User Score
7.7

Generally favorable reviews- based on 361 Ratings

User score distribution:
  1. Negative: 68 out of 361

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  1. Sep 13, 2021
    8
    I am not gonna break the mold. This is a fun game , it has two notable issues. First the main parts of this game. Story: Good. Great voice acting. Multiple endings. Romance. Lots of rpg stuff. Combat: it’s wonky. I won’t sugar coat it. It’s fun when it all works but you may be waiting another patch or 2. Overall I have more good than bad. Armies/Management: If you like managing things andI am not gonna break the mold. This is a fun game , it has two notable issues. First the main parts of this game. Story: Good. Great voice acting. Multiple endings. Romance. Lots of rpg stuff. Combat: it’s wonky. I won’t sugar coat it. It’s fun when it all works but you may be waiting another patch or 2. Overall I have more good than bad. Armies/Management: If you like managing things and old school heroes of might and magic combat. You will have fun. I do. But the main issue at moment is putting it on auto ruins some quests. Similar to recent banner patch I am sure this will be patched. Now two big flaws. One bugs. It’s got em. If you want Super high level of polish. They just did 1.02. Maybe wait until 1.1. Two people want more than the game can provide. Each choice is a branch. Eventually every branch can’t lead to another branch. Dialogue is based around alignment and theme. Pathfinder has always been around the themes of the Adventure Path. It tells GMs to make players chose things in the players guide of the Adventue path, not whatever they want. Adventures often tell people not to play evil in a good campaign or vice versa. If you think more about themes, and less about alignment you will have more fun. Go in thinking I want to be a evil Lich, kind Dragon, a vengeful Angel, whatever, and then embrace it. Each path often has two variety. Angel has Good and Lawful for example. Aeon has Lawful Good, Neutral, and Evil variety of lawful. If you try to play a good hearted Lich it will be a uphill climb. Expand
  2. Nov 21, 2021
    8
    Excellent classic RPG, which is not abandoned by developers. A very large plot with a large number of possible development options. The work is colossal, but there are a lot of bugs because of this.
  3. Feb 3, 2023
    8
    I'll preface this with the fact that I'm a bit new to the tabletop methodology-type games but have played the original Pathfinder and Divinity OS. This game in particular improves a lot on the original Pathfinder by offering more classes, weapons, interesting characters, and by expanding on the lore of the first game. Without getting to into the weeds, overall this game excels atI'll preface this with the fact that I'm a bit new to the tabletop methodology-type games but have played the original Pathfinder and Divinity OS. This game in particular improves a lot on the original Pathfinder by offering more classes, weapons, interesting characters, and by expanding on the lore of the first game. Without getting to into the weeds, overall this game excels at challenging the player while making the combat fun and diverse. The one thing I will say about combat specifically (and this goes for the original as well), is that some enemy abilities such as decreasing levels and specific stats are particularly brutal to get through if you don't prepare ahead of time, which is difficult to do for a first-time player. As far as I know, enemy abilities can't be tweaked by the difficulty either so even if you are playing on the easiest difficulty you'll have to save often or risk losing your entire party to enemies who can decrease your level, stats, etc. Other than that not much else to complain about! Expand
  4. Jun 13, 2022
    8
    63 часа! На столько меня вынесло из жизни и унесло в Голарион. И это только на первое прохождение. Из них, мне кажется, 20 я провела в редакторе создания персонажа... Миллион вариантов событий, я, конечно, пыталась пройти, все что было, но есть у меня подозрение, что пропустила еще кучу контента.
    Мифики - это очень весело. И их много. И хочется пробовать все. И где взять столько времени…
    63 часа! На столько меня вынесло из жизни и унесло в Голарион. И это только на первое прохождение. Из них, мне кажется, 20 я провела в редакторе создания персонажа... Миллион вариантов событий, я, конечно, пыталась пройти, все что было, но есть у меня подозрение, что пропустила еще кучу контента.
    Мифики - это очень весело. И их много. И хочется пробовать все. И где взять столько времени…
  5. Nov 12, 2022
    8
    In the context of today's classic crpg - this game is the most classic. With each new passage you come across new mechanics and quests. In general, the game is worth your attention =^-^=
  6. Jan 20, 2023
    8
    Review só pra lembrar a nota que dei pro jogo:
    Jogo bom, personagens me engajaram bastante, só não liguei muito pra historia.
  7. Aug 6, 2023
    8
    Review só pra lembrar a nota que eu dei pro jogo:
    Jogo mt bom, agora só escrever pra passar dos 75 caracteres.
  8. May 22, 2023
    8
    Great game, with a few game breaking mechanics that make this game best for PC, where you can get a save game edit mod.

    First, writing is top notch, with really interesting characters. It's definitely the old style with no handwalking. You'll see a lot of the negative reviews talking about how the quest log wouldn't tell them what to do next, or where to go. It's honestly simple if you
    Great game, with a few game breaking mechanics that make this game best for PC, where you can get a save game edit mod.

    First, writing is top notch, with really interesting characters. It's definitely the old style with no handwalking. You'll see a lot of the negative reviews talking about how the quest log wouldn't tell them what to do next, or where to go. It's honestly simple if you know how to read. It blows my mind how many people cant play an RPG if there isn't a bright shiny arrow playing the game for them. Combat is interesting enough, but since the story is so long, I'd recommend just playing on normal so you don't get burnout. Turn based mode can help you pull out the win on some of the harder fights, but playing the whole game like that would honestly be an absolute drag. 99% of the time can be in real-time, and that's probably for the best. Also, it might be worth it to find a build guide for what ever class you want to play, if you don't like the idea of planning out your character before you start.

    There are a few game breaking mechanics that unfortunately make a save edit program sort of mandatory. First was the campaign. If you don't know how to do the campaign, you will soft lock your progress. The campaign stuff is really a weak point for the game anyways, so I'd recommend getting that mod and just making some OP armies to steamroll the map. Second, is the mythic paths that can soft lock you if you have an extremely apposing alignment. I was chaotic neutral and chose the Aeon path which requires lawful. All the lawful choices I was making was hardly putting a dent on making me lawful, so the mod made it possible to just change it.

    I will say, it's definitely same-sex leaning for romance. I didn't talk to any of the males, yet every single one of them had romance options pop up miles before the first female one. The female romance is pretty bad as well unless you're playing an evil character.

    Overall, I am enjoying this game more than many others. I've found myself playing it more than divinity. Reminds me a lot of games like the Dragon Age: Origins, but a much larger game with better characters.
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  9. Aug 23, 2023
    8
    Good game, as good as pathfinder pen&paper adaptation as PK, but fails in the same flaws, with a decaying history and with little improvements respect the previous one.
  10. Sep 6, 2023
    8
    Crazy difficult but the most intense fun I've had, right up there with Cyberpunk 2077. ToyBox mod is your friend for real.
  11. Sep 7, 2023
    8
    Very good game, I had much more fun than with Baldur's Gate 3. Sometimes there was a little too much reading though :)
  12. Sep 6, 2022
    7
    First 4 acts make for a great RPG with nice variety and good story progression, the last two acts are laughably bad in comparison lacking content or novelty. Similarly some companions are well written and fun to have throughout the entire game like the hellknight, some are straight garbo and bore you to death from the first encounter like a certain paladin chick for example. Main storyFirst 4 acts make for a great RPG with nice variety and good story progression, the last two acts are laughably bad in comparison lacking content or novelty. Similarly some companions are well written and fun to have throughout the entire game like the hellknight, some are straight garbo and bore you to death from the first encounter like a certain paladin chick for example. Main story line is grand and epic and yet Kingmaker was more exciting and better written. The side content was definitely handled better in Kingmaker, most of the optional areas have no real story or are garbage puzzles. Random encounters are incredibly brutal early on (on hard at least) and you are better off reloading and rolling for stealth checks to handle them with greater invisibility or other cheese strats. Crusade system is pretty much on par with kingdom management from kingmaker, the battles are fun first few times, then you realize spellcasting generals are OP and you can just clear the map with single army nuking everything. Oh and its also got much more woke. Overall its a solid game that will take you maybe 200 hours to finish first time and the mythic paths and dozens of classes give it incredible amount of content and replay value. Expand
  13. Sep 7, 2021
    7
    I.... am not sure if I'm having fun with this. Playing a spell caster when half the enemies have spell resistance is not fun. And while the setting, graphics and story has been great so far... the Tavern defence mission almost broke me with its tedium. I'm convinced it wasn't tested. So boring and long I lowered the difficulty to casual to get it over with. In all honesty I wasI.... am not sure if I'm having fun with this. Playing a spell caster when half the enemies have spell resistance is not fun. And while the setting, graphics and story has been great so far... the Tavern defence mission almost broke me with its tedium. I'm convinced it wasn't tested. So boring and long I lowered the difficulty to casual to get it over with. In all honesty I was -close- to demanding a refund. It was atrocious. Expand
  14. Oct 15, 2021
    7
    I'll give it a 7.5. It took me around 200 hours to finish and at the end I was rushing. What was a very awesome game turned into something I just wanted to end. It does a lot very well. Usual before the final ending, you saver the conversations with your companion, not here, I was like, yeah, I'm skipping this, I really don't care anymore. The ending was somewhat unsatisfying. There isI'll give it a 7.5. It took me around 200 hours to finish and at the end I was rushing. What was a very awesome game turned into something I just wanted to end. It does a lot very well. Usual before the final ending, you saver the conversations with your companion, not here, I was like, yeah, I'm skipping this, I really don't care anymore. The ending was somewhat unsatisfying. There is some jankiness to be sure, but nothing I couldn't live with.

    A lot of replayability, but I'm not ready for another 200 hours slog. I really want to go for the secret ending, but maybe over a year or maybe not. Seen that ending before in Throne of Bhaal.

    Oh those AC's of 50 to 75.... range touch is a must.
    They need to add a buff macro...
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  15. Oct 1, 2021
    7
    I absolutely love DnD CRPGS, they are probably my favorite type of game to play. After beating this game on (mostly) hard difficulty, I've put about 180 hours into the game. Like the first pathfinder, it does a lot of things really well. Just like the first pathfinder game, the balance is absolutely atrocious.

    The balance issues really frustrate the gameplay experience, and once I was
    I absolutely love DnD CRPGS, they are probably my favorite type of game to play. After beating this game on (mostly) hard difficulty, I've put about 180 hours into the game. Like the first pathfinder, it does a lot of things really well. Just like the first pathfinder game, the balance is absolutely atrocious.

    The balance issues really frustrate the gameplay experience, and once I was more than 120 hours into the game, I honestly just wanted it to end. You will be save scumming on MOST fights if you play this game at hard or unfair, and by save scumming... I don't mean the occasional save scum. You will be reloading your game over and over again for most fights in this game.

    - Most of your spells just won't land on enemies, even if you have full spell penetration and spell mastery.

    - Enemy spells will always land regardless on how you spec or what buffs you have on. You will be forced to choose all defensive traits to even have a chance.

    - There are simply too many spells that can't be countered. There's also not nearly enough information out there to know what resistance or spell is needed to counter a spell. Even as someone who has played these games for 25+ years now, this was still extremely overwhelming. We need MUCH better tooltips here.

    - My main tank had 65+ AC and last stand at the end of the game... she would still get one shot on a regular basis. Last Stand doesn't seem to always work (archers / certain spells will still kill your tank through last stand)

    - Meele DPS is near impossible to play on any difficulty over "core." Just like the original pathfinder game, archers reign supreme. Most streamers I see playing this game on hard are running a very heavy archer team build.

    - Half the classes aren't playable on the harder difficulties. This gives the illusion of build choice. You will be forced to meta build if you don't want to pull your hair out. This is unacceptable for a single player RPG.

    - There's no taunt in DnD so I understand why pathfinder doesn't have one. However, many enemies will straight ignore collision on choke points and focus your caster. You will be save scumming multiple times because of this issue alone.

    - As others have pointed out, there are many, MANY, game breaking or near game breaking bugs.

    Please don't get me wrong. I'm so grateful that there are companies like Owlcat out there making games like this. Its a dime a dozen these days. If they choose to continue making isometric CRPG's I really hope they decide to trim the fat and focus on the core gameplay experience going forward. I would much rather play an 80 hour flushed out game, instead of a 180 hour, buggy and unbalanced one.
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  16. Sep 6, 2021
    7
    A good successor to Kingmaker. Wrath of the Righteous trades in Kingmaker's whimsical wilderness kingdom builder for a somber religious crusade, and the theme works its way into the environments, music, and artwork. And, like its prequel, Wrath brings in engaging and fun characters with conflicting motivations. The characters just leap off the screen in a way that many CRPG NPCs do not.A good successor to Kingmaker. Wrath of the Righteous trades in Kingmaker's whimsical wilderness kingdom builder for a somber religious crusade, and the theme works its way into the environments, music, and artwork. And, like its prequel, Wrath brings in engaging and fun characters with conflicting motivations. The characters just leap off the screen in a way that many CRPG NPCs do not. There are many improvements from Kingmaker, and the sheer amount of character options is mind-boggling. Over about 10 hours of gameplay I've been having a grand time exploring the new setting, combat, and diving into all of the lore. The excellent writing is on full display, with random books lying around with paragraphs of lore, humor, and clues.

    Unfortunately like its predecessor, Wrath of the Righteous is plagued by many bugs which knock it down from a 9 to an 8 for me. Some spells simply have no visual indicator that they've been cast, some spells simply failed to cast (I had a cleric cast channel energy 5 times in a row without actually healing anyone), weapon damage is not consistent with weapon descriptions. There are even some rather inexplicable bugs, like characters running through objects and tables, even in the main tavern hub. I had a main story mission bug out, with endless enemies spawning in but unable to actually attack my characters, and the "objective" enemies failing to show up. I would excuse such bugs in side-quests or random encounters, but these were in unavoidable story missions in the primary hub location. Fortunately, a reload game almost always fixes the issues, but there's always a frustrating moment of not knowing if you're missing something or if the game is just bugged.

    Edit: after reaching the crusade portion, I have to knock this game down another point to 7. The crusader army management and in particular the army battles seem so half-baked, even more than the city-building mechanics in Kingmaker. The game already has a functional turn-based combat system that would work perfectly for large-scale unit combat. But for some weird reason they came up with a new, barely there turn-based combat system for the armies, and it is tedious.
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  17. Sep 6, 2021
    7
    People giving this game a ten are choosing to ignore quite a few bugs, choppy gameplay, and dated elements that could be modernized. That having been said, it's pretty good. My main reason for dropping the score is that the difficulty scaling is pretty much broken right now. Even the devs have told people not to play on certain settings. If you have a difficulty setting that is so highPeople giving this game a ten are choosing to ignore quite a few bugs, choppy gameplay, and dated elements that could be modernized. That having been said, it's pretty good. My main reason for dropping the score is that the difficulty scaling is pretty much broken right now. Even the devs have told people not to play on certain settings. If you have a difficulty setting that is so high that it actually breaks the game, then that's just a bug. On the other hand, even if you're playing on a reduced difficulty, some fights are still incredibly difficult if not impossible, while simultaneously allowing other fights to be completely trivial. The difficulty balancing seems unfinished from what I can tell. It's a real shame. Expand
  18. Jan 10, 2022
    7
    It is a great CRPG that starts out very strong, and ultimately is just too long and it gets weaker and less fun the further you get. Also I encountered some game breaking bugs several times and had to reload which is never great.

    Otherwise this game does a lot really well, the story is good, the characters are solid, you have a ton of options and its definitely worth a play for fans of
    It is a great CRPG that starts out very strong, and ultimately is just too long and it gets weaker and less fun the further you get. Also I encountered some game breaking bugs several times and had to reload which is never great.

    Otherwise this game does a lot really well, the story is good, the characters are solid, you have a ton of options and its definitely worth a play for fans of the genre. I took off a few points for the bugs and beyond a certain act I had no desire to play it anymore, it felt like a chore where I couldn't even bring myself to slog through to the end, which is saying a lot because at one point, even 60+ hours in, I was still LOVING it, one act in particular I found incredibly boring and annoying
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  19. Sep 4, 2021
    7
    Overall it's a good game. But the lack of controller support means a lot to me. Nice characters, class and progression systems, battles, story... everything is awesome in this game. It is the RPG we needed. It is a very complex game that offers a lot of replayability.

    I fully recommend it. Controller support will be added sometime in the future, probably March 2nd, 2022 when the console
    Overall it's a good game. But the lack of controller support means a lot to me. Nice characters, class and progression systems, battles, story... everything is awesome in this game. It is the RPG we needed. It is a very complex game that offers a lot of replayability.

    I fully recommend it. Controller support will be added sometime in the future, probably March 2nd, 2022 when the console version is released or some time after that.
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  20. Sep 18, 2021
    7
    El juego es muy bueno la verdad, ya tenía ganas de jugar a rol puro de verdad. Aún así le pongo una nota de "bien" por la cantidad de pequeños buggs y errores que tiene.. La gota que colma el vaso ha sido el continuo "crasheo" del juego cuando vas a descansar con los personajes después de 40 - 50h de juego que llevo llegando a cerrarse completamente el juego, me ha pasado como 5 o 6 veces.El juego es muy bueno la verdad, ya tenía ganas de jugar a rol puro de verdad. Aún así le pongo una nota de "bien" por la cantidad de pequeños buggs y errores que tiene.. La gota que colma el vaso ha sido el continuo "crasheo" del juego cuando vas a descansar con los personajes después de 40 - 50h de juego que llevo llegando a cerrarse completamente el juego, me ha pasado como 5 o 6 veces. Es muy buen juego, pero cuando lo arregléis jugaré. Estoy cansado ya de que las compañías saquen productos defectuosos al mercado. La norma parece ser que es.. "saco un juego y luego le arreglo los cientos de errores que tiene". Expand
  21. Apr 16, 2022
    7
    There are things I like and dislike about this game. I love how it made the D&D rules integrated into CRPG so well and the fighting was fun. However, my biggest issue is how unbalanced they have designed the spells to be. Many foes have ridiculously high resistance to spells, making your magic-heavy characters basically useless specially during the early stage of game; on the other hand,There are things I like and dislike about this game. I love how it made the D&D rules integrated into CRPG so well and the fighting was fun. However, my biggest issue is how unbalanced they have designed the spells to be. Many foes have ridiculously high resistance to spells, making your magic-heavy characters basically useless specially during the early stage of game; on the other hand, there are some spells the foes initiate that can last on your characters for 10 minutes, with ridiculously high threshold to dispel... Expand
  22. Sep 5, 2021
    7
    "Almost fantastic, but not quite" is how I would describe Pathfinder Wrath of the Righteous. Past the fans or haters that will rate 10 or 0, with either not an ounce of criticism or praise for a product that deserves both, you will discover that this game has a lot to offer, but it also has a lot of problems.

    Let's start with the positives: The setting is really compelling, and the
    "Almost fantastic, but not quite" is how I would describe Pathfinder Wrath of the Righteous. Past the fans or haters that will rate 10 or 0, with either not an ounce of criticism or praise for a product that deserves both, you will discover that this game has a lot to offer, but it also has a lot of problems.

    Let's start with the positives: The setting is really compelling, and the story, most of the time, is really well written. The voice acting is superb, and the way quests are weaven with one another makes a lot of sense. There is a fantastic feeling of being part of something larger than life, and that is really inspiring if the player enjoys that kind of "chosen one" overarching epic fantasy adventure. For those that prefer more of a humble, contained adventure, this might not be so great. The UI and interface are improved in comparison to Kingmaker, and the game is much easier to get into and be good at, despite the plethora of options to choose from. There are 140+ different classes/archetypes to choose from, only at level 1. That is simply absurdly deep, and it can not be a bad thing, ever.

    Less impressive is that the turn-based mode is still amateur-level. If you are like me, that enjoys playing CRPGs in this setting, you will be sorely disappointed. You will lose turns because your character chose to not cast the spell you asked her to cast, but still consumed her turn. You will lose turns because of switching weapons, even though that does not consume a turn as per the game's own rules. You will see Attacks of Opportunity happen somewhere around the battlefield when it's not even the turn to act for any of the characters involved in the interaction and they were just idly staring at each other. You will see enemies that are there but can not be attacked, presuming that it is because the turn mode was triggered by the game before the enemy models were actual part of the game, and the animation in which they appeared was playing out. If you liked the idea of mounted combat, you might as well let it wait. It just does not work well, especially with turn-based mode.

    Asides from that, which won't affect you a lot if you enjoy playing the game in real-time with pause mode, and one can assume that will be eventually patched, there are deeper problems that can't be patched. This is in the inability to really roleplay your character the way you wish. You are encased into an array of standard Lawful/Chaotic/Good/Evil behaviours in your dialogue choices, and the only way you have to communicate your character behaviour to the game is through those dialogue choices, which also determine how everything around you reacts. There is no nuance, no delicacy, no personalisation whatsoever. If you are, for example, a Chaotic Good swashbuckler, that has a fair morality compass but in the end, doesn't give a sh*t about most people's problems, you won't be able to feel the game reacting to you. Sometimes, you will have to choose between a lawful and chaotic dialogue choice, and you will choose chaotic because well, the lawful one doesn't make sense to you, but you are not really anywhere close to the chaotic choice presented either, and you will accept it as the lesser of two evils. This happens recurrently, and constantly, and it is quite disheartening for an RPG that is so complex in other areas, yet so lacking in the one that matters. And that is my main gripe with this game. It does not let me play the character I want, it forces you to play the one that suits their own writer's fantasy, and that is not how you RPG, at least not if we are talking about the values that Pathfinder promotes in its tabletop versions, and which this game tries so hard to emulate.

    Another issue is once again the "management" part of the game, which in this version, rather than realm management, is army management. To me, it really gets in the way and takes too much time/focus/effort to deal with, as well as not being really fun or compelling, in my opinion. Feels like a chore that takes you from playing the proper parts of the game, and you can't even set it to "automatic", because if it's like Kingmaker, there is a fair chance that you will lose the game and have to restart from scratch after 80 hours playing, just because the AI made poor choices to keep your realm/army alive. Ah well.

    All in all, the game still offers a fantastic experience to most players, especially those who enjoy real-time with pause, and those that enjoy reading a novel with pre-written outcomes, rather than trying to create their own. If you love turn-based mode, wait for patching. If you don't like railroaded RPGs or being encased into very cliche "hero" roles, wait for a sale. If you like both real-time with pause gameplay, and being guided through a heroic tale of ascension and conquer where you play one of a few predetermined cliche heroes rather than something nuanced of your own, this game is easily a 9/10.
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  23. May 16, 2022
    7
    One of the best CRPG, if not the best over the last two decades: complex, epic story, good characters, a lot of builds. Until now I've had no bugs at all, expect a few graphic glitches. If you liked Kingmaker, you'll love WoTR. I don't understand why some people don't like it, maybe they where expecting another type of game. Also, most of the criticism I've read regarding the TB mode areOne of the best CRPG, if not the best over the last two decades: complex, epic story, good characters, a lot of builds. Until now I've had no bugs at all, expect a few graphic glitches. If you liked Kingmaker, you'll love WoTR. I don't understand why some people don't like it, maybe they where expecting another type of game. Also, most of the criticism I've read regarding the TB mode are in fact due to the (mostly) faithful adaptation of the pathfinder rules.
    It's not an AAA like The witcher 3 or RDR2, it's not divinity original sin either, it's a CRPG that is very classical in it's approach like BG, PoE, Wasteland, but it never promised to be anything else. And honestly, it is a VERY good CRPG.
    Edit: Now I've had a TON of bugs in the last chapters, after more than 20 patches it is the same, maybe even worse. I'm lowering my score.
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  24. Sep 12, 2021
    7
    Одна из лучших игр от российских разработчиков, после Мести Боксера, конечно.
    Плюсы:
    1. Сюжет. Он весьма непредсказуем и интересен, особенно все что касается Главгероя и его спутников. 2. Графическая часть для РПГ на уровне, не хуже чем в Диабло 3. Как и в Диабле, если приблизить будет видна нехватка полигонов, поэтому лучше пореже это делать. 3. Реализация правил ДнД в игре на хорошом
    Одна из лучших игр от российских разработчиков, после Мести Боксера, конечно.
    Плюсы:
    1. Сюжет. Он весьма непредсказуем и интересен, особенно все что касается Главгероя и его спутников.
    2. Графическая часть для РПГ на уровне, не хуже чем в Диабло 3. Как и в Диабле, если приблизить будет видна нехватка полигонов, поэтому лучше пореже это делать.
    3. Реализация правил ДнД в игре на хорошом уровне. Достаточно много классов и нужно разбираться как их качать, чтобы не завпорот прохождение на высоких сложностях.
    4. Загадки. Для кого то это может быть минус. Но я вообще не видел никогда интересных и одновременно сложных загадок, над которыми надо голову поломать ни в одной игре, кроме этой.
    Минусы:
    1. Баги. Некоторые из них ломают прохождение.
    Например, может вообще не появиться на карте важная для заданий локация (в моем случае это были Саркорианские шахты).
    Или например, вместо потрета Главгероя стал изоброжен Белый Квадрат Малевича, ближе к концу игры.
    2. Ужасная тактическая система управления крестовыми походами аля Герои.
    Благо ее можно отключить, хотя и не хочется, так как часть квестов становится недоступна. Ад перфекциониста вобщем.
    3. Просто разьедающий нервы бэктрекинг. Например, в Адских Островах. Да там еще и черт ногу сломит где какой проход. Можно часов 10 убить просто ходя выполняя квестики, ходя по этой локе, не считая битв.
    Вобщем, эта игра получает от меня 7 записок на эльфийском из 10!
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  25. Jul 29, 2023
    7
    pros : -amount of freedom in character creation and progression
    complex storyline with multiple paths
    environment is very immersive cons are : -lots of long number-crunchy combat its really annoying to constantly maintain all the buffs that are automatically applied in other games like this the entire crusade system is pretty meh to me, I could do without it entirely. its clearly
    pros : -amount of freedom in character creation and progression
    complex storyline with multiple paths
    environment is very immersive
    cons are : -lots of long number-crunchy combat
    its really annoying to constantly maintain all the buffs that are automatically applied in other games like this
    the entire crusade system is pretty meh to me, I could do without it entirely.
    its clearly made by super nerd devs ( in a good way) but its held back by the complex system and low budget feel
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  26. Sep 8, 2021
    6
    I think in its current state it has too many bugs. Some of them even gamebreaking. Many skills don't work as intended, some don't work at all.
  27. Oct 24, 2021
    6
    I would reiterate ShakkaZu's review about this game being plagued by serious balancing and pacing problems. I couldn't get through Act 3 because of a combination of the enemies with 60 AC and the horribly implemented Crusade mode.

    However, I think a lot of the issues with the game are inherent to DND 3.5e/Pathfinder 1e as a whole. There is a reason why DND 5e reduced AC and attack
    I would reiterate ShakkaZu's review about this game being plagued by serious balancing and pacing problems. I couldn't get through Act 3 because of a combination of the enemies with 60 AC and the horribly implemented Crusade mode.

    However, I think a lot of the issues with the game are inherent to DND 3.5e/Pathfinder 1e as a whole. There is a reason why DND 5e reduced AC and attack bonuses -- to reduce the tedium of having to cast 100 buffs and debuffs so that your characters are actually capable of hitting npcs and vice versa. Unfortunately, Owlcat decided to be 95% faithful to DND 3.5e/Pathfinder 1e, which is why this game is such a tedious and frustrating slog.

    Would not recommend at full price. If you're in the mood for a CRPG, try out Solasta: Crown of the Magister or wait for the much, much, much better Baldur's Gate 3.
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  28. Feb 8, 2022
    6
    Me gustó el primero, y esperaba que este fuera una mejora en todos los sentidos. Sin embargo aunque no ha sido una decepción total, si que ha sido bastante meh.

    En lo técnico es lamentable, con un rendimiento y caidas de frames sorprendentes teniendo en cuenta que el juego es gráficamente pobre, con unas animaciones penosas y con escenas que no transmiten nada, con muy pocas cosas
    Me gustó el primero, y esperaba que este fuera una mejora en todos los sentidos. Sin embargo aunque no ha sido una decepción total, si que ha sido bastante meh.

    En lo técnico es lamentable, con un rendimiento y caidas de frames sorprendentes teniendo en cuenta que el juego es gráficamente pobre, con unas animaciones penosas y con escenas que no transmiten nada, con muy pocas cosas pasando en la pantalla a la vez, ya puede pasar en la historia algo hiper mega épico, que la sensación que te transmite es insípida. Bastante lamentable.

    En cuanto a la historia, es de lejos la mejor parte del juego, aunque tampoco es que sea sobresaliente, entretiene y poco mas, han intentado ponerle un toque desenfadado que no pega para nada con lo que te cuentan, por ejemplo después de rescatar x soldados de un sitio en el que los estaban torturando con un montón de cadáveres por el suelo, todos los compañero empezaron a soltar comentarios ''chistosos'' que desentonaban muchísimo con el contexto y echando a perder toda la inmersión.
    Hablando de los compañeros, hace tiempo que no recuerdo un juego con peores ayudantes, es el primer juego en mucho tiempo que simplemente me he desentendido de hacer sus misiones relacionadas, por el desinterés e incluso rechazo que me generaban. Salvando 2 excepciones el resto me eran indiferentes, tiene mucho que ver, ese enfoque ''gracioso e inocente'' que les han puesto. Otra cosa que chirria en la historia es que parece que el juego lo hicieron por trozos inconexos e intentaron unirlo de forma forzada las distintas partes quedando una cosa muy rara a ratos incoherente y en general bastante sosa. Destacar que las decisiones tienen 0 efecto en el mundo, sin embargo en la historia si que afectan bastante, y es la mejor parte del juego. La forma de seguir la historia puede variar bastante debido a tus decisiones, y la verdad es que es de agradece, y es lo que medio lo salva.
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  29. Feb 22, 2022
    6
    The story is good, but the content is repetitive and the puzzles are an extremely annoying distraction. I wanted to love this game, but I got bored halfway through and stopped playing.
  30. Oct 25, 2022
    6
    I love this game!
    I hate this game!
    I love this game! Pathfinder Wrath of the Righteous is masterpiece. With tons of flaws. Pro: + TONS of difficulty options. Every game should have this + most amount of classes and sub-classes seen in any cRPG up to date + tens of hours of content + turn-based combat mode, would be even better if it had been designed for turn-based and ditched
    I love this game!
    I hate this game!
    I love this game!

    Pathfinder Wrath of the Righteous is masterpiece. With tons of flaws.

    Pro:
    + TONS of difficulty options. Every game should have this
    + most amount of classes and sub-classes seen in any cRPG up to date
    + tens of hours of content
    + turn-based combat mode, would be even better if it had been designed for turn-based and ditched the terrible realtime with pause completely (it sucked in Baldur's Gate 1 & 2, it still sucks 26 years later!
    + evil playthrough viable (unlike Baldur's Gate which punishes you with no or low XP for evil choices)
    + setting (angels vs. demons)

    Con:
    - as of version 2.0.1e (Oct. 6th, 2022, one year after release) this game still contains plot-stopper bugs. I've encountered 2 on my 2 recent attempts to replay, both times essential quests will not trigger. This is unacceptable
    - ironically the pathfinding of the party is terrible: getting stuck on terrain that is different, and why is it that when my party spots a trap I have to maneuver every single party member past it with baby steps? Why can't they just avoid spotted traps on their own, if it is possible?
    - the puzzles! They SUCK and are a waste of time!
    - the crusades system feels just as tacked on as Kingmaker's kingdom management
    - crusade system turned on "automode" will lock you out of certain mythic paths (eg Lich)
    - controls are not precise (turn based mode), lacks an undo function. This is due to the game being designed for real-time with pause
    - traveling done by overhead map. Devs should have ditched the Crusade system and instead made the game world be a connected map like in Divinity Original Sin 2 or Baldur's Gate 3
    - too many random encounters
    - too many time consuming random events
    - some missions go on for too long (Gray Garrison, Drezen)
    - lackluster DLCs
    - comicy art style
    - very little of the text is actually voiced
    - a lot of annoying things, such as: skill checks that are way out of your league, level draining monster SWARMS (a good DM knows to use them sparingly!), and way way too many traps (some rooms have three or more traps).
    - many gameplay mechanics not sufficiently explained (don't have the tabletop rulebooks? Well sucks to be you!)

    Pathfinder Wrath of the Righteous could have been the best cRPG of all times, were it not for a) the bugs and b) the cheap overhead map traveling. If Owlcat hat created a "seamless" world like in Divinity Original Sin 2 or Baldur's Gate 3. Also some of the endless missions could have been slightly shorter (looking at you, Drezen!).
    It's a pity that there are so many bugs, even with the "Enhanced Edition" patch (which is a lie, since there are no real enhancements, the promised enhancements were scrapped last minute, I'm taking another point of the rating for that). A few quality of life features were added (search function in the inventory) but that does NOT justify the term "Enhanced Edition" at all. The graphics are very outdated, only a few lines are voice acted, mostly around the main quest line. Technically the game is several years behind.
    So much potential for a 10 out of 10. Ends of being a 6 out of 10 due to MANY bugs and several design flaws.
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Metascore
83

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 32
  2. Negative: 0 out of 32
  1. Feb 22, 2022
    78
    While flawed, Pathfinder: Wrath of the Righteous is a grand and ambitious adventure and an impressive adaptation of a popular tabletop RPG. The eclectic characters feel alive, though the thought of that literally being true is terrifying. In some ways, it feels like too standard a CRPG; in others, it stretches the conventions of that subgenre in fascinating directions. The amount of writing here (and pretty good writing at that) is astounding — it’s a rare case where the sheer quantity is a positive, each quest another strand in your character’s tapestry, even if they don’t always hit. As such, if you only play one game you missed out on from last year, it might be this one, as it might be all you have time for. But that decision is less appealing in the shadow of the abuse accusations.
  2. CD-Action
    Jan 19, 2022
    85
    Owlcat Games has made huge progress since Kingmaker. Time limits, randomized elements of kingdom management and other annoying aspects were ditched, while combat and character development return in all their glory assisted by very atmospheric new mythic paths and a bit simple but still cool army management system. For me, the new Pathfinder, Wasteland 3 and Divinity: Original Sin II are a trio of contemporary RPG classics, with the first one being the most faithful to the genre’s tradition. [12/2021, p.64]
  3. Dec 2, 2021
    88
    Pathfinder: Wrath of the Righteous is a fantasy role-playing game that is highly playable and extremely rich in content. Although there are still some obvious bugs and optimization issues in the game, it is still the brightest new star in the fantasy role-playing games.