User Score
7.8

Generally favorable reviews- based on 740 Ratings

User score distribution:
  1. Negative: 98 out of 740
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  1. May 21, 2018
    10
    Impresionante, épico... no tengo palabras para elogiar a un juegazo de un calibre espectacular.
    Los cambios con respecto al Pillar 1 son sencillamente perfectos. Un guión que te enganchará desde el primer momento, combates y mágias de todos los colores con un sistema perfectamente equilibrado que te hará disfrutar de cada minuto. Soy seguidor de este tipo de juegos desde hace muchos,
    Impresionante, épico... no tengo palabras para elogiar a un juegazo de un calibre espectacular.
    Los cambios con respecto al Pillar 1 son sencillamente perfectos. Un guión que te enganchará desde el primer momento, combates y mágias de todos los colores con un sistema perfectamente equilibrado que te hará disfrutar de cada minuto. Soy seguidor de este tipo de juegos desde hace muchos, muchos años. Baldurs Gates, Icewind, Bards Tales, neverwinter y como no el Pillars 1. Y el único que le aguanta el pulso a este es el Divinity Original Sin 2. Pero aún asi en mi opinion este lo supera de largo. JUEGO OBLIGADO DE TENER. OBRA MAESTRA.
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  2. Aug 16, 2018
    0
    Cringe inducing dialogue. Weak character development. Horrific ship-to-ship combat-in text-that last forever. Do not waste your time or dollars.
  3. May 20, 2018
    5
    I was hit by a game breaking bug in the core storyline when playing pillars of eternity two only a few quests in.
    I think there is a console work around that I found but that will take time for me to figure out.
    Abit of a shame tbh also a lot of loading screens will break the altogether emersion since every transition seems to load a different map.
  4. May 11, 2018
    10
    Finished pillars of eternity 1 as a priest of berath, pledging my soul to the god of cycles, life and death. Promising to release the thousands of captured souls back to the wheel of reincarnation at the end of the game.

    Started pillars of eternity 2, only to find out I was murdered after the events of the first game by a god who was believed to have been slain during the saints war.
    Finished pillars of eternity 1 as a priest of berath, pledging my soul to the god of cycles, life and death. Promising to release the thousands of captured souls back to the wheel of reincarnation at the end of the game.

    Started pillars of eternity 2, only to find out I was murdered after the events of the first game by a god who was believed to have been slain during the saints war.

    My soul then comes face to face with the god I have devoted my life to, the god of life, death, and reincarnation.

    After a brief discussion about how I kept my promise at the end of the first game, my favoured god revealed to me he wants me to come back to life and serve him once again, and slay the being that killed me.

    I refused. It is only right that my soul is allowed to be reborn and return to the cycle, as I have worshipped this diety my whole life.

    My god agreed. I was reborn as a wolf and the credits of Pillars of Eternity II: Deadfire started to roll.

    Pretty short game but 10/10
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  5. May 17, 2018
    7
    This review contains spoilers, click expand to view. I really liked the first one and I'm kind of Obisidian fanboy, but there is just something weird with this game. I kind of like it and the potential is huge in paper, but when you actually play, it seems so...well not shallow but shallow (I have 18 hours clocked atm).

    What I mean is that yes, the overall lore and companions are as deep as they can get, but the main story is just bland. There are so many side quests given to you, filling your log very quickly, BUT these side quests are mainly serving the purpose of leveling up so you can progress the main story. The quest log actually shows a level cap that is "required" for the quest, meaning that there is definitely going to be fighting and you kinda must meet the level requirement to survive.

    Pros:
    + exploring the world can feel rewarding
    + solid cRPG
    + ship customization
    + choices have weight

    Cons:
    - plays it too safe
    - the story is too "epic" with gods and end of the world
    - auto regenerate HP...why?
    - auto regenerate spells...why?
    - these accents...lol. For example I met a skeleton guardian with a basic Scottish accent. Voice pitch was normal and there were 0 effects on his voice. It felt as out of place as Xotis southern accent
    - combat is just meh and there is (again) a lot of it
    - too easy even with higher difficulty
    - too much combat
    - combat gets repetitive as there is no weight on it (just rest and eat those fruits)
    - bugs
    - FPS drops
    - pirate battles get repetitive

    I don't know, I really want to like this game.
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  6. Jun 5, 2018
    10
    good game a liitle bit short and no main boos to kill i think the dlc can make this game epic lets hope so
  7. May 23, 2018
    0
    One of the worst CRPG ever made
    Writing is cringe, gameplay is boring and "safe" garbage
    Honestly I can't understand how can someone defend this game, it just doesn't have redeeming qualities. Obsidian blaming backers for the final state of game, just like they blamed publishers everytime before was just too much for me
  8. May 20, 2018
    1
    Garbage extreme verbose over the top writing that drags on for eternity. Story that is absolutely non existent, hunt down big blue dude with big feet WTF! Fetch stuff, kill stuff, and talk and talk and talk and talk and talk and talk and talk and talk and talk and talk... Meanwhile load screen, load screen, load screen, load screen, load screen, load screen, load screen, load screen, loadGarbage extreme verbose over the top writing that drags on for eternity. Story that is absolutely non existent, hunt down big blue dude with big feet WTF! Fetch stuff, kill stuff, and talk and talk and talk and talk and talk and talk and talk and talk and talk and talk... Meanwhile load screen, load screen, load screen, load screen, load screen, load screen, load screen, load screen, load screen, load screen. You get the picture. Expand
  9. Jun 16, 2018
    5
    Review on hold, pending fix of quest bugs and a few companion or ability bugs.
  10. Jun 24, 2018
    6
    Combat is boring, cumbersome and just plain uninteresting. Instead of being excited and wanting to manage any of the characters in my party, it was a chore to get through. I elected to let my party do whatever they want and just point them to which the mob they should fight, and keep an eye on their health. Naval combat is even worse.
    Story is passable, but not exciting. The game is quite
    Combat is boring, cumbersome and just plain uninteresting. Instead of being excited and wanting to manage any of the characters in my party, it was a chore to get through. I elected to let my party do whatever they want and just point them to which the mob they should fight, and keep an eye on their health. Naval combat is even worse.
    Story is passable, but not exciting. The game is quite badly optimized and seems to become more sluggish after a few hours, even quitting to desktop takes almost a minute. And so many loading screens! Every level of every building requires a long loading screen. This makes it feel like a game made 20 years ago.
    Itemization is not that good either, some classes get magical/enchantable items way ahead of others, getting hold of basic things like belts, boots, and rings is a problem.

    I rate it at 6 just because it works, and is passable if you have nothing better. If I had to recommend a similar game, I would say that Divinity Original sin 1 and 2 were MUCH more fun to play and enjoyable overall.
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  11. Jun 29, 2018
    6
    Although im a huge fan of old school rpg POF 2 is weak in a lot of points, controls are overcomplicated if played manually and boring if automated (micromanage is garbage) and the game is eaaaasy as soon as you get good skills, UI is horrible with a lot of unnecesary things that can't be removed or changed, can't set simple shortcuts such as 12345, you need to set them skill by skillAlthough im a huge fan of old school rpg POF 2 is weak in a lot of points, controls are overcomplicated if played manually and boring if automated (micromanage is garbage) and the game is eaaaasy as soon as you get good skills, UI is horrible with a lot of unnecesary things that can't be removed or changed, can't set simple shortcuts such as 12345, you need to set them skill by skill manually in every different character.

    On the positive side the game has decent story and excellent writing, but some characters and dialogues... are completely out of the fantasy context, for example they emphasize in a lot of current moral conducts like women being equally strong or superior to man and equall rights, instead of focusing in the game itself, wich totally breaks the 3rd wall and pulls you out of the fantasy immersion... like they want to educate their players with some extreme moral mindset and I just want to play the game to be honest...
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  12. May 13, 2018
    8
    First impressions! I will write a full review upon finishing the game!

    Now there is a walk option which does so much for those of us who care about immersion and it is a HUGE improvement for roleplaying purposes. The game looks and sounds gorgeous! The addition of voice overs did not affect the amount of text, which is good. There are many options in dialogues, however the dialogues
    First impressions! I will write a full review upon finishing the game!

    Now there is a walk option which does so much for those of us who care about immersion and it is a HUGE improvement for roleplaying purposes.

    The game looks and sounds gorgeous! The addition of voice overs did not affect the amount of text, which is good. There are many options in dialogues, however the dialogues dont seem to work the same way. Namely, sometimes when you are given multiple options and you choose one of them, the dialogue just continues and takes away your ability to say other things that you might have wanted to say.

    Writing seems just as competent as in the original game, however the most interesting companions (Durance and Grieving mother) do not return, while the ones you get to play with are kinda Biowarish - which is not a compliment. Companions do seem far more reactive which is a huge improvement over the original, so it's not all doom and gloom - but I just dont understand why do we always have to make 2 steps forward and 1 step back.

    World exploration seems to be far more engaging and almost sand-boxy. Everything seems bigger and better from my short test of the game.

    Importing my save from PoE1 worked as far as I can tell, but it seems that you can change your choices from previous game by choosing other options. I am not sure if this is working as intended, since it is far too easy to override your initial choice with a new one.

    The new combat mechanics are good, but I really prefer the old ones. There is something awkward with the way characters move and position themselves in combat that just doesn't feel right and the automatic health regen after battle makes the whole combat feel a bit dumbed down. The characters feel floaty and I never seem to be able to position them exactly where I want to - unlike in PoE1. In regards to lowering playable chracters from 6 to 5 - HORRIBLE decision! I understand this was done for balancing purposes, but why not give those of us who really do not care about your "balance" a little option at the start of the game to allow us to have a party of 6?

    For some reason, Obsidian decided to change all the voices for your custom characters that existed in the original game. I am flabbergasted by this decision as it is completely unnecesary and it feels strange playing my old character with a completely different voice. Why not keep the old voices and just add the new?

    And lastly, you start from Level 1 again, which is again breaking the consistency of the world. The game does explain it in the very beggining with Eothas taking a portion of your soul, but what about Edér? Why is he Level 1 again? Adding 1 line of how the life of comfort has made them rusty or something similar would fix this little annoyance.

    The game certainly needs a patch or two. Upon starting the game for the first time, my screen was tripple size, so I couldn't even see the options in the main screen. Luckily I could see the edges of the option boxes, so I thumbled my way through various settings until I found resolution options - where for some strange reason my default resolution was set at 4K. I fixed the problem by choosing the right resolution for my screen. Perhaps this was caused due to me modifying my graphics card settings for other games so that I can play them in higher resolution than what my monitor allows (don't ask me why I did this, but I have good reasons). Anyway, whatever is causing this bug, it's not a very good first impression.

    Some items also have wrong descriptions. For example a chainmail might say in its description that it is good against slashing, but then in the bonuses you get a defense against crush damage.

    CONCLUSION: Despite slight annoyances here and there, this is a must-support game for any true roleplayer. My first impression is that we might have a game here that will finally manage to surpass Baldur's Gate legacy. The potential for a true classic has never been greater and I truly hope Obsidian listens to this type of constructive criticism. This is a good game! Really good! But it's still not all the way where it should be due to above mentioned problems.
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  13. May 9, 2018
    8
    i have never played the first Pillars of Eternity, however i love the Baldur Gate series, Neverwinter Nights, Icewind Dale etc.

    For me, this RPG game is fantastic. The depth of character customisation, character influence, reputation, party configuration etc etc is immense. A lot of time can be spend looking at gaining those additional one percenters. Obsidian have taken a very solid
    i have never played the first Pillars of Eternity, however i love the Baldur Gate series, Neverwinter Nights, Icewind Dale etc.

    For me, this RPG game is fantastic. The depth of character customisation, character influence, reputation, party configuration etc etc is immense. A lot of time can be spend looking at gaining those additional one percenters. Obsidian have taken a very solid platform, given it a face lift and then injected a wonderful creation of fluid dynamics.

    Having only played for 4 hours, i know i have but scratched the surface of a massive world of intrigue.

    The only con i can give it is having not played the first PoE, there are significant references stretching back. However Obsidian does a great job at attempting to fill the void in those knowledge gaps.

    Pros:
    - Great character modification/class role creation (both single & multiclass)
    - In depth RPG elements non-character (boats, crafting, weapons, armour etc.)
    - Fantastic graphics
    - Party influence, both global & intra-party with affections/hate
    - Conversation responses: generic, locked (requirements not met) and unlocked (requirement met) leading to a vast array of outcomes

    Cons:
    - Very steep learning curve if you've never played this style of game before
    - Requirement (although minor) to have an understanding of PoE 1. Again obsidian does it's best to mitigate this issue.

    Overall i am thoroughly enjoying this game. Would highly recommend!
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  14. May 26, 2018
    6
    This review contains spoilers, click expand to view. Obsidian is each day concerning, likely approaching downfall. In Deadfire, though assignee of a handful of neat design choices (sea exploration; not everyone's cup of tea, but I enjoyed it; fluid combat, optional level-scaling, etc.), falls short on what once was the trademark of this company: the narrative. It seems the lads at Obsidian —those who remain anyways from recent purgues— took to heart the dumbfounding complaint of ''Too many words'' and ''Too much text''; hence in POEII everything pertaining to its story (quests, companions and lore, sweet lore) is minimized, not synthesized but downgraded and sadly uninspired.
    The gist of Pillars of Eternity is philosophical, perhaps more actual than ever —kith are a metaphor for humanity in all its diversity and collective delirium —facing the struggle of faith crisis, godlessness and subsequently loneliness in our contemporary age; an issue glimpsed by Nietzsche and practically all thinkers that ensued. Its treatment is poliphonic, diverging: different characters share their feelings of the matter: either desperate nostalgia for their inextricable gods, spite for their misdeeds and abandonment or utter rejection of their inmanence. The Wheel concept, however, is picked up from easternly breezes, namely Hinduism and Buddhism; it presupposes a mechanism of soul-binding in recurring stages of life and death (together with an interstitial state, the In-Between) with goddess Berath as their caretaker. On this intrincate canopy of recycled myths and all-too-human disquietudes Eothas (the one astray, making a mess!) rises as a prophet, a philantropist; or at least so he claims... He represents Nietzschean will to power, his sacrifice wistful and an opportunity for kith to disentangle themselves from gods and their machinery, attain liberty... But what is to be done with such liberty? Other deities, pressuming that mortal lives can only be ripe for confusion and suffering, vouch for complete annihilation. In any event risk is at the heart of Eothas' manoeuvre.
    No, PoE's not your typical inane fantasy setting; even to cynics or atheists, it resonates with how we feel, a pivotal ambiguity —now asymbolic hopelessness, now a manic struggle towards ghostly knowledge. Not even the Eoran Pantheon itself is beneath these woes. Hence my pain at watching it butchered, mishandled, vandalized and discombobulated by (no doubt) incompetent writers. Cringe-inducing bits of dialogue, atrocious romancing, characters striped hollow... fetch-quests, uneventful journeys, undeveloped ship combat... Must be played in Hard Mode so as not be a walk-in-the-park.
    Not **** but not too good either.
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  15. May 8, 2018
    8
    As someone who isn't a super fan of CRPGs, considered Torment: Tides of Numenera to be complete garbage and got a refund, and was super bored after 3 hrs of Pillars of Eternity 1, I have to say I'm very much impressed by PoE 2. I mean it's clearly a super upgrade compared it to PoE 1 in pretty much everything.

    Something that bugged me in PoE 1 was the fact that your followers were
    As someone who isn't a super fan of CRPGs, considered Torment: Tides of Numenera to be complete garbage and got a refund, and was super bored after 3 hrs of Pillars of Eternity 1, I have to say I'm very much impressed by PoE 2. I mean it's clearly a super upgrade compared it to PoE 1 in pretty much everything.

    Something that bugged me in PoE 1 was the fact that your followers were utterly brain dead and you had to manually command them to breathe every damn encounter. This is no longer the case in 2, as the game now has an extensive AI behaviour setup, so your followers can now be taught how to breathe on their own.

    Also the fact almost everything is voiceacted, is a super plus, as I hate reading novels and novels of text every time I converse with an NPC.
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  16. May 10, 2018
    9
    Truly Obsidian loves what they are doing and it shows. I bet the game will be even better with future patches. My only problem is that the game too easy even on hard mode and the combat is too fast, it is in my opinion easily fixable. Thank you Obsidian papa bless.
  17. May 22, 2018
    0
    Bugsidian is back in full force like never before.

    Radio silence from the developer on the exact release date of patches. Game is unplayable couse of terrible optimization, crashes, fps issues due to memory leaks even on top pc, difficulty is laughable that the party autopilots itself, ship combat is boring and simple,companion side quests are nonexistent, I could go on for another
    Bugsidian is back in full force like never before.

    Radio silence from the developer on the exact release date of patches.
    Game is unplayable couse of terrible optimization, crashes, fps issues due to memory leaks even on top pc, difficulty is laughable that the party autopilots itself, ship combat is boring and simple,companion side quests are nonexistent, I could go on for another 1000 words.

    This game is a disaster that will require months to fix.
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  18. May 21, 2018
    7
    A tiny bit above average. Everything the game improves over the first title (combat, visuals, sounddesign) it destroys with bad writing and funky voice acting.

    While the combat gets better and better with every game Obsidian makes, the writing takes a nose-dive over their last titles.
    I hope they can break this trend with their next project, while keeping the combat as good as it is now.
  19. Aug 22, 2020
    5
    I must start from the thing, that i liked the first Pillars

    But the second part is just a step back I do not realize why the hell obsidian decided to create and open world. It just longs the gameplay and forces it to continue for 2-3 hours longer( and if you want to complete all the side quests for 10(!!!) hours or more). and yet, you do not have an ability for quick travel.
    I must start from the thing, that i liked the first Pillars

    But the second part is just a step back

    I do not realize why the hell obsidian decided to create and open world. It just longs the gameplay and forces it to continue for 2-3 hours longer( and if you want to complete all the side quests for 10(!!!) hours or more). and yet, you do not have an ability for quick travel. Secondly, after 5-10 hours of gameplay it becomes sooooo boring even for the fan of CRPGs like me. All the dungeons are almost the same, and i have found only 3(!!!) interesting for me side quests. the main story is just **** If the game had autoleveling, it could be completed for 3 hours...

    But lets talk about pros of the game:
    1) the graphics is one of the best among CRPGs
    2) battle system has become better( which is the only thing that saves you from their monotony)
    3) "The Forgotten Sanctum" DLC is quite good( it is best content of the game, as for me)

    So, that is it. I can't recommend it even to the fans of the first Pillars, so 5/10
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  20. Apr 24, 2019
    8
    Favorite Thing: I enjoyed the continuation of the Watcher's story. There was also a nice setup for (hopefully) a third installment.
    Least Favorite Thing: Neketaka. Damn I found that place boring. And you spend so very much time running through it.
    Date Completed: 2019-04-22 Playtime: ~ 39h Enjoyment: 8/10 Recommendation: It's probably not your first time playing a game like this.
    Favorite Thing: I enjoyed the continuation of the Watcher's story. There was also a nice setup for (hopefully) a third installment.
    Least Favorite Thing: Neketaka. Damn I found that place boring. And you spend so very much time running through it.

    Date Completed: 2019-04-22
    Playtime: ~ 39h
    Enjoyment: 8/10
    Recommendation: It's probably not your first time playing a game like this. You know what to expect.
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  21. Jun 26, 2019
    0
    Let me just explain one (of the many) objective problem this game has in detail.
    Deadfire is extremely poorly optimized to the point where it affects gameplay and overheating might damage your hardware.
    Google it if you dont believe me "ultimate gaming rig deadfire" "overheating deadfire". What happens? The game drops A LOT! of frames all the time even on high end machines to the
    Let me just explain one (of the many) objective problem this game has in detail.
    Deadfire is extremely poorly optimized to the point where it affects gameplay and overheating might damage your hardware.

    Google it if you dont believe me "ultimate gaming rig deadfire" "overheating deadfire".

    What happens? The game drops A LOT! of frames all the time even on high end machines to the point where it affects the gameplay. I can not count the number of times when i engaged combat and the game just skipped entire seconds of time to the point where it made me reload because of how bad the engage ended up (without having any control).

    There are fights on ships. The ship areas are un -fffffing- playable. I have frame drops to below 10 on a good desktop PC ON LOW SETTINGS! I can play recently released AAA games on high and its nowhere near that (Sekiro, Tomb Raider, Monster Hunter DMC5 or Pathfinder Kingmaker (by a team who made their first major title!!!) to name a few) and Deadfire is a bloody year old?! How is this not patched?
    I have never seen anything like this in my life. It is unbelievable.
    Its not just in combat. The game gradually runs worse and worse the longer you play. (Visibly consistently worse framerate on steam over time in the same areas)
    Some areas get my CPU to 80+ degree Celsius AND THERES NOTHING IN THEM (Beraths temple, the area under the watershaper guild to name 2 of them)??? Its completely random. WHY? WHAT? HOW?
    The game doesnt even look particularly good. Maybe its the effects? I wouldnt know since i can never see them because the game just frameskips over them most of the time LMAO!
    Ohh and of course... Loading screens. Loading screens everywhere all the time.
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  22. Apr 27, 2019
    0
    If you like bugs and glitches that will never get repaired, you'll LOVE Obsidian.
  23. May 8, 2018
    8
    Pretty good game but not a masterpiece or a classic. It has good graphics, good presentation and that overall feel of streamlining and being new player friendly. Looks like Obsidian really wants to get into that circle of AAA developers with big money and wide audience involved.

    The story is linear just like in the first part. It's on the rails with side quests allowing to make some
    Pretty good game but not a masterpiece or a classic. It has good graphics, good presentation and that overall feel of streamlining and being new player friendly. Looks like Obsidian really wants to get into that circle of AAA developers with big money and wide audience involved.

    The story is linear just like in the first part. It's on the rails with side quests allowing to make some choices which won't affect the main story. It feels really familiar, repetitive even. For example after you get your ship you have an option to go and do a quest involving a big castle. This was in BG2, POE1 and it is in POE2.

    Same classes, same character abilities, several same companions. These things add to what apparently is a very samey experience compared to the first part. It's good but I'd want more new things. There's not enough novelty here.

    Graphics look good but holy hell the performance is crap just like in the first game. I'm not a technical expert but 2D maps with a few 3D models and effects and fps is tanking? Why? It's not Starcraft 2 with dozens of fully 3D models on screen. Starcraft 2 runs perfectl fine and this game is a performance slog.

    It also has technical issues at launch including crashes and mouse issues. Like left clicking with your mouse does not work for some reason.

    Overall feeling is it's a pretty polished RPG striving to get attention of a wider audience. Focus on visuals and presentation with linear story and insufficient world interactivity, freedom of choice and innovation.
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  24. May 19, 2018
    2
    Played game for a several hours before giving up. As a fan of the genre, I was disappointed. I did not play the first game. Cons: Poor character creation (low selection of faces, portraits, and more), poor mix of 3D and isometric, lacking polish (generally clunky interface), poor dual class system, filler in gameplay (I suspended judgement on walking around map etc. but am now certain thatPlayed game for a several hours before giving up. As a fan of the genre, I was disappointed. I did not play the first game. Cons: Poor character creation (low selection of faces, portraits, and more), poor mix of 3D and isometric, lacking polish (generally clunky interface), poor dual class system, filler in gameplay (I suspended judgement on walking around map etc. but am now certain that this is simply filler in lieu of content). I honestly cannot think of any pros to compare to either the classics (IWD, BG), or similar modern games like divinity, which I highly recommend. If you are new to the series as I was, purchase with caution. Expand
  25. May 17, 2018
    0
    It's a nice game, but is full of bugs, when you select a quest and open the journal, the quest is not even preselected WTF, there are missions you cannot finish because of bugs, crew members that don't heal due to bugs. Is not enjoyable like this, wait till they patch it properly. Pillars of ethernity I did not have this kind of bugs.
  26. Aug 31, 2018
    1
    Managed to play for 6 hours since June with intermittent crashes. Now the game either gives a black screen at startup, or the crashes are roughly every 5 minutes with no sign of patching in sight. Devs seems to be leaving the repairs up to users. Cannot recommend until the crash problems have been fixed by the devs. Currently unplayable.
  27. Nov 17, 2018
    2
    If only Larian made this...
    This game had potential, but the combat is garbage plus the graphics are hit or miss.
  28. May 18, 2018
    0
    The Mac OS X port does not work. The developers are unresponsive on both the Steam forums and the GOG forums.
  29. Oct 24, 2018
    0
    They finally added romances to one of their games but screwed it up completely. If they ever patch in a romance for Eder then I'll give it a shot. At least with pillars 1 we knew there weren't any from the start, but with 2 it was a stretch goal and they just hodge podged some stuff together.
  30. Nov 27, 2018
    0
    Tried and tried to get into this game but yeah this game just didn't do it for me, don't really get why it's so highly scored?
    Is it because it's and indie or something?
Metascore
88

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 71
  2. Negative: 0 out of 71
  1. May 7, 2019
    70
    Those with an appreciation for the tabletop games and classic PC games this pays homage to will likely have an enjoyable experience. The learning curve is a bit steep, the seas may get choppy, and the deck can get rather slippery, but with some patience and perseverance, even the greenest sailor can go from lowly deckhand to decorated captain.
  2. Oct 22, 2018
    95
    With DLC called 'The Deck of Many Things' and rules system that very closely mirrors the fundamentals of D&D right down to individual spells, it's sort of a crying shame that the powers that control licensing on both sides were unable to consummate this obvious marriage. Pillars of Eternity, for me, is the best D&D series there never was.
  3. Sep 4, 2018
    80
    Pillars of Eternity II: Deadfire is not for everyone. The web of intertwining features and mechanics are as deep as they are complicated, but for those looking for more from their RPGs – more character, more wonder, more life – Pillars of Eternity II: Deadfire is a fantastic homage to the true roots of the RPG genre.