- Publisher: Sega
- Release Date: Oct 24, 2006
- Also On: PlayStation 2, Xbox 360
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What the original Phantasy Star Online lacked in terms of a solid single player story mode, Phantasy Star Universe makes up for it in spades. With its well written story, good voice acting, frequent cut-scenes, and addicting, yet simple gameplay, there’s no denying that this game is a full fledged action RPG that doesn’t have to be taken online this time to fully appreciate.
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A throwback to the good ol' days of "Diablo 2"-style dungeon exploring, PSU is a value-packed, worthwhile action-RPG that finds its biggest challenge not in its modern-day peers, but in escaping the shadow of its predecessor: "Phantasy Star Online (PSO)."
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Universe is a strong and worthy sequel to the 2000 Dreamcast classic, but key absences – specifically the offline multiplayer – make a very good case for waiting.
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At the end of the day, PSU is probably destined to be in the same niche as Phantasy Star Online was to begin with.
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Gameplay is paramount, and I would say that PSU is a better game than the original, but not necessarily up to the same level of quality.
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Just more of the same thing: simple dungeon crawling. It's fun online; it's not fun offline. This is a hard one to rate, as it's pretty convoluted.
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Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
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The single-player game is not that deep or compelling and the network portion is repetitive without a lot of variation in either missions or environments.
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Phantasy Star fans will adore the new title, but after Phantasy Star Online the development of the series isn’t as groundbreaking as the aforementioned title, and often leaves you questioning whether the time and money is worth spending when other titles provide much more.
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PC FormatIf you want an RPG or an MMO, you can do better. Greater focus might have saved this shambles from total mediocrity. [Feb 2007, p.62]
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The missions have a shocking lack of variety, mostly just forcing you to do the same handful of things, but with stronger foes.
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The single-player is a fun new addition but is plagued by frustrating design choices and idiotic AI, while the multiplayer is very hard to justify paying £6.99 a month for, especially as the game doesn't even come with a free trial period.
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Not enough was done to the Phantasy Star Online formula for this newest title in the series to feel fresh. Simply adding new weapons and techniques, changing the environments and adding a few extras such as the bedroom isn't enough when the online RPG has become a fully blown phenomenon.
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A disappointment of near-epic proportions. Sega ripped out the very heart of PSO's legendary addictiveness, replacing it with a repetitive, tedious grind that shows no signs of ending.
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Nothing has been improved in the six years since PSO. Worse still, PSU actually managed to take steps backwards (level design, story, online play, mission counters, equipment, mags, etc) and ruin the memory of the Phantasy Star legacy.
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PC Gamer UKSpoiled by repetition and muddle. [Jan 2007, p.100]
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PC GamerWith about 5 more updates, PSU might be capable of holding one's attention. [Feb. 2007, p.72]
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Computer Games MagazinePut aside the dated mechanics and grossly clumsy interface, and you're still left with a fairly half-assed port of a Playstation 2 game, barely gussied up for the big show. [Mar 2007, p.66]
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PC Zone UKPhantasy Star Universe is nothing more than the laggy, repetitive tranvestite cousin of "Zelda." Avoid this like a Paris-Hilton-borne strain of bird flu. [Feb 2007, p.78]
Awards & Rankings
User score distribution:
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Positive: 7 out of 14
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Mixed: 3 out of 14
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Negative: 4 out of 14
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NikitaKFeb 7, 2009
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KalebM.Feb 9, 2007
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AdamD.Dec 18, 2006