Metascore
53

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 8
  2. Negative: 2 out of 8
  1. Jul 14, 2016
    70
    Quotation forthcoming.
  2. Jul 14, 2016
    65
    If you want a classic 4x strategy game, Planar Conquest is what are you searching for, but if want some innovation or new mechanics, maybe you have to find something else.
  3. Jul 2, 2016
    60
    I can only recommend this to game to anyone that is obsessed with 4X games and is willing to put up with the flaws and bugs, the sorcerer customisation and leveling up is extremely satisfying as you can truly build your character in the way you want.
  4. Jun 18, 2016
    60
    I will say there was a lot of ambition for this game, but so much of the content is crippled by the cumbersome combat system.
  5. Jul 12, 2016
    50
    With a little more direction and a hefty amount of spit and polish (hold the spit), I think Planar Conquest can move up from a 5, to a 7/10! That’d even make it worth the price tag.
  6. Jun 26, 2016
    50
    Planar Conquest… probably isn’t going to sit well with you unless you’ve already amassed a serious number of hours into these types of games before.
  7. Jun 29, 2016
    45
    Planar Conquest is a strategy game with a classic touch but a low graphic quality. This game and its price cannot compete with other installments of the genre that are much better for a lower price.
  8. LEVEL (Czech Republic)
    Jul 12, 2016
    40
    When I think about it, Planar Conquest should remain mobile only – it’s the platform where it belongs. PC has some better candidates. [Issue#265]
User Score
6.4

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 15 out of 24
  2. Negative: 7 out of 24
  1. Yco
    May 31, 2016
    8
    Planar Conquest is an addictive turn-based strategy game that sees epic fantasy conquest taking place in a surprisingly rich setting. RPGPlanar Conquest is an addictive turn-based strategy game that sees epic fantasy conquest taking place in a surprisingly rich setting. RPG elements abound when you create and customise your character - who is no level1 grunt looking for work at an inn; instead you take the role of a sorceror lord overseeing the founding of their empire. There's a lot to love here - vicious and cunning AI, epic battles of spells and wits, exploring multiple planes of existence. Its only drawback is that it has its sights set so solidly on the old 90's classic Master of Magic, which means it has a more old-fashioned UI. But it's not a hindrance. Overall, this is a very good game. Full Review »
  2. Jul 3, 2016
    4
    I applaud the attempt, at long last, to make a MoM-alike that keeps the most important features of the original: You are the big wizard in theI applaud the attempt, at long last, to make a MoM-alike that keeps the most important features of the original: You are the big wizard in the tower, too big to be a unit on the map, and your choices about magic and magical resources are the most important choices in the game.

    I am among the many folks who would be ecstatic with a simple remake of the original with just higher resolution graphics and the bugs fixed. For years we have continued to play the original using DOSbox, and seen various attempts at the genre fail to remember what made it great.

    And on that front, this is a good game. The setup screens had me nearly jumping up and down in my seat, calling my wife (who plays nothing but MoM and Solitaire) over to share the excitement. Basically the same rules, presented nicely at a higher (if still not modern) resolution, with the slightly more sophisticated overlapping spell schools lifted from Sorcerer King and its predecessors.

    But sadly, the game is just not playable because of two crucially bad design decisions.

    Merely annoying (if you save before every turn) is the bad choice of touch-centric mouse/touch UI. There are no tooltips; to get information on a square you must double-click/tap *with no army selected*. To move an army, you must double-click/tap *with it selected*. This virtually guarantees that you will end up wasting two turns of an army's movement racing off toward some square you just wanted to get info on, and then moving back. The sad thing is, there are many examples of doing this right, where the first tap shows info and a path, and the second tap (not required to be fast enough for a double-tap) confirms the move.

    But what really kills the game is the grotesque choice of a busy, not even that pretty and poorly thought out 3D main map display. There is far too much visual clutter and it's hard to tell which objects are significant and which are just decorative or are terrain. This would only be annoying if the view angle were close to vertical, so you could still understand the geography, and so you could confidently know which square you were clicking/tapping. But at the shallow angle they chose, the clutter makes it hard to understand the layout of the terrain and things like borders, and makes it all too easy to click on the square "in front of" the one you want (and i shudder to think how much worse this would be with a tapping finger).

    If Wastelands were to re-work this game with a sensible click/touch screen and a simple 2D main map interface (or a 3D one with a high viewing angle and the option to zoom further out), this might be a really great game. But the current horrible UI choices make it unplayable.
    Full Review »
  3. Jul 17, 2016
    9
    Finally a good remake of MoM :)
    A Lot of spells, good D20 system 8 races.
    Replayable.It is still not the perfect one, but definitely a huge
    Finally a good remake of MoM :)
    A Lot of spells, good D20 system 8 races.
    Replayable.It is still not the perfect one, but definitely a huge step after WoM.
    Just the movement unit setup is not very intuitive.
    Full Review »