- Publisher: Ubisoft
- Release Date: May 3, 2006
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A difficult game, like a classic can be a "difficult book". Its lack of polish and some appalling design choices definitely reduce the enjoyment. Its decision to keep the best of both plot and gameplay for the latter stages demands that the player have some faith in the developers to keep going on.
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The game isn't especially long but it's reasonably entertaining, even when you can hear the misfires going on behind the monitor. It's good - it just isn't as good as it should be.
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The gameplay of Paradise is fair, but nothing that will impress. A typical point and click third person style interface, with plenty of pixel hunting and manipulating of levers, dials, switches, etc.
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Perhaps if it weren't riddled with bugs (which it is), didn't end abruptly (abrupt is too mild a word for the ending) and had more content than inventory puzzles and chat dialogues (sadly it doesn't), Paradise might be more worthy of its name.
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The voice acting is ok, although a bit more passion from Ann might have helped.
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Story elements and character development are ignored, the puzzles aren’t any fun to solve, and the game isn’t even enjoyable to look at.
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With mostly bland story elements and tedious gameplay really bringing down the level of fun, Paradise fails to live up to its potential, especially when glitches interfere with the ability to properly play the game.
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Paradise looks great, but the dull story and uneven challenge make it a completely unenjoyable game.
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Paradise looks great in the cutscenes and passable during gameplay.
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Game InformerGames like this make defending the adventure genre harder work than it already is. [July 2006, p.109]
User score distribution:
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Positive: 41 out of 55
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Mixed: 12 out of 55
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Negative: 2 out of 55
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RoeloFeb 4, 2009
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JTTMay 10, 2006
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Feb 9, 2023