now you can vote my review as negative and stay into your disillusion, go waste your money.
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  13. Sep 7, 2014
    0
    Next-gen RTS without a save support? Are you kidding me?

    It's almost impossible to find any RTS in history which doesn't have the saving possibility, beginning from the very first Command & Conquer in 1995. Now it's 2014 and the caption on Kickstarter tells us that "Planetary Annihilation - A Next Generation RTS". Are you kidding us, seriously? Here is the quote from Kickstarter:
    Next-gen RTS without a save support? Are you kidding me?

    It's almost impossible to find any RTS in history which doesn't have the saving possibility, beginning from the very first Command & Conquer in 1995.

    Now it's 2014 and the caption on Kickstarter tells us that "Planetary Annihilation - A Next Generation RTS". Are you kidding us, seriously?

    Here is the quote from Kickstarter:

    "Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre."

    Is it a real future of RTS genre, where even save is not possible in single player campaign? Is it so hard to implement? We have tired from **** console ports on PC recently, but now we have got even worse release of the "PC exclusive". Even the backers who have financed the game production on Kickstarter cannot change anything, because nobody listens to them.

    Should we blame the online-only DRM which prevents game from saving because it's being played on the remote servers instead of local PCs? Previously developers were promising to make the LAN play possible, but what we have got at the release? Nothing except of online DRM.

    During the Kickstarter campaign developers should have warned all the potential backers about what will be the game's state on release. That it will have online-only DRM and no save possibility, etc. I believe that not a single cent would be given to them in this case.

    Honestly, developers should return all the money to the backers. Only in this case they will have the moral right to keep that online DRM without a save possibility and sell the game in its current invalid condition. It's not a next-gen RTS, it's even worse than every current-gen and past-gen strategy games.
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  14. Sep 7, 2014
    10
    Best 30$ ever spent: it's the first RTS game on sphere maps mith 4 layers of combat and multiplanet combats! There is still some bugs but they'll be ironed out by the devs. Single player mode is procedural meaning that no boring campaign but ever changing conditions. Offline playing is coming soon as save games. /! Dont forget to update your drivers and dont do torrent while gaming or elseBest 30$ ever spent: it's the first RTS game on sphere maps mith 4 layers of combat and multiplanet combats! There is still some bugs but they'll be ironed out by the devs. Single player mode is procedural meaning that no boring campaign but ever changing conditions. Offline playing is coming soon as save games. /! Dont forget to update your drivers and dont do torrent while gaming or else you'll suffer from netloss Expand
  15. Sep 6, 2014
    9
    Amazing concept, cool platform. The goal here (much like half life and the source engine) was to develop a revolutionary engine and a game to demonstrate it. As a Kickstarter project, it's pretty amazing to consider the innovations they've made around asychronous multiplayer is great, and if it could replace the 'slowed down by the slowest peer' synchronous crap in pretty much all otherAmazing concept, cool platform. The goal here (much like half life and the source engine) was to develop a revolutionary engine and a game to demonstrate it. As a Kickstarter project, it's pretty amazing to consider the innovations they've made around asychronous multiplayer is great, and if it could replace the 'slowed down by the slowest peer' synchronous crap in pretty much all other games, it would be a win. Second, dealing with spherical planets instead of flat maps would have been a headache.

    As for the game, it is indeed epic in scale and there is great satisfaction in knocking others off with this and that sneaky attack. I recommend it highly. It will still take some time though to a) Iron out bugs, which they're aware of and launched anyway, and b) Get the balance sorted.
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  16. Sep 6, 2014
    10
    The best rts i saw play since 2007 great design ,and great idea make a rts on a Sphere for a rts on 2014. Total Annihilation was a great game and this is one too.
  17. Sep 5, 2014
    9
    Is this game good? Yes

    Does it need more work? Yes

    Is it worth the current price of admission? Depends if you're willing to cope with the current issues of the game.

    This game has mostly delivered on Uber's promise of a interplanetary RTS. It is massive, fun and really is a great successor to Total Annihilation.

    Is it perfect? No, but its still great.

    9/10
  18. Sep 5, 2014
    6
    Is Planetary Annihilation a good game? Yes. Did it meet my expectations? No. The game improved a lot from Alpha to EA to Beta to final product. It has its outstanding features - like the planets or amount of active units - but then it also lacks such basics features like re-bindable camera controls or units firing the earth because they can't handle the planits curvature. The transitionIs Planetary Annihilation a good game? Yes. Did it meet my expectations? No. The game improved a lot from Alpha to EA to Beta to final product. It has its outstanding features - like the planets or amount of active units - but then it also lacks such basics features like re-bindable camera controls or units firing the earth because they can't handle the planits curvature. The transition between planets is very meh and you never get the feel like you're doing a 'invasion' It's a very tideous process. In the end, it's very very hard to competete against Supreme Commander FA Forever which is balaned and maintained by the community for more then six years and it would be unfair to measure PA against it. But i.. just expected something more then average. And it hink, in its current state, PA isnt more then average if you sum up all the pros and cons. Expand
  19. Jul 29, 2014
    9
    This RTS is one of a kind and just epic. Currently it is still in early access phase, but they since the last two updates it is becoming obvious that they are working very hard on polishing up the game and getting it ready for release.

    The way in which Planetary Annihilation (PA) is unique is that the battles don't take place on a 'flat' map with a single or multiple players on either
    This RTS is one of a kind and just epic. Currently it is still in early access phase, but they since the last two updates it is becoming obvious that they are working very hard on polishing up the game and getting it ready for release.

    The way in which Planetary Annihilation (PA) is unique is that the battles don't take place on a 'flat' map with a single or multiple players on either side of that map (therefore your enemies are almost coming from roughly the same place), instead in PA the fights are held on planets, round planets. Therefore if the enemy is above you, you can walk around the planet and attack them from above, or the left, or the right. Really from all over the place. This asks for a very different play style compared to other RTS games.

    But that's not all, you're not really battling on just a planet, the battle takes place in a solar system with one, or multiple planets (with possible moons) and you are free to travel to each of the planets to start a new or secondary base of operations. Large solar systems can have a large amount of players on them.

    Before the game reaches it's 1.0 version it will be able to have matches with up to 40 players in teams or a free for all. This of course means a lot of units, well PA does more then just a lot of units, this games supports up to 1 million units in a single match, so you can say that there is no unit cap because I've yet to see a game that comes even close to that number.

    The units can be land, water, air or space (orbital) units. and the ammunition ranges from tank shells to nuclear (interplanetary) missiles. But the best and utterly amazing feature of this game (and where it gets its name from) is the ability to build huge motors on a planet / moon, fire them up and put that planet on a collision course with another planet, smashing them into each other. The result: all the units instantly whipped out and massive crater on the planet that was targeted. But still, you can land on it again and start a new base on it.

    At the moment the game is still early access so it's not a perfect score yet. There are the occasional (although nowadays far less so ) player drops and they are still working very hard on the code optimization to get it to run even smoother.

    If you're unsure you can cope with these kind of battles you can practice against one or more AI players, where you can choose between four difficulty levels. There is even the relatively recent single player addition called Galactic War.

    So if you want my advice: If you love (or even just like) RTS games don't wait just buy the game now and start playing it, you won't regret it for a moment.
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  20. Jul 5, 2014
    6
    'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.

    On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new
    'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.

    On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new (awesome) features to the genre, such as spherical maps (planets which orbit in solar systems) planet-smashing and Orbital Units.
    There is no unit cap - this is a 'macro' streaming-economy RTS on a scale which promises to live on for many years to come as hardware advances.

    The game is beautiful to look at, with a 'blocky' art-style'.

    Modding is already a big part of the game, and the developers are generally pro-active within the community. Therefore the game has a community and will continue to improve after release (both through UBER's efforts, and those of modders).

    The game is currently in its "Gamma" Phase (following Alpha and Beta). More polish comes with every patch. However there are still some lag issues - which is distressing because the game looks great, and in-game balance is coming along nicely.

    As an old player of the genre there are also one or two things which I feel "Planetary Annihilation" as 'Spiritual Successor' to "Total Annihilation" is missing. Namely these are:
    A more diverse Energy Generation System (Wind-Solar-Tidal-Geothermal).
    A few environmental effects (such as units moving slower on ice), and spider-bots going over mountains.
    Greater terrain variation - that is, sheer cliffs, steep valleys and mesas.

    For that reason I give the game 6/10, as it still has a way to go, and misses some of the important and idiosyncratic parts of Total Annihilation's spirit (such as putting your artillery on a hill, or that moment when your Solar Power Pyramids fold shut whilst under fire).

    That said, these missing features will hopefully either be modded in eventually by the community, or Uber may add them as the unit roster and Planet Biomes expand - so my rating and feelings may change :)

    All in all, "Planetary Annihilation" is shaping up to be a great game and is definitely worth buying if you enjoy huge online armies of robots blowing each other up!
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  21. Jul 4, 2014
    0
    An utter disappointment. Where the game Isn't absolutely smacking It's face down to 2-5 FPS on high-end machines with even the most modest of firefights at lowest graphics, Its instead delivering an overwhelming mainstreamed RTS experience whereas you simply spam, spam and spam to win. And I mean it. You can literally hunk up to thousands of queues to produce units in singular factoriesAn utter disappointment. Where the game Isn't absolutely smacking It's face down to 2-5 FPS on high-end machines with even the most modest of firefights at lowest graphics, Its instead delivering an overwhelming mainstreamed RTS experience whereas you simply spam, spam and spam to win. And I mean it. You can literally hunk up to thousands of queues to produce units in singular factories and have them run there, at the end of time with a nigh infinite amount of resources. And those factories? Why, they go up in mere seconds and can spout out workers even quicker which can also build more factories..

    These wouldn't be big problems if it was applied correctly with sufficient amounts of variation but anything can wipe out anything else.. If in a sufficient quantity. Which It will be, because everything has an astonishingly long range and the concept of "walls" in this game is perhaps the biggest laughable thing. Does it block flamers? Nope. It goes through. Does it block tanks? Nope, they do splash damage on say, turrets behind the wall. Do they block artillery? Nope. Do they block airplanes? Go guess. As of right now, literally any base defense is to counter "singlar scout" harassment ordeals and nothing else so sadly, It's a massive gimmick instead of being an integrated feature of the game.

    The same goes for alot of the units as well. Take, the flamer for example. Incredibly slow moving and stubby-ranged flamethrower on wheels, boasting "alot of armor" while being 2-3 shot by sniping semi-automatic tanks which do not only boast impressive HP themselves but can also more while firing. I mean, what were they thinking? "Oh, yeah this unit will be great to crawl into enemy bases If they're 95% defenseless, oh man It's gonna wreck so much havoc with that cool fire lol" The resource system is a pathetic collection of endless money pocket pants which can only be expanded upon by increasing your max storage cap with warehouses, the combat is an unitellgible, imbalanced and poorly implemented mess and the "universe seemless combat" ordeal is a gimmck, and nothing more as literally all conflict enders are either planet collisions or uber spaceship ra!p

    The fact that the devs were trying to sell this rubbish at first for about 90€ Is enough proof for me of their narrow-sighted child mentalities but playing the game really seals the deal on just how poorly made this game is right now, and how It will almost guaranteed be in the future. Stay away,
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  22. Jul 3, 2014
    8
    This game is good one of the better RTS out there.
    The balancing its being work out by the Uber team and they listen to their community and interact with the more then I have seen any other game out there do.
    Also no release date means they don't fully give a game out half broken or have a million patches to fix bugs. The pricing is meant for people who want to support the game and help
    This game is good one of the better RTS out there.
    The balancing its being work out by the Uber team and they listen to their community and interact with the more then I have seen any other game out there do.
    Also no release date means they don't fully give a game out half broken or have a million patches to fix bugs.
    The pricing is meant for people who want to support the game and help develop, but its not meant for people just to complain about it.
    The graphic are not meant to look awesome. You don't need amazing graphic to have an amazing game

    I rate this game as a 8 because it is still unfinished and has some aspects still missing, but I promise you won't be disappointed when you get this game and watch it develop.
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  23. Jul 2, 2014
    10
    Planetary Annihilation is one of the best RTS I've ever played.
    Very innovative and coherent.
    I would recommend it to all fans of Supreme Commander and Total Annihilation.
  24. Jul 2, 2014
    10
    It's only when you become a programmer yourself, do you begin to appreciate the complexity and thought that when into making this addictive RTS. I've put over 300 hours into this game (which is currently in development; a fact that some of the aggressive reviewers seem to have ignored). It currently has a wide feature set with a large laundry list of exciting features still in the works.It's only when you become a programmer yourself, do you begin to appreciate the complexity and thought that when into making this addictive RTS. I've put over 300 hours into this game (which is currently in development; a fact that some of the aggressive reviewers seem to have ignored). It currently has a wide feature set with a large laundry list of exciting features still in the works. Uber Entertainment has a winner in Planetary Annihilation and I would recommend anyone interested in large scale strategic wars (or previous fans of TA, Sup Com, or AOE) purchase this game and see for yourself just how amazing it is!!

    P.S. Ignore posters giving the game a 0/10 (like Cyliann). I get an average of 60 FPS in-game. The only time the frame rate drops is late game (which has already seen MASSIVE improvements in multi-threading to minimize this). Additionally, because this IN DEVELOPMENT game requires constant download of new features/content via updates (and continual reporting of server/client bugs) a fairly decent internet connection is required for now (between 1 - 2 MBps). After this game is shipped (version 1.0), Uber intends to provide all owners with the server files for offline play.
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  25. Jul 2, 2014
    7
    Well there's been something of an opinion war here, and many of the negative reviews are too negative because of a non-game issue that I won't go into. There are some overly positive reviews as well to counter this, so I will try to write a useful review. First, it must be said: this game is a blast - engaging, intense, and surprisingly well balanced. Fast paced tactics and strategy on aWell there's been something of an opinion war here, and many of the negative reviews are too negative because of a non-game issue that I won't go into. There are some overly positive reviews as well to counter this, so I will try to write a useful review. First, it must be said: this game is a blast - engaging, intense, and surprisingly well balanced. Fast paced tactics and strategy on a huge scale. But it's received a lot of legit positive criticism, so here's why I didn't rate it 10/10:

    First of all, and most detrimental to the game: it has performance issues. Lategame tank armies can slow the game to a crawl. Annihilating a planet can freeze the game for a long time and sometimes even crash it. The client occasionally crashes for no discernible reason (though you can reconnect), and there are other bugs, some of which are at least temporarily game breaking. Internet access is required to play, even singleplayer, though I've heard this will change in the 1.0 release. The game is in early access, so these problems are understandable, but they are still there.

    Secondly, there are balance problems. While most units have their uses and should be used to play optimally, things like tier two bombers are blatantly overpowered in the hands of a skilled micro player (they deliberately out-range all anti-air) and artillery units are a little strong as well. Bots, which are an entire tree of units, are considered very weak because they cannot defeat any of the other trees on their own. Balance is currently in progress, but there have been some worrying balance decisions by the team at Uber. This is the time to experiment with that, though, if there ever is one.

    Lategame can get rather standoffish. This can make for some slow games, especially in large free-for-alls, very especially coupled with the poor lategame performance, which is not only visual but also server-side. (So it slows down the game's actual mechanics.) There also is not much variety in interplanetary combat. It is also very easy early on in the game to get into a situation where winning is nearly impossible, but the game will still drag on for a long time - possibly without the player even knowing that winning is nearly impossible. This really punishes new players.

    Finally, system creator is rather limited. While you can set the general idea, you cannot sculpt your own terrain. This is not really a requirement, as that would be asking a lot, but just don't expect that and be disappointed.

    All that said, this game has already been a worthwhile purchase. Hopefully my rating will improve as the game becomes more finished.
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  26. Jul 2, 2014
    10
    Planetary Annihilation is still in development and has bugs, performance issues, etc. Do not participate in the early access unless you understand what in development means as well as the issues that could arise. Currently has a release date of sometime in 2014. Release date could be changed at any time. I will not write a review until Planetary Annihilation is released.
  27. Jul 2, 2014
    9
    While the game still has some flaws because it's still in beta phase "gamma". I can totally stand in for the fact that is totally wort the 50 euro I spent on it. I already had so much fun. Been playing tournaments, Casting tournaments, talking with the community. The devs really keep touch with the players and updates get pushed to a public test environment first to test them out.While the game still has some flaws because it's still in beta phase "gamma". I can totally stand in for the fact that is totally wort the 50 euro I spent on it. I already had so much fun. Been playing tournaments, Casting tournaments, talking with the community. The devs really keep touch with the players and updates get pushed to a public test environment first to test them out.

    Gameplay wise this is an rts without unit limits so it means we can have huge size battles. And that's what the devs also try to get with balancing it. Moving between planets, using portal, etc... If you think that's cool wait until you smash a planet against an enemy. It may not run as smooth as expected. But in the next pte there is a huge peformance improvement where as my computer now can run it at 30+ all the time. Even in the end of the game where your field is crowded with unites and satellites.
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  28. Jul 2, 2014
    0
    Can or might say this is a game to ipads or androids games only,PA its too plastic cartoonish, and really really the worst rts i saw play since 2007 poor design ,and worst idea make a rts on a Sphere for a rts on 2014....

    So Taking some other words since, i rts lover (Starcraft ,the amazing Nr1 best rts ever FAForever(http://www.faforever.com/?page_id=2) and soon Etherium) and some
    Can or might say this is a game to ipads or androids games only,PA its too plastic cartoonish, and really really the worst rts i saw play since 2007 poor design ,and worst idea make a rts on a Sphere for a rts on 2014....

    So Taking some other words since, i rts lover (Starcraft ,the amazing Nr1 best rts ever FAForever(http://www.faforever.com/?page_id=2) and soon Etherium) and some others...

    Rediculously Overpriced, on Track to FAIL Miserably.

    When I saw the listing at $90 for a game in early alpha, that quite frankly looks pretty lame I was shocked and worst my sister bought the game and I can see why her displeasure .
    Graphics look below average, the idea is completely unoriginal, and quite honestly I wouldn't even pay $60 for this game. I'm just quite honestly confused as to who thought they could justify a $90 price tag. Anybody else think thisthis a good rts ?

    Then you guys never try a real RTS ,Planetary Anhilation will and is already a fail, almost 2 years build and still the same .

    Im totaly disappointed with Uber team ,Lot Rts gamers hope Chris Taylor bring again the epic rts like Supreeme commander.....And FAForever...
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  29. Jul 2, 2014
    5
    Planetary Annihilation extracts the essence of what makes a good RTS and multiplies it to the extreme. Battles can range from small-scale skirmishes to wars waging across entire galaxies, with interplanetary combat and super weapons that are designed to annihilate anything, whether it be a single unit, a base, or an entire planet.

    Graphically, units are easy to distinguish and the game
    Planetary Annihilation extracts the essence of what makes a good RTS and multiplies it to the extreme. Battles can range from small-scale skirmishes to wars waging across entire galaxies, with interplanetary combat and super weapons that are designed to annihilate anything, whether it be a single unit, a base, or an entire planet.

    Graphically, units are easy to distinguish and the game has a blocky art style, despite the focus on spherical maps. Buildings are absolutely massive compared to units, which definitely gives a defining sense of scale to the game. The server takes in nearly all the data and processes it, lowering the stress on the user's end, which makes the game more available to those with older or outdated computers.

    In terms of balance, there are five main unit types. Bots are quick and can be made en masse, vehicles are slower, deal more damage, and have more health, aircraft are very fast but have low health and often times have trouble targeting other types of units, ships are slow, have massive health/DPS, and are restricted to water, and orbital units are slow, capable of travelling to other planets, and have trouble targeting ground units.

    The game, while still technically in "beta," feels incomplete. The roster of confirmed features provides very little to actual gameplay, except for a few superweapons that will be added post-launch. Games usually end up being generic fights between two types of units, with little diversity in army composition. Many units are very weak with a light specialization; if they're massed (as intended), their strength will be much more reasonable and their specialization more apparent. However, even though there may be hundreds of units on the field at a time, it still feels like only a handful of units. It's very difficult to evenly split up an army, due to how units randomly align themselves against other units, so an army will usually be composed entirely of one unit or a mishmash of completely random units that cannot be divided.

    Every superweapon in this game feels unique. SXX laser satellites can be used to annihilate your opponents from orbit, Halley ion engines can be used to crash planets into each other, and Holkins artillery can be used to bombard your enemy with powerful explosive shells, capable of dealing massive damage to small groups of units. They're all very expensive, and very much depend on the type of battle you're fighting; there is no superweapon that will work in every scenario. For example, Holkins have difficulty firing on small planets, where the gravity will make their shots miss more often than if they were on a flatter surface.

    Interactions between unit types feels dead. Orbital units can only interact with orbital units, with exception to the Anchor, which is capable of firing towards the surface. Naval units can't go on land, and bots/vehicles can't go in water, which usually discourages engagement as there's no point in fighting a land army if it's incapable of doing anything to a base located in the middle of an ocean. Air units interact with both naval and land units, but are usually either obliterated before they can do anything or overpower the anti-air and win regardless, making battles between air units and ground forces very much a boolean of whether or not you have enough to kill the enemy.

    In its current state, the game has enough content to be fun, but it leaves much to be desired once its core mechanics are analyzed. It may still be in development, but the confirmed features list is barren of gameplay-affecting features. The game also has absolutely ludicrous marketing, which is odd, given that there isn't much more to be implemented besides bugfixes, a few units, and performance improvements.

    All in all, the game feels like a proof of concept more than anything else. It's certainly fun, and the interplanetary interactions are interesting, but it feels as if there just isn't enough there. The scale of things is mostly due to dividing numbers, as most units feel as if they're weakened versions of other, stronger units that will never be seen or heard of.

    Planetary Annihilation may not be Game of the Year 2014, but it's certainly an interesting spin on the RTS genre. It lacks what many other games of the RTS genre have, yet has a few unique features of its own that will most likely be incorporated into many new RTS games going forward.
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  30. Jul 2, 2014
    7
    DISCLAIMER: As has been mentioned before, keep in mind that this game is in development, everything and anything is subject to change. As such, I am not reviewing this game on what it will be, rather I will be reviewing and scoring the game based on how it currently is, in build version 67523.

    With that out of the way... Planetary Annihilation is a pretty damn good game. It's come a
    DISCLAIMER: As has been mentioned before, keep in mind that this game is in development, everything and anything is subject to change. As such, I am not reviewing this game on what it will be, rather I will be reviewing and scoring the game based on how it currently is, in build version 67523.

    With that out of the way...

    Planetary Annihilation is a pretty damn good game. It's come a very long way from when it was just in its alpha state and I've definitely been loving it.

    Its presentation is downright awesome. The cartoonish art style adds a lot of life to the game, and unlike in other games where all the units blend into a big gray mess, in this game you can actually see every single individual unit, assuming you aren't in the icon view. I'd say it almost looks like a slightly less realistic Borderlands. With considerably less brown.
    The game's soundtrack is absolutely amazing, composed by Howard Mostrom it really captures the game's feel of blowing up everything in sight.

    The game plays pretty much like your average everyday RTS, build a bunch of units, blow up a bunch of stuff, pretty normal stuff, but with one tiny, insignificant addition.
    PLANETS IN SPACE.
    Yes indeed, you are not only playing the game on a spherical planet, but on MULTIPLE planets! You can send your units to other planets either by using a drop pod, capable of sending single units to other planets, or a teleporter akin to stargate, which can transport hundreds of units in mere seconds.
    The addition of space of course adds in the orbital layer to gameplay and unfortunately this part of the game is somewhat lacking. It's pretty much just a second, much higher air layer, with slower moving units. Overall it does what it needs to but it'd be nice if it had a little bit more.

    The unit balance is also not very good, unfortunately. Some units are too weak, others are too strong and air units are downright overpowered all across the board.

    Now, as this is a PC game, it's worth talking about the performance. The game actually runs quite well, my PC is pretty crappy and I'm able to get a pretty good and stable framerate, although on the server side of things the game can get VERY laggy late-game, which is a problem due to the fact that the game is currently always-online until initial release.

    Overall PA is an awesome game that is downright fun to play. Doing things like pulling off a successful invasion or taking over a planet, just to flood immense amounts of units through a teleporter just feels damn great, there's simply nothing else like it. It does have its faults (like the aforementioned balance issues) but the pros do outweigh the cons, the game never feels truly unplayable and is just a great piece of entertainment.
    If you're an RTS fan, I HIGHLY recommend picking it up. You won't be disappointed.
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  31. Jul 2, 2014
    10
    I say it's a 10 because of all it represents. If you've delved enough into grand scale simulated projectile real time strategy just a bit, then you'll know it's a big man's game requiring nothing but the best both from the PC and the gamer.

    PA lives up to it's predecessors in taking the sacred torch of this game genre and carrying it through into it's next generation, and once again
    I say it's a 10 because of all it represents. If you've delved enough into grand scale simulated projectile real time strategy just a bit, then you'll know it's a big man's game requiring nothing but the best both from the PC and the gamer.

    PA lives up to it's predecessors in taking the sacred torch of this game genre and carrying it through into it's next generation, and once again being the pinnacle of software technology.

    It's nowhere near complete yet. But it's already a blast a a revolution.

    This game is just WAITING to topple Starcraft II and steal all of it's user base.

    this IS the next big thing.
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  32. Jul 2, 2014
    5
    The development for this game so far has been good, the game is starting to look like a finished product, although some features are still missing, and others still need tweaking and finished. A lot of the balance still needs sorting out and the unit roster could do with fleshing out, there's still a whole lot of fun to be had with PA!
    The game has been said to be more of a platform to
    The development for this game so far has been good, the game is starting to look like a finished product, although some features are still missing, and others still need tweaking and finished. A lot of the balance still needs sorting out and the unit roster could do with fleshing out, there's still a whole lot of fun to be had with PA!
    The game has been said to be more of a platform to make mods for and play your own way so the game ultimately is going to be quite light on content and is going to be expected to have many mods such as full balance conversions and new units and hopefully Shields! I can see this RTS being very popular when finished, it does help that PA is pretty much the only current RTS at the moment, it is the only game of its kind with huge scale.

    Time will tell how well this game will do, and just what is actually finished at 1.0 release. And for that reason, this review is subject to change.
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  33. Jul 2, 2014
    10
    As a die hard lover of Total Annihilation and the Supreme Commander series I was always going to love this game. What I didn't realise was how much. The rest of reviews here will tell you about the technical aspects and strategy elements of the game. I'm not going to repeat that here.

    What I will say is that this game has allowed me to revisit the heady days of the late nineties, back
    As a die hard lover of Total Annihilation and the Supreme Commander series I was always going to love this game. What I didn't realise was how much. The rest of reviews here will tell you about the technical aspects and strategy elements of the game. I'm not going to repeat that here.

    What I will say is that this game has allowed me to revisit the heady days of the late nineties, back when LAN gaming for entire weekends playing Total Annihilation was a regular occurrence. Playing Planetary Annihilation brings that experience back in spades.

    It feels more TA than SupCom, but that's not a bad thing to me given that TA was my all time fave RTS game. Planetary Annihilation now holds that crown.
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  34. Jul 1, 2014
    10
    It has been said that a game is only deep if you can constantly find counters to tactics which elevate the level of play higher and higher with time. StarCraft, Street Fighter, and even Chess are fantastic examples of this. Planetary Annihilation is very new, and not fully released, but already the "ceiling" of play is high and constantly rising as more competitive players come onto theIt has been said that a game is only deep if you can constantly find counters to tactics which elevate the level of play higher and higher with time. StarCraft, Street Fighter, and even Chess are fantastic examples of this. Planetary Annihilation is very new, and not fully released, but already the "ceiling" of play is high and constantly rising as more competitive players come onto the scene.

    If the development rends continue, this game will continue to improve, expand, and grow in the minds of strategists and gamers alike.
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  35. Jul 1, 2014
    10
    Great game, Developers are committed to excellence. Gameplay is intense and demanding of all your attention. Love playing it. I would advise anyone who loves strategy to try this game out.
  36. Jul 1, 2014
    10
    I love this game. The game is still being developed but I've enjoyed playing it since alpha. I had held off until recently to recommend this game to friends but it's now at a point where I think less hard core gamers can enjoy it.
    If you RTS games then in my opinion, this is the best one.
    I participated in a tournament a few weeks back and that was probably one of my favourite gaming
    I love this game. The game is still being developed but I've enjoyed playing it since alpha. I had held off until recently to recommend this game to friends but it's now at a point where I think less hard core gamers can enjoy it.
    If you RTS games then in my opinion, this is the best one.
    I participated in a tournament a few weeks back and that was probably one of my favourite gaming experiences ever. Great fun!
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  37. Jul 1, 2014
    9
    For me, Planetary Annihilation is a refreshing real-time-strategy after having played countless hours of SC2 and Broodwar. As of this writing, the game is in "Gamma" aka Beta development. Still, Planetary Annihilation offers battles that take place across planets, the ability to smash other planets into each-other sowing sweet catastrophe, and epic battles between ground, naval, air andFor me, Planetary Annihilation is a refreshing real-time-strategy after having played countless hours of SC2 and Broodwar. As of this writing, the game is in "Gamma" aka Beta development. Still, Planetary Annihilation offers battles that take place across planets, the ability to smash other planets into each-other sowing sweet catastrophe, and epic battles between ground, naval, air and orbital units.
    The game has gone on sale for $17 & $25 through Steam when it usually costs $50. If you've enjoyed Total Annihilation, Supreme Commander, or any other rts, you should look into purchasing this well crafted game (feel free to wait until it actually releases!).
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  38. Jul 1, 2014
    10
    For the game being STILL NOT FINISHED it is fantastic. It will bring a huge breath of fresh air to the RTS genre. The game has its bugs, but that's why it is early access so we can get those bugs out. The game will take place on an incredible scale across an entire solar system. I enjoy it now and cannot wait for the full release!
  39. Jul 1, 2014
    9
    This "spiritual sequel" to Total Annihilation is pretty much a modern remake of it. It has updated graphics, units and tons of new features. The only criticism I'd have with the game is that the interface is a bit clunky. Other than that it is a pretty solid game.
  40. Jul 1, 2014
    9
    A true successor to the Supreme Commander series with the scaled-down space setting giving enough twist to the strategy to justify a new game. Graphically it's fantastic (imagine Kerbal Space Program with extra shaders). The strategy is incredibly deep with all the unique units and buildings that can turn a game around. This combined with random terrain and multiple planets create a trulyA true successor to the Supreme Commander series with the scaled-down space setting giving enough twist to the strategy to justify a new game. Graphically it's fantastic (imagine Kerbal Space Program with extra shaders). The strategy is incredibly deep with all the unique units and buildings that can turn a game around. This combined with random terrain and multiple planets create a truly next-gen RTS. Interface-wise, it is very intuitive (apart from a few recent updates). Uber Entertainment are not only promising to continue updating the game but they also added linux support.
    The only flaws right now are orbital gameplay and a few rare graphical glitches. Both of those can be ironed out before release though.
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  41. Jul 1, 2014
    8
    Planetary annihilation is an awesome game of epic proportions. Although still EARLY ACCESS and in so called "Gamma" phase it is still very fun to play. The game play is interesting and follows the well established Total Annihilation style of games with it's streaming economy, lots of factories and upgrading to better tech, except that in Planetary annihilation the battles span overPlanetary annihilation is an awesome game of epic proportions. Although still EARLY ACCESS and in so called "Gamma" phase it is still very fun to play. The game play is interesting and follows the well established Total Annihilation style of games with it's streaming economy, lots of factories and upgrading to better tech, except that in Planetary annihilation the battles span over multiple spherical planets and over 4 different types of battlefields (ground, naval, air and orbital). Another one of it's awesome features is modability. Although not completed yet, there are a lot of UI mods and quite some server mods available and it us the long-term plan of the developers so create a highly modable game to ensure it's longevity. I personally find it very enjoyable and this is one of the two games in my life that I have managed to play for a period greater than a few months.
    However no one is perfect and Planetary annihilation is no exception. The game has been in early access for almost a year now and it is beginning to show. Corners are being cut as shown by removal of submarines and the unit cannon form initial release, with a lot of features like 40 player games and gas giants under question if we will see them before release. There also a lot of other thing that seem a bit rushed like orbital, which plays well, but has some holes in it's functionality. But by far the worst result of a year long pre-release state is the fact that in order to secure income the game has been put into retail shops IN IT'S CURRENT PRE-RELEASE VERSION!!!!! The Retail version also promises a lot of things that have been confirmed to come a long time after release (like submarines or multiplayer galactic war). So if you do plan on buying it, do your research, head over to he uberent forums and get a picture of the games current state and then buy it.
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  42. Jul 1, 2014
    10
    Best RTS game ever made! Other developers shouldn't even try to compete. Game Over. Go home.

    This game has not disappointed me at all. The battles are enormous and span multiple planets and asteroids. There's an endless amount of ways you can finish off your opponents. Overrun them with bots and tanks, snipe them from space, attack from a distance with artillery units, nuke them from
    Best RTS game ever made! Other developers shouldn't even try to compete. Game Over. Go home.

    This game has not disappointed me at all. The battles are enormous and span multiple planets and asteroids. There's an endless amount of ways you can finish off your opponents. Overrun them with bots and tanks, snipe them from space, attack from a distance with artillery units, nuke them from any planet, bombard their coastline with naval units, roast them from the air with bombers and gunships, devastate them with crawling bombs, burn their base to the ground with armored flame tanks, or accelerate an asteroid into their planet and flatten every machine that lived there. The game has several features, like Area Commands, Squads, and Screen Anchors that make it easy to keep up with the fight!
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  43. Jul 1, 2014
    9
    Bear in mind this game is still in development, and I do rate this game as such.

    That being said however PA is a really promising RTS, where the emphasis is really on strategy as opposed to micro intensive clicking.. The scale is just gloriously large, and the battles are among the most intense I have ever seen. If you played total annihilation and.or supreme commander, then this
    Bear in mind this game is still in development, and I do rate this game as such.

    That being said however PA is a really promising RTS, where the emphasis is really on strategy as opposed to micro intensive clicking.. The scale is just gloriously large, and the battles are among the most intense I have ever seen.

    If you played total annihilation and.or supreme commander, then this game would probably be something you massively enjoy. Hell if you want an RTS that breaks away from the star craft or age of empire way of doing things you'll probably enjoy this.

    The game still needs work though, orbital combat is clunky at best, UI bugs do occur, and other issues can arise. But in all fairness this is a game in development, and every new patch that comes out brings either more content, better performance, or gets rid of some bugs. So I can't really begrudge this.

    With regards to the pricepoint, PA has been on sale for $17 recently although it should soon go back to its regular price of $40. So bear this in mind while buying. While I heartily recommend picking it up when on sale, if you don't want to actively be involved with the game while it's being developed, you might want to wait until the full release.
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  44. Jul 1, 2014
    10
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.

    On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.

    If you are a fan of RTS games, I highly recommend Planetary Annihilation.
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  45. Jun 28, 2014
    8
    Great real time strategy game, I can feel that it's no perfect for everybody, but if you are a person who likes these kind of strategy games, you should definently pick this one up, I love the new resource mechanic in the game wich we have not seen in alot of games lately and I also love that you can transfer to different planets, set off nukes at your enemies, and even blow planets up.Great real time strategy game, I can feel that it's no perfect for everybody, but if you are a person who likes these kind of strategy games, you should definently pick this one up, I love the new resource mechanic in the game wich we have not seen in alot of games lately and I also love that you can transfer to different planets, set off nukes at your enemies, and even blow planets up.
    Worth buying, if you don't usally play these games but you still wanna try it, I suggest picking it up on a sale.
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  46. Jun 28, 2014
    10
    Fantastic RTS with gorgeous yet simplistic graphics and gameplay mechanics, this is innovation done right. Very few bugs and easy to understand controls, as well as a large amount of content, and this game is still in early development. We will likely see much more content added in the future, not that it is necessary. Get it now during the steam summer sales.
  47. Jun 27, 2014
    10
    This is a lovely game. As it comes not finished, it's still in development yet, but its good to play. Some little bugs, but great gameplay sessions. With the galactic war update you can conquer the galaxy.

    Build up the base, protect by towers, walls, build units expand and fight. This game isn't limited by its environment. You can build up strong forces an than start the "total
    This is a lovely game. As it comes not finished, it's still in development yet, but its good to play. Some little bugs, but great gameplay sessions. With the galactic war update you can conquer the galaxy.

    Build up the base, protect by towers, walls, build units expand and fight. This game isn't limited by its environment. You can build up strong forces an than start the "total annihilation" :-)
    The best is the Multiplayer. I love it!
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  48. May 21, 2014
    9
    This is one of my favorite up and coming real time strategy's. It is in early access but there is enough there to get some good play time in.
    You can create the solar system you want to battle in. Change the orbits of the planet or planets. Each type of planet has many options to play with. All in all decent customization. Minor drawback is you can create too much in the solar system
    This is one of my favorite up and coming real time strategy's. It is in early access but there is enough there to get some good play time in.
    You can create the solar system you want to battle in. Change the orbits of the planet or planets. Each type of planet has many options to play with. All in all decent customization. Minor drawback is you can create too much in the solar system making it take forever to load. This will impact the load on you computer as well as impact how long it will take you to win or lose the match. There are also pre-made solar systems to battle in.
    As of right now there is no story mode but you can fight against the AI or go online to battle players. Free for all or team battles.
    The building and units have tiers to them so you have to build up to have the best. If you've ever wanted to play command and conquer across a solar system i highly recommend this game.
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Metascore
62

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 2 out of 18
  1. PC PowerPlay
    Nov 1, 2014
    50
    A frustrating experience. [Nov 2014, p.60]
  2. Oct 31, 2014
    70
    True, its best qualities can be obscured in the early going by its unforgiving difficulty and the absence of good tutorials, but even when you're overwhelmed, speedy combat and smart AI reel you in. Give it time, and the fast and furious combat smooth out the rough edges into a compelling and challenging strategy game.
  3. Pelit (Finland)
    Oct 25, 2014
    70
    Planetary Annihilation looks and feels underwhelming. Interplanetary combat might seem fun on paper, but gameplay-wise it's an absolute chore. And that's just it, Planetary Annihilation is missing all the FUN which was present on Supreme Commander - a much better successor to Total Annihilation. [Oct 2014]