Penumbra: Black Plague is quite simply, a continuation of Penumbra: Overture. It might as well be considered one single game. The engine seems to be the same used in the first game, and most mechanics are identical. The atmosphere continues to be dark and creepy, with the addition of some new surprises that surface throughout. Everything is basically the same, with only the plot andPenumbra: Black Plague is quite simply, a continuation of Penumbra: Overture. It might as well be considered one single game. The engine seems to be the same used in the first game, and most mechanics are identical. The atmosphere continues to be dark and creepy, with the addition of some new surprises that surface throughout. Everything is basically the same, with only the plot and storyline developing further. The one major improvement in comparison to Overture is the amount of thrills found in this iteration. There seems to be more action and more atmosphere overall, which makes the game more enjoyable, more creepy and a bit more scary. The story progression isn't as interesting or original as in the first game, but at least it has much more detail and much more depth. The voice acting also continues its high quality performances. Loading times are atrocious and much longer than in the first game, which tests patience. Some of the puzzles included in this game aren't as logical as in the first. The unintuitive puzzles are more complicated and mostly involve trial and error during a particular segment of the adventure. There are also more absurdly hidden items and mechanisms, which makes this game much more difficult in terms of its playability as an adventure game. There is also more interaction between the player and other characters in the story, which quickly dissolves the feeling of being a solitary person in a creepy and scary locale. The developers decided to get rid of the melee combat instances completely (found in the first game), which I agree is for the best and makes the game more tense and more fluid. There are way too many interruptions for plot development voice acting. Without ruining the experience with spoilers, I will say that these voice acting pauses occur almost at any given time, without a focus on storyline turning points. They can get a bit distracting at times. Not having the ability to engage your enemies in melee combat makes the game so much more tense and exciting. The ending is very good and adds to the story rather well. Penumbra: Black Plague is better than Penumbra: Overture in every way, as it corrected some of the developers' mistakes and made the gaming experience more enjoyable as a whole. This is clearly the best adventure game I have ever played; totally exceeding Penumbra: Overture. Once again, the game runs a little bit short, but I suppose it is of adequate length after all, since it is an adventure game with lots of theme and mood. I am now looking forward to the third part in the series. It took me about 8 hours to complete.… Expand