The days of going to a real world strip club are numbered.
This title really shows the potential of the VR adult industry and therefore I'm supporting it over something like Nancy's Summer VR that's ridden with gimmicky in game pretend money. But it also needs major improvements. Big props to the developer for giving this a shot :)
Largest Problems
For the following things and inThe days of going to a real world strip club are numbered.
This title really shows the potential of the VR adult industry and therefore I'm supporting it over something like Nancy's Summer VR that's ridden with gimmicky in game pretend money. But it also needs major improvements. Big props to the developer for giving this a shot :)
Largest Problems
For the following things and in general, there needs to be a basic tutorial of the controls. Not with text on a wall, but a clever video of the controllers' buttons being pushed corresponding to an avatar running or zooming around. Think universal understanding despite known language. Scrap the teleport system and include a noclip free fly mode like in the old days of video games. To avoid motion sickness, Google Earth VR's method might be best: when you move, your field of view narrows and when you come to a stop, you can look or walk around freely. There should be options to freeze or slow down time. Also a free mode where we can change the position of the sun and therefore lighting by aiming at it, clicking and dragging like in Google Earth VR. Moves, actions and ways to control where the models walk around should have their own in game menu. Think Garry's Mod type of freedom. You currently have to physically duck down and stand up to get the VR benefits over a normal monitor game here. Further, you have to constantly turn around to see everyone, so add a Google Tilt Brush world-spin mode where we squeeze the grip buttons on each controller and make a motion like we're spinning a box on a table and the entire world rotates. Why do we have hands at all when they can't interact with anything? The controllers should at least have some simple haptic feedback when they bump into people and the characters need to respond in some way. The models should have physics, not just be solid mannequins.
Good Things
I like the 3 times of day with different poses and nighttime dance party. Everything looks fairly good in terms of atmosphere. Most the models look pretty nice and even though the teleport system doesn't work for this type of title, its implementation was pulled off very well.
General Annoyances
The models look good at times, but very blocky or "The Thing" level creepy as they twist backwards looking at you. Their shadows at night are especially pixelated. Music magically comes from either the house or fire pit, but there needs to be a boombox, haha. The models' skin texture is flat and very shiny. Each limb clips through adjacent ones. Many models are frozen. Basic motion loops are definitely needed for all.
Wishlist
Make the models become ragdolls on command, like in Half Life 2, maybe by touch or poking them in the eyes XD Then the hands could pick up the ragdolls and move them around. Then we'd need a Garry's mod style ragdoll poser tool. Add scripting tool to make the models do group events. Maybe we model the capture ourselves with the Vive tracking system as players and save it into the game with a further editor? The boombox should support our own music libraries like the jukebox in SportsBar VR or at least have several basic ones to choose from.
Perhaps on Steam, list that there is extra website or workshop content that will be more adult. Like interactive scenes, skins, LGBT+ (Rainbow), BDSM, etc items if not allowed on main store or in game DLC.
Issues with Digital Adult Entertainment at Large
VR Adult video is mostly being pursued now, but I think the 3D market with titles like this will be far bigger and more customizable. While Gabe Newell hinted in a recent Reddit AMA that some kind of adult Steam game section may show up at some point, there is a major rift today. Titles like this, no matter how compelling in premise, seem to always get terrible funding and talent shoved their way. (major props to this developer for their work so far!) If this game, or genre I suppose, actually had AAA funding and years of development, this industry would be amazing. But because of social stigmas and some kind of war on the Adults-Only rating across every physical or digital storefront, it's a catch 22 for much of anything to change.… Expand