User Score
7.8

Generally favorable reviews- based on 222 Ratings

User score distribution:
  1. Negative: 16 out of 222
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  1. Jan 28, 2014
    4
    For its time this game may have been of quality...I can't say. I'm playing it in 2013/2014 and finding it lacking. The dogs (the primary antagonists) don't provide the appropriate tension. They're boring and binary...you kill them or they kill you and you try again (or you just run past them). They're a horror mechanic gone wrong. The rest of the game is clunky, big on "mystery" but smallFor its time this game may have been of quality...I can't say. I'm playing it in 2013/2014 and finding it lacking. The dogs (the primary antagonists) don't provide the appropriate tension. They're boring and binary...you kill them or they kill you and you try again (or you just run past them). They're a horror mechanic gone wrong. The rest of the game is clunky, big on "mystery" but small on "experience" or even "wonder".

    All in all...I played 3/4 to 7/8 of this game and didn't want to bother finishing. I used walkthroughs to get to the end, and it wasn't satisfying at all (would have been more frustrating without walkthroughs).

    I do plan to play the later editions in the series though. It was compelling and interesting if outdated and flawed. I'll have to see (and probably review) how the next iterations go.
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  2. May 18, 2012
    3
    Most survival-horror games try to increase the tension by having you play a character a bit less powerful than your average steroid-using, armed-to-the-teeth action hero, but with Penumbra, Frictional have gone too far and forced you to play as someone apparently suffering from serious mental and physical disabilities. The protagonist is, for example, only ever capable of doing one thingMost survival-horror games try to increase the tension by having you play a character a bit less powerful than your average steroid-using, armed-to-the-teeth action hero, but with Penumbra, Frictional have gone too far and forced you to play as someone apparently suffering from serious mental and physical disabilities. The protagonist is, for example, only ever capable of doing one thing at a time. Say you want to pick up a chair or similar debris to barricade a door. Doing so reduces your movement speed to a crawl, and makes you unable to jump. The same applies to virtually ever object bigger than about 15 cube inches. I'm pretty sure that in real life, I could lift a rock the size of an ostrich egg without having to drag it behind me at snail's pace. None of this is helped by the awkward interface or the broken physics engine. To interact with something, you click on it and move the mouse, so, for instance, to open a desk draw, you'd click on it and pull the mouse back to pull it open. It's pretty cool when it works, but it doesn't always, because obviously the game is 3D and the mouse plane isn't, so having the same control for 'move down' and 'move back' can be frustrating at times. As well as thinking everything it 4 times heavier than it should be, the physics engine clearly uses a lot of shortcuts: take the example near the start where the game tells you to barricade a door: regardless of whether you haphazardly left a single chair in front of it or spent a couple of minutes stacking up barrels, the door and everything in front of it just explodes after a certain amount of time. The whole thing leaves you wondering why the game bothered to tell you to barricade the door when just running away has largely the same result. This brings me to the other option: combat. Say you have a pickaxe. To use it like a weapon, you have to interact with it in the same way as any other item; i.e. click, then move the mouse forward to raise it, pull it back to bring it down. I'm trying not to stray into hyperbole here, but this is seriously retarded. I know the point of survival horror games is that you're not supposed to have an easy time in combat, but not being able to look around is beyond frustrating, especially when you're fighting zombie wolves (the first enemies of the game) which have a habit of jumping through you when they attack. Since you die in only three hits, if you miss then by the time you've turned around and readied for another swing of your weapon, you're already dead. Of course, you can usually avoid combat. What you can't avoid, however, are the asinine 'puzzles' the game throws at you. At one point, you need a 4-digit keycode to get to the next area. The code can be heard in morse code at a radio set. You'd think there might be a leaflet or a poster lying around somewhere in the game area explaining how to decipher morse code, but no. Frictional apparently expected players to just know morse code off the top of their heads. Since I didn't work on a boat in the 1920s, this just leads to an unsatisfying check of the nearest walkthrough. There's another part close to that where you need to get through a door which is barred with a plank of wood. The door is made from iron bars, so quite why exactly you can't just reach through the bars and lift the bar up, I don't know. Also, this is a point in the game where you have the aforementioned pickaxe, which you'd think could just smash this tiny plank. Nope. In fact, it's even immune to sticks of dynamite. So what you have to do is find the one rusty hacksaw in this enormous basement, which begs the question: why not just make so I had to find a key, rather than looking stupid with invincible planks of wood? Then, to get to the next part after that, you have to jump onto a ladder. Somehow, even this becomes a chore when this imbecile you're playing as won't grab on and is for some reason damaged by the 2-and-a-half foot drop when he misses. The next area is where I just gave up on the game: you're crawling around these cramped tunnels that are full of spider eggs, which can apparently sense when someone walks past 15 feet away and instantly hatch. Much like the wolves, they have a tendency to jump through you and kill you in three hits, but this time they're far too numerous, small and fast to try hitting them with a weapon, so you have to shine your torch on them. The problem is, they're a bit slow off the mark, so if one of them is too close when you do that, it'll jump through you, and then there is nothing you can do to avoid dying. You're supposed to block off sections of the tunnel using conveniently shaped rocks, but trying to move boulders around slows you down even more than usual when you're crouched in a tunnel, so you more often than not end up being eaten while dragging them around. Eventually I just gave up in exasperation at this dissappointing, broken game. Expand
  3. NoahS.
    Jun 7, 2009
    3
    Luckily, I bought this on Steam for 5.00 last night. Looks promising, but I have played it for about 5 minutes and it's rife with clipping issues and un-intuitive play. I'm going to give it another chance, as I see other reviewers have thought better of it than my first impression. There's nothing I like better than a good horror/survival game, even though this one has the Luckily, I bought this on Steam for 5.00 last night. Looks promising, but I have played it for about 5 minutes and it's rife with clipping issues and un-intuitive play. I'm going to give it another chance, as I see other reviewers have thought better of it than my first impression. There's nothing I like better than a good horror/survival game, even though this one has the ever-present Lovecraft references and familiar, hackneyed plot. 1-sided textures in a game and my flashlight not illuminating the crawlspace I am in almost lowered my SAN score immediately... I'll cross my fingers, do a little Voorish sign, and hope I can find the good things other posters have mentioned. Expand
  4. Aug 21, 2020
    0
    Ils ont fait un effort, dis donc: un jeu d'aventure tout en 3D avec des textures et tout et tout... en vue subjective en plus ! ça se veut horrifique mais c'est juste chiant et tout là-dedans est si mal fait qu'on arrive pas à croire que tout soit aussi mal fait... à part les graphismes tout-à-fait potables quand même.

    Mais tout le reste... ça reste un jeu d'aventure à la
    Ils ont fait un effort, dis donc: un jeu d'aventure tout en 3D avec des textures et tout et tout... en vue subjective en plus ! ça se veut horrifique mais c'est juste chiant et tout là-dedans est si mal fait qu'on arrive pas à croire que tout soit aussi mal fait... à part les graphismes tout-à-fait potables quand même.

    Mais tout le reste... ça reste un jeu d'aventure à la mords-moi-le-noeud, scripté, dirigiste et chiant. L'interface est juste horrible et bien plus terrifiante que tout le jeu entier : une interface cauchemardesque boulottée par une bande d'incapables, oui ça fait vraiment peur...!

    Le personnage a deux de tension ou un peu moins, la moindre action est d'une pénibilité extrême ; m'est avis qu'il devrait partir en pré-pré-retraite dès maintenant parce que c'est trop pénible et lent d'ouvrir un tiroir... ou alors, il devrait arrêter le Prozac. Donc en résumé, ça m'a à moitié soûlé et à moitié endormi, car cette torpeur est contagieuse... de toute façon, j'ai pas trouvé le script suivant permettant d'avancer comme l'on décidé la bande d'incapables qui ont démoulé cet étron de jeu.

    J'ai trouvé la poubelle par contre et j'ai fait un panier avec le boîtier et le disque : du premier coup ! c'était la partie la plus amusante du jeu (avec la désinstallation).
    Expand
  5. May 12, 2017
    4
    I really tried to finish this game but it ended up with rage quit. The reason of my rage against this game is, it has some stupid puzzles which that good horror-puzzle genre shouldn't have. In one of the late game puzzle you need to escape from the worm that chases you and at the same time you need to shut the door after you pass, turn the valve on to access the gate. You cannot open theI really tried to finish this game but it ended up with rage quit. The reason of my rage against this game is, it has some stupid puzzles which that good horror-puzzle genre shouldn't have. In one of the late game puzzle you need to escape from the worm that chases you and at the same time you need to shut the door after you pass, turn the valve on to access the gate. You cannot open the door fast enough no matter how fast you turn the handle. You need to solve the puzzle and it will opens so fast. I'm playing video games for 20 years and this is definitely annoying. Expand
Metascore
73

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 28
  2. Negative: 0 out of 28
  1. PC Format
    79
    It's not beautiful, it's not that long, but it's spooky and well worth a look. [Apr 2007, p.71]
  2. games(TM)
    60
    The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]
  3. If you're interested in a serious relationship with gaming rather than purely out for a good time, please do take a look at Penumbra. It does some truly clever stuff, has an effectively creepy atmosphere and there's a few signposts in it that action and adventure games alike would do well to follow.