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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
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  1. Feb 5, 2020
    82
    While meddling with the linearity of reality is hardly new for first person games, what I love about how Paradox Vector delivers its impossible corridors is the speed. Normally when exploring corners to find real life is looping impossibly, that you’ve taken five right-angled right turnss and appeared somewhere else, it’s done with a pace that ensures you take it all in. Here you’re zipping about almost (but not quite) as fast an old-school FPS, and realising your shredding of the Euclid’s surviving texts as you zip on by.